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Posts
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That's why i attempted to put you both into using similar terms in my last post (apparently unsuccessfully heh) which does include both post-pack (wedding) and pre pack era. Since as i maintained, (probably due to the casual language format used), you both are talking past each other's points.
(Hehe, are we also at a "agree to disagree" stage?)
Quote:Also did you notice that his list stopped at I8? Just after CoV was released. CoV the expansion that brought the single largest addition of Costumes to the game at one time. The costumes that we had to pay for to get.
I wonder why he'd want to stay away from that. Face it the OP had to cherrypick the facts in order to give his complaint any validity, and when flaws of his complaint were pointed out when you look at the whole picture he has gotten dismissive and insulting.
As for the costume "pieces" from CoV, those are negated because they gave access to them to everyone in a later issue (patch?) which was during the pre-pack period (i'm sure...can't recall the date at the moment - edit: hmm, might be mistaken about that date...doubts).
Although technically, you can say CoH brought a bunch of costume pieces as a paid extra...but that's a bit of a stretch in this context.
* Wishful thinking: Well, if they do a similar patch with the pack pieces, that'll definitely end the debate. -
Quote:I can see that only with the qualifier that people would make life decisions based on that.Making ANYONE the bad guy just makes everyone look stupid.
So far, a good portion sounds like a water cooler discussion born from a few facts. I'm not seeing a problem with positing possibilities under that scenario.
As long as no one jumps on people with differing views.
Also, i think the forums can do with a lot less references to people with subpar "reasoning skills" don't you think? -
Aww darn, you quoted him.
Well he seems to still unable to disagree without throwing in veiled (actually not-so veiled) personal attacks.
Oh well.
*edit for clarity -
Quote:Heh, i guess another disconnect, i wasn't ignoring that. I actually sort of agreed with you about it upthread. But i think that's part of what i was saying that you two were talking about slightly different topics.Well the reason I said that was because you appeared to be ignoring the fact that the OP was also referring to how he felt things were better in the "old good times". My responses were showing that his conclusions on that are false.
I've said this earlier but let me see if i can rephrase it...
Just to get you two using the same terms let's itemize "costume set" into its components and say its a "bunch of costume pieces".
I believe, when he mentions the good old times, what he's saying is that since the packs (let's say from wedding pack on), the "bulk" of costume pieces went into them and the free issues got only a trickle.
And the "old good times" was a time before the packs. I think he's generalizing on that bit.
So...given that, we go to the timeframe after i15 and check how many "costume pieces" went into issues and how many went into packs.
Edit: And also with that...listing all the "costume pieces" before packs, the "bulk" of those went into free issues and only a few went into packs like the GvE pack.
A reverse of what we have now.
* Edit some words for clarity. -
Quote:Seems that way, though perhaps their viewpoint is a bit skewed when they compare revenue from all their games in relation to CoX.This simply seems typical of NCSoft's generally ruthless attitude to their greatest resource.
Currently (1st half of 2010), CoX comprises about 25% of North America sales, though down from previous years is still a big chunk.
But if you included all NCSoft game revenues in the same period, CoX makes up about 2%
Maybe that has something to do with it? -
Quote:I think it's more a case of arguing two different topics which is why i think you've come across a "agree to disagree" moment. Both are generically related to costume additions so its gotten muddled up a bit.Pebblebrook, you totally understood my point. Even if this guy try to say the opposite, you understood me, he didnt.
I can understand both points when it comes down to it.
/edit: Oh and may want to use a substitute word for "fanboy", that gets people into defense mode. -
Quote:By all means you can review them. I cut for emphasis to show that i was not the one confining the OP to the i15+ timeline as you claimed.You can cut and paste all you like it to take the OP's posts out of context. We can still read the originals in their complete form.
edit:
For clarification, this part of the conversation is not about the OP. You got me on the defensive when you said this to me:
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Quote:That i might agree with.If he was limiting himself to everything after I15 then he can't say anything about the good old times we got costumes for free.
Though i try, i don't have a complete picture of what's in his head when he said that portion, just a suspicion that he's generalizing the time before boosters. -
Quote:Hmm...You are the one that's been trying to say the OP's post only applies to I15 and onward.
Quote:...didnt got cake in this matter for 4 issues by now. Thats almost 1 year and half.Quote:I just dont like the fact that we dont have any new FREE costume since I15. -
Quote:Heh, and this is where i came in saying something like you two might be talking about two different things. You're referrring to any addition to the costume editor (pieces) and he's pointing to the costumes in packs. You went for the entire history and he's confining to the last 1.5 years.So I responded with the list of what we got in the past 18 issues which contradicts what the OP has stated by showing when we got free costume pieces and how far apart they were.
In that timeline (i15 ish) you are right that pieces (tails, pistols) were added for free, while he's looking at costume sets from booster 2, 3, 4, 5 and GR pack from the same span of time.
edit: I guess the OP is seeing the disparity between the quantity and frequency of free costume additions and paid costume additions (to be more generic) -
Quote:No he's not. the OP clearly said
Quote:At least in the old good times we get new costumes for free.
And you don't think he was referring to the "old good times" as "pre-booster era"?
Not trying to judge the OP but it sounds like english is not his primary language so hard to say, but from looking at other parts of the OP it does look like he meant before boosters.
So it's sounds like his gripe is with the introduction of those packs more than anything else.
edit: Or attributes (blames?) the funneling of costumes into packs.
(cut for emphasis) -
Quote:That's a good point actually. Though at the time, those are rare so it didn't garner as much bitterness as MTs are today just because of their frequency.Depending on whether the Good vs. Evil box counts as a booster since its costume pieces were a perk for buying a particular box. In which case... *huh* Booster packs have been around for most of the game's existence.
Code:2004 CoH box CoH DVD collector 2005 CoV box 2006 GvE box GvE item pack 2007 ( NCSoft buyout of CoX ) server transfer MT character rename MT 2008 wedding pack character slots MT character respec MT booster1-tech jetpack 30 day temp 2009 Mac CoX box Mac item pack AE box AE story slot MT booster2-magic booster3-science booster4-martial 2010 booster5-mutant GR soundtrack (iTunes/Amazon) GR box GR item pack party pack
Edit: list for errors
* Added CoH DVD collector's edition (cape)
* Removed In-game ads (not MT) -
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Quote:See i think that's another disconnect between you two.Then you didn't understand the OP correctly. In the past we've had to wait a lot longer than a year and a half for "complete sets". We didn't regularly get free complete sets until after NCSoft bought the game from Cryptic.
You're talking about a timeframe before the packs and he's talking about the time after the packs, which are both overlap NCSoft's buyout of CoX.
/edit: More specifically the time after i15.
Quote:Seems this way.
Since boosters went on sale, we didnt had a new costume pack for free.
Ok, we got new faces at I15 and those tight/pattern ulterior and vines. Then just a minor upgrade like animated tails.
/edit: Seems clear to me that he's apparently trying to say the bulk of new costume stuff came from packs and the free issues got a trickle since or because of boosters.
In essence, it looks like you two are talking about two different topics, though both are costume related. -
Quote:I think i mentioned costume "sets" not piece and i17 did have pieces but not a full set, which i think was the OP's point.No it doesn't. The time frame between I15 and I17 was only 9 months.
/edit: A set as in something similar to what you find in the boosters. If i understood the OP correctly. -
Quote:At the risk of putting words in people's mouths...I16 - August 5, 2009 - No new costume pieces
I17 - March 2, 2010 - New costume pieces added. Animated tails, New pistols for Thugs MM's
I18 - August 16, 2010 - No new costume pieces
...So his statement that we haven't gotten new costume pieces in a year and a half is a blatant exaggeration.
There might be some nitpicking going on from both sides, but the OP sounds to me that he's talking about costume sets like those found in the boosters and that he's trying to make a point that since packs showed up, most of the sets have shown up in packs.
For him to acknowledge that we did get some pieces seems to suggest he was talking about full costume sets.
So from that perspective, his position that new costume sets are in packs instead of issues seems more in the ballpark as opposed to exaggeration.
And your list from the quarter that i15 was released (which was around the time the 2nd booster and up showed) that spans a year, seems to corroborate that.
I'm sure any addition to the costume editor whether in pieces or full is welcome but that's not the point the OP is trying to make. At least that's how i read it. -
Quote:Probably too early for us yes, since we won't see their 3Q sales for another month. But 3Q already closed so i would think NCSoft would have a good estimate if they will make their 2010 target of 19,000 mnKRW. Which also, is the lowest target they've set for CoX, so at some point they were already anticipating lower performance from CoX this year.Ergo, at this stage in the sales, it is too early to say whether or not Going Rogue has met sales expectations.
First half of the year, the sales have been half of the same period the year before. If 4Q with the reactivation promo doesn't show a large spike, that leaves 3Q with GR needing to maybe triple that quarter's sales to meet the goal.
But yes, there's a delay for us to have a better idea. -
Or sales have been lackluster even with packs and GR so they're trimming their cost to keep maintaining the game.
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Quote:/search is a start but many people do stay in hide because it helps avoid the spam.
True, and currently i can't really extrapolate the other players anymore ever since NCSoft stopped posting their server access numbers.
But historically, hidden players tend to be heavily outnumbered by unhidden ones even back when spam was more of a problem before they added anti-spam features.
Code:Highest Concurrent User Quarter NCsoft /search All players unhidden US hidden/euro/margin of error Q1-2008 16,311 - 12,680 = 3,631 Q2-2008 17,206 - 13,664 = 3,542 Q3-2008 13,443 - 10,088 = 3,355 Q4-2008 13,823 - 10,864 = 2,959
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Quote:The inherent inaccuracies of /search do apply and people do switch sides even in the same play session as Bill said. And as Grim said as well, it's been fairly consistent considering the method. Time of day doesn't seem to change much the ranking of H,V then P at third.A greater sample size across more days/time periods would be preferable, however.
I only keep the highest concurrent sample since that's really what i'm tracking but if you take a random time, day and server...it's does follow the same pattern somewhat.
Code:Day Date Time Total H V P T 10/05/10 11:15 1768 975 497 296 (east) Freedom 532 300 149 83 (west) Justice 94 61 25 8
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Ah thanks. Maybe i should eat breakfast first before posting heh.
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As mentioned, Even if it brought more people into Prae, it doesn't take long for them to get to 20 and leave. Also, it's lacking some features that established players have grown accustomed to like bases and the market among others, they have every incentive to leave and pick a side.
As Lothic said, if they add the full level range of zones to Praetoria then we'll really see how much of a draw it is.
But currently if you're looking for numbers (Unhidden):
Code:*US Pacific timezoneDay Date Peak Total H V P F 10/01/10 19:30 4831 2746 1325 760 Sa 10/02/10 19:45 5241 2812 1419 1010 Su 10/03/10 19:00 5252 2965 1359 928 M 10/04/10 19:00 4839 2693 1344 802
Edit: *Peak: Highest concurrent user total of the day from all US servers, not necessarily highest per server or faction.
*Corrected Totals column numbers. -
Quote:CoX sales constituted 1/3 of their north america sales in 2009. It's less than in 2008 but that's because of AION. Still, seems like a pretty big chunk of change to give up on.Have they just decided to put us on the backburner while gearing up for the next big project?
Have they thrown in the towel but don't want to scare us away?
I have no idea what their new marketing strategy is, but "thrown in the towel" seems unlikely at the moment. Silence can be harmful when prolonged, but the term plausible deniability comes to mind. Maybe there are things in flux and don't want to say anything concrete till it settles down internally. -
Quote:...it didn't occur to me that "another initiative" would be a pay pack. I assumed it would be tied to the Incarnate content or system somehow. I guess I'm just an optimist.
It's not really hard to imagine how people would get a different idea since theOcho himself made a clear distinction between "issue" and "another initiative" in the very same sentence.
If he actually meant it was for a different issue, then he might want to edit that post.
But like any popularity contest, you know the "we have what you want if you vote for us thing", people have come to expect the usual politicking and back-peddling normally associated with such things, especially in light of recent events.