Paragon

Screenshot Spotter Mar-31-2010
  • Posts

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  1. War Witch loves temp powers IIRC and we haven't had any Ultra Rare recipes for temp powers yet, sooooo.....

    How about an Orbital Lance purple recipe?
  2. I had a Zalman VF1000 on my HD4850 for most of the time I used it and it kept it nice and cool. According to the Zalman website, that model is also usable on a 8800GT.

    http://www.newegg.com/Product/Produc...82E16835118037
    http://www.zalman.com/ENG/product/Pr...ad.asp?idx=276
  3. Sign me up as TBA, I'll fill whatever role is needed.
  4. I've tried a few times, but the only PuGs they seem to ever take are Rads, Kins, FFers, or Cold Doms. Of course, by the time I do get an invite, the change currently on Test will roll Live.

    Tasks
    • Warburg Missiles can no longer be used in the Cathedral of Pain.
  5. It was fun, thanks for hosting it. 4½ hours is still a very good time for a 1/2 PuG run without a meat shield.
  6. Paragon

    Shield/Fire

    Quote:
    Originally Posted by GhoulSlayer View Post
    The main thing I don't like about this build is you didn't take any epic pool. The main reason I took soul mastery was to get the other 2 AoEs.
    Eh, I figured with 2 quickly recharging AoEs and Shield Charge, every minion and lieutenant would be dead. The 3 single target attacks (plus Brawl/Boxing, Nemesis Staff, Blackwand, and/or Sands of Miss) would more or less destroy any boss that survives. 2 more AoEs seems like extreme overkill, but YMMV.
  7. Paragon

    Shield/Fire

    Quote:
    Originally Posted by Psiphon View Post
    I'm a little confused by the Kinetic Combats too.
    Shield has positional defense so why would you be interested in typed defense? Obviously typed and positional gain 50% of each other (if you see what I mean).

    I use typed defense for typed armour (ice, WP etc) and positional for postional armour (SD, SR etc)

    Am I missing something?
    I recommended the KC's because he was 4-slotting Mako's Bite for a meager 3% damage boost, while KC would give him a melee defense boost. While, yes, KC is more useful for the smash/lethal defense boost, it's melee defense boost is far more useful than the damage boost, IMO.

    Quote:
    Originally Posted by GhoulSlayer View Post
    I'm no expert that's why I come to you guys for advice. Maybe you can suggest something better that isn't radically different from what I was going for. The bonuses I was going for were in end reduction/modification/recovery (this toon is an end hog with just common IOs), recharge, accuracy, defense, and damage. I honestly don't know what the softcap is for defense but I was under the impression that I was at or close to it by following the build that Paragon posted as closely as I could. I noticed that both he and I forgot to slot resistance into deflection and thought that I would add that. I put the kb protection in because I thought I didn't have enough. Is active defense all I need? When I do start slotting this guy with sets I plan to go after the problems with end first and then worry about defense, etc.
    My "build" was just a quick one-over of your build, which I noticed you weren't softcapped (45% defense) and easily could be (at least in melee; softcapping for ranged/aoe would take a complete rebuild). I didn't modify your slot allocations or power selections any, but I certainly would have taken other stuff/slot differently.

    Edit: Here's a quick serious build I made up. If I were to roll a Shield/Fire Tank, it would look something like, but not necessarily exactly like, this.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1422;710;1420;HEX;|
    |78DA9D94D97252411086E7C021842D40084B160884248425184A2F5C2E2CCB048D9|
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    |FF0E4DF1FA7D53BF601A3250A0A279F6AAC7BEC8D9A3FADFDF97E0643BDF7DF5077|
    |0A0CC3E19E3A16A3D52E6B1EA3E51AD966A3D55A6ADBAE3AFC149C8E1CB2AAE2BCA|
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    |3FE0B774DE97E|
    |-------------------------------------------------------------------|
  8. Paragon

    Shield/Fire

    If you replaced the three 4-slot Mako's Bite sets with all 4 non-proc Kinetic Combat parts and replaced Hecatomb with 4 Kinetic Combats + Mako's Bite quad, you'd softcap to melee. In my opinion, it would be a better choice than the small regen/recharge boost you lose, but might not be necessary with Darkest Night. I also swapped out a few other IO choices (namely in LotG and AAO), but those are just personal preferences. If I have more time, I may do a complete rebuild; I don't like not having Taunt at 10 and AAO at 28 seems really late, but that would be for MY toon.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1426;702;1404;HEX;|
    |78DA9D54DB4E1351143DBD60E98DB696D2726F412E05A95489026A4C1450504C05C|
    |293DA1438C2E8648A9DC1C89B1FE0931A7DF22B54BCF0317E88D1BAF75E8726C437|
    |27ED5AE7B2CE9EB5E69C99D5970B31A55EDD50BED82DBBE6BAD58D9AF34C3742F76|
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    |-------------------------------------------------------------------|
  9. Sign me up on Dr. Hollywood (Emp/Psi Defender).
  10. The team managed to aggro about 3/4 of the top of the platform when the AV spawned. For whatever reason, the AV went straight after Morna, while the rest of the ambush went after me; the only reason I survived was due to Demonic Aura. I managed to keep everyone else alive, but the AV plus about 40 enemies just overwhelmed me. ;p
  11. Go ahead and sign me up on Infinite Agony (Mind/Thorns Dom).
  12. Sign me up as TBA, I can bring whatever we end up needing.
  13. Quote:
    Originally Posted by Shadowrush View Post
    Hiya E. I'm thinking of signing up as an alternate. But I gotta ask, can vigilantes join in and get credit for this? Or does one have to be a villain?
    Vigilantes and Rogues can join any Task Force or Strike Force (barring the ones in opposite-aligned Ouroboros), but a Vigilante cannot start a Strike Force and a Rogue cannot start a Task Force. If you're asking if they get the badge or not, I would imagine they do. I moved my badgers to the full opposite alignment before I could test that, though.
  14. Sign me up as Dr. Hollywood (Emp/Psi Def). I think Morna wanted in on this one too on her main hero badger (her emp/psi too, I think), but I don't know if she still has Saturday free or not.
  15. I tried to take a screenshot, but for some reason I got myself standing all alone in front of the galaxy city sg portal. Time was somewhere around 2 hours 20 mins, but I forgot to set a defeat limit. Smooth run for the most part, thanks for the fun!

    Team
    Infinite Agony
    Mute Merc
    Kid-Gold
    Blasterad
    Maxus Rab
    1st. Son
    Kin Neutron

    Oh, and in case anyone's wondering why you're only at 11/14 for Dimensional Warder, Bobcat didn't count for some reason, Siege was removed from the updated arc (for no apparent reason), and Anti-Matter has never been in the arc to begin with. If you're at 10/14, there are reports that either Battle Maiden or Mother Mayhem doesn't count in the new arc. (Thanks to MB for this info.) In case you're wondering why it's now 14 instead of the previous 13, Mother Mayhem is now required for the badge.

    Update: Nightstar doesn't count from the new arc. So if you're at 11/14, you need Nightstar, Siege, and Anti-Matter.
  16. I've remade my toon a few times now, but I think I'll settle with the current incarnation. I'll be on a Fire Control/Radiation Emission Controller named Alchemist Rockbell, my first true hommage character. She's sitting in Nova Praetoria, having chosen the side of the Resistance.
  17. Quote:
    Originally Posted by Mr E-Man View Post
    Also, Luna mentioned to me last night that there is a potential issue with faction cross-over characters in the last mission...we'll see what happens.
    Don't enter any opposing faction's "Board Train" mission (regular or TF/SF) from your faction's side of the world (Ouroboros, Green Line, Yellow Line, RI Ferry, SG/VG Portal) or a co-op zone (RWZ, Pocket D, Midnighter Club, Cimerora). Leaving an opposing faction's zone resets a Vigilante's/Rogue's "base status" to Hero/Villain, which makes them con as an enemy when (s)he enters the mission. This "PvP exploit" has been exposed on the forum by several other people already, so I don't see any need to keep quiet anymore. There has also been two patches since I first reported it and it's still in the game, which suggests it's not a priority fix.
  18. Quote:
    Originally Posted by MarvelatMee View Post
    Yeah I ran the Tina Mac story recently and the new content is Great. I'm sure Maria's is nice and fresh.
    Don't expect too much.... >.>
  19. Has deleted. Sorry, out of character slots and Kinetic Melee fits the toon's concept better. Anyway, Dr. Hollywood (Emp/Psi Def) is the mission holder.
  20. In case the team leads don't know, the arc's called "A Hero's Epic" through Ouroboros. I think it's one above "A Hero's Hero" on the list.

    I'll be on Infinite Agony (Mind/Thorns Dom).
  21. Quote:
    Originally Posted by GhoulSlayer
    Does anyone know what ParagonWiki is alluding to when they say a huge mission bonus? They said your choices for rewards were either a temp power and a small amount of merits (6) or a large amount of merits. I found out later that the "LARGE" amount of merits was only 10.
    Quote:
    Originally Posted by GhoulSlayer View Post
    Ok, but how much is huge? This answer is just as vague as the post on the wiki.
    I've never been on a successful Cathedral attempt, so I couldn't tell you. I was just pointing out that the "huge" had NOTHING to due with the merit rewards, since that's what you were asking about, as I understood the question.