Panzerwaffen

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  1. I just have to say, this thread continues to be an apparently never-ending well of amusingly vapid -neg rep comments... I have gotten several lately on posts made weeks ago.
  2. Quote:
    Originally Posted by Shadowclone View Post
    The close range attacks werent meant for you to run into the group. Its meant as a defense for when they come to you. BTW Try devices, no close range as far as I know.
    Well, shoot... I've been doing it wrong all this time now. Dang.
  3. Quote:
    Originally Posted by stpatrick View Post
    i might be alone in this but my way of thinking that the name BLASTER would imply a character who uses almost strictly ranged attacks yet the secondary set puts you right in enemies faces. that seems horribly wrong to me. other than that crappy hold you get most of your secondary powers offer half ***** attempts to keep enemies at ranged distance. you dont see the hunter in wow having this problem why? because he has a pet to keep his enemies at ranged distance. now im not saying give the blaster a pet, but the class needs something to help keep it shooting for longer than 3 seconds. i like the class, but if i wanted to melee id just play all the other melee classes and i have they are jsut fine. the other ranged characters have ways to keep enemies stuck at ranged and not just 1 enemy at a time. ive tried uber buffing my hold so i can try and lock down a group and it doesnt work. ive tried single pulling and that works sometimes, but not nearly often enough for it to be a viable strategy. a distraction ability or a ranged taunt would fit in perfectly with the game and all the secondary blaster sets should have one or at least something that keeps me shotting and not punching all the damn time. i hope im not alone in this.
    I'm sure this has already been said, but City of Heroes is not WoW. Trying to fit the various CoH AT's into preconceived niches will only hinder your enjoyment of the game.

    You've started off with a fundamental misconception, that Blasters are the game's ranged damage class. I suggest you re-read the Blaster description:

    The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!

    A Blaster's role is damage, plain and simple. Ranged or melee. AOE or single-target. They can be built for multiple roles depending on powersets, powers and slotting.
  4. Quote:
    Originally Posted by Miladys_Knight View Post
    Force Feedback is a special proc. It was nerfed pretty hard by the devs. It's effects supress now.

    For info see.....

    Force Feedback Proc
    I thought there was information that the proc had changed yet again, and that the suppression was no longer the issue it used to be. Anyone know for sure how the suppression functions now?
  5. Further information on procs can be found here:

    http://boards.cityofheroes.com/showthread.php?t=120808

    Specifically:
    Quote:
    What happens when multiple enemies are hit by a proc?

    The proc is calculated separately for each enemy. This means if you hit 10 enemies with say, Buckshot, then on average two enemies will be effected by the proc.
  6. Quote:
    Originally Posted by je_saist View Post
    Not what I meant.

    The Proc can activate against multiple opponents.

    However, the Proc's chance to activate is generally determined by how many times the power is clicked on with your mouse.

    There are certain cases where Procs can be slotted into toggles, such as the Ghost Widow Psi Damage Hold Proc that can go into a rad's Choking Cloud, or the Slow Chance for Smashing Damage that can go in a Storm's Snow Storm. In these cases, there is a flat timer that the proc has a chance of activating against.

    The Proc activation It is not affected by how many targets the power itself can target..

    Ergo, if you're a rad with the GW Damage proc in Choking cloud, sitting in a Mob of 16 isn't going to do anything to improve the chances that the proc will activate and damage surrounding enemies.

    In the same way, yes, you can put the proc into Shockwave, and yes, if it activates, it can hurt everything targeted by Shockwave. However, the number of targets it can hit will have no impact on whether or not the proc activates.
    Sorry, but you are wrong when it comes to targeted powers like the OP mentioned. Procs in attack powers make a check against every opponent in range. This is obvious if you ever use a damage proc in an AOE power. Sometimes one enemy will get hit with the extra damage, sometimes several will be, as the proc chance is calculated for each enemy. This is one reason the Theft of Essence +end proc is so valuable for Dark Armor's heal. When surrounded by enemies, using Dark Regen can provide endurance from multiple enemies in range of the heal.

    Bottom line: The Force Feedback proc checks against every enemy in range of the AOE up to the target cap for whatever attack it is slotted in.
  7. Quote:
    Originally Posted by Blue_Mourning View Post
    Was this on a blaster before the defiance change? If so, it's no longer valid. Also, I've run against several gunslinger lieutenants in the past 3 days and have had no problem with any of them on my blasters
    You're absolutely right. Defiance is all the status protection a blaster needs solo on basic difficulty. I ran repeated AE arcs against downgraded Malta Gunslingers using my Fire/EM blaster, and used no tactics whatsoever, and never even came close to being defeated. I charged up to every group and just spammed attacks. It required zero thought. Just Blaze, Flares, Fire Blast, repeat.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    Coke Zero is an abomination, insidiously trying to force itself on Diet Coke drinkers by convincing people that it's the "real" Diet Coke. Some places are starting to carry it instead of Diet Coke. IT'S NOT THE SAME THING.
    You're right.. Unlike Diet Coke, Coke Zero actually tastes good.
  9. Quote:
    Originally Posted by B_L_Angel View Post
    Obviously a perception issue what may bother me may not bother you. I have seen you hit situations where you have taken a defeat from excessive mez.
    Yep. And I don't run on base difficulty either. Nor did I come here and post a thread asking for inherent status effect protection.

    Quote:
    I did in other posts several times. You can have Freak and Rikti spawns that are 75% or 100% mezzers. There are probably more but those are the ones I have documented.
    75% or 100% sounds impressive, except for the fact that on base difficulty you'd be talking about 2 or 3 enemies, none of which would be higher than a LT. That doesn't equal "too many mezzers to deal with", in my book.

    Quote:
    Which oddly enough has killed me even though I had a breakfree by you fireballing me.
    Whoops. Did I do that? *whistles innocently*
  10. Quote:
    Originally Posted by B_L_Angel View Post
    Actually what futurias presents is relatively accurate. I was a little surprised to find that it was so but I actually took the trouble to check with a high level freak map, the one from Unai and one of the RWZ missions.
    I don't even know how to respond to this. Apparently much of this must simply come down to a matter of perception. All I can say is that in over 18 months of playing, with my original & namesake toon being a blaster, I have NEVER ONCE encountered a status effect situation solo on base difficulty that cannot be overcome without resorting to excessive inspiration usage.

    Quote:
    You can have spawns where there are just too many mezzers to deal with they can and do occur often enough that breakfrees are not a viable option. Whats more it dealing with them is not an issue of skill its purely a matter of do you have the insps.
    OK, you're the one making the claim. Give me one specific example of a spawn that has "too many mezzers to deal with".

    Quote:
    That is a position you are introducing without giving reasoning why it should be so. I would suggest thinking through the other possibilities and why they might be relevant.
    Because anyone claiming that part of the game (status effects) is too hard to deal with, while simultaneously wishing to run on increased difficulty settings is being hypocritical. More to the point, several people in this thread advocating status protection for squishies have claimed or implied that it was difficult to impossible to solo even on Heroic (or 0/x1/no bosses under the new system).

    Quote:
    Hmmm we are talking about the same Positron ? The one that only has COT as a serious mez threat and most of their mez is knockback which you can have protection from ?
    Clockwork have sleep effects, Vahz have immobs & stuns, CoT have all of the above plus holds. And the primary reason most of those are fairly trivial on those speed runs that we both have done plenty of times, is due to running on base difficulty. Which applies equally to the rest of the game. On base difficulty, opponents with status effects are trivially easy to deal with in 95% of situations.

    Quote:
    If you find yourself agreeing with people only because they are agreeing with you despite the fact they are using nonsense arguments you might want to double check your position.
    That was a cheap shot. It also seems to confirm my thought that you jumped into this thread without reading through it.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    How about everyone just drops it? Since Mod 08 will probably drop in and lock this thread up anyway? Then you will have the Official voice saying that no, mez is not going to change.

    Seriously. Raging and throwing the toys outta the pram is doing nothing, except make everyone look bad, m'kay?
    Yeah, I unsubscribed to this thread a while ago, and I have to say after popping back in here, it sure took a turn for the worse.

    ETA: I went ahead and reported the thread for review.
  12. Quote:
    Originally Posted by B_L_Angel View Post
    The situation Futurias portrays of playing a blaster is closer to the reality of playing a blaster than the one you present. Before you go and tell me I don't know how to play a blaster It might be an idea for you to ask around. As to running into bad luck and dieing its not the dieing its unpleasant way you die from mezzes
    No, it's actually not. What Futurias portrays is pure exaggeration. I know you know better than that. I'm actually quite surprised you are taking the positions you are in this thread.

    Any debate in this thread must be based around what a solo player would encounter on base difficulty settings. Neither you nor I play on those settings much, if at all, and I think much of your position is based on your tendency to run at higher difficulty.

    I'd say the mere fact that you are proud of your blaster that can speed run Positron TF's solo while also claiming that squishies have difficulty dealing with status effects, pretty much invalidates your whole position. Not to mention coming across as a bit hypocritical.
  13. Quote:
    Originally Posted by King_Moloch View Post
    Liar. You actually called me a liar because my experience is different from your own, as is my opinion. Which one of us is morally questionable again?
    Lying may be a strong term for it, but at the very least you are guilty of blatant exaggeration and hyperbole.

    Quote:
    Originally Posted by King_Moloch
    anyone not spending hundreds upon hundreds of hours farming minions in repeatable missions
    three boxing multiple accounts
    rewards only the farmers
    parasites who control the ridiculous anonymous market system
    Funny how none of those claims apply to me, yet I have still managed to put together 2 level 50's with nice purpled IO builds. Sorry, but when your one post is filled with such obvious exaggeration and hyperbole, your following claim that you play the "same level fifty character every day" "for...hours" yet can't obtain purples, rings very hollow.

    Quote:
    Originally Posted by King_Moloch
    And since I actually play instead of farm, the fault must lie with me
    Yep.
  14. Quote:
    Originally Posted by Catwhoorg View Post
    it is very unlikely anyone will be nerfed to any significant degree
    Well, except for regen...
  15. I have the same trouble myself sometimes. I really wish we had an option to change the mouse cursor size.
  16. Quote:
    Originally Posted by B_L_Angel View Post
    Oh boo

    I know you know that resistance and protection are two very different things in this game.
  17. Quote:
    Originally Posted by B_L_Angel View Post
    If Squishies should be able to gain KB protection they should be able to gain other mezz protection. If you feel giving them KB protection is wrong and spoils the game well then your position is at least consistent.
    They already can.

    http://wiki.cohtitan.com/wiki/Aegis:...tus_Resistance

    http://wiki.cohtitan.com/wiki/Imperv...tus_Resistance
  18. Panzerwaffen

    Kat/ WP Critique

    Quote:
    Originally Posted by Whisky_Jack View Post
    You want the Steadfast unique in a fourth slot of HPT, that makes it always on (even if you get detoggled) and ready for exemping when you join up on that Posi TF.
    FYI, the Steadfast works whether the power it is slotted in is active or not. It also continues to work even when exemped to a level where the power it is slotted in is no longer available, as long as you are not more than 3 levels below the level of the IO.
  19. Quote:
    Originally Posted by B_L_Angel View Post


    It depends on the group. I have seen tanks solo spawns of entirely +3 bosses and do so at a very effective speed. Much faster than any squishy ever could.
    Considering there are no spawns consisting of only +3 bosses, I consider this an irrelevant point.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Teaming already IS beneficial to melee characters.

    A mostly single target scrapper can solo huge mobs, but it takes a long time.

    Same with tanks, but it takes even longer.
    A point, like many others in this thread, that some here cannot grasp. My fire/rad controller and AR blaster are immensely faster at defeating large enemy groups than any of my scrappers, whether solo or teamed.
  21. Panzerwaffen

    Efficiency Tips?

    I know it's not the point of this thread, but I can't help but to comment anyway. I don't get any of these posts about 'waiting forever' for a team. I logged on last night (Tuesday) and within 10 minutes or so I had gotten a tell asking me to join a team. Later on I hopped over to redside with a friend and it took less than 15 minutes for us to get a lowbie villain team formed up. During this time I saw at least 2 taskforce teams being formed on global channels. I see MORE activity now, rather than less.
  22. Quote:
    Originally Posted by Grill View Post
    Yea and how do I join that channnel
    To join a new chat channel, right click on your active chat tab and select Edit Tab. That should open a new window with active channels on the left and available channels on the right side. To join a global channel, such as Jello Shooters or Protector Watch, click on the button that says Join Channel and type in the name of the channel you wish to join. To talk on that channel, right click anywhere in your chat window and you should be able to select your channel from a pop-up window.

    You can shortcut the above by simply typing /chan_join channelname.

    You can also use the numbers at the top of the default window (1-4) to create entirely new custom chat windows, with whichever channels you want in them, rather than just use the default window.
  23. Panzerwaffen

    Newbie!

    Quote:
    Originally Posted by Namy View Post
    Also, how do you get onto a new chat channel?

    Thanks!
    ~Namy
    To join a new chat channel, right click on your active chat tab and select Edit Tab. That should open a new window with active channels on the left and available channels on the right side. To join a global channel, such as Liberty Badges, click on the button that says Join Channel and type in the name of the channel you wish to join. To talk on that channel, right click anywhere in your chat window and you should be able to select your channel from a pop-up window.

    You can also use the numbers at the top of the default window (1-4) to create entirely new custom chat windows, with whichever channels you want in them, rather than just use the default window.