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Posts
1811 -
Joined
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ROFL!! And this applies to 99% of politicians worldwide!!
Healing, always at your feet -
I have the contact unlocked on my lvl 28 defender. If you wish, we can arrange it for Friday evening, around 6:00 pm BST. I guess team would be as follows for now:
1.- Trade Mark Striker - lvl40 Kat/regen Scrapper
2.- Nightmarer - lvl28 Dark/Dark Defender
3.- Nicky - lvl? ?/? Blaster
4.-
5.-
6.-
7.-
8.-
Anyone else wishes to join? -
I already reached lvl 5, I'll try to get as close to 9 as possible during today.-
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The contact iirc should be lvl 17 or so, I checked at lunch time with my Claws/DA scrapper but I already had Penelope Yin Arc done and had the Doc "Twin Missiles" Delilah on. Rob is in the right lvl to get the Penelope Yin arc if lvl 17.-
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I'm free every evening from Tuesday to Thursday since I'd like to dedicate Friday's and weekends for TF's with my mains. I have no problem with the 7 pm to 10 pm schedule although I'm in Spaine hence it will be 8 to 10 pm for me, but bear in mind that Knightly is 2 hours ahead UK time, hence 9 pm to midnight may be not that good for him.
I wouldn't mind to keep Friday evenings for All Defender team TF's or swap, 1 Friday for All Defender Team and 1 Friday for the High Speed Levelling team TF's.- -
[ QUOTE ]
I'm running it through the Build-O-Meter now:
...Parsing.... Parsing... Parsing... Complete!
Power Pick Errors Noticed - None.
Slotting Errors Noticed - 2.
+ Obsidian Shield: 2x Recharge Reductions?!? It's a fast recharging toggle...
+ Oppressive Gloom: It's Perma-Stun unslotted. One Acc SO is fine. Very low endurance use.
Other Comments - 4.
+ SD/GD could possibly do with endurance reduction.
+ DA is usually better slotted for +defense rather than +damage if you're not /SR.
+ Would advise you to pickup Conserve Energy from your epic ASAP if you weren't already doing it!
+ You'll still get Knockbacked a good bit with only one KB Protection IO. It takes 3 of them to get on-par with other scrapper KB status protection toggles.
Otherwise, looks fine!
[/ QUOTE ]
Ok thx,
The 2 rchg in obsidian shield are just a "typo", they were meant 2 endrdx trust me.
The def slotting in DA sounds really good, I'll try it.
Conserve Power from Epics is taken as soon as available at lvl 41
I have 2 KB prot enhancements, one in CJ and another in Tough so it is Mag 8, but now that I think, another one or 2 should be squeezed somewhere for PvP or skip one of hurdle/swift and go for Acrobatics.
I will definitely try going for just 1 Acc in Oppressive Gloom and use the new slots somewhere else.-
For some reason I put 2 Acc in GD and SD, definitely will go for endrdx on them, specially after Focused Accuracy.
Thx -
Darn, either the build is so great no one can improve it or so [censored] that no one says it because it is far beyond repair.
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I can't on Saturday am because I am doing STF at noon, but Sunday after SSTF would be good for me since I have none of the RV AV's.
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Oh, I only checked the travel power side, DSorrow is right, Murky Cloud is definitely needed for Fire/Cold/Energy/Negative damage resistance plus also protects agains endurance drain. The best thing about DA is that it protects against all kind of dmg, if you don't want to have protection against every dmg, probably an invulnerability scrapper would be a better idea.
Personally, this is the build I'd use taking into consideration a minimum of set enhancements, specially KB protection and recovery increase:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Spines-DA: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- RechRdx-I:50(A), Acc-I:50(19), EndRdx-I:50(37), Dmg-I:50(45), Dmg-I:50(46), Dmg-I:50(46)
Level 1: Dark Embrace -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(7), ResDam-I:50(9)
Level 2: Spine Burst -- Acc-I:50(A), RechRdx-I:50(15), EndRdx-I:50(23), Dmg-I:50(34), Dmg-I:50(42), Dmg-I:50(43)
Level 4: Murky Cloud -- EndRdx-I:50(A), EndRdx-I:50(5), ResDam-I:50(5), ResDam-I:50(7), ResDam-I:50(9)
Level 6: Swift -- Run-I:50(A)
Level 8: Impale -- Acc-I:50(A), RechRdx-I:50(15), EndRdx-I:50(23), Dmg-I:50(27), Dmg-I:50(27), Dmg-I:50(34)
Level 10: Obsidian Shield -- EndRdx-I:50(A), EndRdx-I:50(11), ResDam-I:50(11), ResDam-I:50(13), ResDam-I:50(13)
Level 12: Recall Friend -- RechRdx-I:50(A)
Level 14: Teleport -- EndRdx-I:50(A)
Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), EndRdx-I:50(17), EndRdx-I:50(36), RechRdx-I:50(37), Heal-I:50(37)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- Krma-ResKB:30(A)
Level 24: Quills -- Acc-I:50(A), Acc-I:50(25), EndRdx-I:50(25), EndRdx-I:50(40), Dmg-I:50(40), Dmg-I:50(50)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Ripper -- Acc-I:50(A), RechRdx-I:50(29), EndRdx-I:50(29), Dmg-I:50(34), Dmg-I:50(46), Dmg-I:50(50)
Level 30: Tough -- EndRdx-I:50(A), S'fstPrt-ResKB:30(31), S'fstPrt-ResDam/EndRdx:30(31), S'fstPrt-ResDam/Def+:30(31)
Level 32: Throw Spines -- Acc-I:50(A), RechRdx-I:50(33), EndRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(43), Dmg-I:50(43)
Level 35: Oppressive Gloom -- HO:Endo(A), HO:Endo(36), EndRdx-I:50(36)
Level 38: Death Shroud -- HO:Nucle(A), HO:Nucle(39), EndRdx-I:50(39), EndRdx-I:50(39), EndRdx-I:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Cloak of Fear -- HO:Endo(A), HO:Endo(48), EndRdx-I:50(48), EndRdx-I:50(48), EndRdx-I:50(50)
Level 49: Soul Transfer -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+20,1 (1,5%) HitPoints[*]+Knockback (Mag -8)[*]+1,5% Recovery[/list]------------
[u]Set Bonuses:[u]
[u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +1,5% Recovery[*] +20,1 (1,5%) HitPoints[*] +Knockback (Mag -4)[*] +3% Def(All)[/list]
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</pre><hr />
I used teleport as per your preference, although I'd personally go for SJ and choose another power such as Air Superiority or even Jump Kick to improve the attack chain.
The slotting is quite general and should be adjusted to sets or different IO's as per your own preferences.
Please note that I am not very well acquainted in Spines, my DA scrappers are Claws/DA and DM/DA so anyone with more experience than me in Spines will give you better advice, as I said, this is the build I'd try if I rolled a Spines/DA, but I would be open to changes as per gameplay. -
The thing about SJ on a DA scrapper is because, prior to I9, you needed leaping pool to get Acrobatics for Knock Back protection since Dark Armour doesn't have it. Hover gives a semi kb protection since you only flip back in the air, however it was not the best solution due to the quantity of -fly powers that foes have. Now, with the invention sets, you can get KB protection from the Steadfast Protection unique enhancement (slotted in dmgres powers) and also from the Karma set KB prot enhancement, which has to be slotted in a def power. As SJ is a cool power, most DA scrappers still choose it, so they can select Combat Jumping and slot the Karma KB prot enhancement on it. My advise would be to go for leaping pool and once you get any of these 2 enhancements (Steadfast is unique but karma one can be slotted in up to 5 deifferent powers) then you respec and choose any travel power you wish. Bear in mind that DA is a high end consumer and so is TP, hence you will need to rest every time upon arriving to mission door. If you get one of the Karma KB protection (recipe sells for about 6 mill), I'd suggest you to choose Combat Jumping instead of Hover and slot it in there. Combat Jumping will give you better jump height and air control, plus less end consumption than hover and iirc, it also protects against immobiization.
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[ QUOTE ]
Argh! I've been dropped from the regulars list!
*Breaks down and cries*
Sorry I missed the start of the last one - arrived 15 mins late - as soon as humanly possible after a 90 minute power cut!
[/ QUOTE ]
Yeah sure, the old trick of the power cut. I bet that is why Winter Flare got upset and he didn't show for the Shadow Shard TF -
Don't bother slotting boxing with that 4 aspect enhancement unless you already have it. Damage of boxing is pants, but it doesn't take noticeable endurance and that recharge is really fast, I think just 1 acc IO should do.
All the runspeed bonuses and slots may be uncomfortable when inside a mission, specially the ones in Caves. I'd keep swift with just 1 runspeed enhancement and put the desired set in sprint, saving 3 HO's. In fact, having Quickness, I'd go for Hurdle instead of Swift for far better manouverability. You could use one of those extra slots you'd get from swift in boxing and slot the unique enhancemment that grants 20% chance of disorient (I don't remember the set) that, together with the inherent chance of disorient from bosing would make it far more helpful.
For Dark Consumption and Soul Drain, I am not personally fond of sets in them since their recharge is way too long. I usually slot them with 2 Nucleolus Exposures (Acc/Dmg) and 3 rchg IO's.- -
That ws a nice TF, more on the 6 hrs side than in the 4 hrs, but great team and great fun. It is the second TF in a row that someone gets the unique recipe from Numina's Convalescence, at least now I know that that recipe truely exists and it is not a myth!
Gtz all and looking forward to repeat this TF, it has been by far the best on inf and drops until now. -
[ QUOTE ]
[ QUOTE ]
All these lvling teams.. how 'bout making a villain one ?Would be fun, cuz i need a new brute
[/ QUOTE ]
Actually i was thinking about starting this on Defiant. As their population is low, maybe we could bring little action into server.
All my villians in Defiant but i am total n00b about villians. I made couple of villians. Higher one is lvl 6.
In short that will be cool. But first i want to run this team 'till it reaches lvl 20 two or three days of week. Maybe later if i feel like it i want to do an all controller team (without cheese) or all scrapper team, depending on the Golden Girl's idea.
[/ QUOTE ]
I have a MM in Defiant lvl2 which I can see deleted soon unless I join a team like the ones being arranged here in forums. Regarding all scrapper team, I have plenty of scrappers in both servers. Funniest team I've ever been was 7 scrappers and 1 tank, and easiest Terra Volta Trial I ever made was 6 scrappers - 2 trollers team.
Will be Golden Girl rolling a new scrapper and joining? -
Oh sorry, I left the office on Friday and didn't check the forum during the weekend so I didn't know it was starting on Saturday
I'll join speed lvl team tonight and tomorrow will try to lvl the defender to lvl 9.
So, just for confirmation purposes, the defender team is due every Saturday afternoon? -
Hey, I was in the Men in Tights SG, we were all TA/A defenders in Defiant and had tons of fun binding quotes from the movie. The main problem was ppl started not to show up, hence the idea of 8 TA/A defenders soon died, let's hope it doesn't happen to us.
As per other thread, plz count me in with Moonglum, TA/A defender. You will love the benefits of stacked Assault and I'll love yo to have Recall Friend since I won't pick any travel power because of concept -
Mmmm I like your idea of 8 defenders team, I tell you what, I'll bring my controller as per your last list for the high lvling team and will reserve my TA/A defender for the 8 defenders team if it is OK with you, so I can play the two toons at the same time.
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Heya, I have been thnking of rolling a Katana/DA scrapper and I came with this build. I kept the set bonuses to a minimum requirement for not going mad looking for a determined set, once I reach this build I'll then decide which sets I should be looking for.
Any opinions/comments/advices are welcome:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Katana - DA: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(23), Dmg-I:50(43), Dmg-I:50(43), Dmg-I:50(50)
Level 1: Dark Embrace -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(7), ResDam-I:50(9)
Level 2: Flashing Steel -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(23), Dmg-I:50(37), Dmg-I:50(37), Dmg-I:50(37)
Level 4: Murky Cloud -- EndRdx-I:50(A), EndRdx-I:50(5), ResDam-I:50(5), ResDam-I:50(7), ResDam-I:50(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(46)
Level 8: Divine Avalanche -- Acc-I:50(A), Acc-I:50(13), RechRdx-I:50(13), Dmg-I:50(31), Dmg-I:50(45), Dmg-I:50(46)
Level 10: Obsidian Shield -- RechRdx-I:50(A), RechRdx-I:50(11), ResDam-I:50(11), ResDam-I:50(19), ResDam-I:50(19)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), EndRdx-I:50(17), EndRdx-I:50(48), Heal-I:50(48), RechRdx-I:50(50)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- EndRdx-I:50(A), EndRdx-I:50(25), ResDam-I:50(25), ResDam-I:50(27), S'fstPrt-ResKB:30(31)
Level 26: Soaring Dragon -- Acc-I:50(A), Acc-I:50(27), RechRdx-I:50(34), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(36)
Level 28: Death Shroud -- HO:Nucle(A), HO:Nucle(29), EndRdx-I:50(29), EndRdx-I:50(48), EndRdx-I:50(50)
Level 30: The Lotus Drops -- Acc-I:50(A), Acc-I:50(31), EndRdx-I:50(39), Dmg-I:50(40), Dmg-I:50(40), Dmg-I:50(40)
Level 32: Golden Dragonfly -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
Level 35: Oppressive Gloom -- HO:Endo(A), HO:Endo(42), EndRdx-I:50(43)
Level 38: Build Up -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Hurdle -- Jump-I:50(A)
Level 49: Soul Transfer -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% Enhancement(RechargeTime)[*]+Knockback (Mag -8)[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +Knockback (Mag -4)[/list]
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</pre><hr />
Probably could be later readapted for PvPing in RV skipping Hurdle and Soul Transfer and using Hasten / SS -
[ QUOTE ]
Great TF guys (and laggy, lol).
[/ QUOTE ]
Omg, you are in a coolest location! Paying respect to El Fary, nice detail of you -
[ QUOTE ]
Gah! Sorry to be a pain, but my damn indecision has gotten the better of me. My toon is now an Illusion/rad controller named Scarlett Stiletto.
[/ QUOTE ]
LOL same here m8, I'd like to use my brand new TA/A defender named Moonglum -
That was a grat team and a great TF. The only downside was the major lag and rubberbanding, which I can't understand with only 250 peeps in the server. It was nice to have a good recipe as a reward for a change, although it was lvl 49.-
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Jump Kick may be more or less helpful attack but it is one of the coolest animations in game tbh.
And don't worry about Invincibility taunt, you'll get plenty of aggro anyway with it even if not slotted for taunt. The ToHitBuff is nice when in a mob, since it grants a ToHitBuff bonus for each foes in mob up to 10 iirc. What I do in both Invincibility and Focused Accuracy is to put 3 Cytoskeleton exposures in each at lvl 47-50 so I can round-up my build with the extra slots.
You won't need the Steadfast KB protection on an Inv, on the other hand, Miracle Unique +recovery and/or Numina's Unique +regen +recovery will be handy on MA/Inv since both sets are end heavy and you can slot them in Health for perma bonus.- -
[ QUOTE ]
Cyn can't do saturday evenings.
[/ QUOTE ]
I think he means he wants to join Nine Claws and Blue Blaze on Friday evening to help Blue Blaze lvl his healer, however is good to know that Cyn can't do Saturday evenings anyway -
[ QUOTE ]
Screw it. I can't be bothered to try.
Massive thanks to everyone who turned up. I'll carry on leading raids on Defiant, where the atmosphere is much more pleasant and people are much more inclined to lend a hand.
[/ QUOTE ]
Plz don't give up m8, the main reason I'm trying to lvl my main on Union is to be able to do STF and Hami Raids, but I'm same case as Hammerfall, not in lvl yet. In the meantime, I'll be pleased to join any raid you arrange in Defiant.
Wait a sec, why am I being nice to Xanthus? Oh man SHUT UP AND HEAL