P-Dizzle

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  1. I think IO's play a big part too as more and more people are soft capping. I miss the days of "edge of your seat healing" on big teams and actually feeling like you were doing some good.
  2. P-Dizzle

    Pairing beasts

    Well I think that Beast Mastery is a fun set to play. Thats all I look for in a set is that its fun, doesnt bore me and fits my concept.

    I think its a real shame that people dismiss sets because they cant soft cap or the damage is poor or whatever reason they give. When did the game become so much about being so amazing I can solo everything and less about teaming with other people to fill the gaps where you are weak. I remember the days when doing a TF you had to chose characters wisely to complement to ensure you could finish. Now all people want is a character they can solo it on.

    As for Beasts wrecking the AI ... I was doing itrials long before beast where the pets were doing their own thing ... beasts didnt do that!
  3. P-Dizzle

    Thugs / Traps

    OK so realised I was missing a trick with pet defense so made enforcers 3x Hami-O Acc/Dam and 3 Def Buffs and this should give my pets increased defense to stack with my manuvers and force field to give them more survivability
  4. P-Dizzle

    Thugs / Traps

    Ok this is the other option to take Burnout ...

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    MM Thugs/Traps: Level 50 Technology Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- HO:Endo(A)
    Level 2: Caltrops -- Posi-Dam%(A)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
    Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), Rec'dRet-ToHit(15), Rec'dRet-ToHit/Rchg(40)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
    Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-+Def(Pets)(21), C'Arms-EndRdx/Dmg/Rchg(21), EdctM'r-PetDef(46), ExRmnt-+Res(Pets)(50)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
    Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(43)
    Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
    Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 47: Burnout -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)


    New defenses are:

    S/L - 42.1%
    E/N - 39%
    F/C - 42.8%
    Psi - 32.1%

    Melee - 45.6%
    Ranged - 45.9%
    AoE - 45.9%
  5. P-Dizzle

    Thugs / Traps

    Quote:
    Originally Posted by plainguy View Post
    I was thinking maybe dropping MU fences for Burnout. You could start the AV fights with double Triage and Double Gang war. I don't know what your current recharge is but I would guess enough to get another Triage beacon out eventually. Which within the first 90 seconds you could have 3 triage beacons out. It would be cool if you had barrier incarnate to cap out all your pets and Gang war defense wise. It would be one heck of a way to start a fight.
    This sounds pretty awesome actually ... will look to see where i can gain the Melee Def from to make up for loss of set.
  6. P-Dizzle

    Thugs / Traps

    Ok so i took your comments on board Deacon for the resistance shield and HO's ...

    Would this be a better option then do you think?

    New Defenses:

    Melee 45%
    Ranged 46.5%
    AoE 45.9

    S/L 44.6%
    E/N 40.3%
    F/C 42.8%
    Psi 32.1%

    With 59.88% Resist to S/L and 42.9% to Energy ...

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    MM Thugs/Traps: Level 50 Technology Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- HO:Endo(A)
    Level 2: Caltrops -- Posi-Dam%(A)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
    Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), Rec'dRet-ToHit(15), Rec'dRet-ToHit/Rchg(40)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
    Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-+Def(Pets)(21), C'Arms-EndRdx/Dmg/Rchg(21), EdctM'r-PetDef(46), ExRmnt-+Res(Pets)(50)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
    Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(43)
    Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 10% Defense
    • 18.5% Defense(Smashing)
    • 18.5% Defense(Lethal)
    • 16.63% Defense(Fire)
    • 16.63% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 18.81% Defense(Melee)
    • 20.38% Defense(Ranged)
    • 19.75% Defense(AoE)
    • 4.05% Max End
    • 2.5% Enhancement(Held)
    • 11% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 47.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 54.21 HP (6.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 12.7%
    • MezResist(Immobilize) 6.1%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 9.4%
    • MezResist(Terrorized) 7.2%
    • 12% (0.2 End/sec) Recovery
    • 30% (1 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.26% Resistance(Fire)
    • 21.26% Resistance(Cold)
    • 20% Resistance(Energy)
    • 21.88% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Call Thugs)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Shield Breaker
    (Acid Mortar)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Blood Mandate
    (Call Enforcer)
    • 1.5% (0.03 End/sec) Recovery
    Rectified Reticle
    (Call Enforcer)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Call to Arms
    (Gang War)
    • 2.5% (0.04 End/sec) Recovery
    • 12.05 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 5% Defense
    Edict of the Master
    (Gang War)
    • 5% Defense
    Expedient Reinforcement
    (Gang War)
    • 10% Resistance(All)
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Call Bruiser)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Cloud Senses
    (Seeker Drones)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mocking Beratement
    (Provoke)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Enfeebled Operation
    (Electrifying Fences)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  7. P-Dizzle

    Thugs / Traps

    Ooops i was meant to select the lysos one ... so they dont work? Shame ... hmmm little rethink ...

    So you think the resistance is needed despite def numbers?
  8. P-Dizzle

    Thugs / Traps

    I was thinking what MM to roll next and fancied a bit of an AV killer.

    So after lots of comparing builds and tinkering I decided on Thugs / Traps and this is what I came up with ...

    Please Give me feedback on how I can improve ... Its not rolled yet but planning on starting soon

    Defenses are as follows:

    S+L - 63.39%
    Energy - 52.6%
    Negative - 39.28%
    Psionic - 32.4%
    Fire+Cold - 43%

    Melee - 46.8%
    Ranged - 46.2%
    AoE - 46.2%

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    MM Thugs/Traps: Level 50 Technology Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Call Thugs -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- HO:Endo(A)
    Level 2: Caltrops -- Posi-Dam%(A)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-%Dam(19), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37)
    Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), HO:Enzym(15), HO:Enzym(40)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
    Level 18: Gang War -- C'Arms-Acc/Rchg(A), ExRmnt-+Res(Pets)(19), C'Arms-+Def(Pets)(21), EdctM'r-PetDef(21)
    Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
    Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(50)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 49: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(48)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 10% Defense
    • 16.94% Defense(Smashing)
    • 16.94% Defense(Lethal)
    • 16.63% Defense(Fire)
    • 16.63% Defense(Cold)
    • 12.88% Defense(Energy)
    • 12.88% Defense(Negative)
    • 6% Defense(Psionic)
    • 20.38% Defense(Melee)
    • 19.75% Defense(Ranged)
    • 19.75% Defense(AoE)
    • 4.05% Max End
    • 2.5% Enhancement(Held)
    • 11% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 52.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 66.26 HP (8.25%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 12.7%
    • MezResist(Immobilize) 5%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 9.4%
    • MezResist(Terrorized) 7.2%
    • 14.5% (0.24 End/sec) Recovery
    • 40% (1.34 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.26% Resistance(Fire)
    • 21.26% Resistance(Cold)
    • 20% Resistance(Energy)
    • 21.88% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Call Thugs)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Shield Breaker
    (Acid Mortar)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Blood Mandate
    (Call Enforcer)
    • 1.5% (0.03 End/sec) Recovery
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Call to Arms
    (Gang War)
    • 2.5% (0.04 End/sec) Recovery
    • 5% Defense
    Expedient Reinforcement
    (Gang War)
    • 10% Resistance(All)
    Edict of the Master
    (Gang War)
    • 5% Defense
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Call Bruiser)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Cloud Senses
    (Seeker Drones)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mocking Beratement
    (Provoke)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Enfeebled Operation
    (Web Envelope)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
  9. I did say I was a novice haha

    Ok I revised it slightly and my new stats (with the tab checked) are ...

    Melee Defense - 45.6%
    Ranged Defense - 45.3%
    AoE Defense - 46.5%

    I know these only just do the job in hitting soft cap but thats enough right?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Stalker
    Primary Power Set: Martial Arts
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Body Mastery
    Villain Profile:
    Level 1: Storm Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(15), Ksmt-ToHit+(39)
    Level 2: Crippling Axe Kick -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(40), P'ngS'Fest-Stun%(46)
    Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7)
    Level 6: Assassin's Blow -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(37), Mako-Dam%(43), T'Death-Dam%(48), GS-%Dam(50)
    Level 8: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(13)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Kuji-In Sha -- Numna-Heal(A), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal(33), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(40)
    Level 22: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(39), GSFC-Build%(50)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), GA-3defTpProc(29), S'fstPrt-ResDam/Def+(39)
    Level 26: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43), HO:Nucle(46)
    Level 28: Caltrops -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(29), Det'tn-Dmg/Rchg(34), Det'tn-Dmg/Rng(48), Det'tn-Dmg/EndRdx/Rng(48)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
    Level 35: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(36), Mlais-Dam%(36), Mlais-Conf/Rng(36), Mlais-Acc/Conf/Rchg(37)
    Level 38: Stealth -- Krma-ResKB(A)
    Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
    Level 47: Combat Jumping -- Krma-ResKB(A)
    Level 49: [Empty]
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(40)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 9.13% Defense(Smashing)
    • 9.13% Defense(Lethal)
    • 8.19% Defense(Fire)
    • 8.19% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 9.44% Defense(Melee)
    • 9.13% Defense(Ranged)
    • 10.38% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(Confused)
    • 43% Enhancement(Accuracy)
    • 41.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 176.2 HP (14.63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 1.65%
    • 12.5% (0.21 End/sec) Recovery
    • 60% (3.01 HP/sec) Regeneration
    • 1.88% Resistance(Energy)
    • 10% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Smashing Haymaker
    (Storm Kick)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Luck of the Gambler
    (Hide)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Pounding Slugfest
    (Crippling Axe Kick)
    • 8% (0.4 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Ninja Reflexes)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Numina's Convalescence
    (Kuji-In Sha)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.88%) HitPoints
    Miracle
    (Kuji-In Sha)
    • 2.5% (0.04 End/sec) Recovery
    • 22.59 HP (1.88%) HitPoints
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Mako's Bite
    (Crane Kick)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Detonation
    (Caltrops)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Eagles Claw)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Blinding Powder)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Karma
    (Stealth)
    • Knockback (Mag -4), Knockup (Mag -4)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)

    Thanks again in advance for any help ...
  10. Sorry realised it didnt show my stats in that post ...

    47.5% Def Melee
    47.5% Def Ranged
    100.3% Def AOE
  11. This is my first ever stalker and im still a bit of a novice at IO builds so any advice would be appreciated. I went for soft capping defense which i believe is 45% but please correct me if i am wrong...

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Stalker
    Primary Power Set: Martial Arts
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Body Mastery
    Villain Profile:
    Level 1: Storm Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (17) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) HamiO:Nucleolus Exposure
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (40) Kismet - Accuracy +6%
    Level 2: Crippling Axe Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (15) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) HamiO:Nucleolus Exposure
    Level 4: Ninja Reflexes
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    Level 6: Assassin's Blow
    • (A) HamiO:Nucleolus Exposure
    • (7) HamiO:Nucleolus Exposure
    • (37) HamiO:Nucleolus Exposure
    • (43) Mako's Bite - Chance of Damage(Lethal)
    • (48) Touch of Death - Chance of Damage(Negative)
    • (50) Gladiator's Strike - Chance for Smashing Damage
    Level 8: Danger Sense
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction IO
    Level 18: Boxing
    • (A) Accuracy IO
    Level 20: Kuji-In Sha
    • (A) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Recharge
    • (21) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Miracle - Heal
    • (34) Miracle - Heal/Recharge
    • (34) Miracle - Heal/Endurance/Recharge
    Level 22: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (25) Impervium Armor - Resistance
    • (25) Impervium Armor - Resistance/Recharge
    • (27) Impervium Armor - Resistance/Endurance/Recharge
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 26: Crane Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) HamiO:Nucleolus Exposure
    Level 28: Caltrops
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (29) Impeded Swiftness - Chance of Damage(Smashing)
    • (29) Positron's Blast - Chance of Damage(Energy)
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    Level 32: Eagles Claw
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 35: Blinding Powder
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (36) Malaise's Illusions - Chance of Damage(Psionic)
    • (36) Malaise's Illusions - Confused/Range
    • (37) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 38: Stealth
    • (A) Karma - Knockback Protection
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    • (42) Endurance Modification IO
    • (42) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 47: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 49: [Empty]
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Assassination
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - Chance for +End
    • (19) Performance Shifter - EndMod/Recharge
    • (19) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(Confused)
    • 43% Enhancement(Accuracy)
    • 41.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 212.3 HP (17.64%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Immobilize) 12.1%
    • 12.5% (0.21 End/sec) Recovery
    • 52% (2.61 HP/sec) Regeneration
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Mako's Bite
    (Storm Kick)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Hide)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Crippling Axe Kick)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Ninja Reflexes)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Numina's Convalescence
    (Kuji-In Sha)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.88%) HitPoints
    Miracle
    (Kuji-In Sha)
    • 2.5% (0.04 End/sec) Recovery
    • 22.59 HP (1.88%) HitPoints
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Mako's Bite
    (Crane Kick)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Eagles Claw)
    • MezResist(Immobilize) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Blinding Powder)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Karma
    (Stealth)
    • Knockback (Mag -4), Knockup (Mag -4)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)

    Thanks in advance guys and gals ...
  12. P-Dizzle

    Log In Problems

    I also tried on two computers heh and two connections. Thought it was just my account and panicking but thats put me at ease somewhat now.
  13. P-Dizzle

    Log In Problems

    I am having problems logging in. It says it is either a local network problem which is fine and working normally on everything else, a firewall blocking which I have tried both turned off and on and same issue but the program is trusted by firewall, or it said servers are down which according to the site all servers are running.

    Anyone else having this problem? very frustrating.
  14. Thanks Syntax . I have now got this down to a 14.99 second recharge with a 50% heal.

    With all def bonuses and CJ running i'm looking at:

    46.3% Def S/L
    46.3% Def E/N
    21.3% Def F/C
    23.2% Def Psi
    33.8% Def Melee
    34.7% Def Ranged
    21.3% Def AoE

    on top of my:

    71% Res S/L
    31.3% Res E
    64.9% Res N
    47% Res F/C
    31.7% Res Toxic
    78.3% Res Psi

    do these figures look ok for soft capping or if not how can i improve?

    Thanks
  15. Hey...

    I have always wanted to create a dark/dark toon and decided on a tanker.

    After discovering these could be a tad on the weak side I did alot of forum reading and adapted this tank build. Im still very new to IO sets so would like a bit of help and feedback on tweaks which would help my build.

    Thanks in advance.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Dark Embrace
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Impervium Armor - Resistance
    • (5) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance/Recharge
    • (7) Impervium Armor - Resistance/Endurance/Recharge
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    Level 4: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    Level 8: Dark Regeneration
    • (A) Theft of Essence - Accuracy/Healing
    • (13) Theft of Essence - Healing
    • (15) Theft of Essence - Chance for +Endurance
    • (15) Touch of the Nictus - Accuracy/Healing
    • (17) Touch of the Nictus - Healing
    • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    Level 10: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (21) Kismet - Accuracy +6%
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (21) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Shadow Maul
    • (A) Eradication - Damage
    • (40) Eradication - Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    Level 18: Cloak of Fear
    • (A) Siphon Insight - Accuracy/Endurance/Recharge
    Level 20: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Death Shroud
    • (A) Eradication - Damage
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Damage/Recharge
    • (43) Cleaving Blow - Accuracy/Damage
    • (46) Cleaving Blow - Damage/Endurance
    • (46) Cleaving Blow - Damage/Recharge
    Level 24: Taunt
    • (A) Mocking Beratement - Taunt
    Level 26: Oppressive Gloom
    • (A) Stupefy - Endurance/Stun
    • (31) Stupefy - Accuracy/Stun/Recharge
    Level 28: Soul Drain
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Damage/Recharge
    • (36) Cleaving Blow - Damage/Recharge
    • (46) Cleaving Blow - Accuracy/Damage
    • (50) Cleaving Blow - Damage/Endurance
    Level 30: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Tough
    • (A) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Dark Consumption
    • (A) Eradication - Damage
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    Level 38: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    Level 47: Soul Tentacles
    • (A) Enfeebled Operation - Endurance/Immobilize
    • (48) Enfeebled Operation - Immobilize/Range
    • (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (48) Enfeebled Operation - Accuracy/Immobilize
    Level 49: Soul Transfer
    • (A) Eradication - Damage
    • (50) Eradication - Damage/Recharge
    • (50) Eradication - Accuracy/Damage/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% Defense(Melee)
    • 28% Defense(Smashing)
    • 28% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 28% Defense(Energy)
    • 28% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 16.44% Defense(Ranged)
    • 3% Defense(AoE)
    • 11.25% Max End
    • 34% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 15% Enhancement(RechargeTime)
    • 217.86 HP (11.63%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 17.05%
    • 10.5% (0.175 End/sec) Recovery
    • 30% (2.347 HP/sec) Regeneration
    • 1.875% Resistance(Negative)
    ------------
    Set Bonuses:
    Steadfast Protection
    (Dark Embrace)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Impervium Armor
    (Dark Embrace)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    • 2.25% Max End
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Obsidian Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Theft of Essence
    (Dark Regeneration)
    • 10% (0.782 HP/sec) Regeneration
    • 1.8% Max End
    Touch of the Nictus
    (Dark Regeneration)
    • 35.14 HP (1.875%) HitPoints
    • 9% Enhancement(Accuracy)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Cloak of Darkness)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Eradication
    (Shadow Maul)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Eradication
    (Death Shroud)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Death Shroud)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Stupefy
    (Oppressive Gloom)
    • 2.5% (0.042 End/sec) Recovery
    Eradication
    (Soul Drain)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Soul Drain)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Eradication
    (Dark Consumption)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Kinetic Combat
    (Midnight Grasp)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Thunderstrike
    (Gloom)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Enfeebled Operation
    (Soul Tentacles)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Eradication
    (Soul Transfer)
    • 1.8% Max End (Exceeded 5 Bonus Cap)
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  16. Has anyone else had problems with the update? I can't get it to install when doing it through the programs automatic update or by re-downloading and trying that way .