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Posts
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Joined
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Most will argue that TA and Archery are under powered, but I think both sets are fun to play. TA offers a lot of debuffs and slows and archery has no secondary debuff like most of the blasts do, but I believe its base accuracy is greater than other blasts.
Don't roll a TA/A Defender expecting to be a powerhouse, but definitely enjoy the uniqueness of the set and what it brings to a team. -
I'm running my laptop through my home theater system. I switched on 3d sound and it has really enhanced a lot of the sound fx, but for some reason enemy attacks and the finishing sounds of a lot of my own attacks are barely audible with 3D sound turned on. I.E. the kerplow noise at the end of super strength attacks. The initial noises are there, but not the complete sound.
If I need to explain it more clearly, let me know. Its hard describing noises.
Anyway, what needs to be done to give me the full sound? There are only 4 sound options as far as I've seen, and I've played with all of them. The only way to get full sound is to have 3D sound off which is a bummer because turning it on really makes my subwoofers rock. -
I guess I've never had a problem with it. If I miss a couple mobs on the first application of fire cages, a second application usually covers me, and anything I missed is slowed by hot feet. The tankers taunt usually lasts longer than it takes them to get out of hot feet so scatter hasn't really been a problem. Maybe I've been lucky.
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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)
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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).
[/ QUOTE ]Dude, Hot Feet has a fricking fear component.
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Yup, that's why I turn it off when the tank is holding aggro. That is, if I'm actually not playing a tank.
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Why not just immobilize them and keep hot feet on? Now, not only can they not run away from the hot feet, they are kept in range of the tank so he'll continue to hold aggro, AND you get containment damage.