PRAF68_EU

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  1. Quote:
    Originally Posted by Aett_Thorn View Post
    So Praf, you were okay with the nerf to EM, because it worked out well for YOU.
    Exactly.

    Quote:
    If the set is looked at, and is found to be needing buffs, people who like the set as is may need to get used to the changes as well. Current performance is no indication of future performance of a set when MMOs are concerned.
    I've nothing against buffing underpeforming sets, of which we have plenty. I'm against touching sets which AREN'T underperforming, just because they don't match the preferences of certain individuals.
  2. Quote:
    Originally Posted by EvilGeko View Post
    I would have preferred, and argued at the time, to adjust the damage or recharge.
    Which would have been FAR FAR WORSE for me. That's why you should be very wary about changing anything - for all the people you please, there will be as many who you anger.

    (It's actually my main reason for not wanting the set touched. I do not, under any circumstances, want the damage of ET reduced one jot).

    Quote:
    Fast animations are fun. EDIT: I like to have three fast animating (sub 2 sec) attacks in every set I play. Sometimes that requires me to take 'weak' powers instead of much stronger ones.
    Which, as others have pointed out, is purely personal preference. I.e. not a valid reason to change anything. I'm quite happy with longer animations, and since Brutes where changed they don't significantly impede fury generation. I know because I play a Staff Brute which is mostly long animations.

    As for having two slow attacks - no-one is forcing you to take them both. That's where the flexibly of Energy Melee comes in. There is no penalty for including powers from outside the set in your attack chain. I don't have Total Focus in my current build. My current ST attack chain is:

    (BU) - Barrage - Energy Transfer - Ice Bolt - [Boxing if I'm slowed]

    If you really hated self damage, you could leave out ET and go with Total Focus as your big hitter.

    Flexability, see. Unlike my staff brute who is severally penalised if he wants to include a non-staff attack in his chain.
  3. Here are my suggestions for Ice Melee:

    Tanker version:
    Frozen Fists: reduce activation time to around 0.87 seconds.

    Frost: Increase range to 20 feet.

    Ice Patch: Increase radius to 15'

    Greater Ice Sword: Increase damage by around 10%, turn into a narrow cone range 10'.

    Frozen Aura: Increase radius to 15'. Add Immobilise with -KB. Add lots of slow and -recharge.

    Stalker port:
    As above, but Frost Replaced by AS. Remove all damage from Frozen Aura but add a brief (2 second) mag 2 hold. Reorder: Freezing Touch (3), AS (4), BU (5), Placate (6), Ice Patch (7).

    Scrapper and Brute ports:

    As for tanker, but swap order of BU and taunt/confront. Completly replace Frozen Aura with a PBAoE Footstomp clone, doing very high cold damage with slow secondary effect. No sleep.
  4. PRAF68_EU

    Genesis?

    Something that isn't yet another superfluous panic button would be nice. I'm not keeping my hopes up though.
  5. Quote:
    Originally Posted by EvilGeko View Post
    Periodic review and changes to conform to the current game does not equal 'constant chaos.'
    Periodic review to make sure sets aren't over or underperforming is fine. Periodic review to make things fashionable is not. Without evidence of over or under performance there is no reason for change.

    Quote:
    Issue 6 launch. My Villain main for 4 years. After the animation nerfs just didn't enjoy the set anymore.
    Yes, I was sad when my tanker stopped being able to out-DPS scrappers too!


    Quote:
    I remember when that wasn't the case. Nevertheless, all you learn is where the set is at the time you created it. I liked Energy Melee when I created it. I no longer like it.
    I.e. you liked it because it was ridiculously OP, and now don't like it because it is no longer ridiculously OP. (ET is still a very very good attack though).
  6. Quote:
    Originally Posted by StratoNexus View Post
    It is arguable that all of those combined may be an issue.
    No they aren't. Because they are all clear before you choose the set. So you would only choose the set because you WANTED those features.

    But it's a very flexible set. You aren't locked into it like most of the recent sets with their combos and gimmicks. You want a melee cone? There is one coming to the fighting pool in issue 24. Problem fixed.

    Quote:
    I play EM on a stalker, so the set is pretty much perfect for that AT, so I am happy on a personal level. I have always been more concerned with how the set functions for brutes and tankers.
    I can assure you it is just fine on my tanker. It's probably less good for brutes, but most powersets vary in performance across ATs. You can still leverage it on a Brute with the right build (EM/Dark is very good for example).

    Quote:
    So I can't argue for changes to EM. I just can't. But at the same time, something feels off about it. So while I don't jump on board that EM is bad off, I sort of sympathize and understand where people who want changes are coming from.
    A vague feeling is not a reason to change anything. Provide hard evidence of under (or over) performance, and we can look at it. Until then, there are plenty of sets with performance that is clearly out of line that need to be looked at first.
  7. Quote:
    Originally Posted by StratoNexus View Post
    While I agree with the premise that powers should be significantly changed only if very needed, it certainly could be argued that those of us who played EM before the animation changes are not without a case. You can't really defend keeping EM as is by saying, "I love the way it was originally designed".

    Otherwise, I can tell you to talk to the hand.

    I should note, I love the new ET animation and prefer it to the old "talk to the hand" one.
    The changes to the animation time on ET where nesassary for game balance. I was well aware of how overpowered the fast animating ET was through playing it.

    But no case has been made that Energy Melee is now significantly out of kilter in terms of power levels. Sure, it's weaker than SS or TW. But that's a problem with the other sets, not EM. No, it's people whining because they don't like stun, or being single target focused, or having self-damage, or being insufficiently gimmicky.

    Change for balance is sometimes needed, but change for changes sake should be avoided at all costs.
  8. Quote:
    Originally Posted by EvilGeko View Post
    That's exactly what I said.



    Agreed. Sad, but agreed.
    Why sad? Because people don't prefer to live in constant chaos?

    Quote:
    Sucks for the people stuck with Energy Melee though...
    I have Energy Melee. I've been playing it on my main for seven years. I'm happy with it and definitely DON'T want it changed.

    How long have you been playing Energy Melee? How long did you play it before you decided you didn't like it? Exactly why do you feel you have to abandon it? Because your powerset doesn't conform to the latest fads and fashions?


    All the information is provided before you pick your powerset. Energy Melee is quite obviously a single target set with lots of stun. If that's not what you want, don't pick it. It's when people come along and start changing things that you end up stuck with something you didn't choose and never wanted.
  9. Quote:
    Originally Posted by Samuel_Tow View Post

    I tend to think of game mechanics in terms of how they would affect another sentient player. Suppose you're in a team-on-team fight. Who do you attack first from the enemy team: The Tanker or the Defender? Not the Tanker, that's for sure, so being forced to attack the Tanker is just forcing you to make a bad decision.
    I thought I had already addressed this.

    In a comic book, or a movie, or a PnP RPG, and intelligent enemy isn't going to attack the toughest looking hero. No mater what insult they hurl. However, if said tough hero physically positions themselves in front of the softer target, the enemy has no choice but to try and go through them. But in an online computer game positioning isn't handled in a way that would make this possible to reproduce. So we get taunt instead. Making taunt less abstract, such as throwing a pebble or a glass of water, would be more intrusive and potentially sillier than the current beckon, which can be ignored just as we ignore all the floating numbers and symbols on the screen.
  10. Quote:
    Originally Posted by Dark One View Post
    Other than the techs saying that the auto-pilot has been fixed in the airship. Granted, Alfred didn't, iirc, know about that.

    Alfred could be imagining it, but he did tell Bruce what he did on his vacations so it is conceivable that Bruce did it to let him know he was alive without having to get into the whole awkward reunion thing. And then there was the lawyer-guys going over the estate not being able to find Bruce's mother's pearl necklace.
    Which is exactly the effect Nolan is trying to achieve. Just enough uncertainty to allow people to make up their own minds.
  11. Quote:
    Originally Posted by Venture View Post
    And sometimes directors creatively reinterpret their work after the fact, and sometimes people read way too much into things. There is no reason to believe the end of TDKR is anything but what it appears to be.
    Apart from the director's past movie history. In this case, Inception. Which is surely not so subtle that people who missed it first time round have to make up excuses...
  12. Quote:
    Originally Posted by Hopeling View Post
    And you would DEFINITELY expect that, if it specifically lists knockback, it should at least affect SOME knockback, because such a simple text error shouldn't have made it through beta
    You filed a bug report on that recently?

    It's a different set of developers now. It's quite likely they don't even know.
  13. Quote:
    Originally Posted by EvilGeko View Post
    It's more that the NGE changes in Star Wars scared ALL developers from making major changes to a class or in our case powerset.
    As it should. But frequently not enough.

    Quote:
    There are powersets in this game and whole powerset categories (looking at you Manipulation sets) that just plain need to be re-imagined. But no developer wants to take the aggro.
    No. No developer want's to loose the players.

    Players get used to things. The grow to love things. And if you take those things away, they will get mad, even if what you give them in return is "better".

    There are ways to do things that DON'T require you to alienate half your playerbase in the name of "the vision".

    Kinetic Melee is the prime example. This is, in effect, Energy Melee mk2. But added in such a way that doesn't take anything away from those people who like the original version.
  14. Quote:
    Originally Posted by Lazarillo View Post
    The movie doesn't provide any evidence it's not all a fast time delusion as Thomas Wayne dies from his gunshot wounds, either.
    True, and you could go with that interpretation if you wished.

    But since Thomas Wayne doesn't say "I like to imagine that my son grows up to be a costumed vigilante" there is rather less reason to suppose this is the case.

    Blade Runner: Unicorn. Sometimes director subtlety is lost on people....
  15. Time is relative. A path that exists in the future still exists, and may well be quicker than a longer path that starts in the present.

    And yes, teams still play content that can be soloed. But that doesn't stop it being solo content. Content designed for a group is different on a fundamental level.
  16. Quote:
    Originally Posted by Smiling_Joe View Post
    This.

    Especially with Dark Armor.
    This.
  17. Quote:
    Originally Posted by Hopeling View Post
    Neither of these were borne out by the first, what, seven years of the game's existence.
    This isn't those years. The game has changed a lot since then.

    Quote:
    And currently, the non-trial path isn't slower. The non-trial method of getting Hybrid doesn't exist.
    Not yet available means you get it later. Which is exactly the same as slower.

    Quote:
    Also, "less than a dozen people" =/= "solo".
    If the content can be soloed, it is solo content. If it can't be soloed, it will be QQed amount just as much as a trial, and is, therefore, pointless.

    The only thing wrong with Hybrid is it isn't really good enough to go to the trouble of unlocking anyway.
  18. Quote:
    Originally Posted by Thunder Knight View Post
    Stone Armor isn't exactly low survivability with Granite off. I get 35% S/L Defense and about 40% S/L Resist with just Rock Armor, Stone Skin, Tough, and Weave, and I could probably get it up to the softcap with better IO Sets. My Psi defense is already at the softcap with just Minerals and Weave. (And I'm considering respeccing to replace Recall Friend with Maneuvers, for another ~5% or so)
    Okay, I've edited my post. Although out of granite it seems to be falling behind the newer sets (WP, Shield, Bio) especially when it's mobility debuff is included.

    Quote:
    I think all they'd have to do to make the set much more playable is to take the -Jump out of Rooted (but only have the status protection and boosted regen work when you're on the ground, a la Elec Armor's Grounded). I can deal with the -Run, even, but the -Jump is crippling.
    Definitely. I don't see this set as strong enough to need either debuff compared with newer sets.
  19. Could make it an ally buff instead of a self buff, but that overlaps with Leadership.

    Plenty of time for changes anyway.
  20. Quote:
    There is no game design principle that says it has to come after the league content.
    Yes there is. Two actually.

    The first one is:

    It's a multiplayer game, therefore the multiplayer path must be faster. There reason this exists is that teaming takes effort. Therefore if a solo path exists it becomes the path of least resistance. Before you know it teams disappear and you have an online single player game. People who like the group path can't find teams and leave.

    The second is difficulty. Group content is inevitably more difficult to learn and requires greater co-ordination and tactics. People won't do it unless you make them. Once they have done it a few times, they learn it, and it ceases to be considered difficult. But people won't learn it if there is an alternative option.
  21. Adding gimmicks to existing sets that didn't previously have them is a bad idea. Not everyone wants gimmicks.

    However, I can think of something that isn't really adding a gimmick, but making use of one that is already there. That would be Stone Armour. This already has a sort of "offense/defense mode toggle" in that with Granite on it is low damage high survivability, with it off, it is average damage, average survivability. There are changes that could be made to make frequent switching a viable option - reduce the recharge on GA, have toggles suppress rather than turn off, and so on.
  22. Use of the word "like" implies a degree of vagueness.

    But it would be very unlikely that you use a Power Boost type power and have NOTHING at all be effected. It's almost always going to be of some use somewhere.

    However, the vast majority of players are not expert on game-play mechanics. Many will choose Field Medic specifically to buff the self heal for a defense set. They will expect it to work (even the DEVELOPERS expect it to work). If it does nothing, they will feel they have wasted a power pick.


    But this really isn't a big deal to fix. We have seen powers undergo huge revisions on beta, most recently with Bio Armor, which is very different now to the version that first hit beta, and even more different to the leaked version, which had several completely different powers. The idea that the new pool powers are likely to go live in a form unchanged from what we have seen is really quite ridiculous.
  23. Quote:
    Originally Posted by Agent White View Post
    Yeah, he lives. The movie doesn't give us any reason to doubt that what Alfred sees is any kind of delusion.
    Apart from it exactly matching what Alfred says he likes to imagine.

    The move doesn't provide any evidence that it's NOT Alfred's imagination, either.
  24. Quote:
    Originally Posted by Sevenpenny View Post
    So is Bruce Wayne dead or is he alive? All that we saw at the end was very ambiguous...from Alfred seeing what he saw, could that have just been something that he imagined or did he actually see Bruce?
    Nolan is deliberately ambiguous. It's up to the watcher. You want Bruce to be dead? He is dead. You want him to be alive? He is alive.
  25. Quote:
    Originally Posted by Hopeling View Post
    Incandescence already fails to buff a variety of powers, and Incandescence is relatively new, and they didn't change things when Incandescence came out.
    Incandescence is not advertised as a heal buff, or a defense buff, or any other specific type of buff. Chances are, you will have SOMETHING that it buffs.

    If you advertise a power of buffing something specific, then you dam well better make sure it buffs all instances of the thing it claims to buff.

    It's the specificity that makes Field Medic different from Power Boost and related powers.