PRAF68_EU

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  1. Quote:
    Originally Posted by Hopeling View Post
    http://boards.cityofheroes.com/showt...id#post4187448
    There might have been a more direct statement of "yes, there will be more ways to get Hybrid" post somewhere, but this was the one I happened to remember.

    Also, the whole Hybrid thing is nearly identical to what happened with the last batch of Incarnate slots. It's surprising and kind of stupid that they did the same thing again after it drew so much ire the first time, but it shouldn't exactly require citations that it will proceed similarly now that they've done it.
    It the way game design works, so the Ire has to be weathered.

    You add a new top-tier of content, and a new top-tier of rewards. You need to do it that way or no one will play the new content and the devs are wasting their time making it. When you add the next level of top-tier content you can open up the old top tier of rewards to be earned in different ways. Hopefully people have learned the last lot of new content by now, so the will continue to play it, as it is no longer perceived to be difficult.

    So, every time a new Incarnate slot is added to the game, you will have to do the new content to earn it. This state will last until the next new incarnate slot is added.
  2. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Or more likely: Field Medic will buff self heals except when those self heals take resistance enhancements.
    Eh, no. It would never be allowed to go live in that state.

    You CANNOT advertise a power as "buffs healing" and then have a whole bunch of healing powers which are completely unaffected.

    Quote:
    I will be very surprised if the fact that having resistance means that powers have to be set to ignore buffs things gets fixed in I24 (fixed eventually, maybe, in I24 no way).
    Issue 24 has been described by the devs as "fix everything". So if it doesn't get fixed in issue 24, it will never get fixed at all.

    If they can't fix that, they will simply change Field Medic, either the way it functions, or into a completely different power. The cottage rule doesn't apply until a power goes live. We have seen MASSIVE changes to powers on the beta server, there is no reason to assume the pool changes are anything like set in stone.

    Quote:
    I also can't see the devs going through ALL self heal powers in the game and making them immune to outside buffs (which would be a specific nerf to those powers) just to make them all behave the same with one power.
    Neither can I. Much easier to change the new power.
  3. Quote:
    Originally Posted by Oathbound View Post
    You could have a power that was nothing but Afraid... though there's no reason to believe it wouldn't be just as hated as it was years ago.
    If it had a very short duration, it could be useful as a toggle on a ranged attacker. Makes mobs move away, but only a short distance.
  4. Quote:
    Originally Posted by Agent White View Post
    Sure. Place/Taunt + Fear = Self buff.

    It's the same logic as Wombat + Taco = Wet Paint.

    The rumoured Sorcery is rumoured to have a fairly random selection of different types of power.
  5. The thing is, I love tankers. I love strolling through a x8 mission watching mobs ineffectually piling on top of me until I causally hurl them all off, or simply ignore them, complete the mission, and walk back out again.

    That feels like a real superhero to me.
  6. Yup. This is really the number one missing power.

    Make it so devs.
  7. Quote:
    Originally Posted by Blue_Centurion View Post
    What would you suggest needs to be done to keep it up-to-date and competitive?
    Nothing at the moment. I do just fine thanks. I was just putting in the proviso in the event of power creep.

    One of the nice things about Energy Melee is it DOESN'T have any gimmicky mechanics that force you to just use the powers from the set, or weapons with redraw. This makes it every flexible, good for mix-and-matching with Pool/APP/PPP attacks, and well placed to take advantage of the upcoming power pool additions.


    (if you must mess with something, mess with Total Focus AND LEAVE ET ALONE!!!!!!!!!!!!!!!!!!!!!!!!!!)
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    I truly believe Energy Melee needs something done to it. It doesn't "feel" right. It is a slow animating set with almost 100% ST damage. What game world is that built for? Not the game the Devs are currently writing.
    It really doesn't matter. Concept wise, Kinetic Melee and Electric Melee cover pretty much the same ground, so no one "needs" it. It can be allowed to fall into semi-retirement, just kept-up-to-date enough for the people like me who have been playing it for many years remain competitive. And those of us who have been playing it for a long time - we are used to it and don't want to be tinkered with.


    Ice melee is the important one, because that is an important concept that doesn't have an appropriate substitute.
  9. Quote:
    Originally Posted by Protonic_Flux View Post
    On protector it's kinda scarce to get people to run the Mag's trial to unlock Hybrid now a days. And I have a bazillion 50s left to unlock it. So, any alternate ways to unlock Hybrid on route?
    There will be something in issue 24, but it looks like that is still some way off. It won't be a "solo path" though. That won't come until after the next incarnate slots are unlocked.
  10. Quote:
    Originally Posted by Tenzhi View Post
    I prefer that version to the Ubu-in-a-Proto-Vader-mask that we got. And the DCAU and Arkham City versions above that.
    You are entitled to your opinion. But a burly oaf in a wrestler costume with a stupid accent and a Xantos gambit was never what I would consider a good villain.

    "Knightfall" was a very long way from the best written Batman stories.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Honestly, I've never liked the concept of taunting as a means of controlling aggro. Sure, some super heroes have been known to influence others like that (most notably Spider-Man, I believe), but to have pretty much all melee characters do that is... Weird.
    Taunt (and similar abilities) exist in MMOs because the technology cannot cope with "I hurl myself into the path of the rocket to save the president" which is the sort of thing that happens in PnP RPGs. It is an abstraction designed to represent the act of interposing your body between an attacker and it's original target, and is no more "real" than the yellow targets circling your body when you have a to-hit buff, or the numbers that float up into the air. As an abstract representation of a game mechanic, what it actually looks like is irrelevant, and potentially intrusive.
  12. I always take it on tankers (but not until I get SOs). I usually skip it on Scrappers. Brutes I take on a case by case basis.

    I don't see any real need for change though.
  13. I play an Ice/Energy tanker. The self damage is irrelevent, my health bar barely moves, and I spam ET as often as I can (and I'm built for +recharge, with Agility alpha slotted).

    I guess if you where playing a regen or WP Brute you might notice, but if you choose anti-synagistic primary and secondary, it's up to you to cope with the consequences.

    Anything that reduced the damage of ET in exchange for reduced self damage would be ABSOLUTELY HORRIBLE for my character - indeed, it is one thing that could cause me to rage-quit, since it is the prime ability of my main character. On the other hand, a I would LOVE an INCREASE in self damage in exchange for more damage or reduced activation time. But I'm sure you would HATE it.

    And any change that some people like and some people hate is not a good one to make. The only sane decision is to LEAVE IT DAM WELL ALONE!
  14. Quote:
    Originally Posted by Horusaurus View Post
    This and port it to scrappers/stalkers/brutes
    Funny you should mention that. There have been some hints that Spines is being proliferated to Brutes and Tankers in issue 24. Given that the devs like to spread stuff fairly evenly across the AT, Ice Melee would seem like a probable option for Stalkers and Scrappers. The only reason Stalkers didn't get it with Ice Armor was they had no time allocated to create an Assassin Strike animation for it. If that happens, it's likely to get "looked at" at the same time.

    Which begs the question: what are the other ATs getting?
  15. Quote:
    Originally Posted by Mad Grim View Post
    Wind blast would be great!
    How would you do Wind Blast that wouldn't be hated by every other player because of the vast amounts of knockback that would go with it?
  16. Quote:
    Originally Posted by Next_Spirit View Post
    Just got back from the movie and I enjoyed it. Not the best but not the worst.

    What does all that mean?
    Quote:
    First off, Batman isn't dead. The auto pilot was fixed.
    Or maybe it's just Alfred's imagination.

    Quote:
    Second off, how did Robin get the coordinates to the bat cave? Did Batman KNOW he was going to die?
    He either expected to die, or to stage his own death. Either way, Batman likes to be prepared.

    Quote:
    Third, Christian Bale himself has stated that if the script was good he would return.
    Bale will do anything if you give him enough money.
  17. Quote:
    Originally Posted by Tenzhi View Post
    The existence of a worse option does not make it good.
    Bane as originally depicted in "Knightfall" also qualifies as a "worse option".
  18. Quote:
    Originally Posted by Forbin_Project View Post
    What about energy sources like solar energy, wind turbines, or hydroelectric energy? Aren't they safe and clean?
    Nope, they all still have their cost.

    The second law of thermodynamics: There is no such thing as a free lunch.
  19. Quote:
    Originally Posted by Severe View Post
    oh and none of you are nuclear physicists...
    I am.

    And I can think of several situations that might cause a fusion reactor to detonate it's remaining fuel.

    The idea that fusion offers a "safe and clean" alternative to fission is this: propaganda and wishful thinking. Everything has a cost. The only safe and clean alternative is to use less energy.

    But this is a movie. Narrative is all powerful. If the plot says it explodes, it explodes (just like car petrol tanks).
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    I should be able to trounce a mastermind's minions until I make my way to him, whereupon the real fight should start. Trouble is, the game does this less and less often as new content is developed. Pretty much the only place you'll see regular fights is in pre-I8 content.
    Part of developing new content is creating new tactical challenges to continually test players and develop their skills.

    Or, to put it another way, the masterminds are learning - why aren't you?
  21. Quote:
    Originally Posted by Starflier View Post
    Agreed. The self-damage isn't noticeable, and I'd rather not have a boost in end cost and cut in damage just to have a pittance of self-damage removed.
    Indeed. Self damage is trivial. ET is a good power, not only because of high damage, but also low endurance cost. Really, there are power sets that are much more in need of looking at (like Ice melee).

    Given how horrible some of the suggestions are in this thread, I would much, much rather the devs left Energy Melee alone.
  22. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well considering how long it's been like that I doubt we'll ever see a fix. That being said I didn't think we'd ever see Hamidon Enhancements get fixed so maybe one day we will.

    Frankly I have no clue how easy or difficult this would be to actually fix. I can make some guesses based on how things do currently work and what that implies about the underlying code and those guesses say that it would be extremely difficult. But at the end of the day only the coding team truly knows.
    When nothing critical is affected, it goes to the bottom of the priority heap. But when it prevents a new power working, it jumps to the top.

    It may be it's already fixed in issue 24, and a developer does actually know what he is talking about!

    Otherwise, if fixing isn't possible, then you simply have to change the new power to work in a different way.

    One way or another, by the time issue 24 hits live, this power will either buff all self heals, buff NO self heals (included in the description), or be changed for a different power.
  23. I've been playing an Energy Melee tanker from the start. The only thing "wrong" with it is, like most of the older melee sets, is it's a bit dull. The stuns are good for survivability at low levels (since they stack, stunning bosses is a regular occurrence), and ET is good for single target damage later on (it was absolutely devastating with the original short animation, but it's still good).

    On a stalker, I suggest paring it with Energy Aura, then you can stun everything.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well, no. Technically it's not a bug it's working as intended.
    It's a bug when the description of the power says it does something that it doesn't do. So, if it's description says it buffs healing, without giving a list or explanation for the powers it doesn't work on, it's bugged.

    Power Boost is a bit vague about exactly which powers it buffs, and therefore it doesn't really matter that it's a bit hit and miss. If it was called "Defence Boost" and didn't buff cold domination powers, it would be bugged.

    You have to assume that players don't read the forums, just the power descriptions, and will take it specifically to buff a self heal with a res component. They will, quite correctly, report a bug if it fails to work.

    This is not beyond the wit of man to fix. If they really can't separate out buffing heal and resistance, then they will just have to change the way the power works all together. For example they could have it work as a heal enhancement like an Alpha.