Peace_on_Earth

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  1. [ QUOTE ]
    Where did you get your numbers, because they don't match a lot of mine. I put out a PB Power guide long ago, based on a fair amount of testing.

    There are a few things in your build that I would change. FYI, I have a tri-form PB as well, with human form for mainly buffing. Your Nova and Dwarf forms look nice. That's where you spend most of your time, so they get LOTS of slots. That doesn't leave much to play with. Khelds are really starved for slots. Taking both forms, you get a lot more powers but the same number of slots as a regular char. Hami Enhancements really make a difference, and let you slot more things.

    I don't know that slotting Rest for Heal actually does anything. I tried it once and didn't see an obivous difference. You might want to test it before you dedicate slots to it. Granted there's not much worth slotting at level 3. Still, I'd put those slots in Incandescence.

    You took Stamina (with only the default slot) in Human form. Why? It doesn't look like you'll do enough in human form to really need Stamina. I took Stealth, Super Speed, and Incandescent Strike instead. Stealth and Super Speed let me scout missions, and I travel a whole lot faster. Plus Incandescent Strike is great for Quantums and Voids.

    Glowing Touch recharges pretty fast, so you might get more for your money by moving those 2 Recharge slots to Hasten.

    Bright Nova Bolt also recharges real fast. In fact it recharges in the time it takes to launch another Nova attack. As long as you can alternate Bolt and some other attack, there's no reason to slot it for Recharge.

    If you're well slotted for END Reduction and END Mod in the forms, you may actually find that you don't need Conserve Power.

    [/ QUOTE ]

    If you want to know where my numbers come, you'll have to be more specific as to which numbers you want to know. Some of them are taken directly from posts by Devs, others are through extensive testing on the test server.

    As to changing my build, you're welcome to do as you wish. I am someone who obsesses over badges, this character is one of the best badgers that exists (thats why rest at low levels is 3 slotted for heal, this will allow you to work on the damage badges in a much more efficient method.) If you can't see how slotting rest for heals helps, go find some time measuring device (clock, stopwatch, hourglass with grains of sand, or whatever you prefer) that is accurate to at least the second, and measure the time it takes you to regen to full from 0. Most people that arn't highly numbers oriented don't notice regen differences when looking at them, but only notice them over the course of time (which isn't something you would normaly do with rest since it only takes 15 seconds to full with no heal slots). Infact you admit that "You don't know that it does anything", why not test it before point it out as something that should be done differently. Then your argument would carry more merit. This is also why glowing touch is pretty much the only slotted human power, because you need a decent heal to work on the heal badges. Cutting the recharge time in half for your best heal helps greatly with that. If your not a badger, don't follow my advice.

    As to superspeed/stealth/incandescent strike as opposed to swift/health/stamina. That goes counter to the idea of this build. I specifcialy stated in the opening of my guide, that this way of building a PB does NOT focus on human form attacking. Please re-read that section to answer why I don't take incandescent strike. Super speed and stealth, I can understand why you would take, but several enemies can see through stealth, NO enemy can hit you through quantum flight, and quantum flight is why you have stamina. Furthermore, you can never get TP, so stealth becomes less of an issue. Thats why I didn't focus on them, if our team needs to get somewhere, I can grant invis to a TPer. In addition, I have dwarf form, and I can flat out safely WALK through most missions. (Malta excluded, sappers kill, certain Psi heavy groups prevent this also, but even sappers and psi can't touch quantum flight)

    You statements about bright nova bolt make me wonder if you really do play a PB as you state. My PB is level 50, and actualy has much different use of slots than I displayed, because of hamidon enhancements. All of my nova form attacks are currently 1 acc/damage, 2 damage/range, 2 recharge, 1 end redux. Nova form is 3 slotted for end recovery. Long AV/Giant monster fight has me bottom out on endurance, and at atleast 1 or 2 points throughout the battle I have to pause for about 2 seconds for recharge, before I start another minute+ attack chain. Fighting normal enemies, this toon will not have end/recharge issues.

    Conserve Power is meant as a partner to Hasten. If you are claiming somehow that with hasten, you don't run out of end, your either don't have as much damage, or as much recharge slotted. Either of those are bad because you are doing less damage, and doing it less often.

    In addition, you open your statement with "Where did you get your numbers, because they don't match a lot of mine. I put out a PB Power guide long ago, based on a fair amount of testing." That mere statement invalidates your numbers. After all, everyone who reads the boards either knows, or should know there were several global reductions a while ago. Defense/Resistance were drasticaly cut across the board, and then shortly thereafte there was a global reduction in endurance cost of powers. Therefore, if my endurance and resistance numbers matched a guide of yours from long ago, I would be worried.

    I guess what I'm getting at, don't just go "waah, it doesn't match mine", if you believe something here is actualy invalid, give me evidence other than "I did extensive testing." I also did extensive testing, and am willing to share any of those methods/results you want, if you'll be more specific as to which you disagree with. Otherwise, don't try to detract from a good, well made guide with baseless naysaying.

    Wait, no, I know, I got it. Somehow I got the second most badges on my server by knowing absolutely nothing and relying on purely false information, yeah, that must be it.
  2. First, my view on the three form PeaceBringer. Some of you will choose to play like this, other will not. Here is why I choose this. 1) each form has a use, nova-blast, dwarf-tank, human-buffs. 2) Each form is very potent at it's job. 3) This is an incredibly examplar friendly build. The meat and potatoes of your build come at level 6, and level 20. Everything else is just "extras" that you could do without.

    Your first 5 levels will seem mediocre. Bear through them. You can group to get past them, or you can solo easy enough. By level 2 you'll have a good 1-2 punch, and anyone can get to level 2 by going through the outbreak tutorial.

    At level 6 you will get Nova. You will see yourself in this form more than any other form from here on out if you follow my playstyle. Nova is a very efficient form. 2 AoEs, 2 single targets. Without anything other than it's natural state, no additional buffs, you can actualy rock out an 11 hit combo from it's 4 attacks before having to pause for about 2 seconds of recharge. That particular combo is bolt-blast-bolt-scatter-bolt-blast-bolt-detonation-bolt-blast-bolt. If you have hasten on, you never have to stop attacking, unless you run out of end, and you have quicken recovery built in, so you're doing fairly well there. Scatter is the better of the two to start with, because detonation has knockback that is much more common than other nova attacks, and is a ranged AoE so it scatters them. Scatter is a cone attack that rarely does knockback. You have one serious weakness over blasters. Just like blasters, you have no mez protection, unlike blasters, as soon as the mezz ends, you are not a blaster. You have a 3 second pause between the mezz ending and being a blaster again. You can get re-mezzed in that time, to prevent you from retaliating. This is especially common with Malta Sappers, though I realize end drain isn't a true mez. Of note, since you have a 50% damage buff built in, you might not think your enhancements are working properly. I have including later the base damage of nova attacks, as well as the beggining damage. Enhancements modify your base damage. You however, always have that 50% buff active so it may skew calculations if you arn't careful.

    Dwarf form is very powerful. With 6 dam resist, you'll be at 58.83% resistance to all but psi. You also get quicken recovery built in, and a 75% HP bonus. All 3 of your attacks are very powerful, considering you're a tanker at the time. The only downside is that the stomp attack is very high end cost, and long recharge time. PBs have this fast, efficient feel to there form powers, except for the stomp. You're heal is a slightly long recharge, but in exchange you pay a very small endurance cost.

    Human form isn't there for attacking. In this build it will be used primarily for self buffs and heals. You do have limited ability to heal others. You also get both a self and an other rezz. That means no group with you in it is ever completely defeated, because you can rezz yourself and others. The main buffs your human form will deal with are hasten, buildup, conserve energy, essence boost, Eye of the Magus (Accolade power you can get late in the game). Human form is also the form you will be in when you switch on quantum flight.

    My reccomendation on your inspirations: by the end of the game you have 20 slots for insp. At least 4 of these should be dedicated for break free line inspirations. At least 2 of them for Catch a breath type inspirations. Thats 6 out of 20. The rest I reccomend you use as "open slots". What I mean by that is don't store anything special in em, get something, use it when you get to a large group, etc. Think of it as a rotating stock in a grocery store. If you ever have a full inspiration set, you are wrong. Use them more often, they are greatly beneficial.

    Now, you've got the basic idea of how to run your PB. You blast most of the time, switch to dwarf when nessecary, and use human form to buff yourself when things are gonna get hairy. If you see a group with a +1 quantum/void, stop the fight if there is one. If nessecary, leave and re-enter the mission. Use ALL currently available human form buffs, use a break free insp, switch to nova form and let the slaughter begin.

    Okay, below here is the power/enhancements part to playing your PB.

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    01) --> Glinting Eye==> Acc(1)
    01) --> Incandescence==> DmgRes(1)
    02) --> Gleaming Blast==> Acc(2)
    04) --> Essence Boost==> Heal(4) Heal(5) Heal(5)
    06) --> Bright Nova==> EndMod(6) EndMod(29) EndMod(29) Fly(31) Fly(31) Fly(31)
    08) --> Hasten==> Rechg(8)
    10) --> Aid Other==> Heal(10)
    12) --> Build Up==> Rechg(12)
    14) --> Aid Self==> Heal(14)
    16) --> Hurdle==> Jump(16)
    18) --> Health==> Heal(18)
    20) --> White Dwarf==> DmgRes(20) DmgRes(21) DmgRes(21) EndMod(45) EndMod(45) EndMod(46)
    22) --> Reform Essence==> Heal(22)
    24) --> Conserve Energy==> Rechg(24)
    26) --> Glowing Touch==> Heal(26) Heal(46) Heal(46) Rechg(48) Rechg(48) EndRdx(48)
    28) --> Quantum Flight==> EndRdx(28)
    30) --> Resuscitate==> Rechg(30)
    32) --> Photon Seekers==> Acc(32)
    35) --> Restore Essence==> Rechg(35)
    38) --> Stamina==> EndMod(38)
    41) --> Group Energy Flight==> EndRdx(41)
    44) --> Light Form==> DmgRes(44)
    47) --> Pulsar==> Acc(47) Acc(50) DisDur(50) DisDur(50)
    49) --> Grant Invisibility==> DefBuf(49)
    ---------------------------------------------
    01) --> Sprint==> EndRdx(1)
    01) --> Brawl==> Acc(1)
    02) --> Rest==> Heal(2) Heal(3) Heal(3)
    01) --> Energy Flight==> EndRdx(1)
    10) --> Combat Flight==> Fly(10)
    01) --> Cosmic Balance==> Empty(1)
    ---------------------------------------------
    06) --> Bright Nova Bolt==> Acc(6) Dmg(15) Dmg(17) Dmg(17) Rechg(23) EndRdx(27)
    06) --> Bright Nova Blast==> Acc(6) Dmg(13) Dmg(13) Dmg(15) Rechg(23) EndRdx(27)
    06) --> Bright Nova Scatter==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
    06) --> Bright Nova Detonation==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
    20) --> White Dwarf Strike==> Acc(20) Dmg(33) Dmg(34) Dmg(34) Rechg(37) EndRdx(39)
    20) --> White Dwarf Smite==> Acc(20) Dmg(33) Dmg(33) Dmg(34) Rechg(37) EndRdx(39)
    20) --> White Dwarf Flare==> Acc(20) Dmg(36) Dmg(36) Dmg(36) Rechg(37) EndRdx(39)
    20) --> White Dwarf Sublimation==> Heal(20) Heal(40) Heal(40) Rechg(40) Rechg(42) Rechg(42)
    20) --> White Dwarf Antagonize==> Acc(20) Acc(42) Taunt(43) Taunt(43) Rechg(43) Rechg(45)
    20) --> White Dwarf Step==> EndRdx(20)
    ---------------------------------------------

    Now, some explanation on your main powers. Do NOT use the numbers that the hero builder I use gave, they are wrong. Here are som real numbers instead. In the damage portion, en refers to energy damage, sm refers to smashing.

    Bright Nova
    End Cost .2/second
    End Recovery Bonus .76/second
    Effective End Recovery 45 seconds
    To hit buff 12.5%
    Flight speed buff 25%
    Inherent Damage Buff 50%


    Bright Nova Bolt
    Base Brawl Index 2.58
    Begining Brawl Index 3.87
    Recharge 2
    End Cost 3
    Range 100
    Activation 1.5
    Defense Debuff 5% for 7 seconds

    Bright Nova Blast
    Base Brawl Index 4.3
    Begining Brawl Index 6.45
    Recharge 4
    End Cost 5
    Range 100
    Activation 1.7
    Defense Debuff 5% for 7 seconds

    Bright Nova Scatter
    Base Brawl Index 4.25
    Begining Brawl Index 6.38
    Recharge 11
    End Cost 12
    Range 60
    Cone Radius 40 degrees
    Activation 2
    Defense Debuff 5% for 7 seconds

    Bright Nova Detonation
    Base Brawl Index 2.58en + 1.29sm
    Begining Brawl Index 3.87en + 1.93sm
    Recharge 14
    End Cost 15
    Range 100
    Area 15
    Activation 2.3
    Defense Debuff 5% for 7 seconds




    White Dwarf
    End Cost .2/second
    End Recovery Bonus .76/second
    Effective End Recovery 45 seconds
    Damage Resistance 37.5%
    Jump Height Buff 100%
    Hit Point Buff 75%
    Mez Protection Mag 12-16

    White Dwarf Strike
    Brawl Index 1.07sm + 1.57en
    Recharge 3
    End Cost 4
    Range 5
    Activation 1.4
    Defense Debuff 5% for 7 seconds

    White Dwarf Smite
    Brawl Index 1sm + 3.15en
    Recharge 5
    End Cost 7
    Range 5
    Activation 1.6
    Defense Debuff 5% for 7 seconds

    White Dwarf Flare
    Brawl Index 2.83
    Recharge 13.25
    End Cost 15
    Area 8
    Activation 2
    Defense Debuff 5% for 7 seconds

    White Dwarf Antagonize
    Recharge 8
    End Cost 0
    Range 65
    Area 15
    Activation 1
    Taunt Duration 12

    White Dwarf Sublimation
    Recharge 50
    End Cost 10
    Activation 1
    Heal % of human 43.7%
    Heal % of dwarf 25%


    Now, below is how you take all this information, and turn it into a fast paced, fun hero, because otherwise the forms will become rather unwieldly. This takes into account something special about Kheldians. You have 3 mutualy exclusive forms.

    1) Human form only stuff
    2) Nova form only stuff
    3) Dwarf form only stuff
    8) I place all temp powers here, as well as crey cryo gun
    9) This is a mixture of stuff. Lots of it is human form stuff, as well as another macro, and eye of the magus.

    I only display 2 trays at once, tray 1-2-3 will be the bottom tray, and tray 9 I keep as the top tray, or alt tray as the game calls it.

    Now then, to make your life easy, you will need to make several macros. I have provided them hear, you will love me for them later.

    The first macro is called Human
    powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Combat Flight$$goto_tray 1
    Whatever form you are in, you will turn into hovering human mode with your human powers on the bottom tray.

    Next is Nova
    powexec_toggle_on Bright Nova$$goto_tray 2

    Dwarf
    powexec_toggle_on White Dwarf$$goto_tray 3

    The panic putton QF
    powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Quantum Flight$$goto_tray 1

    Thats all that will be useful to most of you I suppose. I will however post one other thing here for those of intrest. I have found that due to the kheldians unique nature where they have 3 exclusive power sets tied to three different forms, they play incredibly well on a controller(the piece of hardware, that resembles what you use to play a playstation game, not the AT that mezzes)

    When I posted my previous version of this so many months ago, I got inundated with requests on how I set this up with my controller, so that information will be included here. If you are comfortable with keyboard and mouse, feel free to continue using those. Use of a controller is one of my favorite things about PBs, because they can do it better than any other AT.

    tray 1 (the human tray) from left to right
    glowing touch, pulsar, photon seekers, grant invisiblity, aid self, light form, Nova Macro, Dwarf Macro, Quantum Flight (the power, not the macro), combat flight.

    tray 2 (the bright nova(BN) tray) BN Scatter, BN Detonation, open space, BN Bolt, BN Blast, Geas of the Kind Ones, Nova Macro, Dwarf Macro, QF Macro, open space.

    tray 3 (the white dwarf(WD) tray) WD Strike, WD Smite, WD Flare, WD Sublimation, WD Antagonize, open space, Nova Macro, Dwarf Macro, QF Macro, WD Step.

    tray 9, which I use as the top, or alt tray. This is a bunch of stuff. This is the stuff I rarely use mid combat, it's usualy used for buffing up prior to fighting a void/quantum/elite boss/etc. It contains Human macro, resucitate, eye of magus, conserve energy, buildup, hasten, essence boost, reform essence, restore essence, rest.

    Now, those are specificaly arrainged to make use of a controller easy, to do that though, you need to do some keymapping, to do that, Menu>options>keymapping

    The controller that I use has 6 face buttons, dual joysticks, a d pad, 2 shoulder buttons, an analog/digital button, and a button that the manufacturer refers to as a "smart button". I refer to it as the dumb button, and it remains unused.

    The two joysticks are used for moving forwards, backwards, turning left and right, strafing left and right, and looking up and down. 5 of the 6 face buttons are used for tray slots 1-5. The 6th face button is a jump button. The right shoulder button is for next target (the equivalent of tab), the left shoulder button is follow (f). The dpad is not used for movement, but is used as four additional buttons. Left is tray slot 7, right is 8, up is 9, down is 10/0 or whatever you want to call it. Pressing the left joystick in as a button is alt tray slot 1, pressing the right joystick in as a button is alt tray slot 8.

    That's it folks, Enjoy and Destroy
  3. Peace_on_Earth

    Badge Questions

    [ QUOTE ]
    Followup:

    * The PvP Patrol mission does not give the badge to teammates, this is a limitation of the Engine, sorry for misleading you on that. I honestly thought it worked the other way.
    * That being said, there are supposed to be patrol missions for both sides for EVERY PvP zone, so characters of any level can get the badge on their own. We are investigating why players are not seeing the Patrol missions for Siren's Call or Warburg.

    [/ QUOTE ]

    Characters of any level STILL can't get forward observer Posi. Currently PvP zones stop giving missions at 38, and you said you don't want PvP missions to go all the way to 50. So putting all this together, you are indicating that (not directly, but as a side effect) that the way you currently want it to work characters who were 50 before the patrol missions came out will not be able to get the badge?

    If the engine is limited so that it can't be awarded when we exemp to someone doing it, and you don't want to let us do it ourselves, please give some alternate way for 50's to get the badge.
  4. Peace_on_Earth

    Badge Questions

    [ QUOTE ]
    [ QUOTE ]
    Will there ever be a way for toons that have outleveled the PVP zone contacts to be able to run the missions? If they are rewarding badges, then you are arbitrarily limiting those of us that have already outleveled them. I believe Statesman said that ONLY the tutorial badges would be unattainable once you've missed them. As it stands, there is no way to get the patrol badges that I can find. I've gotten the others via teams, but only the mission holder gets the patrol mission badges.

    [/ QUOTE ]

    Exemplar/Malefactor to someone doing the mission and you will get the badge when they do.

    We do not want to make the missions in the PvP zones go all the way to 50, because then a character could literally spend all his time in that zone, never needing to leave except to visit stores, and that is gameplay we dont want to encourage.

    [/ QUOTE ]

    Sorry Posi, but this won't work for the patrol badge(risk taker/wanted I think for villain). Several people have bugged that and recieved the message it was working as intended. Any chance that could get changed since you don't want PvP missions to go all the way to 50? Otherwise thats a badge added that level 50s can't get which would just suck.
  5. [ QUOTE ]
    [ QUOTE ]
    Trick Question. The answer doesn't matter. It has the same psychological effect that a one-shot does.

    [/ QUOTE ]

    Bingo. This was exactly my point.

    PvP is a very fine balance and there are a lot of ways to creatively combine powers for extreme effect. Assassin Attacks, while powerful, are only the most visable (irony?) example. There are others which are worse and whatever solution we come up with for 'The one shot problem' has to address as many variations as we can identify.

    [/ QUOTE ]

    Simple enough, but the programming may be hard. Make it so you can't take more than 99% of your health in damage in any 1 second period. (PvP only I would say, though I know lots of squishies would enjoy this in PvE, and being one shotted there is just as unfun.)

    That prevents one hit kills, any number of trip mines, etc, since any number of attacks won't "one-shot" you. It requires sustained attacks.
  6. Peace_on_Earth

    CoH/CoV Teaming

    You need a reason for Heros and Villains to team?

    Shiva
  7. Peace_on_Earth

    CoH/CoV Teaming

    [ QUOTE ]
    Unlees things have changed then they wont be ble to team, but you can switch sides so a former villian can team with heroes and a former hero can team with villians. So yeah you can kinda team with each other but it'll take more effort than simply inviting them.

    [/ QUOTE ]

    Can anyone confirm or deny this? To my knowledge, that is false. My understanding is that currently the only interaction between Villains and Heros takes place in either specific PK zone, or in base raids. However the way the devs talk there is definitely hope more interaction will be added soon.
  8. Someone suggested that the reason I couldn't use a 5 end heal was because the cost increase was over 100. Well, heres a more solid example that definitely screams bug.

    QF costs an insane amount to use. Nova form costs very little endurance. I let QF go until it starts to cost more end, then immediately hit conserve power. I wait a little while, then try to switch to nova form and can't, because I'm "out of power". There is no way that should happen. If I have the end to use QF, I MUST have the end to use Nova. They are both toggles, and QF costs approximately 20x as much as nova. Aside from that, switching to nova would instantly drop the heightened cost. If I can't switch to nova, it's definitely a bug.