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I keep shooting off my text-mouth without reading: Statesman addresses the issues here.
I still don't see it with Super Jump... but I'll hop to that thread to babble about it.
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Thanks. I shot my mouth off a bit too....
So then, some questions:
Is there anyway to restrict this debuff to range so that we can get our speedsters back, at least for melee? (I can't imagine Flash, Quicksilver, or Silverstrike missing that much).
In what way do the devs plan on working with the blasters so that they don't need these powers to be safe?
By the way, I can still 'hover snipe' with hover, but I can't do anything like that with hasten (and I have to be VERY creative with combat jump for it to be useful that way). I understand that hasten has advantages that the others don't, I'm just saying that now I have to get another powerpool (swift) to offset the lack of travel powers in the SS pool. That's not true of SJ and is even less true of Flight for combat purposes.
I would guess that there are alot of blasters preparing to respec out of their chosen travel pool in order to get hover, even though flight is still the slowest way to go. -
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These changes are being made because powers were too powerful or weak in both PvP, not just PvE. The problem is that AI mobs don't complain when they are facing unanswerable powers or combinations of powers, but players do and PvP gave them the chance to be on the receiving end of some of these things. Thus their strength was brought to light and changes were made.
They were not changed because of PvP, they were just discovered in PvP.
Scorus
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Hopefully heroes are beating the AI most of the time, but if that were happening to human players, they'd complain. My point is, we're SUPPOSED to overwhelm the bad guys most of the time. It's when this happens to players that there's a problem... in other words, I still don't understand the reasoning behind the the PvE nerf, especially when it will affect the VALID tactics of so many 'squishies'. -
Mister Recluse?!?
Man, are you in trouble.....
BTW, they've already said that influence is called infamy.
But the rest of the questions rock... -
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...Though in appearance this behavior appears
to be that of the civilized scrapper, its source
is different for the feral scrapper. The team needs
to be aware of this, as sometimes the feral scrapper's
attention snaps back and forth between a lone "real" target
and a lesser baddie damaging a team mate.
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Yes, my attention does snap back an forth in a group, especially if there is a defender or lower lvl that I decide to 'parent'. -
Wow... you nailed it!
My main is a feral... no question. But that's only because my 'first' main was a defender, so I have a particulare empathy towards squishies. Most of the time he's forced to act as a wild. For some reason he doesn't get team invites, even when LFT. My tanker and medic get blind invites all the time, but Kutlass can't even solicit them..... maybe more articles like this one will help...
Scrapperlock: That's me in so many ways. I get SOOOOOOO irritated when someone feels the need to help me out or 'finish off' the one I'm working on. Even when the blaster I've adopted for duo's does it. (I know better than to let the team know how irritated I am though... that's not why I have trouble teaming.) I thought all of the OP was hilarious and dead on.
As for 'I'm fine'.... oh yeah. I can't count the number of times I've completely freaked out the pick up team I was on. I usually end up with a rep for riding the red line. But remember... you can't tell how many insp I have left, and you can't tell how quickly my reconstruct is coming back! The whole thing about knowing your limits by testing them is right on.
It's funny... my secondary isn't like that. She's much more civilized. Scrapperlock still occurs by times, but she's much more team aware. It could be that my primary is Claws/Regen (a set that lends itself very quickly to wild) where as the other is Katana/SR (Toggle heavy and a lot more micro management.... as well as Katana supposedly a 'refined warriors' weapon.) Not sure though. -
Some great suggestions there.... I'll have to think about limitations and quirks. At this point I play her as if her senses are fairly 'robotic' but her human mind reinterprets them so that she normally forgets that she's not 'real' anymore.
In game, she's mentioned the tragedy of outliving your own children.... (inspired by Theoden, of course).
As for Crey, I'm torn..... My first impulse is to go with something original, but I find that most players would read it and say 'who?'
If we were a little closer to CoV, I'd just create the group! -
Example, PhotoMatrix - scientific experiment gone bad.... pretty generic, but hopefully with a twist.....
She was actually a senior citizen suffering from Altzeihmer's. She was grabbed from a nursing home by a science based company with no ethics (Crey would fit, but are there any more original possibilities in Paragon???), and qualified due to her illness and the fact that she had no living relatives.
The experiment was to digitize the human mind, hopefully removing it from the physical causes of whatever mental illness was affecting it, so to better understand how memory and conciousness works. They also hoped to be able to better isolate the 'sick' parts of the brain, and repair it. There were also theories that the mind could be reassigned to undamaged brain cells, therefor bypassing the damaged areas.
They thought the experiment failed when her autonomic brain functions ceased and her body died. They began analysis of the data and plans to kidnap another mental patient, but Freedom Corp responded to an anonymous tip about the lab, and it was promptly shut down. A public funeral was held once the FC team read what the scientists had done to the old lady.
What was strange about the anonymous tip is that it was emailed to them without a return email address. Mark Freeman, the mutant hacker, was assigned to trace the IP, but came up with nothing..... in his words, 'It's as if the email came from the network itself!'
Months later a ghostly figure was seen roaming the streets of Kings Row, seeming to fade in and out of vision randomly. Those nearby would hear a strange rambling voice that sounded self absorbed and disoriented.
Finally, a beautiful woman, seemingly in her mid twenties, appeared out of nowhere in Galaxy's SERAPH office, confidently asking to be registered as a 'hero' in Paragon city. It was later determined that this was in fact a projection of the old lady's mind, which had somehow become bound to the city's electronic infrastructure. As she slowly becomes more self aware, she also gains more control over her abilities. Her mind is completely intact, with no hint of mental illness, except that she remembers nothing from the time she was committed to the nursing home until just days before she appeared in Galaxy City. It is still unclear as to how she can project herself as a solid image, but she has become Paragon's own Living Holograph!
Very dramatic..... I came up with this pretty much on the fly after gaming a bit. She's an Illusion/ForceField controller with teleport. (lvl 10 on Virtue as of April 1rst 2005)
Comments? Suggestions? -
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...I'm sorry, I don't buy, "It's so stupid it MUST be true!"
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Obviously you're not a 'Young Justice' fan.... (one story was titled "When Mimes Attack!") Impulse found out just how painful running into that invisible box can be.... lol.
As far as stupid goes, we've already got Killer Carneys.... why stop there? -
Very cool...
I'm new to online stuff, so I can't read half of what Zero says, but I certainly get the attitude!
So, yeah, been there. -
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I would like to be able to pull out an acoustic guitar and strum a few chords of a spanish tune.
This is just mainly because it suits my villain.
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Heh... one buddy of mine want's to recreate the guitar playing assasin from the Punisher movie.... that would fit for him too. -
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further exploring the idea of team-colors:
a supergroup costume, which the leader can chose and set as the sg-uniform. like the costume-slots you already got, you can than switch to sg-uniform
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How would this work? Costumes are much more than costumes. They define attributes that can be very tied to the character's physical nature. For instance, having a belt on your 'SG costume' would remove options like tails.... For most characters, this is not considered a costume accessory, but rather part of the character.
You could potentially have the ability to choose to conform to certain aspects of the SG costume, just like now you can pick how your SG colours is applied, if at all. But then wouldn't that defeat the purpose?
Just a thought... love the other ideas, and this one too if they could make it work....