Dark/Dark Tank Defense soft cap help...


ClawsandEffect

 

Posted

Hey...

I have always wanted to create a dark/dark toon and decided on a tanker.

After discovering these could be a tad on the weak side I did alot of forum reading and adapted this tank build. Im still very new to IO sets so would like a bit of help and feedback on tweaks which would help my build.

Thanks in advance.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Recharge
  • (7) Impervium Armor - Resistance/Endurance/Recharge
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Dark Regeneration
  • (A) Theft of Essence - Accuracy/Healing
  • (13) Theft of Essence - Healing
  • (15) Theft of Essence - Chance for +Endurance
  • (15) Touch of the Nictus - Accuracy/Healing
  • (17) Touch of the Nictus - Healing
  • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (21) Kismet - Accuracy +6%
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Shadow Maul
  • (A) Eradication - Damage
  • (40) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
Level 18: Cloak of Fear
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
Level 20: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Death Shroud
  • (A) Eradication - Damage
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Damage/Recharge
  • (43) Cleaving Blow - Accuracy/Damage
  • (46) Cleaving Blow - Damage/Endurance
  • (46) Cleaving Blow - Damage/Recharge
Level 24: Taunt
  • (A) Mocking Beratement - Taunt
Level 26: Oppressive Gloom
  • (A) Stupefy - Endurance/Stun
  • (31) Stupefy - Accuracy/Stun/Recharge
Level 28: Soul Drain
  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Damage/Recharge
  • (36) Cleaving Blow - Damage/Recharge
  • (46) Cleaving Blow - Accuracy/Damage
  • (50) Cleaving Blow - Damage/Endurance
Level 30: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Tough
  • (A) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Dark Consumption
  • (A) Eradication - Damage
  • (36) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Soul Tentacles
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Immobilize/Range
  • (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (48) Enfeebled Operation - Accuracy/Immobilize
Level 49: Soul Transfer
  • (A) Eradication - Damage
  • (50) Eradication - Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 15.5% Defense(Melee)
  • 28% Defense(Smashing)
  • 28% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 28% Defense(Energy)
  • 28% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 16.44% Defense(Ranged)
  • 3% Defense(AoE)
  • 11.25% Max End
  • 34% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 15% Enhancement(RechargeTime)
  • 217.86 HP (11.63%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 17.05%
  • 10.5% (0.175 End/sec) Recovery
  • 30% (2.347 HP/sec) Regeneration
  • 1.875% Resistance(Negative)
------------
Set Bonuses:
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Impervium Armor
(Dark Embrace)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
  • 2.25% Max End
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Theft of Essence
(Dark Regeneration)
  • 10% (0.782 HP/sec) Regeneration
  • 1.8% Max End
Touch of the Nictus
(Dark Regeneration)
  • 35.14 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Death Shroud)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Stupefy
(Oppressive Gloom)
  • 2.5% (0.042 End/sec) Recovery
Eradication
(Soul Drain)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Soul Drain)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Kinetic Combat
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Thunderstrike
(Gloom)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.875% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Eradication
(Soul Transfer)
  • 1.8% Max End (Exceeded 5 Bonus Cap)
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)


 

Posted

You are way past the ED cap for healing in Dark Regeneration, while it could use a LOT more recharge. Dark Regeneration hits multiple targets. Even if you didn't enhance the healing portion, you could heal to full health by hitting 4-6 targets. Also, more recharge means more HP/s. If you dropped it down to heal 40% of your HP and got the recharge to 15s, you would be healing more overall HP/s against a single target.


 

Posted

Thanks Syntax . I have now got this down to a 14.99 second recharge with a 50% heal.

With all def bonuses and CJ running i'm looking at:

46.3% Def S/L
46.3% Def E/N
21.3% Def F/C
23.2% Def Psi
33.8% Def Melee
34.7% Def Ranged
21.3% Def AoE

on top of my:

71% Res S/L
31.3% Res E
64.9% Res N
47% Res F/C
31.7% Res Toxic
78.3% Res Psi

do these figures look ok for soft capping or if not how can i improve?

Thanks


 

Posted

Quote:
Originally Posted by P-Dizzle View Post

With all def bonuses and CJ running i'm looking at:

46.3% Def S/L
46.3% Def E/N
21.3% Def F/C
23.2% Def Psi
33.8% Def Melee
34.7% Def Ranged
21.3% Def AoE

on top of my:

71% Res S/L
31.3% Res E
64.9% Res N
47% Res F/C
31.7% Res Toxic
78.3% Res Psi

do these figures look ok for soft capping or if not how can i improve?
You should be more than fine. That build should be pretty beastly.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

In terms of defense it's fine, but it has some other serious problems IMO. Most of the attacks are underslotted, including for end reduction.

Death Shroud and Cloak of Fear are underslotted for end reduction, and Dark Regen has absolutely no end reduction! Those three powers are the big end users in the set and should have at least 50-60% end reduction each. That is absolutely going to kill your end bar.

In addition, all four attacks slotted with Kinetic Combat are underslotted for Accuracy and Damage and need a fifth slot.

Another Reactive Armor set would make more sense than the Imperv Armor, then you could drop one of the Cleaving Blow sets and use one of the slots elsewhere.

Here's the sort of thing I'd do with your build. It's still soft-capped, and most of the attacks are slotted better than they were. I was able to get DS and DR well-slotted for end reduction, but Cloak of Fear is still a problem. Even frankenslotted it needs at least 3 slots to get adequate accuracy and end reduction. so I'd consider dropping it for something that doesn't need to be slotted so heavily. Oh, and I also put more end reduction in Weave and Cloak of Darkness.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(7)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 2: Murky Cloud -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 4: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(23), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 6: Obsidian Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 8: Dark Regeneration -- Theft-Acc/EndRdx/Heal:30(A), Theft-Acc/EndRdx/Rchg:30(13), Theft-+End%:30(15), Nictus-Acc/EndRdx/Rchg:50(15), Nictus-Acc/EndRdx/Heal/HP/Regen:50(17)
Level 10: Combat Jumping -- Zephyr-ResKB:50(A), Ksmt-ToHit+:30(21)
Level 12: Cloak of Darkness -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Rchg+:50(21)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Shadow Maul -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(31), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40)
Level 18: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg:30(A)
Level 20: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 22: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 24: Taunt -- Mocking-Taunt:50(A)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg:50(A)
Level 28: Soul Drain -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Acc/Dmg:50(46), C'ngBlow-Dmg/Rchg:50(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 35: Dark Consumption -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 47: Soul Tentacles -- Enf'dOp-EndRdx/Immob:50(A), Enf'dOp-Immob/Rng:50(48), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-Acc/EndRdx:50(48)
Level 49: Soul Transfer -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(50), Erad-Acc/Dmg/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(23)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 29.25% Defense(Smashing)
  • 29.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 27.38% Defense(Energy)
  • 27.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.13% Defense(Melee)
  • 15.19% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 15% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 217.86 HP (11.63%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 18.15%
  • 4.5% (0.075 End/sec) Recovery
  • 50% (3.912 HP/sec) Regeneration
  • 1.875% Resistance(Negative)

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Knight Court--A CoH Story Complete 2/3/2012