Omega_MCX

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  1. [ QUOTE ]
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    I still believe strongly melee classes should be given powers that close the distance between them and the targets or harpoon like powers.

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    Mortal Kombat style? GET OVER HERE!

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    Yeah although some variation is possible

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    But it exists already it's called tp foe!

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    Yeah but it lacks the same punch as a spearhead on a rope through the chest
  2. [ QUOTE ]
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    I don't know i've used it to escape from nova and thunderous blast several times although it could just be put down to good timing on my part

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    How do you escape from a Thunderous Blast?

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    Well with a 3.7 activation time and having a instantaneous movement power its really not that hard.
  3. [ QUOTE ]
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    Not like anyones tried this on me before, what happens next if the mastermind has group tp on a bind for a quick escape?

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    Once the inferno animation is started, the targets who gonna affect the power are checked in the begining of the animation (which i feel a bit weird, but this is how it works... bug??)...


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    I don't know i've used it to escape from nova and thunderous blast several times although it could just be put down to good timing on my part
  4. Don't forget theres also forcebubble which could push you away from the mastermind just as your activating your nuke.

    As for how to beat a mastermind with a blaster easy it's called tp foe slotted with acc and range so that the pets have further to go to reach they're master and then follow up with close up beat down pain
  5. Not like anyones tried this on me before, what happens next if the mastermind has group tp on a bind for a quick escape?
  6. [ QUOTE ]

    Can you really trust Lord Recluse?


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    Well you can trust him to brainwash us with his propagander all over the place
  7. [ QUOTE ]
    be sure to /coalition with us!


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    Will do MZ where gonna need to get our tech and gizmo's from somewhere
  8. Well as the title says anyone up for making an all Arachnos themed villain group on defiant, no need for any real commitments just a villain group for fun.

    I've already made sure to have the name reserved and ready for when I12 hits the only question is what would be the villain group rankings within this group and the group motto, what I've come up with so far is:
    Arbitar
    Operative
    Squad leader
    Minion
    New recruit

    While the group motto is "In Recluse we trust", If something better comes up then these can be changed, So the question now is, who's up for it?
  9. No requirements needed, just a quick friendly chat if you want to join mate, you don't even need a sword
    Also welcome to the forums
  10. Aye it be sad but its true a good amount of the swords haven't been on much lately mostly due to rl, same of which goes for me since its my final year of uni so it will be a month at least till i can get back into the game full time, but i do have some awesome events planned like robot rampage round 2
  11. Woot TK's going to be left untouched!
  12. Thats some damn good work Eternalknights two thumbs up
  13. Sorry for cross posting this but not everyone reads the new players section so i've put it here too.

    This has been a long time coming but I've been somewhat busy for the past few months to actually get things organized for this, anyway the Order of the Cruciform Swords (crucified swords on villains) is now opening its doors to new recruits.

    Where a pretty old hero and villain group thats into both PvE and PvP with which we can help people get better in the latter and although our numbers are a bit low at the moment we do have some quality people in our group that are great fun to do missions with or can just hang out with in general.

    we are also coalitioned with some top quality super groups so there will always be people to team up with. Despite the groups lack of activity recently we have a fairly decent hero and villain base both of which have teleporters to all the zones for the respective sides, as well as in base crafting and storage areas for your IO needs.

    There are indeed very good future prospects with our sg with chances of promotions once certain criteria s have been met as well as plans to get our bases back up to light hearted base raiding status once we get back our numbers, since base raiding is always a good laugh and a great way of getting into pvp if your interested.

    Our website can be found here Order of the Cruciform Swords webpage
    Or if you would like have a little chat before joining you can reach me in game at @Omega MCX or you can reach our other leader at @Cambo, just a heads up though i might be a little hard to reach for the next month due to final year uni work needing to be done but after that ill be back full time, however if your hard pressed on a chat i can usually be found 8pm onwards on a Friday/Sunday.
  14. Omega_MCX

    So...

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    lol, think im a bit too far behind on the badge hunting now to reclaim my former position.


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    It's not a race - the badges ain't going nowhere - take your time

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    However the race to get most posts has already been won by gg ofcourse
  15. Damn how many does that make now london? grats anyway
  16. WoW! and i don't even mean world of warcraft either
  17. Omega_MCX

    Tanker mind

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    I like the look of it let me know how it pans out

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    Will do mate, prob wont start this till we get our hands on additional character slots since ill be wanting to do this on defiant

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    Here is two things that would worry me when rolling a toon like that.

    1. Fire attacks
    2. No actual travel power


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    By fire attacks I'm guessing you mean really just burn patches which are easily handled with if you have your pets binded to the numpad other than that fire attacks shouldn't be a problem.
    Yeah sadly going for the ultimate defense meant skipping the ever so needed travel powers but seeing as how i lag so much when i travel through villains, i think it will be safe to say that even though ill be slow as hell i wont lag and i've always got the good v evil jumpack which helps

    My main thoughts on this build are that this isn't made for soloing its a team build mastermind so with the right team set up and someone having tp friend hopefully and maybe an extra form of heals coming in from a thermal this guy should be able to go the distance. Now i just need a concept.
  18. although not a base defense sandbags in a lowered tile work great at choke points combine it with a slow field and your looking at some nasty evilness there.
  19. Omega_MCX

    Student SG?

    Kinda like the idea of a student themed sg, but how do you prove your a student
  20. About the EoE's a good idea is to usually try and do an hours farm on monster isle before the raid to make sure those why can't get teams to do farming for EoE's get a chance to get some.
    Otherwise you'll get a load of people that'll show up going oh we don't have any and they'll start mooching off other members of the raid so we end up with less EoE's overall, sorry to make this sound a bit ranty but it's the truth from what i've learned from past raids so far.

    If you guys actually want to have a succesfully raid make sure you start an hour earlier for EoE farming that way you'll have a better picture of how many people are going to be present for the raid and wither or not you'll have enough meleers, buffers and ranged damage dealers. The last 1 or 2 raids I've done the organisers didn't even bother with this and so not only did we find our selves short handed but those that did show up didn't even have enough EoE's

    sorry if this has all been said but i can't be bothered to read through the thread right now.
  21. Omega_MCX

    SG Capes

    liking this idea allot, nice and simple gets my vote
    /signed
  22. Since i've never liked blasters gonna have to try a psi/ blaster not sure what i want secondary yet but should hopefully be interesting.
  23. Omega_MCX

    Tanker mind

    It seems like ages since i last tried tanking with a mastermind back when bodyguard was first introduced i thought hmm wonder how well a robots dark could do if i gave him a taunt and left him in bodyguard mode, turns out pretty well however he just wasn't able to fit in as much defense as i would of liked so if i ran in to trouble and wasn't able to get in that crucial to hit-heal i would pretty much be screwed.

    Anyway back to the point with the dev's recent masterminds are meant to be tanks point i figured hmm wonder what i could do if i made a mastermind made almost completely focused on tanking with the only damage/debuffs coming from the pets. So here i present to you all the two sets i reckon best for tanking the Necromancery/ Forcefields/ Scorpion Mastery tank.

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Tanker mind: Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Force Field
    Power Pool: Fitness
    Power Pool: Presence
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), HO:Golgi(5), DefEgo-RecDeb%:20(5), EdctM'r-PetDef:40(36)
    Level 1: Force Bolt -- Acc-I:50(A), Acc-I:50(43), FrcFbk-Rechg%:50(43)
    Level 2: Deflection Shield -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(7), S'dpty-Def/EndRdx/Rchg:40(9)
    Level 4: Insulation Shield -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(7), S'dpty-Def/EndRdx/Rchg:40(9)
    Level 6: Enchant Undead -- RechRdx-I:50(A)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Detention Field -- Acc-I:50(A), Acc-I:50(11), RechRdx-I:50(11), RechRdx-I:50(33)
    Level 12: Grave Knight -- S'bndAl-Dmg/EndRdx:50(A), S'bndAl-Dmg/Rchg:50(13), S'bndAl-Acc/Dmg/Rchg:50(13), S'bndAl-Acc/Rchg:50(31), S'bndAl-Build%:50(33), HO:Nucle(36)
    Level 14: Health -- Heal-I:50(A), Numna-Regen/Rcvry+:53(15), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(46)
    Level 16: Provoke -- Zinger-Acc/Rchg:50(A), Zinger-Taunt:50(17), Zinger-Taunt/Rchg/Rng:50(17), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rng:50(34), Acc-I:50(42)
    Level 18: Life Drain -- Acc-I:50(A), Acc-I:50(19), Numna-Heal:53(19), Numna-Heal/EndRdx/Rchg:53(33), Numna-Heal/EndRdx:53(34), Numna-Heal/Rchg:53(36)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Dispersion Bubble -- Krma-ResKB:30(A), LkGmblr-Def:53(23), LkGmblr-Def/EndRdx/Rchg:53(23), Ksmt-ToHit+:30(37), LkGmblr-Def/EndRdx:30(39), LkGmblr-Rchg+:53(48)
    Level 24: Maneuvers -- Krma-ResKB:30(A), LkGmblr-Def:53(25), LkGmblr-Def/EndRdx/Rchg:53(25), LkGmblr-Def/EndRdx:53(37), LkGmblr-Rchg+:53(48)
    Level 26: Lich -- Acc-I:50(A), Acc-I:50(27), HO:Perox(27), HO:Perox(29), HO:Perox(29), SvgnRt-PetResDam:53(37)
    Level 28: Boxing -- Stpfy-KB%:53(A)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31)
    Level 32: Dark Empowerment -- EndRdx-I:50(A), RechRdx-I:50(40)
    Level 35: Personal Force Field -- DefBuff-I:50(A), DefBuff-I:50(40), DefBuff-I:50(40), LkGmblr-Rchg+:53(43)
    Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(39), EndRdx-I:50(39)
    Level 41: Scorpion Shield -- LkGmblr-Def:53(A), LkGmblr-Def/EndRdx/Rchg:53(42), LkGmblr-Def/EndRdx:53(42), LkGmblr-Rchg+:53(48)
    Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg:50(A), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(45), GravAnch-Immob:50(45), GravAnch-Hold%:50(46), HO:Endo(46)
    Level 47: Hurdle -- Jump-I:50(A)
    Level 49: Weave -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def/EndRdx/Rchg:53(50), LkGmblr-Def:53(50), LkGmblr-Rchg+:53(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6.5% DamageBuff[*]+51% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+52.5% Enhancement(RechargeTime)[*]+87.3 (10.9%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Held) (Mag 4.4%)[*]+MezResist(Terrorized) (Mag 2.75%)[*]+4% Recovery[*]+86% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]


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    </pre><hr />
    Now some people are thinking why necro/ff well simply put the pets have a self heal meaning i don't have to baby them as much, while forcefields means lots of defense with just an initial buff up on the pets at the start all i have to worry about through out a fight is just spamming my self heal and the taunt and maybe throwing in the odd cage every now and then.

    The idea of this build is to try and get as much regen and + total health as possible without compromising the actual defense output of the force field set as well as getting a good bit of + recharge into it so that the taunt and heal both get a good chance of being spamable.
  24. Damn good work you two, now the only thing left is to try it solo