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Just becaus there is only 2-4% of people in PvP zones, doesn't mean that they are the entire makeup of PvPers in the game.
If PvP problems are fixed, I think that the PvP crowd will grow. Judging by this post alone, there is interest in doing this.
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Thats why I also did a survey of Characters Outside of the zones. 6% had a PvP ranking of less then 8.2, and None had a rank over that. By comparison I have a rank of 80 or so and I don't consider myself to be a REAL PvPer.
Likewise of those 2.4% sampled who were in RV, Practicly every one was farming XP/Prestige and showed no signs of wanting to PvP. They were cooperating with Heroes and Villians as to who would take what PBs. Not exactly Hard Core PvPers. (Most of them had Rankings bellow 10)
Real PvPers (Those who continue to hunt and play PvP) for whom Arena fixes and other changes take priority over Added zones, New Costumes, Badges, Fixing ALL the PvE bugs, New powersets, etc, probably make up less then 1% of the total population. And as My post suggests, PvP fixes take as much or more resources then most of those other additions.
Forums are notoriously inaccurate representaion of the Player base. Most Diehards will be found on these forums while most casual players avoid it like the plauge. So even if this thread gains 1000 different posts in agreement, It is still not a major incentive for the Devs to consider. As an example of big draws look at the ED thread which drew over 100,000 posts and still did not change the Devs minds. And as of this post only ~ 46 people have posted to this thread, Not all of whom agree.When you consider that there are close to 150,000 subscribers that is NOT an encouraging turn out.
Mind you, If Cryptic had unlimited Resources I would be asking that they fix Arena, Set up a seperate PvP server, etc. However they don't. And the reality is even if they fixed the current bugs in Arena you would see virtually no longterm change in the number of PvPers because the other problems I mentioned would still be there.
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It is a bit flawed as you made a survey on a low pop server that is known to have little pvp to start with and you do that survey 1 year after the dev quit caring about pvp.
I will admit I didnt checked all the issues when they came up on test but I know for a fact that I4 was the one that had the most people on test server to check out the arena when it came up and this is before the game had any PvP advertising in a box meaning it drew pvp attention out of a strictly pve crowd.
While it is true that right now, it would take more ressource to fix pvp then caring about other thing, in the long term percpective, it would become the opposite as PvP is the feature that has the most replayability meaning once we have a working system, you dont need as much attention as PvE wich require more of everything to keep people interested.
I would really like to know the % of veteran players that do PvP compared to those that do not PvP at all and see if the PvE alone is able to retain people for so long in general.