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Posts
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Joined
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Not really, unless there is nothing better to take, or are planing on focusing on human form (which would be an unusual choice for a WS).
Without reliable mez protection they simply get detoggled to often to be all that useful. -
I think of the 3 available blast sets, it is pretty clear that Ice is the most defendory, so defenders are sure to get Cold Domination, not Thermal, this time round.
As for thermal, I don't think it would be as powerful as kinetics or rad on a controller. -
[ QUOTE ]
We'll most likely get Cold Domination. And I'll be quite happy if we do. Thermal and Dark are just too powerful for trollers.
[/ QUOTE ]
Whilst You are most probably correct about Cold Domination (i'm pretty certain that will be the one defenders get too), what is your basis for suggesting Thermal would be overpowered? I've not played the set, but it seems to combine elements of Empathy, Sonic and Kinetics, all of which are available to Controllers. -
Yeah, is geat. Make sure you get the self rez as well. Just forget debt, it's been nerfed into oblivion. You recover from the crash much quicker by faceplanting and self rezzing (switch to dwarf form and you are back in the fight at once).
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Agree, I would pick up the forms when they become available, and just see if you like them or not. If you like them, slot them, if you don't, respec.
I found the nova form made me nauseous, so I avoid it for that reason only. -
If you look at the top of the page, you will find the word "SEARCH". I suggest you try it. WSs are difficult, if you can't use search, you won't be able to play one.
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[ QUOTE ]
hou do i slot everything
[/ QUOTE ]
You don't. -
Only if you always had a full team (with no other keldians).
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Here is a build for an almost pure nova for PB, just for fun:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Supernova: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(29)
Level 2: Shining Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), Aegis-ResDam/Rchg:50(31), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-Psi/Status:50(33)
Level 4: Essence Boost -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(33), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(34)
Level 6: Bright Nova -- Frbd-Stlth:50(A), Frbd-Fly:50(7), GSFC-ToHit/EndRdx:50(7), GSFC-Build%:50(9), GSFC-ToHit:50(9), P'Shift-End%:50(11)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
Level 10: Radiant Strike -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Dam%:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(37)
Level 12: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(40), AdjTgt-ToHit/EndRdx/Rchg:50(40), AdjTgt-ToHit:50(40)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42)
Level 16: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(43)
Level 18: Incandescent Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(43), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Dam%:50(45)
Level 20: Pulsar -- Acc-I:50(A)
Level 22: Reform Essence -- Heal-I:50(A)
Level 24: Conserve Energy -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 26: White Dwarf -- ResDam-I:50(A)
Level 28: Solar Flare -- Acc-I:50(A)
Level 30: Glowing Touch -- Heal-I:50(A)
Level 32: Photon Seekers -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(42), BldM'dt-Acc/EndRdx:50(46), BldM'dt-Acc/Dmg/EndRdx:50(46), BldM'dt-Acc:50(46), BldM'dt-Dmg:50(48)
Level 35: Dawn Strike -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg:50(50)
Level 38: Light Form -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-EndRdx/Rchg:50(48), Aegis-ResDam/EndRdx/Rchg:50(50), Aegis-ResDam:50(50)
Level 41: Restore Essence -- Heal-I:50(A)
Level 44: Quantum Flight -- EndRdx-I:50(A)
Level 47: Vengeance -- LkGmblr-Rchg+:30(A)
Level 49: Thermal Shield -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
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Level 6: Bright Nova Bolt -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(5), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(3), Achilles-ResDeb%:20(3)
Level 6: Bright Nova Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg:50(13), Dev'n-Dmg/Rchg:50(13), Dev'n-Hold%:50(15), FrcFbk-Rechg%:50(15), FrcFbk-Dmg/KB:50(17)
Level 6: Bright Nova Scatter -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Dmg/EndRdx:50(19), Posi-Dam%:50(21), Achilles-ResDeb%:20(21)
Level 6: Bright Nova Detonation -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(25), Ragnrk-Knock%:50(25), FrcFbk-Rechg%:21(27)
Level 26: White Dwarf Strike -- Acc-I:50(A)
Level 26: White Dwarf Smite -- Acc-I:50(A)
Level 26: White Dwarf Flare -- Acc-I:50(A)
Level 26: White Dwarf Sublimation -- Heal-I:50(A)
Level 26: White Dwarf Antagonize -- Acc-I:50(A)
Level 26: White Dwarf Step -- EndRdx-I:50(A)
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+14% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+7.1% Defense(Fire)[*]+7.1% Defense(Cold)[*]+5.5% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+16.8% Defense(Ranged)[*]+13% Defense(AoE)[*]+55% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+51.3% Enhancement(RechargeTime)[*]+14% FlySpeed[*]+112.5 (10.5%) HitPoints[*]+14% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 26.6%)[*]+MezResist(Immobilize) (Mag 23.3%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 21.7%)[*]+MezResist(Terrorized) (Mag 20%)[*]+19.5% Recovery[*]+58% Regeneration[*]+6.62% Resistance(Fire)[*]+6.62% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+24% RunSpeed[*]+5% Debt Protection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr /> -
[ QUOTE ]
what's there to make a human for worthwhile?
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Very little, without the forms. They do get some good powers, but most work best in conjunction with shapeshifting.
PBs do better than WS if you want to focus on human form. -
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What you could do is build a good Human/Dwarf Hybrid Peacebringer and alternate between Light Form and Dwarf Form for "perma mez protection".
[/ QUOTE ]
This is sort of what I do (at least if I'm solo).
I think a supadwarf would be possible, as you could use slots in other forms to get IO set bonuses that would be useful in dwarf form.
I guess the problem would be, you are basically stuck with an inferior tanker, without the flexability of a typical keldian build. So you would probably be better playing a full tanker. -
Light Form, Essence Boost, Reform Essence, Conserve Energy, Stamina and Build Up are the only PB powers I would rate "essential".
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Or you happen to hit the key by accident with no mobs in range...
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The proc is excellent in robots, and the bruiser, teamed or solo.
They would never do anything to the AI because of this proc. Pet AI is a massively complex can of worms, with a very high potential to break something else if you try changing it.
Therefore, the only fix that would ever be considered is to prevent pets from slotting it. In that case they wouldn't just bar it from the Phantasm, but robots and bruiser to. That would really P-off a lot of MMs.
In addition, if you have it slotted already, it would still make your phantasm suicidal until you respec.
So yes, I'm saying stop being selfish, consider others, and remove the proc from your phant. -
Not high, but maybe a little tired and inebriated.
My reason for arguing against treating it as a bug is it's pretty clear what the bug fix would be: "Pets no longer accept KB sets". This is cartainly how the fixed the issue with taunt sets and auras, and stealth IOs in passibve travel powers. As things are now you have a choice. I think removing that choice would be a bad thing. -
[ QUOTE ]
"Thats not a bug, to ensure we hit release date all bugs were upgraded to 'Features'".
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I don't have a problem with that, if the "feature" can be advatagous, without being overpowered, or easily avoided if you don't want it to happen.
It may not have been planned, but it wasn't planned not to happen either. Serendipity.
The origin of life wasn't planned either, should all life be declared a bug and wiped out? -
Getting a recharge boost when using a power is a new ability.
That's exactly what a proc is, a new power that is piggybacked onto an existing power.
And many people have slotted this proc because of the effect it has on pet AI. They would be very upset if it was "fixed". -
Why? Why should giving your pet a new ability not affect the way they behaive?
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[ QUOTE ]
The fact that it has unintended side effects
[/ QUOTE ]
Many procs have unintended or unpredicted effects. It's a consiquence of alowing them to be slotted in a wide variety of powers. Never slot a proc without doing some research or testing first.
It doesn't say on the proc "This proc is guaranteed not to affect the behaviour of your pet".
Here is your "bug" fix then: add to the text description "Slotting this proc in a pet may affect it's behaviour". There you go, bug fixed, WAI. -
[ QUOTE ]
The Phantasm running in to melee despite only have ranged attacks is helluva buggy as it's never done that before.
[/ QUOTE ]
Just because it didn't do it before doesn't make it a bug. I can slot a Voltaic Sentinal with a chance of stun proc. It's never stunned anything before, so does that make it broken?
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I'm sure if it was Singularity and not Phantasm rushing in to melee you'd think slightly different about the proc and it's effects.
[/ QUOTE ]
No, it would have absolutly no effect on my opinion. I expect it would cause the sing to enter melee more, if the sing could take KB sets. It certainly causes robots and thugs bruisers to enter melee more, to the great improvement of the bruiser. -
[ QUOTE ]
The AI change is still a bug, its unpredicable behaviour in previously stable code caused by the introduction of new code.
[/ QUOTE ]
The code hasn't changed. It was stable before, and is stable now. Slotting the proc changes the behavior, but it is still predictable. If you want you pet to charge into melee when it would otherwise hang back (e.g. Thugs Bruiser) slot this proc. If you don't want it to do that, don't slot the proc. I.e. we now have a proc that alows us to ajust our pet behaviour to suit our play style, which IMO can only be a good thing. -
I think the thing to note is the water spout is a chaos contol power, not an aoe damage power.
Secondly, yes, your immob is canceling it out.
Personally I wouldn't take this on dom (ok for a stalker or corruptor). I wouldn't take any patron other than scirrocco on a dom though. -
[ QUOTE ]
A tank is supposed to soak up and manage current aggro, not draw additional Adds from unaggroed mobs.
[/ QUOTE ]
ah, but this is great with /TA, the more mobs you can get into the Oil slick/disruption zone the better.
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Plus in a set with PAs (and his decoy cast from range) there isn't really a need for another tanking pet
[/ QUOTE ]
...until the PA duration expires and the mobs all come after you...
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If he's too far back to be doing anything that means he's effective following the player and thus the player should be moving in order to drag the Phanty into normal ranged combat range.
[/ QUOTE ]
So I have to move closer than I need to to use my powers, thus putting myself at unnessassary risk? No thanks.
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As Archy says his powers indicate he's supposed to be a ranged blasting & support pet himself, not a tanking one (unlike the PAs who have more powerful melee attacks and properly close to use them), the fact that the FF PROC breaks this is a bug, not a quirk.
[/ QUOTE ]
If there is a bug, it's the Phantasm accepting KB sets in the first place. No one is forcing you to slot it with this proc, if you don't like the way it affects the phants behaviour then don't.