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I'd definitely like in on this for whatever people might need, just hit me up in-game! @premmy
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They fight the Coming Storm/Batalion.
Everyone else fights Not-that. Doesn't even have to be pre-fifty. Non-incarnate level fifty content is severely lacking as well and would be good for Preems&Freems.(not that pre-fifty content isn't highly desired) -
Quote:No, I'm sure there will be some vague and convoluted reason why we end up not wanting it after all that work. I am quite curious how they could make a story that made sense, about an incarnate-level villain setting up a group to rival Arachnos, and then later end up not being involved with said group after all.Quote:
My 50+3 Street Justice Scrapper might be able to punch her way out of a death god's stomach, or breathe in space, but not everything has to be on that scale all the time, i agree. Quote:But we're incarnates. We've put the figure four leg lock on Raluruu gods. Dropped kicked death god, like MOT. Ripped up a mirror earth army, with a dictator with god-like powers. -
I wanted to Introduce my character, Overclockwork by running the Splice arc with whomever wanted to come(it's suppsoed to be the "birth" of said character). But I have a Beam/Time version blueside ready to join whenever you can catch me in-game.
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Quote:I'm pretty sure he meant in a general sense, I.e. in various stories.Why is magic the straw that will break the camels back? It has played a long time role in CoH on both blue and redside and has a reasonably established lore. The addition of more magic isn't asking you to make any new concessions that didn't already exist. The magical lore of CoH has long established the presence of souls, gods, and forms of afterlife. Adding new forms of magic isn't asking you to accept anything into the setting that hasn't already existed in one form or another.
On the whole, magic gets a carte blanche from me because it does not exist so it can behave in anyway we imagine. What really strains my suspension of disbelief is the treatment of technology and science; there is no way, as previously mentioned, that a convincing human-sized steam-powered automaton could exist or that the human body can be mutated to generate extreme heat and cold or communicate telepathically. Science and technology in this game violate natural laws in just as grievous ways as magic but also ask to me to put aside what I already know about the natural world. -
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Quote:It's more a "non powered" seconday/manipulation set idea. I.e. A DP/MA blaster or a En/MA blaster "I can shoot you with fire, and I can also kick you in the head" type of thingWhen I read "Martial Arts for Blasters" all I could imagine was people tearing off their own legs and throwing their legs at their enemies.
Then I figured this would mean shurikens and such, not limb dismemberment.
Although....
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I Would love if it was a mixture of the "Psychic claw/karate chop" look and the "Psychic blast in melee range" look. I like the idea of psychic chopping dudes, but I want to use telekinesis too!
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Quote:I... did?You don't but common courtesy requires you judge something by either its own definitions or the commonly accepted ones, and not ones uniquely your own, unless you *explicitly* state otherwise. The presumption is that you're doing the former and not the latter in a critique. Otherwise, other people would be free to do likewise: I could judge your posts by my own definitions of every word you use, and then state that its only my opinion and complain about having to preface my posts with that statement.
You should comment with the presumption of reciprocity.
Quote:I tend to, when being as broad as possible, group things in only two ways.
Edit:
I understand how this is coming off as someone engaging in bull-talk and I can't really do anything to change that, but I'm really not trying to come across as such, here. -
Quote:To expand. My personal opinion is that Science-Fiction starts by utilizing it's ideas in real-world things, regardless of how far it takes it, whereas Magical-Fiction starts from a place of Philosophical or religious things and goes from there. Again, If they break down the magic, explain how the life-force energy, Ghost beams, spirit animals and elements and what have you worked. I would still view these things as "magic" based on how they are presented,the setting they are in, and the point of origin of the concepts. But either way that is how I view it.That's where you disagree with basically the entirety of the science fiction industry. Speculative science fiction often just "makes things up." It doesn't derive everything from actual scientific principles, at least as someone who actually understands science knows them. They may dress them up in technobabble good enough to fool people who don't know anything, but that's not the same thing.
The common thread that usually binds most people's definitions of science fiction is that the story itself *relies* on a consistent scientifically grounded approach to the novel things introduced within it. But it often starts with a completely made up premise. From that premise, they see where they can go. Hard science fiction tries to extrapolate from known science, but not all science fiction is equally hard in that regard.
Saying "superman is powered by solar energy" is no different than saying Galactus is powered by cosmic energy. Superman is getting about a kilowatt of power from the Sun during the daytime: that's not enough to lift himself off the ground much less fly around. And that's separate from the fact that its scientifically impossible for x-ray vision to work the way Superman uses it, that his ability to fly violates the law of conservation of momentum, that the level of invulnerability he possesses is structurally impossible for his mass. These things are only scientifically plausible in a genuine sense to people who don't know anything about science.
At least Galactus taps an energy source that delivers more power than the average home electrical wall outlet. Cosmic energy could be anything: it could be vacuum energy, or string binding energy, or an as-yet unknown vector field, or dark energy, or inflation energy. All these things exist on magnitude levels capable of vaporizing the Earth. The amount of solar energy that strikes Superman is barely enough to boil a decent sized pot of water.
In fact, the only scientific theory that plausibly explains Superman's solar dependence, and you have to make a whole bunch of miracle exceptions just to explain how those abilities can exist at all, is that solar radiation is actually just a catalyst for an energy source specific to Superman himself. His own body somehow generates all the power to do what he does, but it needs solar radiation to catalyze the reaction for some reason. Kryptonians might have evolved to use the radiation from their weaker red sun, and the higher radiation intensity from Earth's Sun radically increases their power. That also explains why Kryptonite can have such a deleterious effect on them: the radiation from Kryptonite isn't enough to kill them, its essentially a metabolic poison to them. It destabilizes their natural energy producing systems just as solar radiation energizes them.
The effort it takes to get all the way to the point where you have a plausible mechanism for solar dependence, and then a power source strong enough to produce his abilities, and *then* a set of mechanisms to allow those abilities to even exist, is way past the point of plausibly explaining how Galactus can exist.
If Professor X isn't magic, then psionic abilities exist, and the astral plane exists. Making the leap to say its possible for conscious minds to create consensus personifications is not a big leap at all. Its all built on a house of sand scientifically, but that's not because personifications are unscientific, but because the entire edifice is: an astral plane where they might originally form is unscientific, and astral projection is unscientific, and psionic powers are unscientific, and that's because Professor X is unscientific.
He's not magic because he exists within the realm of science fiction, not magical fantasy. Not especially hard science fiction, but science fiction nonetheless. And he violates the same number of laws of physics as Galactus does, and he violates them just as badly. Actually, probably worse.
Quote:That may be, but you cannot criticize an industry by first redefining it in a manner inconsistent with their own definitions. You can choose to believe that cosmically powered beings are magic, but its less defensible to say "the whole idea that 'Cosmic' is anything other than magic is kind of odd considering Science doesn't say jack crap about these concepts and tends to go against them." It shouldn't be odd if you know the mainstream definition of science fiction and fantasy corroborates that, and you deliberately ignore that to follow your own definition.
Quote:I tend to, when being as broad as possible, group things in only two ways.
Quote:Separate from that, Science says its far more plausible to say that Galactus is powered by cosmic energy than Superman is powered by Solar Energy. The first statement is highly speculative. The second violates the law of conservation of energy. You can make up your own definition of science fiction if you like, but you cannot make up your own definition of Science. Not in a public discussion about Science. -
Quote:Me stating that my opinion is different from others somehow invalidates my point that my opinion is different from others?
This post invalidates your original arguments. Just thought you might want to know that.
Quote:I'm not really sure why people have a problem with the Well. I find the lore about it fascinating and am excited to learn more. Interestingly, I note that most people who complain about the Well don't seem to offer up an alternative. The Well was always going to seem magical. Incarnates were always going to seem magical. The Well in its current form is significantly more origin neutral than it could have been and originally was in Statesman's backstory.
Quote:If you don't like the storylines in the game I would like to inform you that you don't have to play it.
Quote:I personally have found recent content to be much more exciting and higher quality than older content. It's hard to make a case that story telling hasn't made a huge leap lately. Even if you aren't a fan of the story being told. -
For some reason I can't seem to quote your post, but yes I do, in fact, Differ from a lot of what the mainstream tends to think about things.
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Quote:Yeah I dropped to preem status for a while for reasons.Prem, did you go premium at some point? I just remember not seeing that lovely avatar of yours but it looks like it's there again...
Quote:Meeeh, now you're just intruding on author creative concept, that if it's not based primarily on real-world events, then it's MAGIC FICTION.
Quote:The point that a few made was: origin doesn't matter. All origin (science, technology, magic) is just means of categorizing tropes which, in and of itself, doesn't matter. You don't need to categorize anything just like you don't need tropes. What it comes down to is if you accept it and keep reading or not and don't. At that point, it's all the interpretation of the reader, which is basically what you wrote in the quote. That's why categorizing stuff like this is so pointless, because you'll never get the majority to agree on how it's done.
Quote:What is that? Should I be reading that? I think I might want to read that. Is it good?
Quote:Originally Posted by somebodyBased on how you view things I'd say yes/noQuote:But I actually like the way Arcana described it, advancing in any one 'type' of ability will get you closer to indistinguishably. Eventually, you get to a point that your high technology can do so much, so easily and without any real cost, it's about as good as just poofing stuff into existence and it working. Cars and jets and bullet trains sure are awesome at getting people around...can't wait for when all of those transports have 0 requirement for fuel...then throw it away because we can simply teleport to any point in the galaxy... -
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Quote:It was pretty much established that the "science" approach was actually kind of a lie used to limit the power, but even then, it's not quite based in any aspect of reality(aside from the fact that alchemy was once a real thing.) Which just kind of makes FMA an edge case.Maybe. The manga/anime series Full Metal Alchemist approaches alchemy as a science even though the truth is stranger.
However a programmer may be able to break the fundamentals of magic down to the point where it could be compiled.
Edit: and further, with both approaches It was more using magic to make science than science to do magic, as both "Methods" relied on pretty fantastic sources of "power" to fuel alchemic reactions in the first place. It was very complicated stuff, but my point remains that it was very much fantastical, branching from non-scientific ideas. then looped back (like an ouroboros XD) to science -
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Quote:Nope. but some aspect of how they work has to somehow exist as saidThe science of fictional worlds doesn't have to be identical to the science of our world. Otherwise, lightsabers are magic. Warp drive is magic. Iron Man's suit of armor is magic: our science doesn't allow for any of them as explicitly described in those fictional universes. Mutant powers are also magic, because mutations don't allow people to violate the laws of physics: Magneto is magic. Cyclops is magic. Storm is magic. Even Wolverine is magic.
Here.
Quote:Science: Wherein the way current real-world science understands things to work is either used as the hard rules or as the basis of the hard rules of a setting.
and
In other words it has to originate from some basic scientific concept even if it branches off.
Quote:The question should be: what's normal for those fictional universes. If something is natural in that universe, and it obeys rules that the scientific method could unravel, then it ought to be considered non-magical for that fictional universe. Otherwise, in your first picture calling the source wall magic, but not the flying, invulnerable, laser beam eyed superstrong guy not magical is tunnel-visioned.
This is where we disagree.
I feel Magic doesn't have to be a "Deviation from the norm" to be magic it just has to be COMPLETELY made up(compared to our real world) versus "only slightly/mostly" made up the way science fiction is. It doesn't have to be completely mysterious that would be as if saying a well-thought out system of magic in a setting is no longer magic because it is understood. Wizards in fantasy worlds study magic and come to understand it and how it works. Is it then science? As you say, the rules of what a thing is don't have to necessarily follow our own.
Superman is powered by Solar energy. My calculator is also powered by solar energy. It's a real-world thing that I can see. The Source-wall is a completely original concept made-up by the writers. -
I tend to, when being as broad as possible, group things in only two ways.
Science: Wherein the way current real-world science understands things to work is either used as the hard rules or as the basis of the hard rules of a setting.
and
Magic/Not-Science: Wherein brand new rules for how things work. exist that do not have to have any connection with the real world at all.
The whole idea that "Cosmic" is anything other than magic is kind of odd considering Science doesn't say jack crap about these concepts and tends to go against them.
Things like
A giant wall filled with dead gods at the end of the universe
a god that is the conscious, living, sentient, LITERAL personification of entropy and eats planets.
ANOTHER sentient force that is ALSO a LITERAL embodiment of the concept of "Speed"
What crazy world do we live in, or what Scientific journal have I missed where this wasn't anything other than pseudo-religious stuff, AKA MAGIC?(remember, your "magic mumbo-jumbo" is someone else's religion)
Ten years down the line if we find Galactus nomming on Jupiter we can call this science fiction. If he refuses to tell us hos origin and we come up with "Lived before the big bang and is the living embodiment of entropy" we can even call it some speculation on grand cosmic forces. but right now? tastes like magic.
That said I still go with the side that says it's been a pretty even split between magic and science the last few issues. Science and Not-Science are pretty ubiquitous throughout the CoH world and you can never get too far away from either in your adventures. I think it's important, when judging which has the most significance in a story to think of
1: The explicit nature of the enemy/conflict in a story
2: The explicit nature of the solution to the enemy/solution
3: the explicit nature of the Supporting cast/Contact in the story
Judging from there, Magic is non-existent in Praetoria until First Ward. That's three zones and their stories right off the bat. Atlas has the hellions but none of their magic ever really comes up and their story is more tied to Arachnos and the Shivan aftermath than anything else.
Dark Astoria is Very Strongly magical without question
SPOILERS!
Even First Ward, the last bastion of magic in Praetoria went out of it's Way to tell us it's "Ghosts" weren't really magical ghosts but some crazy sci-fi psychic thing, before delving into the realm of it's ultimately magic-oriented story. -
Quote:Yeah...and they had all those 'Beast-Control Powers' already in the game before they did Beast Mastery. Riiiiiiiiiiiiiiiight.
I got two words that makes a Clown Summoning/Control set worth while: The Joker. Feel that little tingle down your spine as you conjure up images of the most evil, sadistic clown of all?
Now think of the words Beast Summoning and try to NOT think of that almost comical movie Beast Master.
Clowns = creepy
Animals = not superhero-y enough for me.
Quote:Animals = not superhero-y enough for me.
hey bruce... -
For a Clown Mastermind primary to be justified it'd have to offer something that other sets don't. This means every little thing they did would have to be clown-based. It'd also be pretty jarring if you wanted a "Creepy" clown and only got Happy clowns or sad ones(and vice versa, or even a mix when all you want is one type), even more so now that "Mastermind" no longer equates to "Villain", meaning it would most likely be best to err on the side of clowns presented "straight"(I.e. funny) and not subverted in any way (I.E. "Sad", "Scary", or "Juggalo") So everything about a clown set would have to be traditionaly clowny. Your clowns couldn't use guns, couldn't punch or kick normaly, couldn't use swords, couldn't use hammers in any style other than cartoonish and squeaky. It'd have to be pies and joybuzzers and seltzer sprays all the way.
Otherwise it'd be seen as(and mostly would be) just a re-paint of Thugs or Mercs or Ninja. That doesn't serve the needs of MOST people wanting to use clowns as a concept, let alone the entire rest of the Mastermind-Playing population. Clowns as a mastermind concept is more suited to customization of any of the existing "Human" sets than it is it's own powerset with it's own mechanics and whatnot.
Edit: At the end of the day, Clowns are just dudes in outfits and make-up.
They don't REALLY have special powers, outside of jokes and comedic settings. This game's main powersets have been based on thematically serious, or at the very least thematically neutral, concepts. Making such a fuss about there being no Clown MM primary is akin to being annoyed there's no "all Cats" or "all wolves" Beast Mastery MM primary or no "all swords" ninja MM primary. It's either a minor quibble about style or a demand that the game completely shifts gears and art direction for a very minor desire. Clown masterminds is something best left in the realm of customizing pets because all it really would be, in this game, is a different kind of Thug, Merc, or Ninja. Everyobdy wins if we all get to customize our thugs mercs and ninjas.
Possibly more than half of clown-concept advocates lose if they made a clown mastery set, and the rest of the community gets nothing. -
Toonami on Adult swim was quite possibly the most Bittersweet moment of my nerdly life.