Pitho

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  1. Has anyone else been having trouble with enforced morale not giving any status protection at all?

    I just had my friend look at combat attributes while I had 4 stacks on em and his status protection was all 0s.

    Well, friend is a dominator, just used it after he ressed and it was working. Not sure what's causing the issue. Some sort of interaction with something.

    Also, if I remember right, the minor damage on application of enforced morale wasn't firing for some reason when it wasn't working. Though the buff graphic was showing up on em.

    edit: Seems enforced morale stops working while his domination bar is full. Not sure why, but at least now I know what's causing it.
  2. Third: 601 million
    fourth: 640 million
  3. Quote:
    Originally Posted by Madam_Enigma View Post
    Try replacing this with ninja henchmen fighting Knives of Artimis. First mission against them here is how it went with the enemy:

    Genin #1 steps into a caltrop patch, then starts running down random hallways and back
    Genin #2 steps into a caltrop patch and ALSO starts randomly running down hallways
    Genin #3 runs into the caltrop patch, then keeps running out of it and back in
    Jounin #1 sees the caltrops and starts riding the elevator up and down all day
    Jounin #2 runs in (slow) circles within one caltrop patch
    Oni stands in a caltrop patch going "Dur" and letting it kill him

    NONE of them actually listen when I tell them to attack. Yeah, I won. But only due to bodyguard mode, and me having patron pool attacks (as well as vet attacks). And they would take turns who did each of those six actions. Every single fight they did that.
    Yeah, MM pets get especially stupid vs damage patch type attacks.

    My particular annoyance is with my demon mm's demons vs rikti monkey gas. Fully slotted world of pain+ 2 mm resist auras= demons take no real damage from rikti monkey gas. Yet, they still feel the need to run to the next zipcode to get away from it. What, can they not stand the smell? They're DEMONS.

    Just, I don't find dealing with stuff like this fun. It's just irritating.

    I think I'd prefer having to command them out of damage patches that actually hurt than having them run that far from the ones that don't.
  4. 1.5 bill (guess 1) 1.99 bill (guess 2)
  5. My personal gripe is Mercenaries don't seem to behave themselves anymore. Was trying my Merc MM a bit last night, and it seems like the tier 1 minions like to rush into melee now. They used to stay at range and only brawl if something ran next to them.
  6. Quote:
    Originally Posted by GavinRuneblade View Post
    Also you seem to be confused about the different types of shields. Sonic and Ice give resistance. This reduces incoming damage by a percentage. Forcefields give defense, this causes attacks to completely miss you and is quite a bit more powerful than resistance alone.
    Defense and resistance both reduce damage by a percentage.

    Normal mob hit chance-> 50%
    Add 45%
    Mob miss chance-> now 5%

    90% mitigation compared to base

    Tanker/brute resist cap- 90%

    Of course, it gets nuts if you manage to put capped defense with capped resistance, effectively giving a total of 99% mitigation. Tasty.

    Of course, defense buffs tend to be a lot easier to find than resist buffs, and is easier to cap on a team. Defense has the downside of being random, with the bonus of being able to avoid debuffs attached to those attacks.
  7. Quote:
    Originally Posted by DevilYouKnow View Post
    Of course if they did that wouldn't it be cool if they had a fiendishly hard set of missions you could do in jail to escape?
    I don't think there is a difficult jail in paragon city.
  8. Quote:
    Originally Posted by Necrotron_RO View Post
    I experience severe market lag at times too while other things utilizing the internet show no indication of lag. Not all the time, mind you, but I doubtful it's merely a connection issue, especially given plenty of others reporting market lag and items 'bouncing back'.
    The interface itself lags for me almost all the time.
  9. I have a theory that if you farm while sitting in a tub of jello and singing it increases purple drop rates.
  10. If the game itself tracked what you got from random recipe rolls and people could easily see what they got from em, maybe there wouldn't be so much more focus on the bad rolls they got compared to the good ones.

    Basically, a random recipe roll history marking down how many of each recipe a person got from rolls.
  11. Pitho

    Boom-de-yadda

    [ QUOTE ]
    Number 12 in order of submission. Certainly not #12 in order of quality. Quite a few of those are past 'blah' and into 'ouch.' The World of Warcraft one was all right but, I mean, come on. WoW and "go fast"? Yyyeeeah... Pwned.

    I hope they show your vid on the Discovery Channel!

    [/ QUOTE ]

    The smash brothers one is amusing.
  12. Pitho

    Boom-de-yadda

    Say, anyone know if the background music for the song can be gotten, and if so how?

    Or at least a way to recreate it?

    I know the song is mostly vocals, but the music adds something to it as well.
  13. What about proc IOs in pets/pseudopets not working when you exemp down past 32?

    That sounds bigger than most of the stuff you're listing...
  14. [ QUOTE ]
    - 100% immune to debuffs so don't even bother trying to -heal debuff it.

    [/ QUOTE ]

    Have you tried?

    Yesterday I had the /cold corr on our team use benumb on it, and it was doing 100 ish heals instead of 200ish. I'd say that means debuffs are working.
  15. What about damage modifiers for pet class powers?

    I don't know how to convert all the unspecified values for pets into the values that they do. (and the section for attribute modifiers doesn't have a column for pets)
  16. [ QUOTE ]
    When you defeat someone or they defeat you. You have to wait 10 minutes before you can kil them or they kill you to get points. You must not be on their defeat list and they cant be on yours.

    [/ QUOTE ]

    You forgot the worst part. If either of you kills the other before the timer is up, the timer RESETS.

    And almost no one in a pvp zone waits before attacking again.

    IMO, this behavior discourages normal pvping, because the behavior of the average person will destroy rep gain. (He killed me! I'm gonna get revenge!)

    This means if you're trying for the badge by normally pvping, you have to try and NOT kill that person again until the 10 minutes are up (and survive for those 10 minutes), or you won't get anything.

    Even worse, if you're teaming and pvping you get the rep split amongst the team. But any kills by the team on that person will reset the timer. You'd get more overall rep by not being teamed, and having even two people get a kill shot as they res. Maybe by the time the first person is done the timer is up.

    Overall, I think the current system is about as bad as it can get. It, in effect, ENCOURAGES abusing the system if you want to gain rep, by making it so hard to gain it legitly.

    (yes, this is a thread necro. But it's still relevant now.)
  17. [ QUOTE ]
    This means there are 4 letters total. But where, then, is the letter in the *Hero* Trading Places?

    [/ QUOTE ]

    The Striga mission.
  18. [ QUOTE ]
    bunch of stuff said by sheeva


    [/ QUOTE ]

    Um...do you think you could put a bit more thought into how you say stuff? Your posts are REALLY hard to read. They feel incoherent. It takes like 3x or so as long as a normal post to figure out what you're trying to say, and even then it's still a bit confusing.
  19. [ QUOTE ]
    [ QUOTE ]
    Still makes elec melee a bit lethargic as far as single target damage goes. For a comparable set (gives up a lot of single target for AoE) look at Spines.

    [/ QUOTE ]

    Except spines is a LOT different. Spine Burst is decent range AOE attack. Quills is AOE damage aura. Ripper and Throw Spines are both decent cones. Impale is very nice single target ranged attack.

    Thunder Strike needs some help in the AOE department, seems smaller compared to some of the other melee AOE attacks. Jacobs Ladder seems smaller then Shadow Maul to most. Chain Induction needs a serious overhaul and hopefully will get it if something can be done.

    [/ QUOTE ]

    Well....comparable, in the sense of what they seem to want to be going for. Somehow I doubt they'll be boosting the single target of the set much, but if the AoE is lacking they'd probably be more likely to look into it. Honestly, I haven't done testing on elec melee much past the early levels.
  20. [ QUOTE ]
    Oh for PVM it will be okay, plenty of damage mitigation in 3 AOE knockdowns. I don't think the set will have problems in PVE in general. Where it isn't so great is in single-target damage, which is what PVP and boss killing are about. The set will likely be pretty hard to run vs. AVs, with the endo cost on the big signature moves. Unless you are planning on killing AVs with just charged brawl and havoc punch, the cost on the other attacks is scaled by the fact that they're AOE - EVERYTHING in the set is AOE after the first two attacks and buildup.

    [/ QUOTE ]

    Jacob's ladder, like shadow maul, is very usable as a single target attack. Even better I think, as it seems to have a shorter activation time. Not sure about comparitive costs(to shadow maul), but it didn't feel pricy compared to the other first 2 attacks in electric melee.

    Still makes elec melee a bit lethargic as far as single target damage goes. For a comparable set (gives up a lot of single target for AoE) look at Spines.
  21. [ QUOTE ]
    I think it is likely that Castle mis-stated where the KB/Immob resist is going - all other KB/Immob resist in the game as far as I am aware is on a toggle or click, never on a passive.

    [/ QUOTE ]

    Shadow dweller. Passive skill in DA stalker version. Immob protection, defense, and perception.

    said by BoBoBo:
    [ QUOTE ]
    i hate to say it but even before the so called "nerfs" invuln scrappers werent all that spectacular.

    [/ QUOTE ]

    Urm.....before the nerfs, scrapper invuln was strong enough that it could tank for full teams easily. Tanker invuln back then was just overkill.

    Of course.....invinciblity was most of it. I always saw that power as nerf bait. Elec armor doesn't have anything close.
  22. [ QUOTE ]
    i second that
    point is we still need to get an extra power for KB and Im. the diference is we can choose a different travel power. what sucks for me is that i actually like SJ and probably will take it anyways. but others are happy so i wont complaint

    [/ QUOTE ]

    AND you don't have to spend the extra endurance running acrobatics, AND you get extra energy/negative/end drain resist out of the deal. That's if you weren't planning to take grounded already, anyway. 90% energy resists is quite nice, energy is a very common damage type.
  23. [ QUOTE ]
    My biggest problem right now (as others have pointed out) is Jacob's Ladder. The range is about 1 mob deep and 1.5 mobs wide, anything outside that is never touched by the power. If its range is only going to be normal melee range, then its cone should be wider (like 180 degrees) to compensate. Its too restricted in both directions. I don't think its damage is a problem.

    [/ QUOTE ]
    2 mobs deep, can hit two at the max range, 1 close to you. It's electric's version of shadow maul.
    Of course, like shadow maul, it's very hard to use vs large enemies.