Peppercat

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  1. Quote:
    Originally Posted by Crysys View Post
    You can't invoke it on a dead henchman, I get that part.

    But if you invoke it on a dead teammate, does the +DEF bonus apply TO henchies?
    Yes it does
  2. Quote:
    Originally Posted by Mr_Morbid View Post
    So you DO talk about it.
    Yes but not that often. Basically I talk about it whenever I start thinking about an arc I want to do. Mainly because it causes me to think "eh, no point, nobody plays anything but farms, and besides it'll run foul of either an AE bug or not be possible."
  3. Quote:
    Originally Posted by JohnP_NA View Post
    I've seen Peppercat talking about it sometimes IIRC.
    I only ever talk about it to complain about lack of plays on my arcs or complain about the amount of bugs or complain about the stuff I'd like to do but can't...

    Basically I complain.
  4. Went down the moment I got back in at around 9:30pm, been down all evening since, still down now. Not happy
  5. The question of the day is, who's more suicidal, the merc medic or the arsonist?

    I think the arsonist wins to be honest
  6. Apparently I never actually posted this here so...

    Story Name: Overload
    Story Arc ID: 405822
    Author’s Global Chat Handle: @Peppercat
    Length: Long (5 missions)
    Level Range: 40-50
    Mission Status: Final
    Alignment: Heroic

    In-Game Keywords: Custom Characters, Original Story, Origin Story

    Story Description: A new robot menace sweeps Paragon City! Do you have the skill and intelligence to combat the mechanized mayhem?
  7. Quote:
    Originally Posted by Liz Bathory View Post
    I place a lot of hope in Destiny's Barrier. Even if I dont have it yet. And the level shifts will make a HUGE difference in the trials. Don't forget that the mm's benefit a LOT from the Interface power. You don't see the effects in anyway but they do devestating more damage. As mm's have it harder only in the AoE heavy trials I can understand that with progress in powers as Incarnate the survivabilty will go up immensly.
    Destiny's barrier makes your pets basically invulnerable for a good chunk of time, interface does have a visible debuff effect (the reactive ability looks a bit like a sonic shield on the target for the res debuff, and shows as on fire for the fire dot)
  8. Peppercat

    Hello Victory!

    Quote:
    Originally Posted by Grey Pilgrim View Post
    PS- For Hamster, that means he ran into a stationary mob and yelled out "ambush!" when they attacked him.
    He can run into a wall and yell out ambush :P
  9. Quote:
    Originally Posted by Roderick View Post
    Assuming that it was a direct port with no tweaking, what would Ice Armor look like on brutes, and how would Energy Aura look on tanks?
    Brutes HAD ice armour back in CoV beta, it was removed due to messing with rage generation
  10. Peppercat

    Alpha Slots

    Quote:
    Originally Posted by Defenestrator View Post
    I would probably eliminate Musculature as a choice for controllers (I think the secondary effects are Defense Debuff and END Mod).
    Secondary effects on musculature are: immobilise duration, to hit debuff, defense debuff, end mod, run speed. I actually went for musculature on Peppercat (fire/thermal controller)
  11. Selecting my US city of heroes install and clicking for server status directs me to EU server status (probably because I'm in the UK). Might want to lock that to the region the account's for rather than location.
  12. Quote:
    Originally Posted by DarkAlkaiser View Post
    They have melee attacks so the answer will be yes until they just remove it from ranged pets entirely. Easy fix.
    They did that with mercs at one point, removed the melee on soldiers.

    Didn't help.
  13. Quote:
    Originally Posted by LaceySky View Post
    I'm definitely throwing in another vote for Arc #344596 - Golden Age Secret of the Paragon Society.

    Wrong Number did such a fantastic job with that one!
    Another vote for this, excellent arc!
  14. Quote:
    Originally Posted by Brakner View Post
    As said in the other mercs thread , pretty simple to fix. I have emailed this several times to them.

    All Pet ( most important )

    Remove all melee skills!!!
    iirc they tried that back around the time CoV went live, it didn't help.
  15. Quote:
    Originally Posted by Red Valkyrja View Post
    This happens whenever the Online store is down, the one you access through the game. When it's down that game doesn't know how many slots you have purchased. When it comes back up you will see all of your purchased slots again.

    So don't go deleting characters.
    Fun thing is, even if you haven't actually BOUGHT any slots, the ones unlocked through other means go as well.
  16. I've slapped final on it now, after doing the following (listed from memory):

    All the grammar changes indicated above.
    Added additional glowy to first mission.
    Changed patrol in last mission.
    Changed map for last mission.
    Added another objective in last mission.
    Added Souvenir.
    Added contact bio.
  17. Quote:
    Originally Posted by Zamuel View Post
    "Is that an official wish? Say the magic words..." Haven't seen an arc comment/reply from you just yet. However, Peppercat actually beat you to the punch with an in-game request for Overload #405822 so that will be next up.

    Overview

    Overall the arc is mechanically sound and has a decent premise but it's a little underwhelming.The first mission only has generic rescue dialogue from the hostages with no patrols, idle chatter, or clues. Also, the Bum Slump animation seemed like an odd choice for the hostages as opposed to a Cower type animation. Then again, some canon mobs have weird restrictions on what animations you can and can't use.
    First, lack of idle chatter: I didn't feel it appropriate for an entirely robotic set of enemies.
    Lack of clues? There is one, it's not necessary for mission completion, but it's there.
    No cower? The initial mob I was going to use as the hostage couldn't cower, I looked and looked but it wasn't there, I'll check in a bit to see if the replacement can.

    Quote:
    The fact that the final mission takes place in a [spoiler] is the main thing that seemed underwhelming, especially due to one of the clues from the previous mission made it seem like something else may have been going on since it wasn't encoded. Any number of things could be done here. You could go the route of having a full rewrite of the mission and make it take place somewhere else. You could keep the same premise but use a larger version of that map and perhaps some hostages for a bit more chaos. Maybe add a battle with the enemy group from mission 4. There's also the concept of adding a timer for a bit of pressure. Merely throwing out ideas since the end result is up to you.
    I wasn't entirely happy with the last mission myself, this is the first arc I've written and part of the problem is I'm still seeing exactly what I can and can't do with MA
    I seem to remember looking for a larger version of the last map but couldn't find one, I'll look again in a tick.

    Quote:
    Your arc has inconsistent levels. This is generally bad unless time travel or power dampening is involved in order to simulate losing powers. Also, your contact does not have a bio. You might want to roll the timer warning from mission 2 into the actual text itself but that's purely a matter of taste. The 'Accept' text for your final mission is still the default while the text for your other missions is more descriptive.
    I THOUGHT I'd fixed the inconsistant level problem, I'll go splat that bug in a moment (gee, lots of stuff I'm going to do in a moment here) Timer warning is at least in the accepted text, I'll move it to the briefing. Bio, ack, knew I'd missed something!

    Quote:
    Some of your clues wound up being out of order with the last clue for a specific mission showing up above the first clue. This can be remedied either by drag and dropping the objective lower in the list or cut and pasting the mission text from the objective to the actual End of Mission clue to guarantee it will be last.
    I'll make a note to check those in the future.

    Quote:
    I couldn't place my finger on Technogenic's secondary. I know he was a Robotics MM but I didn't know what else he had. I know he lacked KB protection. Merely a curiosity on my part.
    /pain, he's a pretty weak EB and went through several dozen different looks and sets. He always had the same primary, but his difficulty and text changed significantly. His text is actually much more sane than originally now.

    Quote:
    Also, I think the inclusion of [spoiler] was a pretty interesting move that works. I was originally wary about the defeat alls but the maps are small enough that it's fine.
    I was very wary of putting those defeat alls in, so I'm pretty gratified to see they work ok. They started off as longer but I cut them down after running them myself.

    Quote:
    Spelling/Grammar

    --Mission 1 start

    Now for the really bad news: that warehouse is the primary storage area for demolition supplies we're using in the Boomtown reconstruction project, including a large amount of explosives. If whoever's behind this gets their hands on the explosives in there there's no telling what damage they could do!

    should probably be

    Now for the really bad news: that warehouse is the primary storage area for demolition supplies we're using in the Boomtown reconstruction project, including a large amount of explosives. If whoever's behind this gets their hands on the explosives in there, there's no telling what damage they could do! <- comma

    --Mission 1 send off

    Thanks, I knew I could depend on you $name. Your first task will be to rescue any workers that got stuck inside when the robots broke in, thankfully it was only night shift so there can't be more then two or three workers still in there.

    should be

    Thanks, I knew I could depend on you $name. Your first task will be to rescue any workers that got stuck inside when the robots broke in. Thankfully it was only night shift so there can't be more then two or three workers still in there. <- period + caps

    --Mission 1 outro

    Good job $name, it seems kind of odd those robots had no leader though, he must have already fled.

    should probably be


    Good job $name. It seems kind of odd those robots had no leader though. He must have already fled. <- periods + caps

    --Mission 3 sendoff

    I knew I could count on you $name. Now the priority here is to get in and out, you'll probably have to hack into their computer system to get any decent information, Crey's employees don't tend to talk.

    should be

    I knew I could count on you $name. Now the priority here is to get in and out. You'll probably have to hack into their computer system to get any decent information. Crey's employees don't tend to talk. <- periods + caps

    --Mission 3 outro

    Basically, this guy could "feel" instinctively, how machines went together and therefore if a machine was malfunctioning in some way he could figure out how to repair it just by being near it, in short he was a technopath. Unfortunately they went too far and increased his power too much, he went nuts and they had to detain him. He broke free a week ago and in the process repaired and now controls a host of Anti-Matter's robots he stole from a Crey storage warehouse. He now goes by the name Technogenic. Unfortunately that's all that's in the file, his whereabouts are completely unknown.

    should be

    Basically, this guy could "feel" instinctively how machines went together and therefore if a machine was malfunctioning in some way he could figure out how to repair it just by being near it. In short he was a technopath. Unfortunately they went too far and increased his power too much, he went nuts, and they had to detain him. He broke free a week ago and in the process repaired and now controls a host of Anti-Matter's robots he stole from a Crey storage warehouse. He now goes by the name Technogenic. Unfortunately that's all that's in the file, his whereabouts are completely unknown. <- periods and commas

    --Mission 4 outro

    Excellent work! Now we know where he is there's only one thing left to do

    Your choice on adding a period or an ellipsis to the end of that sentence.

    --Mission 5 startup

    Now I don't know if you read all of that file on him, but Crey managed to boost his powers to huge levels, you might want to assemble a team for this.

    should be

    Now I don't know if you read all of that file on him but Crey managed to boost his powers to huge levels. You might want to assemble a team for this. <- remove comma, add period

    [NPC] Technogenic: Awww, $fall down... Pathetic.

    I'm assuming you meant either

    [NPC] Technogenic: Awww, $name fell down... Pathetic.

    OR

    [NPC] Technogenic: Awww, look at $name fall down... Pathetic.
    Heh the last one's actually intended, it's meant to be very condesending. I have noticed when writing I sometimes abuse the comma to within an inch of it's life, so I'll try to stop myself doing that in the future.

    Many many thanks for giving the arc the once over Zamuel. Given how few people seem to be playing MA missions at the moment, I've been struggling to get someone else to look at it.
  18. Provided I can think up a decent story, I'll see what I can do about this for my next project
  19. You could make it an ambush spawn on eddie's defeat I guess, it's a shame the bank maps are low on hostage points.
  20. Post contains spoilers, skip it if you want the story (and I wouldn't blame you as it's excellent)

    Ran it through on my lvl29 ill/sonic controller and loved it. The text is excellent and funny, as are the mechanics and ambushes (*glugs the longbow whiskey*). Only slight thing I would change would be to make Ubiquitous Girl at the end of the last mission, a hostage of El Puppista, just seems to make more sense to me.

    Only issue I found was on the last mission when betrayed, the buffs I'd given the betrayer carried over, so I couldn't hold him til I flicked sonic dispersion off. Not a fault of the mission, but more a bug with the game

    Rated it a 5, very enjoyable
  21. Quote:
    Originally Posted by VoodooCompany View Post
    It's the only time I got unfortunately. You don't have to commit to both parts if that makes it a little easier.

    Me - hoorah
    Spiderdragon - srsly this time
    KT - yep?
    Shamster

    Penny, don't think your sarcasm went unnoticed
    Fine, ignore me then *sulks*
  22. 9:30 EST is damn late, I'd rather it was earlier but a tentative yes from me
  23. *waves from England and points to his membership of Eurocore and its villainous side, Shadowcore*
  24. Think you're right on the no status protection for clones, when I fought my Shield/Axe tank's clone I utterly owned it thanks to all the axe knockup/knockdown