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When Nvidia's latest drivers released a couple of days ago, I noticed it had a listing for "SLI Support for City of Heroes: Going Rogue" I thought it was pretty cool that it was already in, even though CoH wouldn't support it until i19. My primary gaming machine runs a single Nvidia GTX 470 card, and with everything maxed out, ( except World Detail around 124% AA at 8x, and Ambient Occlusion at "High Quality") I get around 42-44FPS staring at a particular building on test in Imperial City right now.
Switching to my backup machine which is a weaker processor and older board, but running a pair of SLI'd GTS 250 1GB Cards I forced Nvidia's profile for CoH into "Single GPU" and ran with the exact same settings as my 470, and got about 15-19fps. I then switched over to "Nivida Recommended" (which, as an FYI forces Alternate Frame Rendering (AFR) 2).
Logging back in I now get 38-40fps with those same settings. A four year old machine just got nearly equal to a 6 month old machine, they're now within 3-5fps of one another.
Caveats:
1) This was a quick test under a single instance.
2) Both Machines are running the newest NVidia drivers.
3) Both have the exact same settings and logged into the exact same character looking at th same spot, with the same res. (1920x1200 on a 24" Dell monitor).
4) Primary is connected via DVI, secondary via D-Sub (so I could tab back and forth between them.
5) No combat was tested (yet) nor did I test on Live (yet) both were tested on test.
6)Both machines run Windows 7 64-Bit.
7)I also checked by activating the "SLI Visual Indicator" from the Nvidia control panel, and it properly appears and "oscillates up and down" filling the bar fully vertically, indicating full SLI use.
8) I didn't notice any weird flickering or artifacting (which used to be present during an attempt to force SLI on CoH previously).
9) I didn't pick praetoria for any particular reason except that I'd been playing the character there already today testing the Halloween Event. No tests have been done yet on H or V side.
10) As I said it's just a quick "I wonder if...?" test, to satisfy my curiosity, but all indications point to the fact that SLI works currently. Would be even more awesome if it got even BETTER when i19 launches.
Whee! Thanks Devs! -
Quote:That's so weird. While I've had the flickering (only in Praetoria, mostly Nova Praetoria, and mostly when running through at fairly decent speed (Ninja Run). It never causes me any sort of slow down or crash. I have a Phenom II x4 965 on an MSI NVidia 750a SLI base (specifically the NF750-G55). 8GB of RAM, and an EVGA Superclocked GTX 470 with 1.280GB of RAM, all running Windows 7 64-bit (Pro). Are you running the latest drivers? I assume you are.Here's my take:
Win7 32bit/GTX 460
The game will eventually sieze without letting me send a crash report. Flickering in either the AO or the dynamic shadows is a precursor to the crashing. Nothing gets rid of the crashing but the less I have turned on/up the less time I have between crashes.
Things that speed up the time-till-crash
1. Being in Praetoria
2. Having AO on
3. Having dynamic shadows on
When I was running my Pratorian with everything turned up, I would get about 10 mins before a crash. In Paragon with no Dynamic shadows and no AO It only happens every couple of hours or so.
What are the specs of the rest of your rig, perhaps there's something else leading to a bit more of the instability. -
Nope. However, by the same token, how many people have /bugged it? I'm sure they're quite busy at the moment, and are always a few builds ahead.
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Quote:I wasn't aware of the command, but I was aware of most of the rest of it, was just trying to explain some stuff to the poster. As far as "need" to be faster, if it gets too close to 30 or below 30 it looks and feels like crap, so it "needs" to be at least 40-50 for me personally, thankfully that's what I tend to run at with everything maxed out, so I'm good.If you are connecting to an LCD monitor it would depend if you are connecting with a DVI cable or VGA. DVI output tends to be limited to 60Hz, regardless how "fast" the monitor is. A VGA connection may be around 72 Hz but you should be able to check the signal's refresh rate from one of the monitor's on screen displays.
The animations in the games and client are designed around 30FPS so in theory you shouldn't "need" to be any faster than that.
You can use the /maxfps command to cap your framerate. -
Again, I've never heard any indication CoH is going to support 3D. Also, they didn't write a new graphics engine, the engine is the same as it's always been, it's only the skinning that changed. I would more than likely figure it's a bug. Changing your settings is of course, up to you, you could also try asking in the bug forums, and see if someone like Television will bring up the Vsync issue, I would bet it has nothing to do with 3D though.
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Quote:It may not play well with AA for ATI cards, but I have no problems with it, and I'm using a slightly better version of your card, so it's not an issue with CoH and/or Nvidia.I always had those settings that way. It looks great and occlusion doesn't play well with AA from what I read in MaximumPC.
Also, trying to push graphics to infinity can kill a computer. My laptop won't play squat anymore after I started WoW. It played great, easily over 60 fps, but then the "pushing to infinity", because there was no fps limit on WoW even with Vsync, hammered my computer making it overheat so bad that it won't even run that game well at 20 fps anymore.
I discovered the maxfps command thing there far too late to save my poor laptop.
Anyway, maybe I'll be able to add back the last notch of ultra mode though. I have shadows, reflections and water at the second to last notch.
All the other settings I'll probably keep as is since they're maxed already or stuff I don't want at all(only occlusion in this category).
Edit:
That Vsync thing sounds to me like it may be related to how Nvidia's 3D Vision works. That has to send 2 feeds of alternating frame 30 fps signals to a 120hz monitor to work right, which is odd considering 2 30fps feeds would logically only need 60hz.
They could be related.
The only reason it killed your computer was heat, and primarily that was a major issue because it was a laptop. I suspect it was already on the heat borderline, or that wouldn't have happened. A properly cooled PC maintained well can run 100% load almost indefinately, until a fan fails or a hard drive does. I routinely full-load stress test my PCs for at least 1-3 days after they're built to make sure they can handle that.
They aren't related. Nvidia 3D only works when 1) it's turned on 2) the hardware supports it (that requires a 120Hz monitor) and 3) With games that support it. I had heard CoH was looking into it, but I don't believe it does currently. Even if it DID each "eye's" feed runs between 30-60fps (that's why it requires a 120Hz monitor, 60x2 is 120), I doubt it's related to that.
Don't worry so much, as long as you test your equipment properly, you likely won't overheat it.
FWIW, once I started using Ambient Occlusion, I couldn't go back, however, my SO is exactly the same as you, she keeps it turned off. But then, some people run without AA too, and I can't do that.
It's also worth noting AA settings take a MUCH lower hit on the 400 level GTX cards than they have on any cards previous, including current ATI models, so it "costs you less" in FPS to use the higher AA modes. In some cases nothing, and in others, no more than 5-10 fps, where it used to make 20-30fps differences. -
Quote:That's good. Although your graphics aren't going to "kill themselves trying to push to infinity". I used to routinely get 150+FPS in CoH before UM went in. Granted the further past your monitor's refresh you go, the more tearing you get, but there's no harm in it. Though knowing about the max fps command is handy./facepalm
No wonder I'm only at 30 fps in Praetoria. I have vertical sync on. :P
I'll let you know how the change affects it in windowed mode for me with an edit shortly.
Edit:
Ok, I now get 40-50fps even in the heart of nova praetoria, but my frame rate shoots up way past 60 most anywhere else. Is there a way to limit the frame rate to 60 max so my graphics don't kill themselves trying to push to infinity?
Edit 2:
I foudn out in another thread that the /maxfps 60 command will do limit it while keeping the benefits. I'm happy now.
I'm honestly not sure if that 30fps "lock" with V-synch is intended or a bug or unintended consequence with Ultra Mode, I've never gotten a confirmation on it either way. It's probably also safe to add back some settings if you wished to, such as Ambient Occlusion, or a higher AF rating, or AA or somesuch. If you don't prefer them though, you're good to go as is. Glad I could help. -
It sounds fairly good to me. The 465 is a bit weaker than the 470 and the 460 (I know, it's counter intuitive). I run at 1920x1200 with everything maxed except AF at 8x (there's no real noticible benifit IMO on CoH's older textures beyond this point, and it slows the game down). Vertical Synch off (there's an issue in CoH where with the new UM features, it likes to lock at 30ish FPS if this is turned on). and Ambient Occlusion at High Quality (I think that's it...either way it's 2 notches down from maximum). I get around 35-45fps depending, in Praetoria it's closer to 35-38. That's full screen and not windowed, so you're not far off from me. I also have 8GB of ram, am running an AMD Phenom II x4 965.
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You know, I've always wondered that myself, would be nice to know if that were the case or not. It really doesn't matter beyond incidental, but I'm curious. Something tells me they'll be built from i19 on with that in mind though, at least base-slotted wise if they're not though, I would think.
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Quote:If they did that, there'd be enough slots to 6 slot everything, just about. There'd be no build challenge at all, and already almost overpowered IO stuff would become blindingly worse. If they weren'y going to do Incarnate, I could see that maybe happening, but given the Incarnate Endgame stuff, I don't see it ever happening.I really like the new inherent Fitness pool. But I would sure appreciate getting more slots to go along with it. I would like to humbly suggest that they change and allow 3 slots at slot levels up to 30 instead of the present 2.
As a person who does not spend hours analyzing powers and enhancements for the maximum benefit, I usually pick what makes sense to me. This would certainly make my playing more fun.
It would also be nice if they had an offline character builder like Mids, I like to plot out my builds rather than spend hours at the level up screen. -
*Nod* I dunno what to tell you, my aeroglass stays enabled if I run CoH, UNLESS I turn those options on (it's primarily the "disable visual themes" one, but the other controls the taskbar "hide peek" mouseover popup thing, I think, so I always disable or enable both). If yours is doing it anyway, that's a little wierd.
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Note the point where I said "unless you want set bonuses." I don't know if they'd perform better in Fly or Hover. I had the freebird fly, and the fly end in fly myself, but I've just gone down to a base IO slot, to get that slot back for something else, didn't affect my speed at all, I don't have hover though.
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With the changes to base fly in i18, you honestly don't need to slot fly at all, or put slots in swift for fly anymore. The only reason you'd need to is if you wanted set bonuses, or perhaps to increase Hover's speed.
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Quote:I honestly think the Merit Vendors are this way on purpose. That's why they're funny. The Syndicate looks awesome IMO (I love the "Bruce Lee/Kill Bill" track suit some of them wear). The Ghouls are creepy and neat looking. The Destroyers, while the most "plain" are still on par with Scrapyarders and Freaks (and just about as nasty as both of them put together). I think you underestimate how much they care.Sorry but Trina's new look is awful in my opinion.
Going rogue got awesome design for Nightstar, Neuron, Mother Mayhem, Marauder, Desdemona, Tyrant, Maelstrom...
Also the seers, resistance and ppd.
But most of the contacts, others NPC, syndicate, ghouls and destroyers look outdated.
They should care more about it. Like merit vendors, I bet their costumes were designed by clicking random.
For example, did you even notice that almost all of the new foes use existing "player available" costume pieces? Did you realize the NPC contacts actually have appropriate heights now, as opposed to it seeming like the average height in CoH is 6'5" if judged by the contacts Hero/Villain side, even the supposedly normal humans?
There's a lot of little things there most people don't even notice... -
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I know. I'm playing my character's glaring at the Fitness Pool like: "Yooooou.....I haaaate yooooou." Especially on my new Ninjutsu Stalker, I've already started swift, and will have to take Health here shortly. I was like "I am NOT rolling any new characters until this goes live".
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Quote:Then you are projecting. Though the more you go on, the closer I get...it really doesn't. taunt and webnadez/fossilze. its pretty amazing how stupidly easy it is to pvp with one (and by extension, every other AT)
as for your OP, i got the impression that you were infact implying that that way of play was wrong, rather that we are all idiots for not having a concept and Rping.
time to go do something else, I think.
*goes to play Ma...err..a sci-fi SP RPG.* -
Quote:I think this pretty much sums up why people min/max and don't like to RP.
this really doesn't mean anything. since assuming you're talking about a tank, since you mentioned RPD, all you need to pvp is taunt and hp.
*shrugs* Takes more than that, to do anything with a Tank, PvP or otherwise if you're halfway decent at it; but as I've come to realize, 4 out of 10 Tanks suck and 5 out of 10 are marginally competent. I'm the other 1 out of 10. Again, PvP is a mini-game to me (and likely most everyone else, if they even do it at all). It's possible to be an RPer AND a Min/Maxer. Within reason, my build is pushed to it's utmost, because it *is* part of my character's concept, by the same token though I won't do something "just because" character is king, and all must fit in that framework. Doesn't make your view of the game wrong, just different than my own. -
Quote:I posted like 5 or 6 times (that all happened to be in a row, because I was responding to people) and I posted "so much" when guys like TamakiRevolution and NiceTry (no offense, just that you've posted a lot NT) posted about 20 times or so, ok, sure that makes sense.You've posted so much in this thread AND I'm the one who likes to "hear" themselves talk?
Just pointing out the fact that these guys don't know what their player base wants, maybe they should try playing the game a lil more often. It's funny that something as trivial as inherent fitness that could have been done anytime within the past six years is now the major selling point only because they are running thin on ideas instead of implemented years ago.
A crap ton more stuff to do, or at least the smidgeon that we are getting with i19 should have been thought out enough to be implemented with the "expansion" that was purchased and not have to wait till they ration it out for god knows how long. But hey what do I know, I like PvP and when they say things are in the works I know to trust that within three years "maybe" something will get done. Since there's not much left to PvP with I am forced to find my end-game content elsewhere for the time being. I'd rather they just fixed PvP so I never have to come to these boards and get demonized because I voice an opinion that their vision and efforts are lacking most times and that they pander to the select group and fail to recognize fault when a minority is upset about something.
Obviously they know what their ACTUAL player base wants, because they've done nothing but GIVE us what we wanted since they took over from Crypic. Perhaps not immedeatly, and not everything, but there's no denying that's what they did
It wasn't done "six years ago" because of the Jack Emmert/Cryptic era and his enforced "vision" people weren't supposed to *need* Stamina, they used it when they didn't have a "perfect" team with one of every AT and a few extra meleer's and blasters.
They're not "waiting and rationing anything out for "god knows how long". It's no different than I1s clearing up issues from launch, i7 clearing up issues from CoV's release. But what do you know you like PvP, you covered the issue right there in your own post.
You aren't the only one who has to 'find their end-game content elsewhere for the time being' we ALL do. In your case, you futely "bang on the walls of Reality" in favor of PvP, while I just RP and create new characters and ideas. Once Incarnate starts to materialize, we'll have "end game content." Wait, or get out.
They attempted to "fix" PvP by inviting 90% of the "PvP Community" into serveral beta's, most of which I was present in, so I watched how they acted. They ran rampant over the other discussions, willfully broke the NDA, and generally acted like 5 year olds, and/or bulls in a china shop depending on how you look at it. It was SO bad that after that, betas got a heck of a lot smaller, and less people were asked in. Ex Libris and Lighthouse worked very hard to try to work with and appease a minority that frankly never should've existed to any real extent beyond an afterthought in this game anyway, and all they got for it was crap. Enough so that both are no longer with us (probably moreso in LH's case than Ex's). It was repeatedly thrown at them that they failed to actually test anything and/or work within the framework of what the Devs decided needed to be done. They left wiggle room, but the PvPers would have none of it, and this is what they ended up with. Nothing.
To an extent, we're all "paying guests" in the Dev's vision of the game. They've given a lot of "wiggle room" on a lot of things, many of them things we directly asked for: Power Customization, Inherant Fitness, Beginner's Luck, Villain access to APPs, side-switching, more moral choices and sub-factions in Praetorian Content. Incarnates. Safeguards. I could keep going, but I doubt it would sink in. It's true that if you ignore your subscribers, you lose customers, to a large extent they've not done that, they've only ignored the ones that earned it, or didn't frankly matter. I'm a heavy RPer too. I want an enforced RP server and more name policy enforcement,clickable chairs, a lying down emote like Bobcat's. I also don't expect them to give me everything I want, because I'm a minority who doesn't matter as much as the majority.
When you act like that, that's what you get. To clarify: I spoke in broad terms. I know that not ALL PvPers acted this way, or act this way, but a large majority of them *at the time* did exactly this. It cast the entire group/community/subculture/whatever in a negative light that will likey persist until the day CoH's servers shut down. Serves them right.
I actually do PvP on occasion on Virtue, and am not half bad at it. It's a side mini-game, not a focus of CoH, it never will be.
Deal.
This is the last I'm saying on this particular subsection of a topic, it's been covered. Let's move on. -
Quote:Little reason except maybe..."RP" "Concept" "Fun" "Character Broadning/Development" You know. Those little things.P.S. even for the selfish player there is little reason not to go the leadership route as it will give you two lotg's as opposed to 3 with concealment. Unless you literally never team then taking leadership is a pretty simple decision for most toons as a straight swap for stamina's power picks imo.
Sure, there'll be people who'll always min-max everything, and will take powers that make no sense within the framework of their characters (then again, some people don't even build enough of a framework of concept or character to have those "limitations" in the first place. To quote a broadcast I saw last night in praetoria on Virtue: "So, which has the better pop on this server in this game, Heroes or Villains, cause I'm about to hit 20 later today and I don't want to gimp myself by picking the wrong side." I didn't bother to try to explain that, if mechanics is all you looked at, it didn't matter cause you could switch without too much work, or be a tourist and go to both...but...*shrugs* if that's fun for them, I guess it works.
Personally I'll be taking Superspeed (because it's RP-appropriate, even though I have fly as my main TP, and I dropped it in favor of taking hand clap back a while ago), RPD because it's the final power in my primary powerset, and probably either Group Fly for RP concept, or Combat Jumping which also fits, but is a bit more about the extra power.
I'm an RPer and a Concept builder, but I also have an amazingly good build who also CAN PvP fairly well, if I choose to.
It's worth noting what someone can do with Vengence or whatever, but not everyone even uses the leadership pool, because it's not thematic, or they don't want the end drain. I doubt even 20% of the players think like you. I can bet money 20% of the ones on Virtue don't. -
Quote:We don't know for sure, no. However, from what I've gathered and the way I see it, we're getting at least one Story Arc that will be part of earning the slot (as opposed to the weird, hacknied "salvage system" we had in i18CB) which will help explain it. We're also getting the first of the content designed to be used with said slot (the Apex TF). There may also be other things we don't know about.You know, a question just occurred to me and I don't recall having seen an answer in here (or elsewhere). Do we know for sure if I19 is going to be just the alpha slot, or is it going to be the the alpha slot and then the things we were originally told were going to be in I19 like the content for that alpha slot and then a couple other slots/content for them?
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Yes. This also. :P personally I'd have paid 20 bucks JUST for Ultra Mode. We ended up getting that "for free" so buying GR where I thought it was going to be in the first place was kind of a no-brainer. Also, JUST finished my first moral choice in Praetoria last night at the end of Cleopatra's arc. I was agonized staring at the screen trying to decide what to do. I felt like I was playing Mass....err...a certain Sci-Fi RPG that is single player. Except I wasn't, I was playing CoH! It was totally worth all the suffering with Pre-Order codes and stuff, and the money JUST for that one moment.
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Quote:Getting kind of tired of this "they moved back all the Incarnate levels" stuff people are spewing in a few posts in this thread. Were you in i18 closed beta at all? If not, a lot of it will be lost, but even then Positron copied his CB post into the open forums for everyone to see regarding the SNEAK PREVIEW INCARNATE SLOT removal. He explained that it was a sneak preview, not a full release of the system, that it wasn't ever intended for GR, but was added in as a peek at what was coming/bonus. It got removed because they had to slap together a hacknied reward system to facilitate unlocking it, and there was no content to really use and test it on, because the content that goes with it wasn't there, as it was just a preview. Also, people in the CB complained (rightly so) that it didn't make enough of a difference to their characters, and that there was no "lore" to back up how we got the Incarnate abilities, or what allowed such a thing within the framework of CoH. Both of those are being addressed by pulling the slot, reworking it, and waiting until some of the content is there to support it. The one slot was the only thing covered. all 10 of them were not going to be released at the same time, and they still won't. Positron has covered this a few times as well. They've flat admitted that i19 is "The stuff we didn't have time for while working on GR". Just like i7 was basically "The stuff we couldn't work into CoV (i.e. Mayhem Missions, Level cap to 50 increase, PPPs etc.). That's no different than has ever happened before.So this is issue 19 eh?
They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue. Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content as opposed to actually setting the bar higher than we expected.
Issue 19 has the incarnate alpha slot (which "should" have been in GR but they didn't realize people wanted actual content with their end-game), a new TF and a gimmick in inherent fitness that should keep us busy respec'ing all of our characters until the real end-game comes.
Sometimes I think people just complain to "hear" themselves talk. -
Quote:I knew someone would show up who remembered, or had the old email or something. :P I'd be curious to see the text of that whole email, just for history's sake and posterity. Nice little quote at the end though. I was in the game when CoV was closed (I was a fairly clueless new player who had just come in at the end of i3/beginning of i4 and had only been playing maybe 6 months when CoV came out, so I had no idea there was even a new game coming or a beta going on until Gamestop announced the Pre-Order for it. Ah...good times, good times.I went back into the recesses of the email account I use for NCSoft stuff, and my invite to the CoV Beta does mention "signing a legally binding" NDA, but I don't remember what actually happened. It even mentions possible legal action against you if you broke the NDA.
But, I don't recall actually signing anything. I know I certainly didn't fax anything in, or use an electronic signature.
The message included this gem as well "This Closed Beta is serious business"