Level ranging and why it doesn't work
Yeah we already started a thread about this http://boards.cityofheroes.com/showthread.php?t=191894
It seems that custom groups don't work unless the enemies all fall into precisely the same level range. If you want to look in the other thread I actually listed an entire group that I have that isn't working. Also customs seem to take automatic priority over standards now. So if you have a custom minion in the groups, standard minions will not spawn. And unlike your problem, if you're higher level then the enemies go up to, they will not con right. They will stay at their cap and be grey. Since I used a 50 tanker to look at my mission.
Oh and BTW the group worked fine before Issue 16. It's at the end of my Web of Deception Arc.
Duley noted -scuttles off to the other thread-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Case: Customised Nemesis Troops
Subjects: All human troopers. Minions and LTs. Bosses used Standard Warhulk and two custom bosses.
So, after taking an hour or two re-writing the biogs, customising the uniforms and making sure the level ranges overlap to work from 30-54, I thought I had my alt-universe Nemesis army finished.
It seemed not.
When I started I added in a custom minion and a custom LT, alongside the humans, to add some variety.
When I test ran the map, ALL that spawned was the custom mobs. Not a SINGLE edited mob. I tried two missions, then deleted the custom LT and minion.
Now the customised Nemesis spawned...with NO distinction in level range. Mobs that should only have spawned from, say, 39-42, were spawning at 32. Hell, mobs that were ONLY in at 49-54 were in at 32!
Yes, they were conning right. But the level mechanic or w/e was F.U.B.A.R.
Anyone else had any screaming nightmare stories with MA just plain breaking?