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Posts
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Joined
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I think IO's play a big part too as more and more people are soft capping. I miss the days of "edge of your seat healing" on big teams and actually feeling like you were doing some good.
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Well I think that Beast Mastery is a fun set to play. Thats all I look for in a set is that its fun, doesnt bore me and fits my concept.
I think its a real shame that people dismiss sets because they cant soft cap or the damage is poor or whatever reason they give. When did the game become so much about being so amazing I can solo everything and less about teaming with other people to fill the gaps where you are weak. I remember the days when doing a TF you had to chose characters wisely to complement to ensure you could finish. Now all people want is a character they can solo it on.
As for Beasts wrecking the AI ... I was doing itrials long before beast where the pets were doing their own thing ... beasts didnt do that! -
OK so realised I was missing a trick with pet defense so made enforcers 3x Hami-O Acc/Dam and 3 Def Buffs and this should give my pets increased defense to stack with my manuvers and force field to give them more survivability
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Ok this is the other option to take Burnout ...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
MM Thugs/Traps: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), Rec'dRet-ToHit(15), Rec'dRet-ToHit/Rchg(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-+Def(Pets)(21), C'Arms-EndRdx/Dmg/Rchg(21), EdctM'r-PetDef(46), ExRmnt-+Res(Pets)(50)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(43)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Burnout -- RechRdx-I(A), RechRdx-I(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
New defenses are:
S/L - 42.1%
E/N - 39%
F/C - 42.8%
Psi - 32.1%
Melee - 45.6%
Ranged - 45.9%
AoE - 45.9% -
Quote:This sounds pretty awesome actually ... will look to see where i can gain the Melee Def from to make up for loss of set.I was thinking maybe dropping MU fences for Burnout. You could start the AV fights with double Triage and Double Gang war. I don't know what your current recharge is but I would guess enough to get another Triage beacon out eventually. Which within the first 90 seconds you could have 3 triage beacons out. It would be cool if you had barrier incarnate to cap out all your pets and Gang war defense wise. It would be one heck of a way to start a fight.
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Ok so i took your comments on board Deacon for the resistance shield and HO's ...
Would this be a better option then do you think?
New Defenses:
Melee 45%
Ranged 46.5%
AoE 45.9
S/L 44.6%
E/N 40.3%
F/C 42.8%
Psi 32.1%
With 59.88% Resist to S/L and 42.9% to Energy ...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
MM Thugs/Traps: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), Rec'dRet-ToHit(15), Rec'dRet-ToHit/Rchg(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-+Def(Pets)(21), C'Arms-EndRdx/Dmg/Rchg(21), EdctM'r-PetDef(46), ExRmnt-+Res(Pets)(50)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(43)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
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Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 10% Defense
- 18.5% Defense(Smashing)
- 18.5% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 18.81% Defense(Melee)
- 20.38% Defense(Ranged)
- 19.75% Defense(AoE)
- 4.05% Max End
- 2.5% Enhancement(Held)
- 11% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 47.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 54.21 HP (6.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.75%
- MezResist(Held) 12.7%
- MezResist(Immobilize) 6.1%
- MezResist(Sleep) 7.75%
- MezResist(Stun) 9.4%
- MezResist(Terrorized) 7.2%
- 12% (0.2 End/sec) Recovery
- 30% (1 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 21.26% Resistance(Fire)
- 21.26% Resistance(Cold)
- 20% Resistance(Energy)
- 21.88% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Sovereign Right
(Call Thugs)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Triage Beacon)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Acid Mortar)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Call Enforcer)- 1.5% (0.03 End/sec) Recovery
(Call Enforcer)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Force Field Generator)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Gang War)- 2.5% (0.04 End/sec) Recovery
- 12.05 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
- 5% Defense
(Gang War)- 5% Defense
(Gang War)- 10% Resistance(All)
(Poison Trap)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Maneuvers)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Call Bruiser)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Seeker Drones)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Provoke)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Electrifying Fences)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Weave)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Ooops i was meant to select the lysos one ... so they dont work? Shame ... hmmm little rethink ...
So you think the resistance is needed despite def numbers? -
I was thinking what MM to roll next and fancied a bit of an AV killer.
So after lots of comparing builds and tinkering I decided on Thugs / Traps and this is what I came up with ...
Please Give me feedback on how I can improve ... Its not rolled yet but planning on starting soon
Defenses are as follows:
S+L - 63.39%
Energy - 52.6%
Negative - 39.28%
Psionic - 32.4%
Fire+Cold - 43%
Melee - 46.8%
Ranged - 46.2%
AoE - 46.2%
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
MM Thugs/Traps: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), HO:Enzym(15), HO:Enzym(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Gang War -- C'Arms-Acc/Rchg(A), ExRmnt-+Res(Pets)(19), C'Arms-+Def(Pets)(21), EdctM'r-PetDef(21)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(50)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(48)
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 10% Defense
- 16.94% Defense(Smashing)
- 16.94% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 12.88% Defense(Energy)
- 12.88% Defense(Negative)
- 6% Defense(Psionic)
- 20.38% Defense(Melee)
- 19.75% Defense(Ranged)
- 19.75% Defense(AoE)
- 4.05% Max End
- 2.5% Enhancement(Held)
- 11% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 52.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 66.26 HP (8.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.75%
- MezResist(Held) 12.7%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 7.75%
- MezResist(Stun) 9.4%
- MezResist(Terrorized) 7.2%
- 14.5% (0.24 End/sec) Recovery
- 40% (1.34 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 21.26% Resistance(Fire)
- 21.26% Resistance(Cold)
- 20% Resistance(Energy)
- 21.88% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Sovereign Right
(Call Thugs)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Triage Beacon)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Acid Mortar)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Call Enforcer)- 1.5% (0.03 End/sec) Recovery
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Force Field Generator)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Gang War)- 2.5% (0.04 End/sec) Recovery
- 5% Defense
(Gang War)- 10% Resistance(All)
(Gang War)- 5% Defense
(Poison Trap)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Maneuvers)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Call Bruiser)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Seeker Drones)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Provoke)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Web Envelope)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Weave)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
-
I did say I was a novice haha
Ok I revised it slightly and my new stats (with the tab checked) are ...
Melee Defense - 45.6%
Ranged Defense - 45.3%
AoE Defense - 46.5%
I know these only just do the job in hitting soft cap but thats enough right?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Storm Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(15), Ksmt-ToHit+(39)
Level 2: Crippling Axe Kick -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(40), P'ngS'Fest-Stun%(46)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7)
Level 6: Assassin's Blow -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(37), Mako-Dam%(43), T'Death-Dam%(48), GS-%Dam(50)
Level 8: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Boxing -- Acc-I(A)
Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal(33), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(40)
Level 22: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(39), GSFC-Build%(50)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), GA-3defTpProc(29), S'fstPrt-ResDam/Def+(39)
Level 26: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43), HO:Nucle(46)
Level 28: Caltrops -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(29), Det'tn-Dmg/Rchg(34), Det'tn-Dmg/Rng(48), Det'tn-Dmg/EndRdx/Rng(48)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 35: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(36), Mlais-Dam%(36), Mlais-Conf/Rng(36), Mlais-Acc/Conf/Rchg(37)
Level 38: Stealth -- Krma-ResKB(A)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 47: Combat Jumping -- Krma-ResKB(A)
Level 49: [Empty]
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(40)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 9.13% Defense(Smashing)
- 9.13% Defense(Lethal)
- 8.19% Defense(Fire)
- 8.19% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 7.88% Defense(Psionic)
- 9.44% Defense(Melee)
- 9.13% Defense(Ranged)
- 10.38% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(Confused)
- 43% Enhancement(Accuracy)
- 41.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 176.2 HP (14.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 1.65%
- 12.5% (0.21 End/sec) Recovery
- 60% (3.01 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 10% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Smashing Haymaker
(Storm Kick)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Hide)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Crippling Axe Kick)- 8% (0.4 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 2% DamageBuff(All)
(Ninja Reflexes)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Danger Sense)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Kuji-In Sha)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.88%) HitPoints
(Kuji-In Sha)- 2.5% (0.04 End/sec) Recovery
- 22.59 HP (1.88%) HitPoints
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Crane Kick)- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Caltrops)- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blinding Powder)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stealth)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Thanks again in advance for any help ... -
Sorry realised it didnt show my stats in that post ...
47.5% Def Melee
47.5% Def Ranged
100.3% Def AOE -
This is my first ever stalker and im still a bit of a novice at IO builds so any advice would be appreciated. I went for soft capping defense which i believe is 45% but please correct me if i am wrong...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Storm Kick- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (40) Kismet - Accuracy +6%
- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (A) HamiO:Nucleolus Exposure
- (7) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
- (43) Mako's Bite - Chance of Damage(Lethal)
- (48) Touch of Death - Chance of Damage(Negative)
- (50) Gladiator's Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Miracle - Heal
- (34) Miracle - Heal/Recharge
- (34) Miracle - Heal/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Recharge
- (27) Impervium Armor - Resistance/Endurance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) HamiO:Nucleolus Exposure
- (A) Javelin Volley - Chance of Damage(Lethal)
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Malaise's Illusions - Accuracy/Recharge
- (36) Malaise's Illusions - Endurance/Confused
- (36) Malaise's Illusions - Chance of Damage(Psionic)
- (36) Malaise's Illusions - Confused/Range
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Karma - Knockback Protection
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (45) Endurance Modification IO
- (A) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Assassination
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod/Recharge
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 4.88% Defense(Psionic)
- 5.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(Confused)
- 43% Enhancement(Accuracy)
- 41.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 212.3 HP (17.64%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Immobilize) 12.1%
- 12.5% (0.21 End/sec) Recovery
- 52% (2.61 HP/sec) Regeneration
- 10% RunSpeed
Set Bonuses:
Mako's Bite
(Storm Kick)- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Hide)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Crippling Axe Kick)- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Ninja Reflexes)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Danger Sense)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Kuji-In Sha)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.88%) HitPoints
(Kuji-In Sha)- 2.5% (0.04 End/sec) Recovery
- 22.59 HP (1.88%) HitPoints
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Crane Kick)- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blinding Powder)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stealth)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Thanks in advance guys and gals ... -
I also tried on two computers heh and two connections. Thought it was just my account and panicking but thats put me at ease somewhat now.
-
I am having problems logging in. It says it is either a local network problem which is fine and working normally on everything else, a firewall blocking which I have tried both turned off and on and same issue but the program is trusted by firewall, or it said servers are down which according to the site all servers are running.
Anyone else having this problem? very frustrating. -
Thanks Syntax
. I have now got this down to a 14.99 second recharge with a 50% heal.
With all def bonuses and CJ running i'm looking at:
46.3% Def S/L
46.3% Def E/N
21.3% Def F/C
23.2% Def Psi
33.8% Def Melee
34.7% Def Ranged
21.3% Def AoE
on top of my:
71% Res S/L
31.3% Res E
64.9% Res N
47% Res F/C
31.7% Res Toxic
78.3% Res Psi
do these figures look ok for soft capping or if not how can i improve?
Thanks -
Hey...
I have always wanted to create a dark/dark toon and decided on a tanker.
After discovering these could be a tad on the weak side I did alot of forum reading and adapted this tank build. Im still very new to IO sets so would like a bit of help and feedback on tweaks which would help my build.
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (3) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Recharge
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Accuracy/Healing
- (13) Theft of Essence - Healing
- (15) Theft of Essence - Chance for +Endurance
- (15) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Healing
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (21) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Eradication - Damage
- (40) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Eradication - Damage
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Damage/Recharge
- (43) Cleaving Blow - Accuracy/Damage
- (46) Cleaving Blow - Damage/Endurance
- (46) Cleaving Blow - Damage/Recharge
- (A) Mocking Beratement - Taunt
- (A) Stupefy - Endurance/Stun
- (31) Stupefy - Accuracy/Stun/Recharge
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (36) Cleaving Blow - Damage/Recharge
- (46) Cleaving Blow - Accuracy/Damage
- (50) Cleaving Blow - Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Damage
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Endurance/Immobilize
- (48) Enfeebled Operation - Immobilize/Range
- (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) Eradication - Damage
- (50) Eradication - Damage/Recharge
- (50) Eradication - Accuracy/Damage/Recharge
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (23) Endurance Modification IO
------------
Set Bonus Totals:- 15.5% Defense(Melee)
- 28% Defense(Smashing)
- 28% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 28% Defense(Energy)
- 28% Defense(Negative)
- 4.875% Defense(Psionic)
- 16.44% Defense(Ranged)
- 3% Defense(AoE)
- 11.25% Max End
- 34% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 15% Enhancement(RechargeTime)
- 217.86 HP (11.63%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 17.05%
- 10.5% (0.175 End/sec) Recovery
- 30% (2.347 HP/sec) Regeneration
- 1.875% Resistance(Negative)
Set Bonuses:
Steadfast Protection
(Dark Embrace)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Dark Embrace)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
(Shadow Punch)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Murky Cloud)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Smite)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Obsidian Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dark Regeneration)- 10% (0.782 HP/sec) Regeneration
- 1.8% Max End
(Dark Regeneration)- 35.14 HP (1.875%) HitPoints
- 9% Enhancement(Accuracy)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Cloak of Darkness)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Maul)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Siphon Life)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Death Shroud)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Death Shroud)- 1% (0.017 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Oppressive Gloom)- 2.5% (0.042 End/sec) Recovery
(Soul Drain)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Soul Drain)- 1% (0.017 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dark Consumption)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Midnight Grasp)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Weave)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Gloom)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Soul Tentacles)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Soul Transfer)- 1.8% Max End (Exceeded 5 Bonus Cap)
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
-
Has anyone else had problems with the update? I can't get it to install when doing it through the programs automatic update or by re-downloading and trying that way
.