OzzieArcane

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  1. Quote:
    Originally Posted by Sumericon View Post
    If we get the same team members for Ozzie's team this Saturday that we had last Saturday, I'm hoping we can run ZAGMUK Act Two which is level range 16-20. Any takers on that?
    I've got no problem with it. I may also be staying on later then usual. Usually on Saturdays I hang out with RL friends after 11pm, but this Saturday I don't have any plans at all.
  2. OzzieArcane

    slooow MA

    One thing you might wanna do. Everytime you add an npc (Enemy, Ally, etc.) if their animation is turned on in the editor, turn it off. This seems to slow it down for me.
  3. Quote:
    Originally Posted by Lithrei View Post
    I'll be there on Tuesday at the normal time of 6pm EST.

    I don't have a problem with leading the team if needs be, so everyone make sure to show up! *Grin*
    I'll try to be on. I'm not sure if I will be. It depends on if I can slap myself awake that early. I'll definately be doing my usual 8pm on Saturday though.
  4. Quote:
    Originally Posted by Tangler View Post
    Big Evil is I can only suspect the author’s SG. The reason being because there were plenty of moments where I felt I was being prodded with the ‘you should care about this cameo’ stick, to which I could only reply incredulously with “why should I?”
    This is the only part I'm particularly responding to. But no, Big Evil isn't my SG. President Evil is the only cameo character in the arc and he's not even the leader of the group(Particularly because I was trying to avoid the Mary Sue type stuff people always complain about).
  5. We ran a few arcs from team members tonight.

    First was Arc# 266123 ZAGMUCK Act one: The Herald by @Sumerian

    Arc# 340274 Big Evil: Evil is Thicker than Water by @Ozzie Arcane

    Arc# 2711 Whack a Mole! Where's Moldo Edition by @Bubbawheat
  6. I'll definately have to get this. The ninja sprint and costume options will be excellent for my Night Widow since part of her backstory is she comes from a ninja clan.
  7. Probably will do 8pm on Saturday again.
  8. I know we didn't get to the most difficult part. But you said we probably wouldn't be able to do it with only 3 people.
  9. Tonight we ran

    Arc# 250480 BE Prologue: Gangs United (Yeah my arc but it fit most our level range)

    Arc # 335253 Fusionette Must Die! (Though we didn't finish it because of length and difficulty)

    "Fusionette must die!" was definately interesting what we saw of it. Spoiler Image

    Next time I'll try to have a bigger line up of arcs ready for us to choose from. One thing I would like to say to EVERYONE. Remember that MA arcs work like a taskforce. So if you have to leave in the middle of one. Please quit the team before you log out. I forgot about this fact till after one of our members left.
  10. Next Saturday (11/7) I'll be running some missions at night if anyone wants to join me. I'll be starting at 8pm EST and will be on to do mission for about 3-4 hours.
  11. Stay away from the extreme setting on most defensive power sets. AVs with a self rez or insane tier 9s can easily make what would have been a challenging boss invincible for some people.
  12. I'd be more then happy to run your arc sometime this week if you'll review my latest arc.

    Big Evil: Evil is Thicker then Water
    Arc ID: 340274
    Levels: 25-50
    Alignment: Heroic
    Enemies: Circle of Thorns and 2 custom groups with a mix of standard enemies
    Summary: The Circle of Thorns have opened a gateway to the past. Time traveling villains always mean trouble.
  13. If you can handle an arc that ends with an AV. This one could use a review.

    Big Evil: Evil is Thicker then Water
    Arc ID: 340274
    Levels: 25-50
    Alignment: Heroic
    Enemies: Circle of Thorns and a 2 custom groups with a mix of standard enemies
    Summary: The Circle of Thorns have opened a gateway to the past. Time traveling villains always mean trouble.
  14. Some of you have teamed with me a couple times as Shocking Bonefist. I just thought I'd mention that seeing as I have a tendency to get too tired to stay on shortly after we start. That I'm probably gonna start scheduling evening team ups for anyone who is interested. It won't be next weekend but the following weekend that I'll set up my first.
  15. I decided to make a thread for this series of arcs. Some of you have already played the first part of this series of arcs. They all are connected in ways but I've been trying to write them so that they work as stand alone arcs if you don't play the whole thing. The main thing connecting them all is they revolve around the same villain group. That's sort of a homage to villain groups like Cobra or AIM.

    BE Prologue: Gangs United
    Arc ID: 250480
    Levels: 10-20
    Alignment: Heroic
    Enemies: Hellions, Trolls, Vahzilok, Goldbrickers, Custom 5th Column and more
    Summary: A new evil organization is trying to unite several gangs together under their control to make trouble for Paragon City.

    My newest arc is now ready for play

    Big Evil: Evil is Thicker then Water
    Arc ID: 340274
    Levels: 25-50
    Alignment: Heroic
    Enemies: Circle of Thorns and a 2 custom groups with a mix of standard enemies
    Summary: The Circle of Thorns have opened a gateway to the past. Time traveling villains always mean trouble.

    Due to how custom groups are working right now, some of the standard enemies will be scaled down enemies. But my level 25 Widow handled them with no problem. However the arc does end with an AV so if you're going to do it with a lower level character you may want to get some help for the last mission.
  16. At the moment it seems you can't Sumericon. It's a bug they need to fix. You used to be able to.
  17. I'm just glad the other problem seems to be fixed. Until this other issue is fixed, at least I can just keep my custom bosses in a seperate group. Sure I'd like them to spawn as regular bosses for larger teams but not if it's gonna screw everything up.
  18. Custom bosses can end up downgraded to lts and end up spawning in place of regular lts since customs seem to take all precedence over standard enemies in a group. But this is only if you have your difficulty set to not spawn bosses.
  19. Seems partially fixed. Enemies are spawning at the right level, but now I'm seeing that LT problem that Techbot Alpha mentioned. Doesn't effect me much anyhow, since I just happened to log in a character who I haven't soloed with since the difficulty changes. I intend to always have bosses turned on.
  20. Hmmmm. Maybe I should roll a character on Triumph. Thought I can't guarantee what times I'll be on, it may often be after you've already gotten started.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I also ran into something wierd, in that my ambush (set to Hard, I think...) the LTs I got were both custom Bosses. They conned as LTs, but they weren't the customised Nemesis LTs. Does the 'Fight Bosses as LTs' also screw that up too?
    Hard to say about that, since the difficulty options they added are so new. I had thought that option was only ment for boss objectives though since bosses don't usually spawn in regular groups when you're solo.
  22. Yeah we already started a thread about this http://boards.cityofheroes.com/showthread.php?t=191894

    It seems that custom groups don't work unless the enemies all fall into precisely the same level range. If you want to look in the other thread I actually listed an entire group that I have that isn't working. Also customs seem to take automatic priority over standards now. So if you have a custom minion in the groups, standard minions will not spawn. And unlike your problem, if you're higher level then the enemies go up to, they will not con right. They will stay at their cap and be grey. Since I used a 50 tanker to look at my mission.

    Oh and BTW the group worked fine before Issue 16. It's at the end of my Web of Deception Arc.
  23. Quote:
    Originally Posted by MrCaptainMan View Post
    Some reason I picture him talking all muffled like the Pyro from Team Fortress 2.
  24. Quote:
    Originally Posted by KowaiKawaii View Post
    No love for Gaint Robo despite the title I think it the closest thing I've seen to Japanese Western Superheroes..

    Evil group of villans Big Fire have a plant to take over the world and it up the Experts of Justice to stop them. Epic stuff.
    I second this. It's hard to describe how epic it is to anyone who hasn't seen it.

    I'd recommend Magical Girl Pretty Sammy/Magical Project S to anyone who likes Tenchi, Magical Girls, or Comedy. It has quiet a bit of variety of jokes in it, they even have an episode poking fun at the Power Rangers.
  25. I could always use a review for my level 10-20 hero arc in my sig. The other two aren't working the way I want at the moment for me to want people to review them.