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Rough calculations show that Ageless doesn't make me break even during the last 60s of its life, but the question is does the extra recovery for the first 60s help me get back up to 100%, so therefore breaking even over the whole 120 seconds.
This will go into my spreadsheets in the morning. -
After making this post I may well end up making a version of the winning build, but taking Barrier to help the pets out. However I started by saying Barrier was optional so am being true to my word, plus if Ageless helps my ST chain to break even it would be a hard choice to make (With the end cost and fast animation of Burst I can't see it breaking even the traditional way).
Having just said that Barrier offers more than just 5% defence for most of it's life so would be even better than I am giving it credit for (Pets would be softcapped for 1 minute I think), and I don't know how much endurance Ageless gives yet.
Seems like I will be doing some maths at some point to see which works best.
Anyway to stick to my own rules I can only give one person a prize and although I really like THB's builds I won't give anything until the deadline, and although I will forgive missing Omega Maneuver in terms of prizes it means the door to winning is still open (Barrier/Ageless debate aside). -
Quote:Not that I am saying you win yet, but any preference to the set?Well, I believe I have met all the required criteria in the OP, plus the bonus criteria of a sustainable single target attack chain and softcapped defense without Barrier. I know you didn't expect this to be able to happen, and I am nice so I will accept the doubled infamy (500 doubled since I softcapped without Barrier) and since the attack chain is endurance sustainable I will accept only one of the 3 earned purple sets out of humility.
Please make all goods and resources payable to:
TwoHeadedBoy
@Septipheran
Available on Freedom and Virtue for face to face trades. -
Quote:My head is fit to burst at the moment, and I didn't count for endurance from other sources, so you have a very good point.You already have a 2:1 recovery ratio which will mean you're fine 95% of the time. Since the build doesn't need Barrier like I mentioned earlier, you can take Ageless +recovery to completely guarantee no endurance issues. This also means no need for end slotting in HB.
Edit: As for HB's slotting, you will be able to replace the Dam/Rech IO with a regular damage IO without gimping your attack chain and to boost the values to above average. A perfectly great slotting if I do say so myself.
I'm showing 3.65 end/sec recovery on the last revision, before we even consider Ageless. The 3% res IO is back in as of my last revision. Yes, I'm posting fast. I like to win at things and I'm pretty sure I did just now.
If you are forgiving the loss of Omega Maneuver, I've already addressed the other issues. Ageless means that your end issues are moot and I win the "softcapped without Barrier" prize too. I will play around for a little bit more and try to get the SBA proc into Spiderlings, even though that was not under "required."
I know I've been rapidfire posting, so once again here is the revision to which I am referring. Turn accolades on, you'll need to collect the passives but any character worth their salt gets those anyways.
I will look at this either later tonight or at work tomorrow and let you know. -
Quote:Yeah this is annoying me too, I am considering swapping for Supression (As I mentioned above) but not sure yet, and they take the same slotting anyway.Reason for not taking Frag: They have the potential to scatter the mob, this will interfere with the pets.
Quote:Reason for not taking huntsman powers but Crab powers: Crab powers are more potent and do more damage.
Quote:Reason i have no melee but only ranged attacks: Draw the foes out, ranged attacks for self, when foe gets close, pets will do the melee damage. With 6 pets from power pools and 2 from lore, you'll be deadly.
Thats exactly why I have been encouraged to look into a 6 pet build -
Quote:You last build is so close and I think there is enough wiggle room that I will look when I leave work tonight and if that is what I base my final build on I will count you as the winner.Bah, my last revision meets all of your criteria except having Omega Bomb, which could be swapped with Frag Grenade as I had it originally (and the last poster also mentioned that the KB is bad.) I even softcapped all positions without Barrier. I'm pretty sure I won already.
I am not 100% sold yet though, for reasons I can't quite explain (Maybe the slotting in Heavy Burst, not sure..), but you are in the lead.
I should also mention that I know the KB in Frag Grenade is annoying, but the choice is either that or Supression, which has a longer animation and uses more endurance. I am considering Supression, but they take the same sets anyway so it makes no odds. -
Quote:Stop replying to fast lolWhat else is missing from your criteria, aside from Omega Bomb, and is that a sacrifice you're not willing to make?
As for the goals:
Must have:- Perma-Hasten close enough to 'wiggle'
- Perma-Serum tick
- All 3 pets perma tick
- 45% defence to all positions (Can include Barrier*) tick
- Both pet resist uniques and both pet defence uniques tick
- General good slotting for everything aside from Shatter Armor, which is just a filler power so can be swapped if necessary, or used as a mule could do with more endrdx on Heavy Burst so 98% there
- 95% chance to hit +3's with all powers including Web Envelope (Which will accept minimal slotting as it is just for the -fly) tick
- Achilles' Heel procs in Single Shot, Burst and Heavy Burst tick
- Catalysed ATIO proc in Heavy Burst (The other parts of the set can be elsewhere but with also needing an Achilles' Heel proc it is most likely best to use 5 parts here) tick
- Muscalature Alpha (This is what makes the build really hard) tick
- Gapless single target attack chain of Bayonet>Single Shot>Burst>Single Shot tick or close enough
- 'Decent' endurance, so no neglecting stamina not sure to be honest
Nice to have:- 3% resist unique tick
- Endurance sustainable single target attack chain* never gonna happen lol
- Soulbound Allegiance proc in Summon Spiderlings no
Overall this is very good!
I think if we aim for 40% defence (IE: Stick with Barrier which is appealing to me more than it used to because I realised that also helps the pets) that gives us the chance to drop Hover (I would pick up Vengeance to keep the LoTG) and use the 2 slots in Stamina (I don't really feel comfortable without at least 2eps net recovery).
A slot can be free'd from Combat Jumping, which can either take the 3% res IO or be used to help the endurance on Heavy Burst.
Overall you are a lot closer than I maybe expected to get, and there still seems to be a bit of wiggle room. Particularly frankenslotting Burst and Heavy Burst was something I never tried so you have used less slots than me there.
So basically I am forgiving the loss of Omega Maneuver (Though I am at pains to do so strangely, despite not having it in my current build) but I am not totally happy yet. -
I have now updated the first post, because people have made me realise that Wolf Spider Armor is an easily replacable power, and if swapped with Combat Training: Defensive it might make the build considerable easier.
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I can see what you have done with the build, and the crab attack powers swap easily with the gun attacks that I want, but it is still missing Bayonet, Frag Grenade and Omega Maneuver unfortunately.
I can bring in one of those attacks instead of Super Jump, and move some slots out of Health to slot it, but I would also have to drop Wolf Spider Armor for Frag Grenade/Omega Maneuver and wiggle some slots out of Hasten/TT:M to slot it.
I will play around with yours as a template though. -
That is very similar to one of my alternate builds, though straight from that I can +5 the IO's in Hasten, and drop the Kinetic Combats for 1 Touch of Death set without losing defence, and free up 2 slots so there is wiggle room there.
I think it would quite struggle with endurance though unfortuantely. -
Quote:I wouldn't begrudge the melee defence (It could be made up with boosters I would think), but losing Frag Grenade (I would just swap that for Omega maneuver though as they take the same sets) and both Assault powers is a no-no for me, especially the Assault powers which would be boosting myself and 6 pets so would be a big loss*.I just focused on the important stuff. I think I pretty much got everything though... I just had to fix some of your power choices. I hope you're not going to begrudge me the less than 1% melee defense, hah.
I have alternate builds planned where I have to sacrifice powers to meet my goals, but sticking with the planned powers would create the most awsome toon imho, and I am gutted that is it looking impossible
Normally I try and set high goals and manage to reach them with a little wiggle room, but I have never been so locked into a set of powers as I am this time.
I will keep this going on the off chance someone manages it, but it is hardly the end of the world if I have to fallback on any of my other builds.
*Losing both Assault Powers probably loses me more damage than if I switched from Muscalature to Agility, which is what my alternate builds have done. -
Quote:This is for a toon that is currently level 50 and I haven't even unlocked the Alpha Slot yet, though I have the IO's or inf saved up.I have a question.
Is this for a already in use toon? Is this for a toon that already has Lore and Destiny at t3? Or is that not to be a factor?
I am assuming people will be choosing Barrier for Destiny, so the defence goal lowers to 40%. It would also mean my pets have ~35% defence on top of whatever they may have naturally -
I was thinking that myself
What do you think about swapping Combat Jumping for Hover, and then setting the target for melee defence at 32.5%?
I don't really want to set it any lower because I still want to be able to use Bayonet without it getting me killed.
The next choice is probably to drop Bayonet as well, and I guess that would become a free power choice, though I would prefer Vengeance.
Edit: Actually I would be torn between dropping Bayonet or Omega Maneuver, both are great powers and in general AoE>ST but Bayonet would let me do some really nice things ... -
Quote:You can swap Shatter Armor for whatever else you want in the Patron Pool, but that is the only power I am not set on. I have updated the original post to say that.Also can we swap powers out for other ones? You dont have space for 5 LoTG +rech and you are missing out on easy def from other sources
The set powers and wanting Muscalature are what is making this so hard for me, my original build had tough/weave instead of patrons and was much easier lol. -
Hi all,
I have been having a discussion about Crab Spiders and have set myself some build goals, but I can't reach them all for the life of me.
That may be because it is impossible, but that isn't stopping me trying, and hopefully won't stop some of you.
The details are below, but I will give whoever manages to reach the goals either a full Hecatomb set, full Apocalypse set, full Armageddon set, or 500 million inf (Whichever they prefer) as a way of saying thank you
I will keep the competition open until Sat 7th April.
Must have:- Perma-Hasten
- Perma-Serum
- All 3 pets perma
- 45% defence to all positions (Can include Barrier*)
- Both pet resist uniques and both pet defence uniques
- General good slotting for everything aside from Shatter Armor, which is just a filler power so can be swapped if necessary, or used as a mule
- 95% chance to hit +3's with all powers including Web Envelope (Which will accept minimal slotting as it is just for the -fly)
- Achilles' Heel procs in Single Shot, Burst and Heavy Burst
- Catalysed ATIO proc in Heavy Burst (The other parts of the set can be elsewhere but with also needing an Achilles' Heel proc it is most likely best to use 5 parts here)
- Muscalature Alpha (This is what makes the build really hard)
- Gapless single target attack chain of Bayonet>Single Shot>Burst>Single Shot
- 'Decent' endurance, so no neglecting stamina
- Mag 4 KB protection
Nice to have:- 3% resist unique
- Endurance sustainable single target attack chain*
- Soulbound Allegiance proc in Summon Spiderlings
- Mag 12 KB protection
There are no restrictions on what IO's can be used, so go crazy, but I am not willing to use enhancement boosters on purples, PvP IO's or special IO's like LoTG's, and I would probably cap their use to something like 30-40 across the whole build.
I don't want temp powers or inspirations counted either
The build template is below, though you can move the power order if that helps. You can also swap Wolf Spider Armor for any power of your choice, with Combat Training: Defensive and Stealth being the likely candidates.
Edit: I am also willing to lose Omega Maneuver if necessary and still award the prize(s), but any build that keeps all the powers (Wolf Spider Armor aside) will win over any that misses Omega Maneuver.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Second Gunman: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Single Shot -- Empty(A)
Level 1: Crab Spider Armor Upgrade -- Empty(A)
Level 2: Burst -- Empty(A)
Level 4: Combat Jumping -- Empty(A)
Level 6: Wolf Spider Armor -- Empty(A)
Level 8: Heavy Burst -- Empty(A)
Level 10: Tactical Training: Maneuvers -- Empty(A)
Level 12: Venom Grenade -- Empty(A)
Level 14: Bayonet -- Empty(A)
Level 16: Maneuvers -- Empty(A)
Level 18: Frag Grenade -- Empty(A)
Level 20: Tactical Training: Assault -- Empty(A)
Level 22: Tactical Training: Leadership -- Empty(A)
Level 24: Mental Training -- Empty(A)
Level 26: Fortification -- Empty(A)
Level 28: Serum -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Omega Maneuver -- Empty(A)
Level 35: Summon Spiderlings -- Empty(A)
Level 38: Call Reinforcements -- Empty(A)
Level 41: Web Envelope -- Empty(A)
Level 44: Shatter Armor -- Empty(A)
Level 47: Summon Blaster -- Empty(A)
Level 49: Assault -- Empty(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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Code:If any kind moderator takes pity on me maybe they can sticky this or throw in a more official prize| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;974;433;866;HEX;| |78DA65D24B4BC3401007F0D4B696BEA8B158952A9542A0288416BD8BF828A2954A4| |5C54B589BA509C4242429E8D12F24F8045F1FC9C741BCD6E93891D80DA1CCFEF63F| |BB49BAADF38DDC55F372558A95D62DE6FBDA9AC7BA86EDF85AC7B174937BA93D16F| |43D66C52549CA7778D7B1F58566DF3E63760A44198DFBEABAC74EB58E6BEADC0B51| |39F098699B764F6B32BDC783FFA17052DEB60DEE713B50C322D7761C4BDDE5CC85E| |94238801EDF30DD0C8E3B2EE77A1ECB2DB36704102C6DBA66573DDC5C3BD05AACCB| |E1C70FB87731038FBB2845AF01DC7049375918C4A2321602480CA5046F1BA74C1CE| |501BA9224499404D429EA4AA13C42264D9934CA38D459CA645192C30F4B92479161| |910275155086ABCA9491519E609122658A28CF20532453282F20D324D328B720B32| |4B32877206592324A15369B27994729435DA1DD2B28F7D05525A9A2BC8228240ACA| |179C981A490DE51A5E73896409E51B322A898A3209BBD749EA287389D1FF6B5190B| |A200D41960559116427F1771206BBC26C3B317A2AD213702A7E65F09681D95874F6| |439077413E05D9CFE08EB8E651A43E8ED427917AA728490DAA7F00C24F2F32| |-------------------------------------------------------------------|
*If the defence is reached without Barrier I will double the prize, same goes for if the attack chain is made to be sustainable. If both goals are reached I will give all 3 purple sets and the money! And probably more! -
After giving this some serious though I decided that I can probably do without i-capped defences, but set myself some very tough build goals which I haven't managed to reach yet.
Blueruckus' build was a great inspiration, and I decided that picking up the patron pet looked like a good idea, but I also convinced myself into Bayonet (Which meant that from his build I had to drop Vengeance). That also meant that I couldn't be a Hovercrab , which isn't a bad thing gameplay wise but made the build harder because I needed melee defence too.
I have made a list of build goals, and a build template which I am taking to the general build thread as a competition. Sadly I am not sure my goals are possible, but we will see...
I will link that post soon and hopefully some of you might have a look, there is a prize on offer -
Quote:I once built a SG base for my lesser played toons, filled it with untold billions of inf worth of IO's and orange salvage and then over time one by one dropped every toon but one out of the SG, then accidentally deleted that toon!Oddly enough, with all of the "prices" being so low lately, I bet those people who spent 30 Billion on enhancements are crying because everyone else can now afford to buy those formerly expensive things.
So I lost out on more than 30 billion and was very close to crying lol.
On topic: I find it hard to care either way about SBE's, as long as no advantage is being sold (IE: As long as they fix the PPM formula). -
You have given me a lot to think about so thank you for all your advice
I am going to spend the rest of the night trying to make a build which reaches a set of targets, but am failing badly so far. If I don't make it I might open a build competition because it is doing my head in lol.
Though I suspect my targets might be a tad unrealistic. -
It is the incarnate rewards that complicate it for me, having to run different things for different rewards that may not even be what you want and having to make stuff to use to make more stuff! It is just one layer too many for me, and that isn't mentioning the grind.
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Quote:If you are going for a specific bonus then yes (For example multiple slottings of Blood Mandate would get you good AoE and ranged defence) but if you are not aiming for particular set bonus' then it doesn't matter much if you use different sets.Thank you all for the input. It seems like the set bonuses aren't huge with Brilliant Leadership, but with 3 complete sets, with manuevers, assault, tactics, and Steamy Mist all going at once... things are pretty decent!
That being said I'm leaning toward grabbing better IO's once I hit level 50 and start working on trying to make my toon a little better. Blood Mandate sounds like the easiest upgrade. Do you all think that having multiple full sets of the same IO's has more of advantage over using all different sets of IO's?
Some pets just work better with some sets than others, and some pets work better with only parts of sets so you can enhance other things too (I don't know about Demons but on Bots the T2 pets give defence bubbles so I always find room for 2 defence IO's in them rather than a full set of something). -
Quote:I just noticed that Web Envelope also does -fly, and anything that is likely to be threatening enough won't come in large groups so that is a good trade.I have looked at your build again Blueruckus, trying to plan ahead for what I would do if I settled on less defence (I would still aim for 45% to all though, thats like a religion to me) and realised you skipped Web Grenade.
I have noticed that a lot of mobs these days tend to fly and it is very annoying when you can't get to them (From my scrapper experiences it is mainly the PPD with damn -fly grenades then hovering up so you can't kill em!!!! And the new Knife birds too). Does simply having range stop them being so annoying, or do you miss the -fly? My new consideration is dropping it for Bayonet, but I am not sure because the whole idea of Hover was to keep things out of melee distance. -
Last questions*: Do you think the Soulbound proc is best off in the Spiderlings over the Disruptors? Does their faster rate of attack make up for them being weaker?
Is the Blaster the same level as you?
*Likely a lie! -
I have looked at your build again Blueruckus, trying to plan ahead for what I would do if I settled on less defence (I would still aim for 45% to all though, thats like a religion to me) and realised you skipped Web Grenade.
I have noticed that a lot of mobs these days tend to fly and it is very annoying when you can't get to them (From my scrapper experiences it is mainly the PPD with damn -fly grenades then hovering up so you can't kill em!!!! And the new Knife birds too). Does simply having range stop them being so annoying, or do you miss the -fly? My new consideration is dropping it for Bayonet, but I am not sure because the whole idea of Hover was to keep things out of melee distance.
You took Supression over Frag Grenade, which is good because the cones compliment each other and you avoid the radial KB, but bad because Frag Grenade is faster. Is there redraw after using Supression? Because it is tempting to skip Frag Grenade, but factoring in redraw the animation time for Supression looks like double that of Frag Grenade and personally I am not sure about the tradeoff.
Having said that, using the VG > Heavy Burst > Something > Heavy Burst > Repeat chain would have gaps with Frag Grenade, but not with Supression so the cast time wouldn't be such an issue. Hmm.
The more I look at your build the more attractive it is becoming to stop at 45% defence.
I could even drop Single Shot from my attack chain and use Bayonet and Shatter Armor along with Burst, though I would have to work out the pro's and con's of dropping the 2nd Achilles' Heel proc. Shatter Armor would also definitely cause redraw, but Burst > Bayonet > Single Shot > repeat would put out some hefty damage! Approx 215 dps before -res procs, pets and interface!
I hate having to make decisions!