NightshadeLegree

Super-Powered
  • Posts

    705
  • Joined

  1. Really liking the ads - especially the villain

    Any chance we'll see these guys ingame? Since they're introducing new players it would be cool to see them as new contacts for Atlas and Mercy, or at least standing next to each other in Pocket D giving out new missions for the holiday events.
  2. I've decided to make the STF co-op. The villains spend more time fighting Arachnos than you lot do anyway.
  3. I'm new, so still having fun with all the unfamiliar Issue 1 to Issue 11 content

    The two things on the list for this year that have pleased me the most are

    1. AoE Upgrades for MMs - saves so much set up time both at the start and during missions.

    2. Unlocked Contact Pop Ups - as someone who doesn't have an encyclopedic knowledge of the game I can safely say that if this didn't happen I'd never find these guys, and some of them are very good fun.
  4. [ QUOTE ]
    Subjective: The "rescue Ghost Widow" mission of the Sister Airlia story arc seems very easy to fail.

    [/ QUOTE ]
    Agreed.

    After defeating the Warden the ambush was on my lvl 38 MM before I'd even finished reading Ghost Widow's dialogue, so that's three purple Longbow bosses in a row, with no break between them. They also made extremely short work of GW after I went down - I popped a wakie, tried to heal her, got flattened again, and saw her defeated seconds later.

    Yes I was playing on Relentless, but nothing in the contact's dialogue implied that I'd need a team - which, since I solo a lot, is usually when I consider dropping the difficulty a level or two - especially if it's a failable mission.
  5. I can understand when it's -1 and -2 enemies, but I just had a lvl 27 Hellfrost (CoT Boss) flee in terror from my lvl 25 MM. It's this sort of behaviour that gives otherworldy soul rending demons a bad name...

    Someone needs to get footage of this, then speed it up and add the Benny Hill music