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Posts
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Joined
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So, I'm new to stalkers and all, and making builds in general. I've always had a love for spines, but never really played a stalker for long. But since the changes, many stalkers have been happy, and I figured I'd give stalkers another shot. Though, I really have no idea what I was going for in this build and it just feels all over the place.
Money is no issue. My blaster is my farmer and I don't mind spending a day on a map for INF. The slotting is wacky because I was just going as I went. It's not how I'll slot leveling up. :P
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Assassin's Impaler -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(11), StalkersG-Acc/Dmg/Rchg(11), StalkersG-Dmg/EndRdx/Rchg(13), StalkersG-Acc/Dmg/EndRdx/Rchg(13), StalkersG-Rchg/Hide%(15)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 10: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 12: Caltrops -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Posi-Dam%(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Impale -- Apoc-Dam%(A), Apoc-Dmg(31), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 20: Kuji-In Sha -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(34), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(42), CoPers-Acc/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Conf/Rchg(43), CoPers-Conf(43)
Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 41: Stealth -- Krma-ResKB(A)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(48)
Level 49: Placate -- RechRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(45), P'Shift-Acc/Rchg(45)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Have you seen the male lion models?
HURRRRRRRR is all I can think of when I see one. -
Oh, that is true. Though that would be a lot of work. x-x
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I have a character with a handful of Hero farm maps, but I want to go villains to grab Mace Mastery. However, I'm worried that if I switch fully, the missions will disappear. I don't need to be able to complete them, but I'd still like to have them for when I switch back. I've already made the step to vigilante today, just a little unsure if I can continue. :X
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I've currently been farming the new warrior map where statesman tags along. And the next mission is to defeat CM and gather info. My question is: Is that a farmable map? Also, if we comeplete a hero's epic stooryline, can we still do a hero's hero?
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Quote:Very true. Some really useful pointers. I'll try to work with what you and Werner have pointed out. Also, you're most likely right. I19 may hit before I'll ever have to worry about an endgame spec. But just in case!a couple things that pop out at me:
You won't need any hp set bonuses (Save 1) if you get the accolades (which we highly recommend). With that, you can steal 2 slots from weave and maneuvers, and slot them with a LotG 7.5% rech and an enzyme (each). (you lose 2% def per toggle, but that's up to you). Or you could keep the slots the same, and replace the +def with an enzyme. That way, you get 20% regen, a tiny bit more defense (practically negligible), and, more importantly, more end reduction.
QR can lose the end/acc/rech and flip it with a generic End Mod IO for the same reason,
and Integration can take another slot for a hard-ED regen bonus.
You could flip DA to be a crushing impact 5 set with 1 lotG 7.5% rech, but that gives you six 5% sets, so you could take IH down to 3 (rech, rech, heal/rech).
Those extra slots can go to integration (4 slotted for hard ED, as above) and FH for a regen tissue.
Last thing: depending on what you want, with the changes above I listed (if you use them) That could leave you to decide between BU or IH having 5 slots. Either way, the other will have 3 and be just as effective, but I think i'd rather take BU to 3 and keep IH at 5.
Not enough time to fully write out over it, and you may want to consider holding off until i19 before making a final spec like this. By the time you get there, you'll have inherit fitness and won't even need CP or PP.
Food for thought. -
Quote:All right! Thanks! I'll see what I can do. I just hit 18 now in Praetoria. Been going pretty smoothly leveling up. I appreciate the advice.The top DPS chain for katana is Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut. To get there, you need the recharge on Golden Dragonfly down to 3.43 seconds, and you're at 3.48. But on further thought, I'm betting that living with a 0.05-second gap (if you can stand the "not ready" noise) will be better than giving up the Fury of the Gladiator proc for more recharge (which was my initial thought). So then it's just a question of if you can pull off a little more global recharge from somewhere for that last little bit of DPS. You could give up a little ranged defense and slot five Crushing Impacts and a Luck of the Gambler global in Divine Avalanche. Then you're over the cap for 5% bonuses, and either Build Up or Instant Healing then look like good candidates to me for getting some slots back and using them somewhere else. For instance, drop to three recharges in Build Up, then slot the Gladiator's Armor +3% defense and Shield Wall +3% resistance. Or you could switch to a Panacea set in Instant Healing for another 7.5% recharge. You might be able to squeeze in another purple set if you drop Super Jump, though that would probably take additional sacrifices. Lots of expensive possibilities.
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I dick pick up FS for leveling last night and it really is worth it. :X Thanks for the tip.
Also, Werner, what would I need to do for the DPS chain in terms of tweaks? -
So, I figured I'd start using the forums after playing this game for a handful of years. I've always lurked, but rarely ever posted much. However, today I figured I'd set a challenge for myself and that is to level a Katana/Regeneration scrapper to fifty from level one solo. I don't know why, but I want to. Challenges make me bloodthirsty.
My mains have mostly been team oriented picks. My Dark/Dark 'Fender, my Stone/Fire Tank, my Earth/Rad 'Troller. I'll save you the list of all my toons, because that would turn into an essay really fast, but those are my three mains. But I always read about people soloing things, like Werner for example, and I use him as an example because this is the scrapper forums. But even in the blasters and the 'Trollers! I want something like that, if only just for a neat little challenge to change my play style for a little.
Now, the questions as to why Katana and why Regen? Well, I chose Katana mainly because it's a set I've seen many people play, but never actually tried, and it looks really fun. That's really it. And the feel is pretty neat, too.
Also, before someone asks why Regen and not WP, it's because my very first toon I got to fifty was a spines/regen and I adore regen. I will always believe in it, and, quite frankly, WP comes off as extremely boring to me. Very flat play. To each his or her own, no? Also, I like to pvp. And the fact that I have things to click makes it nicer.
I have one issue, though. It's been a while since I've leveled a scrapper. I referenced one of Iggy's builds and sort of shaped it up into what powers I would take and when. I still give all credit to him for everything since I used him as a reference for IOs and stuff since I'm fairly new to it.
So, here's what I have. Money is no issue. So when critiquing, keep that in mind.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Achilles-ResDeb%(40)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(3)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(15)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc/Rchg(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(43)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(43), Dct'dW-Heal/Rchg(43), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/EndRdx(36)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), FotG-ResDeb%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 13% Defense(Ranged)
- 7.06% Defense(AoE)
- 12% Enhancement(Heal)
- 85% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 10% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 6.6%
- 17% (0.28 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% RunSpeed
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Yes, the end will be annoying, but I plan to IO up ASAP, so hpefully it won't be so bad!
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I think I'll try SD/SM! I love earth on my dom. Might as well try stone. XD Thanks for all the suggestions!
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I was thinking maybe an Invuln/SS?
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Hi all. I'm new to the forums here in terms of posting, though i've been lurking for a long while reading people's posts. I've never really played a tanker before, and I've always played mostly team players. My only real solo toon being my spines/dark scrap. So, I was wondering what were good choices for a primarily solo tank?
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I would... totally be game for this. I already have a character in my head.