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Posts
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Joined
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Wait pvp in defiant RV?!?! and i missed it!!
NOOOOOOOOOOOOOOOOOOOOOOOO!!!! -
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Level 18: Voodoo Doll
You summon a Voodoo Doll of an opponent. This will hover beside you but will not attack, instead you attack it. Its voodoo magic will eventually become useless. This pet may not be upgraded
(You must target an enemy to summon this pet,it has the range of a sniper and will not agro the target while you attack the Voodoo Doll. This power lasts two minutes)
Recharge: Very long
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An interesting idea there, this should also bypass your opponents defenses as you aren't actually attacking them.
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If you do this then the voodo doll shouldn't be debuffable just to make sure its less overpowered -
Wow now this is a mastermind set i would love to play with most certainly
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I've had quite a bit of experiance with puppets in my life, and i'd haveta aggree with the idea of a carnival/full body puppet, but that dosn't fit in as well with the set, and could put the MM in the odd position of acctually fighting as his main power.
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I also believe a good idea for the 3rd summon would indeed be a puppet Armour much akin to Sasori's puppet armour in naruto shippuden and would make for an interesting mastermind set where you actually fight with your puppets rather than support them from the back lines. I suppose one thing you could do is when the 3rd tier pet is summoned the mastermind would get a life points, defense points boost to make up for the missing pet. -
Ill try and be there, depends on if I'm doing overtime at work or not.
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you just wanna blow defiant up don't ya mega
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well actually I'm saving that for new years -
How about doing something we haven't done in a gods age on defiant, a massive group server picture? Maybe of everyone in they're festive outfits or even just a mass opening of temp presents?
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Good to hear my builds of help to some
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Don't use any infamy on that "chance of build up" IO. It sucks big time. :-/
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Really? how come? -
Hey all confused as hell as what to put the purple set for pet damage into? I'm a robot/dark mastermind and would it be best to put it into my minions since the set isn't effected by level exemption and will make my minions hit harder, or shall i put it in the more durable Assault bot so that his attacks would be even more stupidly powerful, any ideas people?
Oh and one more thing is what would be better for the slotting of the chance of build up having it in the minions for the chance of 1-3 pets having build up or just in the assault bot again? -
Well thanks to i11's purple, to hit buff and endmod sets as well as mids hero designer (you rock btw mid
)i now have finally got my perma Domination and perma hasten build. With hasten on, the recharge time on hasten is 118.7 seconds and domination is 71.4
Now on to the build...
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Corrupted omega mcx i9: Level 50 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/EndRdx:50(13), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(23), FtnHyp-Plct%:50(25)
Level 1: Ice Bolt -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(9), Entrpc-Dmg/Rchg:35(19), Entrpc-Dmg/EndRdx/Rchg:35(46), Entrpc-Heal%:35(46)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(15), UbrkCons-EndRdx/Hold:50(15), Range-I:40(48)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/Rchg:53(5), C'ngImp-Dmg/EndRdx/Rchg:53(5), C'ngImp-Acc/Dmg/EndRdx:53(43), C'ngImp-Acc/Dmg/Rchg:53(43)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(7), CoPers-Acc/Conf/Rchg:50(7), CoPers-Acc/Rchg:50(34), CoPers-Conf%:50(34)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(17)
Level 10: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(34)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(17)
Level 18: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Stimulant -- RechRdx-I:50(A)
Level 26: Terrify -- Abys-Acc/Fear/Rchg:39(A), Abys-Acc/Rchg:53(27), Abys-EndRdx/Fear:53(27), Abys-Acc/EndRdx:53(31), Abys-Fear/Rng:53(37)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Heal:53(29), Dct'dW-EndRdx/Rchg:53(29), Dct'dW-Heal/Rchg:53(31), Dct'dW-Heal/EndRdx/Rchg:53(40), IntRdx-I:50(40)
Level 30: Maneuvers -- Krma-ResKB:30(A), Ksmt-ToHit+:30(31), LkGmblr-Rchg+:53(37)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:53(A), Mlais-Acc/EndRdx:53(33), Mlais-EndRdx/Conf:53(33), Mlais-Conf/Rng:53(33), Mlais-Acc/Conf/Rchg:53(50)
Level 35: Greater Ice Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(37)
Level 38: Bitter Ice Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(40)
Level 41: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:39(43), Efficacy-EndMod/EndRdx:39(45)
Level 44: Charged Armor -- HO:Ribo(A), HO:Ribo(45), ImpSkn-Status:30(45), Aegis-Psi/Status:39(46)
Level 47: Tactics -- AdjTgt-ToHit:39(A), AdjTgt-ToHit/Rchg:39(48), AdjTgt-ToHit/EndRdx/Rchg:39(48), AdjTgt-EndRdx/Rchg:39(50), AdjTgt-ToHit/EndRdx:39(50)
Level 49: Vengeance -- LkGmblr-Rchg+:53(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+15% DamageBuff[*]+4.5% Max Endurance[*]+70% Enhancement(Accuracy)[*]+6.5% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+110% Enhancement(RechargeTime)[*]+2.75% Enhancement(Terrorized)[*]+99.4 (8.25%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 30.3%)[*]+MezResist(Held) (Mag 27.5%)[*]+MezResist(Immobilize) (Mag 32.5%)[*]+MezResist(Sleep) (Mag 27.5%)[*]+MezResist(Stun) (Mag 27.5%)[*]+MezResist(Terrorized) (Mag 29.7%)[*]+20% Recovery[*]+36% Regeneration[*]+8.82% Resistance(Fire)[*]+8.82% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
With the build finally finished i can get started on this bad boy just one question, anyone care to lend me a few 100 mil? -
*bumb*
Also is anyone thinking of time where we can all do a EotE inspiration run for this? -
Might be an idea to start things 30min-hr earlyer since we will need to farm for EotE insperations for the yellow phase of the battle.
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count me in been a while since i've done the new hammi.
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any reason we know of why TK doesn't accept any IO set's?
If anything imo its a hold therefore hold IO's should be acceptable, reason i ask is i removed it on emp thinking (pre IO Issue) that it'd take holds etc.
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Maybe if you played your toons and not pay a company to level them, then you'd have a bigger understanding on how they work.
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Ouch, harsh
Sounds like an arena challenge there to me -
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As for Tk i know it goes beyond the cast range, well either that or my eyes be playing tricks on me and range enhancements only increase the cast distance not the toggle off distance.
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You are correct. TK will only toggle off when they go beyond your perception range... It has no max range as such. One of the things that makes it bit borked..
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Now if only i could clear mind myself... -
Although i like my quills, for PvP sake What do you suggest instead of quills then?
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Granted i find phase shift and Superspeed not really needed on my troller although one day i wouldn't mind having both sj and ss
Also PB+ Vangaurd accolade makes for some good mez+ duration
As for Tk i know it goes beyond the cast range, well either that or my eyes be playing tricks on me and range enhancements only increase the cast distance not the toggle off distance. -
Cheers for the suggestions so far, but i should have said that i want to be a controller first and empath second as for fort i can churn that out to about 4 people before having to recycle back as for why i took it at 47 not much room for it tbh in the earlier lv's.
As for a duel'n mind/empath i see nothing wrong in it, granted it's never going to be a fotm like the fire/kin or ill/rad but he still manages to get his fair share of victory's regardless of his bo**ocks damage output -
Been a long time since i posted a build on here so just wanted to know what folks thought of my pvp'n mind empathy build for both duels and team based PvP. So if anyones got any ideas how to make this one any better feel free to add to it.
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Omega MCX i9: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Levitate -- HO:Nucle(A), Decim-Acc/Dmg:40(11), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(37), Decim-Acc/Dmg/Rchg:40(40)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Rchg:53(7), Dct'dW-Heal/Rchg:53(11), Dct'dW-Heal/EndRdx/Rchg:53(15), Dct'dW-Heal:53(17)
Level 2: Dominate -- HO:Endo(A), HO:Endo(3), HO:Endo(3), RechRdx-I:50(5), RechRdx-I:50(5), Range-I:50(43)
Level 4: Mesmerize -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(37)
Level 8: Confuse -- Mlais-Acc/Rchg:53(A), Mlais-EndRdx/Conf:53(9), Mlais-Acc/EndRdx:53(9), Mlais-Conf/Rng:53(17), Mlais-Acc/Conf/Rchg:53(40)
Level 10: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(50)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- EndRdx-I:50(A)
Level 16: Clear Mind -- Range-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:53(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23), RechRdx-I:50(25), RechRdx-I:50(50)
Level 24: Stealth -- Krma-ResKB:30(A), LkGmblr-Rchg+:53(25)
Level 26: Terrify -- Abys-Acc/Rchg:53(A), Abys-EndRdx/Fear:53(27), Abys-Acc/EndRdx:53(27), Abys-Fear/Rng:53(29), Abys-Acc/Fear/Rchg:53(34), HO:Endo(46)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Heal Other -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Heal:53(31), Dct'dW-Heal/Rchg:53(31), Dct'dW-Heal/EndRdx/Rchg:53(31), Dct'dW-Rchg:53(40)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:53(A), Mlais-EndRdx/Conf:53(33), Mlais-Acc/EndRdx:53(33), Mlais-Conf/Rng:53(33), Mlais-Acc/Conf/Rchg:53(34), HO:Endo(34)
Level 35: Regeneration Aura -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Heal/Rchg:53(36), Dct'dW-Heal:53(36), Dct'dW-Rchg:53(36), Dct'dW-Heal/EndRdx/Rchg:53(37)
Level 38: Adrenalin Boost -- Dct'dW-Rchg:53(A), Dct'dW-Heal/Rchg:53(39)
Level 41: Power Blast -- Dev'n-Acc/Dmg:53(A), Dev'n-Dmg/EndRdx:53(42), Dev'n-Dmg/Rchg:53(42), Dev'n-Acc/Dmg/Rchg:53(42), Dev'n-Acc/Dmg/EndRdx/Rchg:53(43), Dev'n-Hold%:53(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam:53(A), TtmC'tng-EndRdx:53(45), TtmC'tng-ResDam/EndRdx/Rchg:53(45), TtmC'tng-ResDam/EndRdx:53(45), ImpSkn-Status:30(46), Aegis-Psi/Status:53(46)
Level 47: Fortitude -- LkGmblr-Rchg+:53(A), LkGmblr-Def/Rchg:53(48), LkGmblr-EndRdx/Rchg:53(48), LkGmblr-Def/EndRdx/Rchg:53(48)
Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+3.75% Defense(Psionic)[*]+4.5% Max Endurance[*]+18% Enhancement(Accuracy)[*]+5% Enhancement(Confused)[*]+12% Enhancement(Heal)[*]+61.3% Enhancement(RechargeTime)[*]+2.75% Enhancement(Terrorized)[*]+108.5 (9%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 27.5%)[*]+MezResist(Held) (Mag 30.8%)[*]+MezResist(Immobilize) (Mag 33%)[*]+MezResist(Sleep) (Mag 29.7%)[*]+MezResist(Stun) (Mag 29.7%)[*]+MezResist(Terrorized) (Mag 36.3%)[*]+5% Recovery[*]+22% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr /> -
Some nice builds up here thought id chuck in my Spiney/SR build into the mix. Its mostly focused on getting as much recharge as possible, However unlike everyones typical Bodymastery epic i went for weapons mastery just to be a little different. Feel free to critique this as harshly as possible.
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Bloodey Scrapper : Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/EndRdx:53(23), C'ngImp-Dmg/EndRdx/Rchg:53(37)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:53(A), RedFtn-Def/Rchg:53(15), RedFtn-Def/EndRdx/Rchg:53(17), RedFtn-Def:53(36), RedFtn-EndRdx:53(40)
Level 2: Focused Senses -- RedFtn-Def/EndRdx:53(A), RedFtn-Def/Rchg:53(15), RedFtn-Def/EndRdx/Rchg:53(17), RedFtn-Def:53(36), RedFtn-EndRdx:53(43)
Level 4: Agile -- Ksmt-ToHit+:30(A), LkGmblr-Def:53(5), LkGmblr-Rchg+:53(5)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7), ToHit-I:50(7), ToHit-I:50(50)
Level 8: Impale -- HO:Nucle(A), Decim-Acc/Dmg:40(9), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(23), Decim-Acc/Dmg/Rchg:40(48)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(46)
Level 18: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(19), RgnTis-Regen+:30(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Quills -- Acc-I:50(A), P'ngTtl-Acc/Slow:53(25), P'ngTtl-Acc/EndRdx:53(25), P'ngTtl--Rchg%:53(37), P'ngTtl-EndRdx/Rchg/Slow:53(37)
Level 26: Ripper -- Sciroc-Acc/Dmg:53(A), Sciroc-Dmg/EndRdx:53(27), Sciroc-Dmg/Rchg:53(27), Sciroc-Acc/Rchg:53(29), Sciroc-Acc/Dmg/EndRdx:53(29)
Level 28: Stimulant -- IntRdx-I:50(A)
Level 30: Aid Self -- Dct'dW-Heal:53(A), Dct'dW-Rchg:53(31), Dct'dW-Heal/EndRdx/Rchg:53(31), Dct'dW-Heal/EndRdx:53(31), Dct'dW-Heal/Rchg:53(34), IntRdx-I:50(34)
Level 32: Throw Spines -- Posi-Acc/Dmg:53(A), Posi-Dmg/EndRdx:53(33), Posi-Dmg/Rchg:53(33), Posi-Dmg/Rng:53(33), Posi-Acc/Dmg/EndRdx:53(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+:53(A), Jump-I:50(36), Jump-I:50(43)
Level 38: Elude -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def/Rchg:53(39), LkGmblr-EndRdx/Rchg:53(39), LkGmblr-Def/EndRdx/Rchg:53(39), LkGmblr-Def:53(40), LkGmblr-Rchg+:53(40)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg:53(A), Enf'dOp-Acc/EndRdx:53(42), Enf'dOp-Immob/Rng:53(42), Enf'dOp-Acc/Immob/Rchg:53(42), Enf'dOp-Acc/Immob:53(43)
Level 44: Caltrops -- Posi-Acc/Dmg:53(A), Posi-Dmg/EndRdx:53(45), Posi-Dmg/Rchg:53(45), Posi-Dmg/Rng:53(45), Posi-Acc/Dmg/EndRdx:53(46)
Level 47: Dodge -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def:53(48), LkGmblr-Rchg+:53(48)
Level 49: Lucky -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def:53(50), LkGmblr-Rchg+:53(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+2.5% Defense(Lethal)[*]+3.13% Defense(AoE)[*]+2.25% Max Endurance[*]+52% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+80% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+75.3 (5.63%) HitPoints[*]+MezResist(Held) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 9.35%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+5% Recovery[*]+50% Regeneration[*]+6.93% Resistance(Fire)[*]+6.93% Resistance(Cold)[*]+5% Resistance(Negative)[*]+3.13% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr /> -
[ QUOTE ]
Well... that was a big success!
[/ QUOTE ]
Keep at it and you will prevail...
Hopefully.
I agree too, i miss those lazy days when i could check out the whats happening thread and find out what was going on for the month. -
Damn another already? wont be long till your out of character slots
Grats anyway Ruby