Psi_Ko

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  1. [ QUOTE ]
    We're tweaking with toggle dropping...mostly decreasing its overall effect.

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    Toggle users buffed, toggle droppers nerfed? weeeeeeeeeee! Now we're getting somewhere.

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    We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

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    Whats the catch? Will there be a nerf to base numbers for this new buffable goodness?
  2. Psi_Ko

    FYI

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    I grabbed a copy of the "Defender Issues" post a couple weeks ago and am working through it in my spare time. Considering the length of it, I will probably have gotten through it sometime in Janurary.

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    I'm always wary of change or "looking into". It tends to be a double edged sword hacking down problems and on the back swing nerfing everything in sight.
  3. Thought Global Ignore wud stop any messages. Never had to use it though.
  4. Bad bad bad idea. First off it only addresses one half of the issue. Secondly, it is disproportionately unfair to def debuff controllers in PVP. Not defenders as 1 person kept repeating over and over that defender debuffs are uresistable who happen to also get Aim which is not addressed by this.

    I honestly don't know of a good solution. +DEF needs a good solution. But invalidating one set -def debuff, to address a problem plagued +def set, and STILL not address basic ToHit problems just doesn't seem like the answer.
  5. [ QUOTE ]
    and it seems to ignore magnitudes altogether (quite unlike dimension shift from gravity control).

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    Actually Gravity's also ignores magnitude. It wil snag bosses, lt's and minions. The only thing that skews it is that bosses are harder to hit, so if you don't invest any acc enhances at all in it it might miss the bosses more often. IF you invest Acc again it will snag bosses, lt's and minions.

    And to boot, Dimension shift has a longer base duration.

    An important note I always see left out about the phase out alpha strike. Despite the unaffected message that pops up this does cause agro transfer. Gravity can switch agro to singularity and dark defenders I'd imagine cud switch it over to fluffy.

    Phasing enemies still stinks.
  6. Psi_Ko

    Spectral Terror

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    I don't know why people care about the stackable debuffs. By the time ST put a mob at the accuracy minimum, the mobs were long since dead unless your build was terrible. It was kewl and all, but it didn't add to Subby's power at all.

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    Well the fights your describing, using ST might be overkill. It likes comparing the minimum fighting even con minions vs fighting an AV. And saying well since I didn't need vs the even con minions the power mustn't be good. Stacking buffs/debuffs, make a heroe all the more powerful as a fight progresses. And if it doesn't make that big a difference I'd think you'd be very supportive of just removing the Stacking since afterall, it doesn't make much difference to you.

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    I thought it was kewl because it was the only control power we had that would have any impact on an AV fight. Cool ST could stack up accuracy debuffs and be useful in that fight, partially making up for the fact that, oh, every other control power we had sucked wind.

    How on gawd's green earth that made ST "overpowered" is beyond me. Other than that, it was a semi-sleep that you could only use after you used some other control power.

    Woot.

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    So your primary concern was scatter, but if the power was returned to non-scatter without the self stacking -acc, you couldn't use it? Wow. U must be certainly l33t. L33t speak should be banned outside of Mega Tokyo.

    add:
    Mega Tokyo

    Illusion had the only viable control power vs. AV's pre-I3 in Phantom Army.
  7. Psi_Ko

    Spectral Terror

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    This isn't true. Fear works just like any other hold. AV's have a high resistance to it with their triangles up, Bosses require two hits to cower (unless there's a crit), and monsters require an incredible magnitude to make cower (except for Hatched Krackens, but they already only have Boss level resistances).

    Also, there are mobs that are resistant to fear. Nemesis are an example of this. If you were to cast fear on a group of nemesis soldiers, all you'd get is a ton of agro. The second hit would do the job, but resistances exist.

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    Forgive the error. I was more thinking of things like fungi emitters. Things which are defenses beyond normal resistances. I'll concede those inherent resistances do exist.

    But at the end I think we're in agreement.
  8. Psi_Ko

    Spectral Terror

    [ QUOTE ]
    I don't know why people care about the stackable debuffs. By the time ST put a mob at the accuracy minimum, the mobs were long since dead unless your build was terrible. It was kewl and all, but it didn't add to Subby's power at all.

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    Well the fights your describing, using ST might be overkill. It likes comparing the minimum fighting even con minions vs fighting an AV. And saying well since I didn't need vs the even con minions the power mustn't be good. Stacking buffs/debuffs, make a heroe all the more powerful as a fight progresses. And if it doesn't make that big a difference I'd think you'd be very supportive of just removing the Stacking since afterall, it doesn't make much difference to you.
  9. Psi_Ko

    Spectral Terror

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    You have yet to show that. All you've shown is that ST, as it was initially after I3, at times wasn't a whole lot worse than every other AoE control power. As it is now, you've shown that it's a whole lot worse than Blind.

    Scatter sucks. A power that scatters w/o any other benefit sucks. ST is one of those powers.

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    Be Nice.

    The original Issue 3 ST,

    -Imob Groups of mobs, and prevented attacks unless attacked
    -It also debuffed and stacked with itself -acc until the point the mob cudn't hit.
    -Mobs that can't hit back with success, and can't move, are pretty much sitting ducks
    -ST was perma from the time you get it
    -No defenses were designed for mobs against fear, unlike holds, since orgianlly it was an oh pooo power.

    Is that powerful? I'd say yes.

    The proposed spectral terror basically destroys its usefulness for AoE. The power would still be very powerful if combined with an Imob but, obviously thats not within the Illusion bag of tricks.

    I think it should just be made to not self stack. It would allow the mobs a better then smoke grenade chance of hitting, while not destroying AoE.
  10. Psi_Ko

    Boss Changes

    How does the +1 boss change work in relationship to Purple Patch? Especially if one uses the Difficulty Slider to bump up the difficulty of LT's and minions and then encounters a boss?
  11. I would suggest modify the bug/petition form to have spaces for Questions prompts above each space for things lke "What was your contact's name?" or "what was the name of your mission?". Finally leave the comments box the same length. It is just enough to convey the problem if thats the only thing that needs to be typed into it.
  12. [ QUOTE ]
    Did this happen on the Test Server? If so please do a /bug in game while still in the mission. This will provide us with the map that this error is occuring on. You will then also need to do a /petition in order to get the mission cleared for you.

    If this is something you are running into on Live Servers, there should be a fix currently being tested on the Training Room that should fix most of these map problems, this is why it is highly improtant to /bug them if you find them in the Training Room.

    Thank you,
    Vyvyanne

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    My problem is on live server. If I have time i'll copy over to the test server to see if it has been fixed.