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I notice you just completely ignored the fact that exemplard 50s will get shard drops now, because no, that doesn't change the dynamic in the slightest...I swear, some people...
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Quote:He never said it was the "focus" just that there would be some in every issue for a while, and slots would unlock from time to time.Pros: Soloable stuff
Cons: Making Incarnate stuff the focus of every issue. Seriously. Ew. Massive ew.
Way to make something into a negative, though you're getting real good at that. -
Last time that happened was Issue 4, I'm guessing he thinks that was "Recent" y'know, before Castle was even a dev. I was actually there for that, we're all way over it by now. Without GND and ED we woudn't have the Incarnate System now.
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Quote:Nah, like typical people on the forums (some but not all) she's gotten something she wants and is now moving onto the next "big" thing, which is that crap on the markets cost too much, and we need more Inf sinks, dontcha know..?This will inevitably cause people to complain they are forced, FORCED I TELL YOU, to resort to RMT to get their Incarnate powers.
Not saying it shouldn't be done, just pointing out the obvious.
I swear, some people can't take a victory and move on. -
Quote:It *can* indeed be potentially all TFs--and even all instanced missions period. I certainly wouldn't run anything "important" with a Rare (or probably Vary-Rare) slotted right now. See this post: http://boards.cityofheroes.com/showp...6&postcount=34Not if they don't fix the bugs. Notice a lot of DCing and crashing when you enter the WTF with your rare slotted? Not getting the bonus (in this case credit towards the badge) when your rare is slotted?
From what I've heard you will need to unslot your rare before doing the WTF due to a bug. Not all TF, just the WTF. -
While I appriciate that this was put out before the Spring Fling event, and I appriciate the extended winter event, and I greatly appriciate DXP this past weekend, I do not enjoy the fact this was pushed to test during said DXP weekend. I was JUST about to move over there and start testing it on Tuesday only to find that it went LIVE (!!) I told my friends "This is probably gonna be a huge mistake, there's no way they had time to test this." And that's exactly what it was. I would highly suggest not doing that again in the future. Thanks.
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Quote:Maybe it's a language barrier issue, but I'm not "un calm". I've not been offended by anything, so I don't think I need to calm down.First: I did not read anywhere, where I did offend you, because I never wrote to you. So please, calm down.
Quote:2nd: You did not say anything about my proposal, you just directly started to annoy me with "most of your argument is now deflated". That looks for me like a troll is talking to me (somehow your answer is very arrogant).
Quote:3th: Thanks for your suggestion, I was trying this, it was not working. I'm a german player and playing on Zukunft. My char with that problem is on villain side, there is not much people playing villains there. But I will try again today, maybe something changed with last patch (did not try since), this is possible, so I must check first and let you know.
Quote:It is very difficult to find a team, because: empty. It might be different on US server (the only one with yellow button shown if you login), but it is always the same thing, that people who answers, do not think about the fact, that others are not telling things because they have enought time for nothing or want to write a senseless story or are just idiots.
Just answer me the question how to find a party or fill it up for the endgame content, if there is nobody online (ah ehr, ok, 2-3 level 10-30). Thank you! -
Quote:As much as I don't agree with the "extreme soloer's" POV, this is incorrect (at least starting with the strike pack, which is now on test).I don't understand a lot of the discussion in this thread.
As near as I can see, all of the incarnate abilities can be accessed solo. It may be slow and take a while, but it does definitely seem that it can be done.
To create Rare and Very Rare Alpha abilities, you need a "Notice of the Well" and "Favor of the Well" respectively. Notice requires you (at least until i20, after that we do not know) to run the new "Weekly TF" to get one. Which means to get a Rare you must team at least once, and to get a Very Rare you must team at least three times (as a Favor takes 3 Notices). In that, no, it cannot all be done solo. Also, birdy told me it's 32 shards to convert "notice" into "favor" also. Though I would bet at the very least in i20 there will be ways to get Favors directly as well. -
Quote:Ooohkay. I'm guessing you don't know you can reset difficulty without dropping the mission. (There was a time not too long ago when the game didn't HAVE mission drops). Just change the difficulty, "set task" to another mission (even someone else's) and then "set task" back. If you don't HAVE other missions in your list, and are too anti-social to team to use someone else's for a reset, log out, and back in. Anything that "resets" the mission changes the difficulty. Has been true since the game had difficulty settings. Most of your argument is now deflated. Thank you, have a nice day.That's true. The problem is, you cannot drop the mission, to restart it with another difficult setting. I was starting it with my usual +X setting (because I did not thought, it would be so problematic). And I did not know, that you cannot drop the mission! What the... ?!? It must be a bug. You can drop everything, why not restarting this one.
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I think it was about 10 days for me, averaging an hour or two a day (some days I played 5 hours, then didn't play for 2-3 days, some days I played an hour or so a day etc.) I would guess 15-24 hours, tops, and I was solo the entire time, sans "beat up big famous named mob" mish's. Team max was 4, and so I'd pick up 3 other random people of the appropriate level, and finish that. I ran one or two "mini raids" that were ok, then I hit cap, then I quit. To be fair beta ended a few weeks later, and stuff was going on with CoH so...
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Quote:I normally wouldn't even dignify this crap, but this goes over the line. I suspect there's a good chance I know more about "medical issues" that almost anyone in this thread, and I'll leave it at that. Everyone has their reasons for playing this game, and things that brought us here in the first place. Let's just say that my daily life is surrounded with quite a few "medical issues". Never once in any post I've made in this thread or any other have I said that "soloists" didn't deserve to have things to do on their own, nor have I advocated for anyone to "not have access to anything" all I have said is that the second "M" in the title of the genre of this game means something specific, and generally, to some degree, teaming is expected. I spend the majority of my game time playing with exactly 2 other people (for those who have counting issues, that's a 3 person team). I'm no longer in a large-scale SG like I used to be. I have however, managed to unlock and slot my Alpha just fine, and with enough notice (a few weeks) can put together an 8 man team to run a full TF if I get lucky. I'm also NOT complaining because I may not be able to field a team or group to run the BAF when it comes out, them's just the breaks if that's how it goes. I'll probably never in a blue moon get enough people together to run one CoP trial (not that I care that much, but doing it once would be fun) I've also never run (either version--old or new) of a Hamidon Raid. I'm also not going to sit here and complain and struggle to change the very nature of the game I play, or throw things at the devs and wine like a petulent child, and/or old person with Depends about how "this game needs to do x" or "back in the day when I joined before the Invention system this game was more fun". If they produce solo ways to get Incarate stuff, that's great, it will help me out as well, as I likely will take advantage of it myself. If the produce solo Incarnate Content that's great, I will play it. If they don't, and/or it takes a few months (maybe even a year) I will not get bent up over it, I will continue to play the way I always have.PeerlessGirl if you are incapable of showing some empathy to those who aren't in your situation then you're going to have a pretty rough ride in the real world.
What really sickens me is the pure level of "entitlement" some people feel for their $15 bucks a month.
For the record, our small group of 3 has taken most of the AVs in the game with just the 3 of us. Tank, Scrapper, and Controller. Sometimes it's just a matter of playing better.
This is pretty much the last I'm going to say on this issue, unless some idiot tries to "call me out" again. Have a nice day, people. You'll all do better to remember that, for the most part, you play this game at the whims of the Developers, and if you don't like it, you can go elsewhere. It's their yard, all you brought was the ball. Expressing concern or offering suggestions is great, and many have done that, but beyond that many more have simply drawn a line in the sand like Picard, and said "this will stop, or I will quit/whine/explode etc." No, it won't, in the end, it comes down to what they can and will do. BS has indicated they are looking at soloable ways to do things. What that means is...they are looking at soloable ways to do things. This isn't the Cryptic Era, and that wasn't Jack Emmert speaking. Some of you should know better by now. -
Quote:I know. Geeze. I'm getting to the point where I can't even stand to read the forums with all of this. I feel like just saying "Do you want some cheese with your whine?" and moving on.Hmmmmmm, I've been reading these discussions with great interest and I can see a pattern.
I play nowhere near as much as I used to due to other commitments. I'm probably in the 2 hours a night 2/3 times a week bracket. I like to solo, but I also like to team. I have ran a lot of TF's during my short window of play and I really can't see where all the worry about not having enough time is coming from (this is of course my own view).
As far as I can tell (correct me if I'm wrong), the incarnate system is for END GAME content. I've heard people state that their 50's are beasts and can run everything, but now that the incarnate slot is out suddenly they can't???? The incarnate slots are for high end content at the END i.e the Apex TF. So far this is pretty much the only use for the Alpha slot and it is a TF/SF. The soloers do not play this, so why the concern?
This is really the first development for end game content. If this is successful, then no doubt their will be more solo end game content added.
I think folks just have to relax and see what comes out.
As an aside, Trapdoor is soloable. Many have solo'd him. If you can't, well maybe it's a problem sitting between keyboard and monitor.
Really people. We live in enough of an entitlement society as it is, do we need to bring it into our fun, too? Just because you pay $15/month doesn't entitle you to "maxed out" "top tier" "purpled out Warshades" with little to no effort and/or modifying your own personal (possibly anti-social) playstyles. Either:
1)Get better at playing
2) Find more time by sacrificing something else
3) Deal with teaming with other people. Just do.
4) Quit, and save the rest of us the drama.
or the best one for most
5) Deal with not having a "top tier" "maxed out" uber character, and just move on. Play the same as always, do what you always do, and accept the fact you can't be a god in an MMO (that's what SPRPGs are for). Just learn to deal. It's a useful skill for real life too :P
Yes, it's a rant, yes, it's probably unfair, but I'm sick of reading it, which tells me it's likely time to unsub from the thread, before I actually get angry.
Just *my* opinion on all this (everyone is entitled to one, even the rabid anti-teamers). -
Quote:My point was more that making sweeping changes like this when you have much newer and more known competitors out there is a good way to either lose alot of subs or have your game die.
And if COH is going that way (friendly till 50. Team till actual new level cap. Team to raid) then why would I pick COH over the newer competitors with characters I recognized?
Think of this from a standard new players point of view. Not a die hard 7 year vet who wouldn't quit if they forced us to toil in the coal mines.
1) Don't assume I'm a "Die hard 7 year vet" who'd never quit. (though I'm close) also don't assume that's the way CoH is going. CoH could make the rest of their content team only for the next 4 issues, and still have more soloable content than such and such competitor does at launch. My point mostly was, don't be so quick to knock CoH, they AREN'T doing things that way. The new competitor is, from the gate. It's also possible to reach cap in 24-36 hours of playtime, I know cause I did it, solo. (With the exception of the wandering big name mobs that require a team (max 4) to beat, then I picked up 3 random people. Having a game run from 1 to cap one way (and also telling you you can use "roles" like "tank" but not teaching you, or making those roles important until you "raid" makes the whole game shift on a dime at the literal "last minute".
Regardless of our various views on soloability/endgame etc. While the competition may be newer and shiny-er, honestly, it's not real competition to CoH. The closest thing just went free.
As arcana said, I think earlier in this thread (or maybe the other one I'm following) "(game) was designed on a planet that hasn't invented MMOs yet." in reference to said competition. Truer words have never been spoken. -
Quote:I notice you ignored my earlier post about "the competition". I can warn you ahead of time the one you're likely thinking of is plenty "solo friendly" up till level cap, then the game abruptly takes a turn into "OMG full team-only raid content" and at the moment at least, there is no other content at the cap. Talk about CoH pulling an abrupt shift, this one will give you whiplash, trust me. I won't even discuss the "other" competitor.There needs to be soloability at the end game. Otherwise, why am I going to keep playing? To keep doing the same old content while you focus on end game stuff?
No thanks. I'd just go to your much newer competitors. I'm not the constant fanboy here who will support you even if you make a decision to send Positron to my house to kick me in the naughty area. You make enough bad decisions and I'll leave. And I assure you that the die hard fanboys are not the majority in this game. -
Quote:Canonical MMO design theory is to addict players to gameplay: to the pursuit of loot, to raiding, to PvP, to running dungeons. To acquiring gear, power, and stats. CoH attempts to addict players to characters. From the very beginning it asks the player "who are you" and "what do you look like?". It asks you to create a unique name, and make up a bio. Even if you don't want to write one, you are subtly asked to think about what kind of character you are when it asks you to pick an origin, and even an archetype. The fact that the game basically says "you can't change origin or archetype, so choose carefully" forces you to actually think about who and what your character is going to be before you even play a single minute of it. The game asks you to make a personal investment.
One of the great ironies I think about CoH is that when people say "my character is such and such, and I don't want to be limited by this or that" and in particular complain about not wanting to play the early levels before you get "the powers you are supposed to have" or want to be able to change power sets or archetypes because "they're wrong" I think they are indirectly and not deliberately confirming why those things are so important. They make players conceptualize their characters before they ever log in. With most MMOs you don't know, and have no preconceived notion about what your character is eventually going to become. But in City of Heroes, you know. You know because the game *asks* you. And that sort of personal investment in characters and not gameplay is something that I still think is unique to CoH. It's something I don't even see to the same degree in CO, CoX's kissing cousin. CO takes the critical detour of saying "you can be whatever you want to be, so don't worry about it now." There are pros and cons there, but I believe the critical con is that you lose that early opportunity to ask the players to make an investment up front. The character costume editor is often lauded as part of the reason for CoX's success, but I believe that it is only a tool serving the larger purpose: it asks you to invest in your character. It's part of a whole.
The other thing I think CoX does right is to recognize that the fundamental unit of community isn't the team, or even the guild. It's everyone that plays at about the same time with shared interests. In other words, it's the friends list. It's the global channel. For a game as fragmented as it is, and with a relatively low population, and heavily instanced, it would be easy for the
playerbase to disintegrate. It doesn't even though the game doesn't force us to be in a supergroup to get anything done, and it doesn't force us to find perennial team mates that we can build constant teaming relationships with, because teaming is critical. It let's us play however we want, but still reach out and find other nut jobs like ourselves. It let's us badge hunt, or LFT, or just ask what's happening. Or we can be totally silent but join teams being announced. The game probably owes more to global channels for it's continued survival that it does expansions.
Whenever you see an MMO claim that "character customization" is a priority to them, but the game does not ask the player the Vorlon question: Who Are You? within one minute of starting up, it doesn't understand the point to customization. The point is to make a connection between the player and the character and to do that, apparently not so obviously, THE CHARACTER HAS TO EXIST, at least in the mind of the player. It cannot be an amorphous lump of possibilities. And when you see an MMO focus on raid queues and voice acting but is weak on ways for it's players to communicate with each other, you know they aren't trying to give players the tools to build communities of their own design. For all of CoX's weaknesses, and it has more than a few, these are it's two greatest strengths in my opinion, and no one has yet thought to really steal them and especially improve on them.
I'm not saying, by the way, that all MMOs have to do these things to be successful. WoW took a different path to success entirely (but still shares similarities with CoX in other areas I think CoX also does well in). But I think many MMOs don't just fail to steal these ideas, they don't replace them with anything interesting of their own. They don't steal, and they don't innovate. They leave it to chance. And chance is not generous.
I would snip this for brevity and all, but honestly, this is the single greatest post I've ever read from anyone on the CoH forums in my almost-69 months of playing this game. I now see what it was, fundamentally about CoH that truely attracted me the day I made my first character.
I now see what it was that fundamentally was wrong (for me) with CO beyond all the other things. Why I wanted to like it, but simply did not, now I see why.
Also, Vorlons were referenced, and frankly, this does not happen enough, anywhere. -
Then it's fair to assume you also don't agree with the fact that teams of players get a multiplyer added to their overall XP gain dependant on the number of team members on a team? Because that's how levels 1-49 work, and by that same token, the shard drop rate is upped for teams in order to "extrapolate" similar advancement at "51 and up".
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That or he's the Second Measure attempt to deal with the crazy forum community, after the First Measure failed. Second only to the Third Measure, which is "nuke it from orbit. It's the only way to be sure."
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Quote:To clarify. You can't even attempt the TF unless everyone on your team has gone through the unlock process (i.e. becoming an incarnate and running Ramiel's arc) the debuff happens if you have nothing slotted in that slot. That is all storyline-specific stuff. Allowing non-Incarnates to run said TFs the way they are written would mess up the continity of the storyline, and the point that it "takes an Incarnate" to do this task. Any future Incarnate content (weather it be solo or team) will, I'm sure, require at least "Alpha Unlocked" if not having something slotted, as the story dictates. There is/will be no exemplaring up from lower levels, you must be a 50 Incarnate. This is what "end game" content means. It's as much a canon/continuity/RP reason as anything else why you must have these things to attempt these two tasks (and likely others to come).The two new TFs are an example of what seems like a particularly artificial change to make it harder not for people to complete them, but to get together in the first place to even attempt them; and there are worrisome signs that upcoming content is going to be worse yet. 8-person minimum TFs are bad enough, and something we don't get to do often; 8-person TFs that hard-require you to bring a level 50 character and that give you a completely arbitrary massive debuff if you've not gone through an unlock process with that particular 50 are not a good thing at all; and the hinted 12+ person Incarnate content may be worse yet.
Seriously, why not make them a 45-50 TF without the -4 debuff for non-Incarnates, or even a wider range? Note that I'm not asking for them to be made one jot easier; I'm perfectly fine with it being designed specifically to be power balanced for 8 people with a slotted Alpha, and would be OK with going in with 6 people, some of them exemped up from a lower level, and having a tough time or even failing because of it... what I don't want is arbitrary limits that say we can't even try. (And frankly, the Alpha Slot and subsequent ones should be desirable because they're cool and useful in of themselves, not because you get slapped down for not having one.) -
Quote:I would go so far as to say "suck it up and deal with it." The game doesn't "belong" to you alone, or the supposed "casuals" you're championing for, it's mine, and everyone else's who pays $15 a month (or whatever plan they're on) just as much as it is anyone else's (even DumpleBerry's). You don't really have the right to tell any group to "leave your game alone". I started this game 66+ months ago as a casual player myself and enjoyed the casual nature of the game. As time has gone on, and I've gotten better and better, and played with groups of people who are better and better players, I've wanted more challenge than the base game can provide me. The Incarnate opening stuff is a good first try at that, and I applaud the devs for making it. In no way shape or form am I suggesting there not be anymore casual content anymore (as I like to play that just as much as anyone else does) but by the same token, I want more challenging things to do. I don't care how "outraged" you are that someone else you don't like is "playing you beloved game" and you want them to "go somewhere else and play something else" that shows a highly childish and undeveloped since of one's place in the world, and a lack of understanding that can only come from an introvert who hasn't yet learned to really interact properly with the rest of the world.
I wish I could use the words that truly describe my feelings about this. It's hard to express such outrage I feel with polite and politic words.
I may not like the self-espoused "PvP Community" in CoH either, but I generally don't try to insinuate they don't have the right to play the game; the devs generally tend to make sure they do that on their own :P
TL;DR version; Please. Your hystronics aren't going to get you anywhere, and the attention-grabbing isn't going to work on most. Past this one post on the issue, it's not working on *me* either. -
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Quote:Thank you for that TUO. I covered that as well (before I read your post) but having support is always good. Yes, my post, much like his was opinion, I simply wanted to throw another out there, lest someone get the impression there wasn't more to the arcs than that, and tried to elaborate a bit about what they're about. Not everyone probably knows those new arcs are 20-29, and also that you can (provided you're not running them in Oroborous...unless that's changed) call another contact or two of yours, and get "help" which changes the mission(s) quite a bit. That's why I think they're dynamic and fun, myself. Also, anything with Castillo in it is funny. He's like a Sky Raider version of Don Carnage' from TailSpin...There was no attack there at all. The worst thing that PeerlessGirl said was that she is sad that you didn't like those story arcs. How awful of her!
She was simply expressing her opinion (notice the multiple instances of "I" in her post) of the story arcs in response to your opinions of them. You are the one attacking her for something you falsely claim she's doing. Smooth. -
As an aside: I'm fairly sure the BAF (Behavioral Adjustment Facility) *is* supposed to be Mother Mayhem's Hospital. It's just grown a lot since the one we saw in the original Praetorian War arc.
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In my experience, they do actually benifit less, in a way. My main, my tank is fairly well setted out, and her build is basically "done". The trick is, depending on HOW you've IO'd, there's probably SOMETHING you don't have enough of, that you want (in my case it's damage, and regen). Those are the things the alpha slot can help you round out (weather your build is "IO'd" "Purpled" or just a standard style build). It does require a bit more thought into which alpha line(s) you persue if your build is tight and well-built though, but that was true in the work you put in to *GET* said build too, so that works out pretty well, really.
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