Obsidius

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  1. <QR>

    About time

    And the name? De nada. Will be easier to keep track of people when I don't have to keep a running tally of their "nom de la semaine"
  2. [ QUOTE ]
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    One time i ate yellow snow

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    Don't eat the yellow snow!

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    Ahh, good 'ole Frank

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    Those with Granite Armor and wings will not so much "fly" as "plummet".

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    Yes, I use this tactic myself to "dive bomb" my targets
  3. How is this a player question? Technically it asks a question I suppose:

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    OK can some developer or whoever explain this to me?

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    But it seems to be for a dev response, which doesn't happen in the Player Questions category (questions to players, from players).

    Also the OP refers to "facts"

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    Half my global don't even light up cause of these facts.

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    But I didn't see any facts in his post; only a bunch of objective comments.

    I'm confused. What a waste of time. 1 star.
  4. Still bugs to be worked out. At least one or two more patches before Live.
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    No, that sounds about right. Divert funding and staff to MUO, put all the "most requested" features in that game, and cut the staff for CoX down to 15. Yep, sounds accurate.

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    My tinfoil hat was for the part where I hint at Cryptic actually intending the failure of CoH once MUO was out the doors.

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    Yes, exactly. Why compete with yourself (at the time), or why empower your competitors (now)?
  6. [ QUOTE ]
    It's funny how those features got into development the moment they parted ways. It's almost as if "we know players want this, if we give it to them in CoH why would they buy MUO? Lets make sure they never get it and sabotage CoH, we will get more out of the MUO deal than the NCSoft one"

    /em polishes tinfoil hat

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    No, that sounds about right. Divert funding and staff to MUO, put all the "most requested" features in that game, and cut the staff for CoX down to 15. Yep, sounds accurate.

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    Especially since people have been modding CoH for a while now.

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    They have been repainting textures. That alone shows how fixed the game is handling this. If the game supported dynamic tinting changes via those mods would do nothing other than change transparency and opacity.

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    The other thing being this: it's easy to mod your own client. But others in the game don't see any of those mods, since they're client specific, and none of the clever modding is shown to other players in the game. But yes, it's good for impressing oneself at least
  7. [ QUOTE ]
    I laughed a little, it's funny that since Champions Online, CoH is officially stealing pages, nay whole books from them. I can't say its a bad thing, but if we have to wait for another upcoming MMO to experience the same content, then epic fail for the Devs. I'm happy that we finally get to change our "red pom pom's of doom, or the rainbow invul, but taking 4+ years to do so was very lazy. I understand they didn't expect the franchise to get as big as it is, but cmon. Color palettes are the easiest thing to do in any game. You can ask any developer, it's been done on weaker engines , like the NES or SNES. It's no secret its standard programming, why It took this long is pretty sad. Especially since people have been modding CoH for a while now.

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    Also the easiest thing to do? Criticizing with little to no knowledge about the subject matter. Not for lack of information out there either. It's pretty sad. Especially since people have been discussing the issue for a while now.

    But hey, it's not like the developers didn't have plenty of staff to work on something as basic (but difficult to implement), especially post CoV, after Cryptic diverted a lot of money and staff away from CoX to work on MUO (later ChampO)
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    Im a long time granite'r and the only thing that bugs me, is how every granite armor toting player looks the EXACT same. Power customization looks like it will help alot in this department. But I know I had heard about Auras appearing in Granite, any reason this was not done?

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    Because FX, such as wings and auras, are tied to your avatar, which is completely replaced by another avatar when one toggles GA. This used to be the same for any Earth Armor (stone, Magma, Crystal, etc.), but currently only happens for GA. Consider GA as another costume, but one you cannot edit (at least not yet).

    In order to have wings and auras for GA, you'd essentially need the ability to edit the GA avatar. Although Positron's heavily hinted that powers will be color-tintable come I16, we don't yet know if graphics and effects will be able to be edited. Even if they are, we'll most likely be limited to a pool of effects developed by the dev team. If that's the case, having a GA model with stony wings might be a good S&I to have them add to alternate GA effects.
  9. So I really ended up not doing anything online last Sunday, and I may be out this Sunday. I still have one more I want to do though, so I'll keep everyone posted.
  10. Yes, please refer to the patch notes on Test, this should not only be fixed for Heavies, but also for NPCs in PvP zones as well (IIRC).
  11. Yes. Probably best to forget everything you knew and re-learn as you go along. Don't be afraid to look for pointers on the forums.
  12. Thanks you two. Couldn't find it on the forums. Wiki FTW as always
  13. Trying to memeber if there is an unofficial Australasia server...
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    MAJOR changes can all be found on the paragonwiki (someone clever will link it shortly) and all the other info on what you might have missed in the meantime is there too.

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    I'll be the clever one today

    Also, I would be remiss if I didn't advocate Triumph as a server. It is not high pop by any means, but there is a decent player group there. Triumph Watch 2.0 and Triumph Watch 2.1 are the big global channels of the server. You should at least give it a go for a night.
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    What do you think?

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    I think it's brilliant. I know costumes are supposed to be an Inf sink, but I too am tired of having to sacrifice Inf or tokens just so I can put my holiday or formal attire back into a costume slot. Also, this would reduce or eliminate the need for more costume slots.

    /signed
  16. Obsidius

    Beat this....

    Blue Hero: "What are you looking at?"
    Villains: "... Nothing!"
  17. Congrats pohsyb Hope you're enjoying your honeymoon / well-deserved vacation.
  18. Arguably, one could say the same thing about respecs or character slots. Value is in the eye of the beholder. Hence the monetary value behind them on the in-game store.
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    As the Story Slot purchase feature is being added to the game, can we also get a few slots tied to Vet Rewards, especially some of the leaner periods?

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    Although some are asking for it, I must disagree, based on the following reasons:

    My primary premise is that story writing ability does not increase with the amount of time spent playing the game.

    Some may argue that it does, based on gameplay, going through arcs, picking up canon on the way, etc. Although this is (IMHO) the best way to learn about the game story and canon, anyone can easily learn about canon by reading through the wiki so meticulously made by fellow CoX players. In fact, someone who doesn't play the game could probably read the wiki, subscribe, and make a canon-based arc rather easily, given enough research on the wiki.

    Most veteran rewards are trivialities, and deservedly so.

    It's nice to get rewards, but not at the cost of severely alienating non-veterans. Most of the costume pieces obtained are arguably trivial - boxing attire, Greek letters, special kilts, etc. Trench coats, IMHO, are the coolest, but at the same time the lowest-hanging fruit. The wings are pretty neat, but are also not as unique given the other amount of wings available through Inventions (and the Valkyrie booster/ Mac set). Other things, like vet powers and pets, are small perks, but don't generally overpower the game, especially with the abundance of temp powers earned through missions and arcs.

    Giving veterans many Story Arc slots over non-veteran peers may create a divide between new players and older ones, especially if the amount given out is non-trivial. The MA has a large appeal to new players, given that it's a system not found in most major MMOs and therefore unique to CoX. Therefore, giving veteran players an advantage in creating story arcs lessens that impact of attracting new blood.

    If Story Arcs slots are to be rewarded through Vet Rewards, make the amount trivial.

    As a vet, I've only earned one respec per year per character, received a few character slots, and only 5 Merits total per character, via Vet Rewards. Arguably, 1 respec a year per character can be a lot for some, but not very much for others (especially with the advent of dual builds). Same with character slots - the slots I've received is paltry compared to the number I could purchase if so inclined. In the big scheme of things, although these are nice, they don't overly tip the balance to vet players - they're simply a nice bonus for loyal customers.

    Therefore, if Story Arc slots are to be rewarded to vet players, it should be a rather small number, such as one or two slots. This would make it a nice perk without tipping the balance to vet payers (and away from new players).

    **********

    So there it is. Feel free to rebut, but that's probably the extent of my posting on the subject. I just wanted to get my 2 inf out there, knowing it's there for public scrutiny, but not really caring for a debate. Just handing out some food for thought.
  20. Obsidius

    Hey Ocho

    If they DREAM about Triumph they better be panstless!
  21. Obsidius

    Triumph:

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    Deep-seated corruption and eventual social collapse

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    Video Game Forums

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    There's a joke in there somewhere.
  22. My sincerest congratulations on the newest additions to your family Batz I know the feeling of not getting as much online play (although for me it's academical), but you definitely will have your hands full with your new children We'll see you whenever you hop on!