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Posts
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Joined
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Objective Feedback: While adding auxiliary defense items to a 5x7 control room some threshold appears to have been crossed for how many items will be permitted to be displayed on the screen. The base is now in a constant state of redraw both in and out of the editor. Rotating the camera or moving in position while in the editor will frequently and repeatedly cause redraw flashes and reset the animation on any animating objects. Objects further away from the camera will be removed from view at some unknown time interval.
Subjective Feedback: I do not know if the number of objects, animating objects, objects with particle effects or some combination of them is the cause of this persistent redraw state but it happens frequently enough out of the editor that it detracts from the experience of being in the base and for me personally is a bit of a strain on the eyes. I feel if there is no near term workaround for this issue that it may be best to remove these additions in a hope to return redrawing stability to the base.
Server: Triumph
Super Group: Hurricane Legion -
Will the merging of CoH and CoV also merge the system requirements of the two games? I don't recall there being much of a difference in minimum system requirements but in general CoV seems to put a heavier load on a systems performance.
Certain effects like fire auras have an enhanced appearance on CoV that has yet to be translated to CoH. Is there a system requirements delta that is preventing this enhancement from transitioning to CoH and will this merger of the two games allow such a transition to happen in the future? -
I would like to put my hat in with InfamousBrad. Weapon customization sounds phenomenal. I believe Battle Axe and War Mace would be interesting candidates for power sets to be ported over to the Brute AT for a wider audience to enjoy this new feature.
As I recall, weapon sets were originally not included for brutes due to a lack of thematic symmetry with the intended design of the AT. After reading some of the new alternative weapon designs, picturing a crazed muscle bound goon wielding a sledgehammer and foaming at the mouth is really peaking my excitement levels to explore these new avenues of customization. -
I would add it is not necessary to hit 3 IO worth of enhancements to achieve the common ED limits but 3 SO worth. I use the following table to match what level equivalent magnitude of IO will equal 3 SO.
<font class="small">Code:[/color]<hr /><pre>
IO Level
2.375 50
2.4375 47
2.5 44
2.5625 42
2.625 39
2.6875 37
2.75 35
2.8125 32
2.875 30
2.9375 28
3 26
</pre><hr />
For example I wish to have 3 SO worth of flight enhancements in Fly and minor set bonus but not dedicate more than 3 slots to the power. If I use [Fly] and [Fly/End] from Soaring and [Fly] from Freebird or a basic invention recipe I will have [1]+[0.625]+[1]=[2.625] IO. Referencing the table, the enhancements all (or at least the weighted average) need to be level 39 or higher to obtain 3 SO worth of flight enhancements.
I use the same philosophy to decrease melee toggle defense powers from 4 to 3 slots on slot tight builds and still maintain 3 SO worth of resistance/defense and at least 71% SO worth of endurance reduction once the character can slot level 39+ enhancements. -
This is a reference to the 1909 novel The Secret Garden by Frances Hodgson Burnett. It's likely to first encounter this book as assigned reading in grade school.
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I tried installing the program this afternoon and encountered an obstacle I would like to know if anyone else seen. During the installation process the program informs me I have components that are out of date and need to be updated. Giving the program permission to update these files prompts to reboot for the changes to take place. After rebooting I launch the setup program again and I am once again prompted to update component files.
Doing some research on the net I found the problem on the Microsoft support page found here .
I tried resetting the TEMP directories and performing everything in safe mode. I also verified the registry key was set correctly before the system was rebooted. However after every reboot the old files would remain and the new ones would not replace them.
I then tried to do it manually but approximately 5 seconds after coping the new resource file located on the CAB file provided in the 2 Meg zip the old one would over write back into the system32 directory. Has anyone else had this problem and if so were you able to develop a work around?
This is on a Win2000 SP4 machine. If relevant I have both Microsoft .NET Framework 1.1 and 2.0 installed. Thank you very much. -
[ QUOTE ]
Lets take Radiation Infection again. Its a Schedule "B" now; with 2 SOs, the net result would be 0.3123 * 1.4 = 0.4372.
Every single mob has now been given Accuracy to make it so that their base To Hit value is only .5 rather than the values you see above. In addition, higher ranks have an inherent resistance to To Hit Debuffs (.1 for Lts., .2 for Bosses, .3 for AVs).
Ill work it out a little more fully here with the To Hit Formula. Taking that boss mentioned above, his To Hit would work out like this
(0.5 - 0.4372) * 1.3 = 0.0816 or 8.16%.
[/ QUOTE ]
This example uses an even con boss where 0.5 is the base to hit, 0.4372 is the To-Hit Debuff and 1.3 is the boss accuracy modifier. A few lines above it theres a reference to a boss level To-Hit Debuff resistance of 0.2 that I don't see in there. Would the equation therefore then be:
(0.5 - (0.4372 * (1-0.2))) * 1.3 = 0.1953 or 19.53%
The resistance to To-Hit Debuffs seems pretty substantial if that is the case. If it is not and the natural resistance for higher-ranking enemies is calculated in a different fashion, what would that be?
Thank you very much for further enlightening us on these changes.