Spines/Nin Build Help
Well, since you say money is no issue...
Code:
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Made some changes.
Stealth isn't really going to help you in PVE, and since you dont have the rest of the Concealment Pool, Im guessing no for PvP.
So, took out Stealth, added in Super Speed for you.
Hasten didn't look to be needed, as you can obtain the chain of: Impale - Throw Spines - Ripper - Assassin's Impaler - Repeat, without it.
You'll also notice Spring Attack was added in. Spring Attack into a group while hidden, remain hidden, release Spine Burst!
Yes, there's redraw, but, with Spines, redraw doesn't hurt your DPS any.
Build remains softcapped to regular content. Since your build didnt hit 59% for iTrials, I figured that was good enough.
The build I posted also does better on the END use.
Could replace the Panacea set with Doctored Wounds, I used Panacea mostly for the additional +HP set bonus.
You don't need the 6th set bonus of in Spine Burst, so could replace one of those IOs for better enhancement...maybe replace the Proc: Lethal DMG, for the new Proc: Chance to RCH BU, in the new Stalker ATO set when it comes out.
BrandX Future Staff Fighter
The BrandX Collection
Wow. Thank you very much for your advice.
So, I'm new to stalkers and all, and making builds in general. I've always had a love for spines, but never really played a stalker for long. But since the changes, many stalkers have been happy, and I figured I'd give stalkers another shot. Though, I really have no idea what I was going for in this build and it just feels all over the place.
Money is no issue. My blaster is my farmer and I don't mind spending a day on a map for INF. The slotting is wacky because I was just going as I went. It's not how I'll slot leveling up. :P
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
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Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Assassin's Impaler -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(11), StalkersG-Acc/Dmg/Rchg(11), StalkersG-Dmg/EndRdx/Rchg(13), StalkersG-Acc/Dmg/EndRdx/Rchg(13), StalkersG-Rchg/Hide%(15)
Level 8: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 10: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 12: Caltrops -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Posi-Dam%(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Impale -- Apoc-Dam%(A), Apoc-Dmg(31), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 20: Kuji-In Sha -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(34), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 35: Blinding Powder -- CoPers-Conf%(A), CoPers-Conf/EndRdx(42), CoPers-Acc/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Conf/Rchg(43), CoPers-Conf(43)
Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 41: Stealth -- Krma-ResKB(A)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(48)
Level 49: Placate -- RechRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(45), P'Shift-Acc/Rchg(45)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run