Premonitions

Legend
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  1. Quote:
    Originally Posted by PRAF68_EU View Post
    It's already been established that a war with the Battalion is a war against heaven.

    The Rikti. They defeated the Battalion in the distant past, and as a consequence have no gods and no magic.

    Oh, an Chekhov's Gun. It's far more dramatic to have a big reveal about something you thought was just part of the scenery than to bring in something with no established background and lore out of the blue.
    Please let it be space pirates.
  2. please don't convince the devs to do something to make me re-re-roll a character I JUST re-rolled.
  3. Just a small idea. Would it be possible to make the "Braid pony tails" the long braids in a bun and in a pony tail, in addition to separate hairstyles, available as Detail 1 options? Similar to the Retro Scifi packs have the rings on the head available as detail 1 options so they can be worn with hats.

    I'd love to be able to wear a hat or use the "Full mask" options with hair hanging out the back.
  4. Quote:
    Originally Posted by Nalrok_AthZim View Post
    That's not a fix.
    sez u
  5. Quote:
    Originally Posted by StratoNexus View Post
    Animations that already exist, of course. The key is the animations need to be the same length. New animations require more effort. But if the new Storm Kick animation is 52 frames and the one MA has is 36 frames, they are not interchangeable.


    FX work would need to be done as well, other wise you would lean forward to shoot stuff out of your eyes, but the flares would come out where your hands would normally be for the other animation.
    Oh most certainly but i seems so odd that they gave ""Hand blast" options for Psi and sonic but not "Face blast" options for all the hand blast sets. Feels incomplete.
  6. Quote:
    Originally Posted by Zyphoid View Post
    This is pretty much what Synapse has said every time we have had the conversation. :/

    Still, more alternate animations would be nice.
    new my foot.
    Really they could just port the PSI and Sonic animations to most "elemental" blast sets and you'd be able to shoot all kinds of stuff out of your eyes.
  7. Quote:
    Originally Posted by PRAF68_EU View Post
    It's gotta have some drawback to pay for the mez break. But this is no biggie - pair it with one of the snipeless primaries, or do it the old fashioned way and skip snipe.
    I doubt it will be that bad, considering Zwill had his dev hacks on, meaning it was still proccing when he showed Martial Assault and it's Snipe seemed to be up to insta fairly often.
  8. Reach for the limit isn't really the sustainability power, though, Reaction time is.
  9. I think burst of speed is supposed to help with mitigation a good bit.
  10. Quote:
    Originally Posted by Paladin View Post
    I never thought I'd say this, but I'll be rolling a blaster when this comes out.

    I'm thinking a Kikaida-style character who uses his secondary in street clothes until he's mezzed, then triggers the Mez Break power coupled with a costume change - and WHAM, Blaster Primary, elemental themed goodness.

    There's a lot of Henshin characters on Virtue that you can expect to do something similar, and probably a superteam of every Blaster primary/Martial Combat secondary waiting to happen.
    My current Henshin Hero blaster does that with the fighting pool.
    edit: he's not getting re-rolled but massively respecced in i24
  11. Quote:
    Originally Posted by Schismatrix View Post
    And hairstyles. But i was riffing on Xzero45 going on about how real, actual people don't have the hairstyles that many people i know actually do in fact have. Apparently any hairstyle that the head of accounting wouldn't wear to a meeting of the board of directors of Status Quo Incorporated is not the sort of hairstyle actual people have in real life.

    And the new cornrows are still awesome.
    Pretty sure heads of accounting don't wear cornrows.
  12. Quote:
    Originally Posted by Schismatrix View Post
    *reads post*
    *looks in mirror*

    *realizes hair is also purple, which is another thing that actual human beings don't have or would never use*
    *accepts status of not being an actual human being*


    Also, 10k cheers for Dink! The new cornrows are funky as all git out, the welding mask is boss, and the tool belt and golf bag just got much better!

    *reads Xzero45's post again*
    This game has very broad options for hair color.
  13. Quote:
    Originally Posted by MisterD View Post
    Woah that IS long.
    The self damage was listed on the power info screen, in Jay's video. The power sounds really interesting, but not sure what the 'can use it three times in 10 seconds after activation' means..
    I think it means that you can't use the ports more than ten seconds between each other. So you can't use one. Wait a minute then use the other two.
  14. It was in the displayed info when showing off Burst of Speed. Said info was described as inaccurate by Arbiter Hawk so it's probably out of the power
  15. Quote:
    Originally Posted by Dink View Post
    Thanks for the comments guys! I love doing hairstyles and try my best to make them look realistic with what I have to work with!
    I would love forever if we had a style like this available.

    Edit: P.S. I love that you can see just a little bit of the scalp under the braids. Dink's braids are miles better than the ones we have.
  16. Quote:
    Originally Posted by BrandX View Post
    Any chance of a cornrow hairstyle for females (hell give it to the males/huge too, I don't care) that's long hair straight down and not in a ponytail?
    I wear this style as a guy(wear it "bunned" like that at work) and I'd really love this.
  17. Yeah I'm buying this set now. Just for the hair. Mostly because I learned with the CoT set that if I only buy pieces I will eventually regret it when inspiration strikes.
    I will most definitely buy this set.
  18. Quote:
    Originally Posted by Starflier View Post
    Are they obsolete yet?
    Nah wait for Street Combat and Urban Assault to come out.
  19. I keep getting ninja'd in his thread!
  20. Quote:
    Originally Posted by Electric-Knight View Post
    I'm super happy to see these sets coming and I think they're doing a great job.
    I have to be honest though and say that this Blaster secondary isn't quite what I was hoping for in a Martial Arts secondary.
    I think the main offender for me is the first (have-to-pick) attack, Ki Push.
    Don't get me wrong, it's a great idea and should be an awesome power (and many people will enjoy it... and even I will with the right concept).
    It's just well beyond (enormously beyond) the "natural" set of powers some of us have been craving for a Blaster secondary. That is my only "complaint" about this. It's not really a complaint though as much as just a slight/tiny disappointment that this secondary is not the secondary I was looking for... move along.
    I say this because the attack is a Repel and not a KnockBack... so, it creates this slow, lift and carry away the flailing enemy... I realize now, it's actually a great substitute for Force Choke, hehe...

    I just would have preferred something (that you're forced to take) to be toned down for either concept... but they went with the Bullet Time flavor.

    Still, I think both sets will be great additions to the game.

    Honestly, I love what they've done with the Dominator Assault set and have to admit to wanting something along those lines for Blasters...

    Would have loved some shuriken goodness in this secondary.
    Yeah, the "Bullet Time" aspect of the set can be a bit problematic. I can see some people being put off.

    Thankfully my one DP Blaster is supposed to have probability warping powers so I can work around that.

    I think an alternate animation option for a Crane Kick might help a bit. Currently the KM quick Strike animation amplifies the "force choke" Aspect. If I kick him and then he does that, it just makes him look weird but if I do a special swoosyh palm thrust and then he does that it looks my special swooshy palm thrust look like it's weird.

    This might be an opportunity to bring back the old Crane Kick animation.
    Quote:
    Originally Posted by Mr_True_Shot View Post
    My devices secondary is a lot of ranged and/or stuff like caltrops that helps keep things off me. Cloaking device (prevents as much aggro), targetting drone, trip mines, auto turrets, (didn't take time bomb but still ranged!), smoke bombs (though useless), web grenade, and taser....all have at least a bit of range to it. Taser has the least amount of range, and I only use that when things are closing in on me....so it's technically a way to keep them off of me.

    I recently started playing /psi secondary on a psi/psi blaster and I was amazed at the amount of melee range stuff. I've sorta been spoiled by my devices.....I knew there were alot of melee range in other secondaries....but, ugh, I was hoping the trend would move towards ranged secondaries (or things like caltrops or "aim" or "buildup" type buffs.)

    I don't see the benefit of secondaries that make you run in and do things. I understand these melee sets were often asked for....but, I'd like to ask for a secondary that keeps me at range
    Devices is kind of the odd man out among blaster secondaries, though. Even it used to have a melee attack, as I recall.
  21. Quote:
    Originally Posted by rian_frostdrake View Post
    ok, lets just call issue 24 "rian rerolls/respecs everything" I am extremely pleased with this news...im going to need more slots.


    hey devs, now that martial arts is getting proliferated..bet we could sure use some alternate animations to pretty up the package
    I have two characters I'm not planning to re-roll. One is a Brute. The other is a blaster who's getting a monumental respec.
  22. My personal wish is that they'd take a "Tour through the ages" approach to Super-hero costume. Every other pack would be a Different age starting from Pulp ON through the modern age and even into "Real Life Superheroes" and Toku heroes. The ones in between would be various other genres.