-
Posts
373 -
Joined
-
Rad Def w/o LR (beeg PHAIL) best -regen per minute of all defenders
reasoning-
1. thinks its just a targeted aoe Slow (who needs that)
2. why do you need to -regen something when its gonna get killed reasonably quick?
"What's an AV/GM" btw?
Kin w/o SB
reasoning -
1. Wow, great power, too bad it doesnt affect me, so why have it?
2. Solo or PvP build
3. Respec'd off cuz player was spammed for it when teaming....and the player cant cope w/ the Powerset's demand -
ehhh, what is Arcanatime btw?
Keep the wealth of information coming - any related discussion is appreciated and will benefit all....
The Screech + Howl + Shriek + Scream + Shriek + Shout posted IS doable w/ a SO-slotted character w/ Hasten and 1 recharge in Shriek. I already tested that ingame. One of the objectives of posting certain chains is the usability by the "average" non-IO'd character.
With that, im not really worried who decides to look at this post or not. Im getting this information out there for those who are looking for this information. This may be the n00bs looking to up their damage or maybe veteran players who are looking for the same thing. Its for them to decide, not me - so why care?
I meant this to be a stand alone thread instead of this same topic getting buried under a different thread title when eventually mentioned or complained about..... -
Procs was mentioned somewhere in another thread too... its definitely an awsome option. The only one available would be the purple Apocalypse: Chance for Negative damage, for your single attacks. Luckily, its the most affordable out of the purple set, but still hecka expensive proposition for the average to low player, think 50-70M right now? But if you can, and that thing proc's, especially towards the end of a "Burst string"/"DebuffPS string", its gonna do some massive damage itself....
Another route, if you're going to be a Cone Sonic, is to Proc up HOWL w/ Posi's Blast: Chance for Energy damage, and SHOCKWAVE w/Posi's Blast: Chance for Energy damage and Explosive Strike: Chance for Smashing damage. Could also slot in Force Feedback's Chance for Recharge for small hits of recharge. -
thanx for the input....
im not very well versed in setting up or making a "Build" thread, which really needs to happen. If someone would like to gather up the information, splay it out in a more readable and functional format, and email that to me, i'd appreciate it - contributor would be recognized
If you did look at the type of Attack Chains, it IS stated whether its pure Single Target or Howl integrated for Team Debuff. I feel you breezed through w/o actually reading it.
Garent is providing very good discussion and different pov here, which is needed.
Because of that, probably the true objective is uncovered - "Debuff" per second should be the priority over Damage per second. Though DPS itself presents a flat and general average benchmark, itself is misleading in true application. Yet again, number crunching/calculations doesnt fully translate through actual gameplay.
Maybe, the calculated averaged DPS might hold itself true through an hour's worth of play. Most likely it wont. It will hold itself true vs an EB, AV, or GM on a seamless attack string. Other than that, attacks will always be broken, interrupted by either you being attacked back, or you using support powers, or the mob itself defeated.
The best application is through experience, pick the attack string suitable for the situation and mob. My attack chains are designed to load up w/ one big burst attack at the end , to maximize the debuff per second on one powerful strike, so take that into consideration when applying it.
Choosing between Damage per Second or "Debuff" per second is wholly up to the player. Why ive leaned to "Debuff" attack strings because your teams severely benefits from small windows of x4 and x5 -resist debuffed tough mob. MOST likely they will be doing more damage than you will, so this is in your best interest. If you're a soloist, you may lean towards DPS....
Referring to another question, i want all gathered information based off of an SO slotted Sonic Attack Defender. The reason behind this is to have all the information tangible to the average player. Its no fun coming across all this stuff but not able to do it right off the bat or spending a fortune to do something..... all whats needed is Hasten and a recharge enhancement or two in your power..... -
Quote:lolI agree, and got your point. My point was that screwed up builds typically seem to have screwed up players behind them. No that is not the case 100%. Just like good builds do not always equal good players. However if I had to put a number on it off the top of my head from gaming experiences I would say 75% of the people in game I have seen that have seemingly screwed up builds, don't know how to play them either. Out of that 75% I would say over half of them are not open to taking any advice and any attempt to give any results in awkward moments.
This.
Seriously. This.
I can't tell you how many times since they allowed the dual builds that I have wondered why more people do not use the option. I personally don't have any myself, but I also refuse to play my gimped toons on teams. For example my emp has a duo pvp build. I don't play her for pve teams. I will jump on my therm instead. If I didn't have a therm then I would give my emp a second build for teaming. Why kins with no SB and emps with no CM because they solo or farm a lot don't do the same thing I don't know. I am sure the inconvenience to them isn't nearly as big as the inconvenience to the teams they keep wanting to run tf's with.
/agreed
i think the "dual build" option kind of been forgotten about lol. Actually used that option to avoid a Respec in the mid20's hahahah. Either cuz it costs twice as much, supporting 2 builds.... and peeps still not used to having a "secondary build" available to them. As Talon said, its a great spot for an "RP" or "Concept" build to be stuck to. Knowing this, maybe next time when critiquing someone, to offer the idea of using the secondary build for their "unique" toon. They may have not thought to do that themselves and would be happy to, after being harped on by so many already :P
going w/ Force, i dont give out full builds to players for the same reason.... i'll give power selection/usage suggestions, but beyond that... i KNOW they aint gonna play the same way i play. Which is plenty fine - theres many ways to play w/ the same end result. And there's many more ways to Fluff it up, as Catty points out, lol.
Ya know.... a n00b annoys me as much as any other veteran. But put it into perspective. We were all n00bs once. I was a pretty ambitious n00b that ran a Fire/Fire blaster named Demoness Phire, back in the day. The Combo of Aim + BU + Fireball + Fire Sword Circle was just MAGIC for me! I could run into a group up to +2's and just knock them all down with that! Then i got into the 30's..... All of a sudden they werent going down and i was going down fast! After slowing down in the mid30's and pulling WAY TOO MUCH AGGRO during team mishes w/ my playing style, i resigned the blaster lol. I moved to a Fire/Ice tank, when they were just on the brink of the big "Break-out" of the Fire/Ice tanks. That was my first 50 lol. I think Myr might remember that char, the one used to join BOSS. Eventually, moved onto a Defender after getting a Fire/Rad con and a great Claws/Regen scrap to 50. Found out that being a Defender was my cup of tea!
This was years of feeling out and experiencing much of what the game offered. I was a pretty good player but not very technically sound in efficient slotting. Im going to have to say if i didnt give myself opportunities to explore, feeling out various ATs and builds (i respec'd respec'd respec'd def builds over and over!) i wouldnt have become as powerful player as i am now. This didnt come from throwing myself in someone's build.... it took YEARS of developing as a player, through F'ing up my builds many times to find their weakness & also their strengths. I feel that the veterans expect others to be just about up to speed to them, but the n00bs need to be given the chance to be n00bs, just like how were were given.
Its true that its good to learn thru 2nd hand experience, but thru 1st hand knowledge, those experiences become tangible, solid, and a permanent part of the player. Its good to have a balance of both.... -
dang it! WAY too late to join lol......
-
you want to refer to this thread i started for you and everyone else for easy & quick spotting/reference......
***Defender's Sonic Attack chains***
http://boards.cityofheroes.com/showthread.php?t=195250
feel free to add more information, testing, or questions -
thanx for taking interest and helping out with some of the information. Calcations are definitely good in figuring out DPS if peeps into that. You'll have to go ingame and actually apply and ensure that it does work according to calculations. Otherwise its no good for anyone.
one thing you covered i want to re-emphasize is having 1 SO Recharge in Shriek, to ensure the recovery is seamless after Scream. Even a fraction of a second later, you may lose the stacked Shriek -resist, or other power preceeding it.
Your Chain#1 is the conventional single target attack chain most players are familiar with.
- x4 stacked res
Your Chain#2 (stated #1 again) i think you meant Screech to start with :P And if you wanted to up your DPS for that specific chain, i think sticking 2 Recharge SO's in Shout as you stated, you can swap it out w/ Howl. So w/ Hasten, a Sonic Attack Defender will be able to do
SCREECH, SHOUT, SHRIEK, SCREAM, SHRIEK, SHOUT. The key will be Shout recovering fast enough to be seamless w/ the 2nd Shriek..... This will make a x5 -res stack for Shout. I havent tested this though, but should be feasible w/ 2 SO's, or maybe 2 IO recharges in Shout.
These chains and application will be bumped and updated in OP... thanx Freem -
Quote:but.... that'd be WAY too smart, Talon!I'm sure that if people looked at some of my builds as I gather stuff at WW, etc. they might cross their eyes trying to figure out why I don't have certain powers on certain AT/power-sets. However, if they teamed with that toon later they might be surprised to find that I have those powers after all.
Being primarily a solo-player, I love having the option for two builds and I've been designing my toons around that feature. I like to have a solo build designed specifically for my toon's survival. I don't need to take buffs or shields which don't affect my troller and defs, and can take more attacks and self-interested powers. But I also have team builds that are specifically designed to add the most benefit to any teams they are on so I can buff, shield, heal, debuff, and/or get any extras like recall friend. As they gain levels the team build becomes more balanced but the primary focus is on the team for the development of the entire build.
I wish some of the people who have "concept" builds might consider doing something similar. Adapting to fit into different circumstances in the game isn't such a bad thing when it makes things smoother for the people you are relying on for teams, and to help in achieving a goal.
:P
Great advice -
come on Jade, ought to know better than to take something personally here!
Biospark was right - your previous reply basically contained all what needed to be said....
This is sig worthy.....
"But the issue is not Defenders doing low damage, it is CERTAIN Defenders and Controllers doing extreme damage, and other Defenders not being able to achieve the same results."
~ Jade Dragon -
the point being, which i felt was missed by Catty, is that the build doesnt make the hero, the player does. eh, did i just repeat myself? As Myrmie observed, there were players not using their builds/powers right. Just because you have a carbon copy build doesnt neccessitate you to be a good player..... the build doesnt magically click/apply the powers at the right times.... nor does the build allocate intelligent tactics to the user either......
i personally advocate peeps to fully explore their AT powersets and use trial and error in figuring out what works best for the player. Not only will this be the greatest source of satisfaction and sense of true personalization, it will give the player plenty of experience and know-how of their powers, what they can do and what they cannot do. I'd rather have that in a person than someone reliant on someone else's paper dolly, never to explore out of the box they stuck themselves into. Honestly, that doesnt sound fun or personal.... -
validated in-game, a non-io'd Sonic Attack Defender w/ Hasten as the only recharge buff can pull off the Screech, Howl, Shriek, Scream, Shriek, Shout - w/ Shout receiving the stacked -resist bonuses from the previous 5 powers..... 5x stack
its almost hit and miss cuz a fraction of a second off and you lose 1 -
thanx for the response....
this attack chain is based off of an IO'd Cold/Sonic.... originally i meant to find my Rad/Sonic's data post but couldnt find it anywhere. I had limited testing with them this morning as the server went down early for a patch, and then i kind of obligated myself to assist a friend w/ getting AV's towards her Portal Jockey badge. I did specifically test to ensure that you can pull off a Shriek, Scream, Shriek, Shout combo w/ Hasten (w/ no set bonuses) to build off the 3x -resist stack. I havent played any Sonics since May so getting re-familiarized with the nuances.
Originally, worked out the times and crunched out the calculations, but you'll find in the end, there's some subtle differences between paper calculations and ingame application when powers are clicked and also animated. Those raw damage numbers are actual "In-game" numbers, but that was with Cold/Sonics w/ around 50% recharge w/ Hasten, i think.
I think i remember being able to maintain that attack string from beginning to end and beginning again. But not many critters really stand up that long to try to make it seamless anyhow, w/ AV's and GM's as an exception. Mostly, you have to keep a few different attack strings in mind, because mobs die, and not necessarily at the end of the attack string. You definitely dont want to wait for Screech to recharge in order to attack a new mob :P
In the end, the best way to find out is to "Do-It-Yourself" and flesh it out by trial and error. During that process, you always learn much more about your powers than what you read in textbooks....
maybe later on tonight i'll get a chance to run the Rad/Sonics -
Quote:hahahaha, omigod - what movie was that off of? i remember that!
-
Quote:definitely agreeable :PYeah, its unfortunate there's no correlation between quality of build and quality of player.
To be fair a lot of some of the best players I know have only generic IO or moderately priced IO builds, what makes them stand out is their willingness to listen and learn, do their best and play as part of a team.
That said, great players with awesome builds can be more than the sum of their parts and can regularly pull off feats that make me go "daaaaaamn" -
this Defender thread.....skim to my replies
http://boards.cityofheroes.com/showt...=195111&page=2
same ol' same ol' question & discussion EVERY month! -
Quote:LMAOWith Horus there, why not try for a Master run?
Fridays are out for me for a while (and 9 EST has always been too early). gl all.
All scrapper TF = Beserker zerg
now why do you guys need all those nukes/shivans for if you're scrappers?
?
would love to hear the results whether good or bad, hopefully good - GL -
started off getting a pair of Elec/Shield Brutes lvld up. Did that for a day. Then got suckered into TF'ing like madhouse throughout the weekend, netting the MITF and MKTF and MSTF badges. Did multiple LGTFs (ran w/ a corruptor, blaster, controller part-time, tank part-time, and 2 defs plus fillers - and zero probs completing each mish!) and ITFs and did an Eden Trial w/o a tank! Had hella lot of fun and achieving much w/ others.....
Some cool screeniez -
all Hammer of Justice MSTF completed
http://c4.ac-images.myspacecdn.com/i...64cd94279f.jpg
all Hammer of Justice MITF completed
http://c2.ac-images.myspacecdn.com/i...66075097cd.jpg
all Hammer of Justice MKTF completed
http://c2.ac-images.myspacecdn.com/i...9ab1284031.jpg
ROCK ON!!!!
(oh yeah, picked up 3 purples & a Respec recipe) -
Quote:ty Myr (didnt we have a personal chat about this earlier? lol)So far this past weekend, I saw:
* level 16 Regen Scrapper without Intergration. (Did not want to run any toggles.)
* Level 20 FF Defender who had the team bubbles, but never bubbled a single teammate.
* Level 31 SD Scrapper that only had Focused Fighting and Quickness to go with the entire Leadership Pool.
* level 37 SD Tanker that had Active Defense but never turned it on.
* 33 Month badge player with a level 34 Ice/Ice Tanker with Ice Patch, Chilling Embrace, and Icicles that could not hold or control aggro.
Me: "You know, I thought tanking with Ice was automatic, but you sure have proved me wrong today."
Ice "Tank": I wanted to really kick *** in melee!"
Me: Well if you were serious about that, Ice Melee would not have been your first choice for secondary."
Ice "Tank": LOL
And that's just what I remember off the top of my head. I would hope that you don't need a ton of purples and PvP IOs to stand out from that crowd, since this seems to be the average nowadays.
As ALWAYS, its not the Build or Enhancements that makes the Hero, its the Player and their skill. No, this isnt even idealistic talk either.... its a simple fact. You can have the sickest build and still be a lousy player - and ive seen them. Its how you play and the way you interact with others which sets you apart from others......
sorry, impressing me or others that been around, by a big & expensive build is *FAIL*. A player who looks for the success of the team, who has a build that magnifies their AT's ability to achieve that success, a player who has the discipline and determination to be a team player during a "Masters", is a sign of a REAL PLAYER that demands respect from others, merely by their actions - those are "players" who "stand out" in my mind.....
*falls thru rotten pulpit* -
*UPDATED* 10/22/09
1) Contrary to a "few" who thinks so - the effect of the Sonic Blast -Resists DO stack, its just for limited times, depending on the tier of the power....
2) Defender's Sonic Attack -Resist is @ 20%, Corruptor @ 15%, Blaster @ 13%
3) Solo artists will want to use Damage per Second attack strings
4) Team debuffers will want to use Debuff per Second attack strings
***Powers w/ -Resist***
SHRIEK - single, minor smash/nrg damage, -20% resist for 5 secs, recharge in 3 secs
SCREAM - single, moderate smash/nrg dot damage, -20% resist for 7 secs, rech in 6 secs
HOWL - cone, minor smash/nrg damage, -20% resist for 8 secs, recharge in 10 secs
SHOUT - single, high smash/nrg damage, -20% resist for 10 seconds, recharge in 10 secs
SCREECH - single, minor smash/nrg damage, -20% resist for 12 secs, recharge in 20 secs
Quote:-----------------------------------------------------------------------------------------------------------------------------***SINGLE TARGET ATTACK CHAINS***
(based off of basic SO build w/ Hasten, 1 Recharge SO in Shriek, no other recharge bonuses)
x3 -res Attack Chain (the conventional string)
SHRIEK + SCREAM + SHRIEK + SHOUT
x4 -res Attack Chain
SCREECH + SHRIEK + SCREAM + SHRIEK + SHOUT
Single target x5 -res Attack Chain
(Shout will need high recharge, this wont be a fully seamless attack string though)
SCREECH + SHOUT + SHRIEK + SCREAM + SHRIEK + SHOUT
Alternates
SCREECH + SHOUT + SHRIEK + SCREAM + SHRIEK + TOTAL FOCUS
SCREECH + SHOUT + SHRIEK + SCREAM + SHRIEK + ELECTRIC FENCE
***AMPLIFY INTEGRATION***
SCREECH + AMPLIFY + SHRIEK + SCREAM + SHRIEK + SHOUT
(this was specifically tested ingame and performable by the above build)
SCREECH + AMPLIFY + SHOUT + SHRIEK + SCREAM + SHRIEK + TOTAL FOCUS
SCREECH + AMPLIFY + SHOUT + SHRIEK + SCREAM + SHRIEK + ELECTRIC FENCE
(you may look to rotate between the x5 and x3 attack strings, allowing Screech and Shout to recover)
***Chains w/ Howl***
(for multi-mob debuffage for teammates, targeting boss)
x4 -res attack chain
HOWL + SHRIEK + SCREAM +SHRIEK + SHOUT
x5 -res attack chain
SCREECH + HOWL + SHRIEK + SCREAM + SHRIEK + SHOUT
***AMPLIFY INTEGRATION***
SCREECH + AMPLIFY + HOWL + SHRIEK + SCREAM + SHRIEK +SHOUT
(you may look to rotate between the x5 and x4 attack strings, allowing Screech to recover)
These long chains will require seamless activation - the game allows you to keep another power cued while another one
is firing/activating through its animation. Its not really tough at all...
***Procs was mentioned somewhere in another thread too... its definitely an awsome option. The only one available would be the purple Apocalypse: Chance for Negative damage,
for your single attacks. Luckily, its the most affordable out of the purple set, but still hecka expensive proposition for the average to low player, think 50-70M right
now? But if you can, and that thing proc's, especially towards the end of a "Burst string"/"DebuffPS string", its gonna do some massive damage itself....
Another route, if you're going to be a Cone Sonic, is to Proc up HOWL w/ Posi's Blast: Chance for Energy damage, and SHOCKWAVE w/Posi's Blast: Chance for Energy damage
and Explosive Strike: Chance for Smashing damage. Could also slot in Force Feedback's Chance for Recharge for small hits of recharge.
more research will be done for better Howl frequency
more research will be done for Sonic cone attack strings
-----------------------------------------------------------------------------------------------------------------------------
***CALCULATIONS & INGAME DATA GATHERING***
Quote:PHIRE~
Ingame data, using Cold/Sonic/Dark IO build
**SHOUT**
build's baseline = 60.20 smash / 60.20 energy = 120.40
x1 = 72.24/72.24 = 144.48
(Shout buffed by Shriek)
x2 = 84.28/84.28 = 164.56
(Shout buffed by Scream + Shriek)
x3 = 96.33/96.33 = 192.66
(Shout buffed by Shriek + Scream + Shriek)
x4 = 115.59/115.59 = 231.18
(Shout buffed by Howl + Shriek + Scream + Shriek)
x5 = 137.72/137.72 = 275.42
(Shout buffed by Screech + Howl + Shriek + Scream + Shriek)
x5 = 151.06/151.06 = 302.12
(Shout buffed by Screech + Aim + Howl + Shriek + Scream + Shriek)
If you have PBU or Soul Drain, Start that combo w/ them first.....
My solo max Shout damage
+12% set bonus damage
+18.75% Assault damage bonus
SLEET + SOULDRAIN(1 target) + HEATLOSS + SCREECH + AIM + HOWL + SHRIEK + SCREAM + SHRIEK + SHOUT
249.58/249.58 = 499.16 damage
DUO build w/ same Assault & set bonus buff
461.14/461.14 = 922.28 damage PER defender
Quote:Calculations wonderfully researched by
FREEM
1) Stacking all on one enemy (consider a high con, or boss)
2) 0.5s "button press reaction time", because I don't expect a player to seamlessly chain attacks non-stop like a computer.
3) Time spent using primary powers not taken into account. This can make a huge difference in more click intensive primaries.
Chain 1: Shriek-0.5s-Scream-0.5s-Shriek-0.5s-Shout-0.5s (total time 8.34s)
A# stands for the attack number in the chain
Stacks on:
A1: A2, A3
A2: A3, A4
A3: A4, A5
A5: A1, A2, A3, A4, A5
Giving (in the form of damage scalar * chained-buff)
A1: 0.84 * 1.6
A2: 1.32 * 1.4
A3: 0.84 * 1.6
A4: 2.12 * 1.6
Total scalar damage = 7.928
scalar damage per second = 0.95 (2sf)
+Recharge needed:
Shriek: 12%, Scream: 0%, Shout: 76%
Suggested slotting would be to give Shriek 1 SO, and Shout 2 SOs or recharge reduction.
This would give Shout 66% recharge, so we would actually end up having to wait 0.85s before using Shout instead of 0.5s. This does not change the stacking, only increase the chain time slightly, giving scalar damage per second = 0.91 (2sf)
Conclusion:
If you can get +10% recharge from other sources, you get 0.95/s
Otherwise, you get 0.91/s.
Chain 2: Screech-0.5s-Howl-0.5s-Scream-0.5s-Shriek-0.5s-Shout-0.5s (total time 11.17s)
Reason for this is I want Howl's debuff to stick on the higher damage attacks.
Again,
Stacks on:
A1: A2 (, A3 exactly at 5s)
A2: A3, A4, A5
A3: A4, A5
A4: A5, A1, A2, A3, A4
Repeating the process in the previous part (I'll skip the working)
Fast shooter (A1 stacks on A3): 0.87/s
Slow shooter (A1 does not stack on A3): 0.85/s
+Recharge needed:
Shriek: 0%
Scream: 0%
Shout: 18%
Howl: 13%
This attack chain needs only 1SO in Shout and Howl.
Conclusion:
Practically, I think the slow shooter is the case. So you will get 0.85/s by incorporating Howl into your attack chain. So, if you are fighting a single enemy, it lowers your DPS to use Howl.
The next question is: how many enemies does it take to make using Howl worthwhile?
Adding enemies that are not debuffed with -res but taking damage from Howl,
2 enemies total, attacking 1: 0.92/s
3 enemies total, attacking 1: 1.00/s
So, it is worthwhile to use Howl when faced with 3 or more enemies, about the same when fighting 2 enemies, and not worth it when fighting 1 enemy only.
Quote:Calculations and reply wonderfully researched by
DIELLAN
correction on Freem's chain 1st or 2nd set debuffed or not...
think you're calculating the -Res and the procs and such incorrectly, in that you're looking at the beginning instance of a chain and not the second instance (which is the maintainable values of -Res). For example, in Chain 1 (Shout), Garent listed the 4 attacks twice, where the first set shows what happens when you first start attacking, and the second set shows what you'll be seeing from then on. For our purposes, the second set is the only one that matters. Secondly, what we care about is how many buffs there are at the end of the Shriek's animation.
In fact, you can just look at the notation Garent used and look there to see what the -Res multiplier is for each Shriek.
Chain 1:
Shriek has 1.8 and 1.6 for the first and second hit, respectively, so the damage from Apo is: 0.33*107.1*1.8 + 0.33*107.1*1.6 = 120.1662
Additional dps is 120.1662/7.128 = 16.8583
Total dps = 43.74+16.8583 = 60.5983
Chain 2:
Shriek has 1.4 both times, so the damage from Apo is: 0.33*107.1*1.4 + 0.33*107.1*1.4 = 98.9604
I'm going to assume that Trap of the Hunter lands on Electric Fence's first tic (somebody can correct me if I'm wrong), at which case it has a 1.6 multiplier, so 0.2*71.75*1.6=22.96
Combined added damage = 121.9204
Additional dps is 121.9204/5.544 = 21.99
Total dps = 41.19 + 21.99 = 63.18
Chain 2 still edges out ahead of Chain 1, but we need to remember that this doesn't count damage enhancements. If we did that with 95% damage in all attacks, we'd get:
Chain 1: 43.74*1.95 + 16.8583 (proc) = 102.1513
Chain 2: 41.19*1.95 + 21.99 (proc) = 102.3105
Wow. Hilariously close. Close enough that I would consider them identical in this case (due to round off error and timing of -Res error). Note that since Chain 1 benefits more from damage buffs than Chain 2, if you have any method of +Damage beyond this, then Chain 1 will pull ahead.
As for chain 3, I'll wait until Garent works up a nice graph for that. It makes it so much easier.
To sum up:
Chain 1 Advantages:
Benefits more from +Dmg (Assault, Fulcrum Shift, etc)
Benefits more from other sources of damage (team, pets) due to higher -Res
Chain 2 Advantages:
Shorter chain - ramps up faster
All fast attacks - less rooting, more freedom
Damage balanced better among powers - no annoying misses with key powers
Immobilize (stacks up to mag 12 without slottage)
Requires very little Recharge investment
Arcana Time codes:
Some short hand data
Code:
Power-Dmg-Anim-Anim(AT)-Rech-DPA
--------------------------------------------------------------------------------------------------------------
Screech-7.240-1.5-1.716-20-04.219
Shriek-30.39-1.0-1.188-3-25.59
Scream-47.70-1.67-1.848-6-25.81
Howl-29.28-2.33-2.508-10-11.67
Shockwave-23.14-2.17-2.376-8-09.739
Shout-76.64-2.67-2.904-11-26.39
(sorry, couldnt seem to repaste/convert the original table right~PHIRE)
Quote:contribution by
GARENT
chain comparison
Table here
The results are:
shriek-scream-shriek-fence = 41.19 DPS
shriek-scream-shriek-shout = 43.74 DPS -
Quote:This is a much bigger chains available than the conventional 4 attack chain most peeps think to do..... having a HARD time finding the original attack chain post ( possibly dated between 10/08 - 5/09) and its not picking up on a specific "poster" search either. It was a copy/pasted information from an original post i put up on a previous sg site, which i dont have access to anymore lol.... will have to re-research the attack chainWhen it all comes out in the wash a chain of
shriek>scream>shriek>dominate is about as good as it gets
apoc proc in shriek
unbreakable proc in dominate
Remember that the only way to boost procs is through -res, which sonic just happens to excel at. Purple procs in a build with high -res are amazing. I've see the apoc proc go off for ~200 damage on my storm/sonic. In shriek used every ~2.6 seconds or so with a 33% of firing. yes please.
However, it requires +292% rech in dominate, which is... a challenge
shriek>scream>shriek>efense w/ trap of hunter proc is good too.
You can't seamlessly run shriek>scream.
Mixing in shout ends up with high damage, but shout locks you out of all other powers and requires even shorter range. It's a good choice if you are on a budget, or while leveling, and/or don't want efense.
On teams it is all about howl spam, use it every time it is up provided there are multiple targets.
but it includes your stun single target and also your cone and the standard singles plus aim and PBU i ending w/ TF if you went that route, for a 5-6 attack chain combo -
ive posted a ridiculous 5-6 attack chain including BU and soemthing else long ago.... its a matter of unburying it in here.....
the entire chain is stacked....
i'll create a new topic so its easily referenced.... -
lol, you know, wanting Purps to be SO outlandishly expensive so no other one can feasibly buy them except possibly "you", is like a whole new level of narcissism hahahah! Good Gravy!
Dont worry, you dont have to compete against me, i dont pvp. Dave, you know the basic principles of "Supply and Demand"? Ok........interesting pov you got there...... -
Quote:HOLY HEAVENLY CATZ GURL!!!![BMT of Champion]Cherry-2000: dude, omg. you did this last dbl xp.. stop asking me or anyone else for $. take your lazy *** out of ae, and go run missions like everyone else. or tell your mother to work the corner a lil bit harder. stupid fleabag. welcome to ignore.
Talk about laying the smackdown on a n00b!