Paladin_Musashi

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    Actually it's true. At the very least they could slap a sales tax on it.
    If it were true then Linden Labs would be taxed for the sale of Linden Dollars, which they are not. All they did was put it in their EULA that L$ has no real world value and is purely imaginary. They haven't had any problems with it.
  2. Paladin_Musashi

    Redside Heroics

    Quote:
    Originally Posted by BrandX View Post
    I'm talking about the in game cannon wise.

    If you follow in game cannon, no matter how powerfulyou are, it takes alot of work for a hero to get into GV (the fort part, not the wasteland around it).

    And tanking him was hard? My WP/EM tanked him without support, and my ILL/RAD tanked him (you have to love perma PA! ) and that was while he was all buffed up by towers.
    No reason I can't consider my toon to be able to whoop Recluse or States, which would make him stronger than any other character in the game world, and therefore what applies to them may not apply to him.

    Anyway, I didn't say it was hard to tank Recluse. My Shield tank can tank him solo with the towers on him. Aid self is awesome. Then again he can tank the other four signature AVs at the same time, so it's not that surprising.

    My SS/Shield brute is essentially the redside version of that toon (Though his build was considerably more expensive) so it stands to reason he could do the same. When GR goes live, I'll have him tank the STF just for fun.
  3. I'm looking to do a straight up 1:1 trade, a billion or so infamy for an equal amount of influence. I play on Virtue, and can pull a meet at pretty much any time with prior arrangement. If interested PM me here on the forums, if you would.

    Thanks.
  4. Quote:
    Originally Posted by Fleeting Whisper View Post
    If NCSoft endorses RMT, then influence gains a real-world value. If influence has real-world value, the government can tax it. (They might not, but they could)
    This is a myth. Just ask Linden Labs.
  5. I believe I would avoid it like the plague. The setting is too built around silly conventions put in to explain "gamey" elements. Heck, the whole Rogue Isles thing is pretty ridiculous, just to start with, the concept of heroes being paid to fight crime is tenuous at best, hospital teleporters, canon characters who can bring the dead back to life, the war walls... That's just off the top of my head.

    Honestly it would make a lousy movie setting.
  6. Paladin_Musashi

    Redside Heroics

    Pfft. Who's sneaking into Grandville? When I go there I beat the crap out of every Arachnos agent that gets in my way, and Recluse is forted up with his strongest minions because only an idiot would give up that advantage. So if I don't go into his HQ looking for him he's wise not to come out looking for me.

    Especially since I can tank him
  7. Paladin_Musashi

    Redside Heroics

    Well considering the argument applies to both sides... I didn't know we were discussing one half of the game and ignoring the other half arbitrarily...
  8. Man, I thought I was asking for a lot just hoping for the ability to pair shields with spines, and maybe have spines proliferated to Brutes, but my desires seem rather conservative after reading the rest of the thread.

    Though I still think a spines/shield scrapper or brute would be nuts
  9. My opinion is that the US's misguided attempt to ban alcohol has a lesson in it: When there's enough demand for something, attempting to stop is is stupid. It doesn't go away, it just becomes more obnoxious, and you expend resources trying futilely to stamp it out.

    If I were asked my advice, I'd tell the devs to have a paid for auto-level 50 feature. And an in-game currency store. The currency store would simply be a framework for companies to sell the inf they've made to other players with an automated system. Any company who gets caught spamming emails or tells or whatever loses their access to the currency store system.

    That does two things... It lets NCSoft take a cut of the RMT trade, and it gives the RMT groups a very very good reason to behave themselves, since there's no way they'll ever make as much money trying to play it under the table as they could through the sanctioned NCSoft currency store.

    Doesn't kill the RMT industry, but it turns them into a revenue stream, and makes them quit being obnoxious. And it does kill the independent PL services.
  10. Quote:
    Originally Posted by Oya View Post
    Why yes, yes I did.

    I am no expert with the AT by any means but I can say that my play-style does not warrant the fitness pool at all. I can't say I agree with Wes most of the time but in this case I do.
    My WS has stamina... But I'm the type who can't stand it if I run out of end, ever. Without stamina I'd run dry fighting AVs without a kin or emp on the team, and then I'd feel like a leech if I had to stop blasting and rest.

    Since I do TFs all the time, this would be bad.
  11. Quote:
    Originally Posted by TyrantMikey View Post
    First, and foremost, I'm /unsigned from the idea for all the various reasons posted before me.

    But, something else has to be pointed out that may not have been. In order for a freshly minted Level 50 to enjoy access to Oroborous arcs, that purchased character must have a series of contacts from which to choose uncompleted arcs. But the purchased character is a tabula rasa, a blank slate. The character will never have selected any contacts.

    This is important, because many times you are presented with several contacts to choose from.

    Who's going to make those choices? The game client? Are you going to let it foist undesirable contact choices (and their arcs) upon you?

    Thinking you can simply create a new level 50 character and hit the ground running is simplistic and naive. It's not just a case of leveling the character. It would require additional software to determine which contacts the character wants to interact with. That's new code, new user interfaces, and possibly new artwork.

    Again, /unsigned.
    Yeah, this is not true. Ouro gives you a set of arcs that, as far as I can tell, have nothing to do with what contacts you have access to. And I say that having several toons that were levelled to 50 in the AE, never picked any contacts, never did a single standard contact mission, and then went and did all of Ouro.
  12. Paladin_Musashi

    Redside Heroics

    Quote:
    Originally Posted by ClawsandEffect View Post
    Kinda missed my point there.

    He's not showing you HOW to do it. He's simply making sure that YOU know how to do it competently.

    I look at it as like going to get a drivers license. The person riding in the car with you isn't teaching you how to drive, they're just making sure that you know how to do so wthin a certain criteria of safety. You can't just say "Hi, I know how to drive, can I have my license now?" and expect them to just hand you one.

    Think about it. This is a city where people are given a license to be a hero. Do you REALLY think they're just going to take your word for it that you know what you're doing? No, they are going to make you pass some kind of test so they have documented proof that you can summon a being from the netherworld without innocent bystanders getting killed/eaten/sucked into the abyss because you did it wrong.

    It is safe to assume that all the trainers are qualified to judge whether you are competent enough to use a power you developed on your own without endangering the public. A driving instructor doesn't necessarily have to know how to drive a manual transmission to be able to tell if you can or not, do they?

    THAT'S way you go to a trainer to level up. It's not learning how to do stuff, it's to gain clearance to use your new abilities while you're out among the general public.
    What if my character isn't the sort of person to give a **** about "permission"? I mean, if I'm 14 and can't have a license yet, but my mom has a heart attack and I do know how to drive... I'm going to drive to the hospital, right? Illegal or not, I'm gonna do it.

    I mean seriously... You're honestly suggesting that my fire blaster knows all those powers, but isn't using them because he's not authorized? Screw that. If that were the case we'd still have the powers, but we'd have to deal with Longbow or PPD ambushes for using them.

    Your analogy just does not fly.
  13. Spines/Shield Scrapper.

    Or better yet, Spines/Shield Brute
  14. Quote:
    Frankly my question is what is the point? Okay a brand new player to the game buys a 50 level character and let's say by some miracle actually learns quickly and does well. Does well at what? Repeatedly running ITFs, LGTFs, Mothership Raid, Hamidon raids and some newspaper missions?
    Why do people say that like it's nothing, or very little. To me those are the things in the game that are the most fun. Additionally, you have all of Ouro to go and do... And you get to have 2-3 more powers doing them that way than you would have if you'd played through them on the way up...
  15. I'd totally use it. On the rare occasions I want to play through the content, I have more fun exemping down to do it from 50 than doing it on the way up.
  16. For me, pretending they don't exist would make build planning go back to taking days and days of thought and planning and crying over which powers I was going to have to gimp by not putting a full six slots into them
  17. Paladin_Musashi

    Redside Heroics

    Quote:
    Originally Posted by Samuel_Tow View Post
    Well, to be fair, even ignoring the blatantly unrealistic nature of our Martial Arts, that's kind of how it goes. You learn the basic kicks that you're going to be using for the bulk of your career, and then slowly start learning ever more fancy ones. A stupid vertical kick, a fancy sweep kick and the gravity defying jump kick are basically over-the-top versions of what you'd be using the majority of the time. Doesn't it make sense to stick with Storm Kick and Thunder kick while you're still a novice and only move on to the fancier kicks later on?
    If we were talking about real life, it would make sense to not use the fancy things in a real fight period... Pretty much any of my teachers would laugh at you if you tried anything like them in a serious, potentially life and death situation.

    But accepting that we have a ridiculously over the top and unrealistic martial art as our power set... No, it doesn't make sense. The moves you're actually going to use in a fight should be taught first thing. Maybe you don't get around to it all on the first day, but within the first week of training you should have all the basics that you're ever going to use in an actual fight. The rest is learning how to apply them, developing the subtler, less tangible skills.

    In game terms, what I'd expect to see would be that you have all your actual moves within the first 3 or 4 levels of gameplay, and after that you just get better with them. They do more damage, hit more often, and apply their secondary effects more reliably, or more powerfully.

    That's a more realistic representation of a person's progression.

    Same should go for fire blast. You have the ability to create and project fire. Great, so you should be able to do all your moves within the first few levels, and progression should be about getting more powerful with them, not suddenly magically gaining new abilities.
  18. Paladin_Musashi

    Redside Heroics

    Quote:
    A good, practical self-defence class, perhaps. But an actual long-standing martial art WILL have much more complicated techniques one can get to after enough training.
    It depends on the martial art you're talking about. A lot of people in the martial arts world consider all the kung-fus (Of which wing chun is one) to be overcomplicated and impractical. Even Bruce Lee felt that most of the traditional arts were too tradition-bound.

    That aside (And granting that wing chun is actually one of the simpler kung-fus), you've just said exactly what I was already saying...
    Quote:
    The entire art is focused around not specific moves, of which is has a mere handful even among its elders, but around feel, anticipation and situational awareness. Sure, you have your basic stance, steps, the few basic punches, kicks and grapples, but that's about it. Everything else is honing those skills through repetition.
    It's the handful of moves you teach on the first day. The practice of those moves, their combinations, and how to apply them is what takes years to master, not the blows themselves.
  19. Paladin_Musashi

    Redside Heroics

    Aww, I like Eagle's Claw.

    Yeah, it would be useless IRL. And yeah, it's maybe not the greatest damage/activation time power in MA... But it looks cool. And in a video game, looking cool is just as important as being powerful
  20. I should also point out that while it takes time to learn which IOs are good for what, I used to spend literal days (And I'm talking about 24 hours of actual work on the build here when I say days) agonizing over slotting on my builds before I even took the toon out of the tutorial, back when all I could use were SOs. It's only in the last year or so that I have a few 50s sitting around to shower money on my new alts with, and I used to be broke, broke, broke all through the game, to the point where it was depressing to me and I didn't have a single character past the mid-late 30s.

    IOs have fixed all that for me. For a couple million inf donated by a higher level toon, I can kit a new character in IOs when he hits level 22 and I never have to replace those, until level 50. I can't express how big a difference that is in terms of expenditure over the toon's whole career.

    And it actually takes me only a few hours of work to create a toon's build now, now that I can frankenslot to hit the ED caps on three attributes of a power with a mere four slots. Now that I can use set bonuses to fix holes.

    The "investment" required for me is actually significantly reduced by the use of IOs.
  21. Honestly I don't see it as a terrible expense. Run almost any two TFs blueside, or pretty much any three SFs redside (Seriously devs, fix this), and you can get one of the most useful single IOs in the game, the Steadfast Protection +3% defense global.

    And since TFs are really where the fun is IMO...
  22. Paladin_Musashi

    Redside Heroics

    A good, practical martial art doesn't have complicated fancy moves. Any self-defense expert will tell you, in a fight you use the basics. You punch, you kick, you choke, you maybe throw.

    None of that is complicated.

    The skill is in knowing where and when to hit, and exactly how hard... Which you are correct, comes with time and experience. But the person going home from his first lesson is better off knowing how to punch and kick and grapple and throw than just how to throw one punch.

    Obviously he's still just a novice, and chances are he's going to get beaten or killed, but at least you gave him whatever edge it was possible to provide in one session, instead of doing basically nothing useful at all.
  23. You don't have to get purples... Purples are honestly down to bragging rights, or squeezing the last 10% recharge bonus you needed to perma hasten or something like that.

    The rare and uncommon level sets are not that expensive at all (Especially if you buy them with merits) and you can achieve MASSIVE improvements to your toon by using them, even if you're just frankenslotting rather than going for the set bonuses per-se.
  24. Paladin_Musashi

    Redside Heroics

    Quote:
    That's not really how I see things, and I'll tell you why. A few years ago, I trained martial arts for some time (before I admitted to myself that I'll always be a sissy wimp), and this is exactly how my training progressed. My teacher would basically show me a move, and I'd spend weeks practicing that one move, then he'd show me another move, and we'd practice that and combine.
    No offense, but you had an odd teacher. I've practiced several martial arts back in the days when I was in shape, and every school I ever went to (Barring one, when I think of it) taught us all the basic moves all at once, and then we practiced the various ways they could be combined ad infinitum.

    I would consider it beyond bizarre to teach someone one block, or punch, or kick, or what-have-you, and make them work on that one thing for weeks. But then, I believe that a martial arts class should be primarily a self-defense lesson, and if I'm going to teach someone to defend themselves, I'm going to teach them all the basics on the first day, so they have a valid palette to work with if they get attacked on their way home from that very first lesson, as inexpert with those moves as they may be.

    The only departure from this I ever experienced was studying Aikido, where we learned one control at a time, but even there we were taught the basic elements that are used to create a control from the very start.

    On the subject of trainers in game... Honestly it bugs me. I'm not really a fan of developing my powers in a granular fashion in the first place, but it's kind of ridiculous to have to go to a trainer for it. My characters are unique snowflakes. There are NO other heroes in the world whose powers work the same way my heroes' powers work. There is simply no way anyone could teach them how to use them. Put them through their paces, make them practice, sure... But teach them a new trick? Not a chance.
  25. I met my partner of 12 years on the IRC back in the day. That's Internet Relay Chat for all you youngsters.