First, my view on the three form PeaceBringer. Some of you will choose to play like this, other will not. Here is why I choose this. 1) each form has a use, nova-blast, dwarf-tank, human-buffs. 2) Each form is very potent at it's job. 3) This is an incredibly examplar friendly build. The meat and potatoes of your build come at level 6, and level 20. Everything else is just "extras" that you could do without.
Your first 5 levels will seem mediocre. Bear through them. You can group to get past them, or you can solo easy enough. By level 2 you'll have a good 1-2 punch, and anyone can get to level 2 by going through the outbreak tutorial.
At level 6 you will get Nova. You will see yourself in this form more than any other form from here on out if you follow my playstyle. Nova is a very efficient form. 2 AoEs, 2 single targets. Without anything other than it's natural state, no additional buffs, you can actualy rock out an 11 hit combo from it's 4 attacks before having to pause for about 2 seconds of recharge. That particular combo is bolt-blast-bolt-scatter-bolt-blast-bolt-detonation-bolt-blast-bolt. If you have hasten on, you never have to stop attacking, unless you run out of end, and you have quicken recovery built in, so you're doing fairly well there. Scatter is the better of the two to start with, because detonation has knockback that is much more common than other nova attacks, and is a ranged AoE so it scatters them. Scatter is a cone attack that rarely does knockback. You have one serious weakness over blasters. Just like blasters, you have no mez protection, unlike blasters, as soon as the mezz ends, you are not a blaster. You have a 3 second pause between the mezz ending and being a blaster again. You can get re-mezzed in that time, to prevent you from retaliating. This is especially common with Malta Sappers, though I realize end drain isn't a true mez. Of note, since you have a 50% damage buff built in, you might not think your enhancements are working properly. I have including later the base damage of nova attacks, as well as the beggining damage. Enhancements modify your base damage. You however, always have that 50% buff active so it may skew calculations if you arn't careful.
Dwarf form is very powerful. With 6 dam resist, you'll be at 58.83% resistance to all but psi. You also get quicken recovery built in, and a 75% HP bonus. All 3 of your attacks are very powerful, considering you're a tanker at the time. The only downside is that the stomp attack is very high end cost, and long recharge time. PBs have this fast, efficient feel to there form powers, except for the stomp. You're heal is a slightly long recharge, but in exchange you pay a very small endurance cost.
Human form isn't there for attacking. In this build it will be used primarily for self buffs and heals. You do have limited ability to heal others. You also get both a self and an other rezz. That means no group with you in it is ever completely defeated, because you can rezz yourself and others. The main buffs your human form will deal with are hasten, buildup, conserve energy, essence boost, Eye of the Magus (Accolade power you can get late in the game). Human form is also the form you will be in when you switch on quantum flight.
My reccomendation on your inspirations: by the end of the game you have 20 slots for insp. At least 4 of these should be dedicated for break free line inspirations. At least 2 of them for Catch a breath type inspirations. Thats 6 out of 20. The rest I reccomend you use as "open slots". What I mean by that is don't store anything special in em, get something, use it when you get to a large group, etc. Think of it as a rotating stock in a grocery store. If you ever have a full inspiration set, you are wrong. Use them more often, they are greatly beneficial.
Now, you've got the basic idea of how to run your PB. You blast most of the time, switch to dwarf when nessecary, and use human form to buff yourself when things are gonna get hairy. If you see a group with a +1 quantum/void, stop the fight if there is one. If nessecary, leave and re-enter the mission. Use ALL currently available human form buffs, use a break free insp, switch to nova form and let the slaughter begin.
Okay, below here is the power/enhancements part to playing your PB.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (
http://home.comcast.net/~SherkSilver/index.html)
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01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Acc(2)
04) --> Essence Boost==> Heal(4) Heal(5) Heal(5)
06) --> Bright Nova==> EndMod(6) EndMod(29) EndMod(29) Fly(31) Fly(31) Fly(31)
08) --> Hasten==> Rechg(8)
10) --> Aid Other==> Heal(10)
12) --> Build Up==> Rechg(12)
14) --> Aid Self==> Heal(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> White Dwarf==> DmgRes(20) DmgRes(21) DmgRes(21) EndMod(45) EndMod(45) EndMod(46)
22) --> Reform Essence==> Heal(22)
24) --> Conserve Energy==> Rechg(24)
26) --> Glowing Touch==> Heal(26) Heal(46) Heal(46) Rechg(48) Rechg(48) EndRdx(48)
28) --> Quantum Flight==> EndRdx(28)
30) --> Resuscitate==> Rechg(30)
32) --> Photon Seekers==> Acc(32)
35) --> Restore Essence==> Rechg(35)
38) --> Stamina==> EndMod(38)
41) --> Group Energy Flight==> EndRdx(41)
44) --> Light Form==> DmgRes(44)
47) --> Pulsar==> Acc(47) Acc(50) DisDur(50) DisDur(50)
49) --> Grant Invisibility==> DefBuf(49)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Heal(2) Heal(3) Heal(3)
01) --> Energy Flight==> EndRdx(1)
10) --> Combat Flight==> Fly(10)
01) --> Cosmic Balance==> Empty(1)
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06) --> Bright Nova Bolt==> Acc(6) Dmg(15) Dmg(17) Dmg(17) Rechg(23) EndRdx(27)
06) --> Bright Nova Blast==> Acc(6) Dmg(13) Dmg(13) Dmg(15) Rechg(23) EndRdx(27)
06) --> Bright Nova Scatter==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
06) --> Bright Nova Detonation==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
20) --> White Dwarf Strike==> Acc(20) Dmg(33) Dmg(34) Dmg(34) Rechg(37) EndRdx(39)
20) --> White Dwarf Smite==> Acc(20) Dmg(33) Dmg(33) Dmg(34) Rechg(37) EndRdx(39)
20) --> White Dwarf Flare==> Acc(20) Dmg(36) Dmg(36) Dmg(36) Rechg(37) EndRdx(39)
20) --> White Dwarf Sublimation==> Heal(20) Heal(40) Heal(40) Rechg(40) Rechg(42) Rechg(42)
20) --> White Dwarf Antagonize==> Acc(20) Acc(42) Taunt(43) Taunt(43) Rechg(43) Rechg(45)
20) --> White Dwarf Step==> EndRdx(20)
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Now, some explanation on your main powers. Do NOT use the numbers that the hero builder I use gave, they are wrong. Here are som real numbers instead. In the damage portion, en refers to energy damage, sm refers to smashing.
Bright Nova
End Cost .2/second
End Recovery Bonus .76/second
Effective End Recovery 45 seconds
To hit buff 12.5%
Flight speed buff 25%
Inherent Damage Buff 50%
Bright Nova Bolt
Base Brawl Index 2.58
Begining Brawl Index 3.87
Recharge 2
End Cost 3
Range 100
Activation 1.5
Defense Debuff 5% for 7 seconds
Bright Nova Blast
Base Brawl Index 4.3
Begining Brawl Index 6.45
Recharge 4
End Cost 5
Range 100
Activation 1.7
Defense Debuff 5% for 7 seconds
Bright Nova Scatter
Base Brawl Index 4.25
Begining Brawl Index 6.38
Recharge 11
End Cost 12
Range 60
Cone Radius 40 degrees
Activation 2
Defense Debuff 5% for 7 seconds
Bright Nova Detonation
Base Brawl Index 2.58en + 1.29sm
Begining Brawl Index 3.87en + 1.93sm
Recharge 14
End Cost 15
Range 100
Area 15
Activation 2.3
Defense Debuff 5% for 7 seconds
White Dwarf
End Cost .2/second
End Recovery Bonus .76/second
Effective End Recovery 45 seconds
Damage Resistance 37.5%
Jump Height Buff 100%
Hit Point Buff 75%
Mez Protection Mag 12-16
White Dwarf Strike
Brawl Index 1.07sm + 1.57en
Recharge 3
End Cost 4
Range 5
Activation 1.4
Defense Debuff 5% for 7 seconds
White Dwarf Smite
Brawl Index 1sm + 3.15en
Recharge 5
End Cost 7
Range 5
Activation 1.6
Defense Debuff 5% for 7 seconds
White Dwarf Flare
Brawl Index 2.83
Recharge 13.25
End Cost 15
Area 8
Activation 2
Defense Debuff 5% for 7 seconds
White Dwarf Antagonize
Recharge 8
End Cost 0
Range 65
Area 15
Activation 1
Taunt Duration 12
White Dwarf Sublimation
Recharge 50
End Cost 10
Activation 1
Heal % of human 43.7%
Heal % of dwarf 25%
Now, below is how you take all this information, and turn it into a fast paced, fun hero, because otherwise the forms will become rather unwieldly. This takes into account something special about Kheldians. You have 3 mutualy exclusive forms.
1) Human form only stuff
2) Nova form only stuff
3) Dwarf form only stuff
8) I place all temp powers here, as well as crey cryo gun
9) This is a mixture of stuff. Lots of it is human form stuff, as well as another macro, and eye of the magus.
I only display 2 trays at once, tray 1-2-3 will be the bottom tray, and tray 9 I keep as the top tray, or alt tray as the game calls it.
Now then, to make your life easy, you will need to make several macros. I have provided them hear, you will love me for them later.
The first macro is called Human
powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Combat Flight$$goto_tray 1
Whatever form you are in, you will turn into hovering human mode with your human powers on the bottom tray.
Next is Nova
powexec_toggle_on Bright Nova$$goto_tray 2
Dwarf
powexec_toggle_on White Dwarf$$goto_tray 3
The panic putton QF
powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Quantum Flight$$goto_tray 1
Thats all that will be useful to most of you I suppose. I will however post one other thing here for those of intrest. I have found that due to the kheldians unique nature where they have 3 exclusive power sets tied to three different forms, they play incredibly well on a controller(the piece of hardware, that resembles what you use to play a playstation game, not the AT that mezzes)
When I posted my previous version of this so many months ago, I got inundated with requests on how I set this up with my controller, so that information will be included here. If you are comfortable with keyboard and mouse, feel free to continue using those. Use of a controller is one of my favorite things about PBs, because they can do it better than any other AT.
tray 1 (the human tray) from left to right
glowing touch, pulsar, photon seekers, grant invisiblity, aid self, light form, Nova Macro, Dwarf Macro, Quantum Flight (the power, not the macro), combat flight.
tray 2 (the bright nova(BN) tray) BN Scatter, BN Detonation, open space, BN Bolt, BN Blast, Geas of the Kind Ones, Nova Macro, Dwarf Macro, QF Macro, open space.
tray 3 (the white dwarf(WD) tray) WD Strike, WD Smite, WD Flare, WD Sublimation, WD Antagonize, open space, Nova Macro, Dwarf Macro, QF Macro, WD Step.
tray 9, which I use as the top, or alt tray. This is a bunch of stuff. This is the stuff I rarely use mid combat, it's usualy used for buffing up prior to fighting a void/quantum/elite boss/etc. It contains Human macro, resucitate, eye of magus, conserve energy, buildup, hasten, essence boost, reform essence, restore essence, rest.
Now, those are specificaly arrainged to make use of a controller easy, to do that though, you need to do some keymapping, to do that, Menu>options>keymapping
The controller that I use has 6 face buttons, dual joysticks, a d pad, 2 shoulder buttons, an analog/digital button, and a button that the manufacturer refers to as a "smart button". I refer to it as the dumb button, and it remains unused.
The two joysticks are used for moving forwards, backwards, turning left and right, strafing left and right, and looking up and down. 5 of the 6 face buttons are used for tray slots 1-5. The 6th face button is a jump button. The right shoulder button is for next target (the equivalent of tab), the left shoulder button is follow (f). The dpad is not used for movement, but is used as four additional buttons. Left is tray slot 7, right is 8, up is 9, down is 10/0 or whatever you want to call it. Pressing the left joystick in as a button is alt tray slot 1, pressing the right joystick in as a button is alt tray slot 8.
That's it folks, Enjoy and Destroy