Nightmarer

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  1. [ QUOTE ]
    They will probably level at 10-100 thousand per pop.

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    That would be good, really good but, that will kill Purples as a mean to get some desired Pool C and D recipes, which was another way, you are PuGing doing some lvl 50 foe missions, get a lucky purple and voilĂ , suddenly you can purchase (or close to) your Numina's Convalescence Unique.

    Now, once the current supply of them in AH runs off because people get them through merits, by selling a purple you will be able to purchase a good percenteage of your planned build which had non C/D Pool recipes, now all you have to do is 3 Quarterfield TF's or 36 Katie Hannon TF's (or whatever in between) to get your C/D Pool recipe, make it times as many C/D Pool recipes you need (depending of course of their value, not all them are 250 merits)...

    Question is, does this system make achieving your desired build a longer or a shorter grind?

    Also, the amount of merits gained through Story Arcs might be unconsequential to a certain extent, if you finish a LGTF and end up with 35 merits and let's say you had 11 from completing a few story arcs, next move to get your Karma KB (sorry for recurring to examples all the time) next time you team you'll prefer your story arc done or solo it until you get the remaining merits, so back to square one, many things might be achieved with this system, encouraging or facilitating teaming seems not to be one of them as wasn't the recipe/salvage drop rate in teams, this goes one step forward on same way.

    The best way in my opinion to really make Story Arc Merits almost totally meaningless to the point where nobody will care on a team whose story arc is being done, would be making C and D pool recipes available by less merits, let's say 5 or 6 mixed TF's being able to grant you any recipe you wish.

    I don't think 5 Katie Hannon runs should grant you any recipe, but 36 are also too many and my personal opinion is that taking down the merits required for recipes would not only help everyone (specially casual players) to achieve their build less painfully but would also make the issues that may arise on teams from story arc merits totally meaningless.
  2. [ QUOTE ]
    It should level the prices out. At least that's the theory. Whatver is expensive in the AH, people will choose with merits, and demand will dry up.

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    Sorry, still unclear what they will be achieving with that. As I said, I'd understand the change for several reasons, such as encourage teaming or making someone's desired build achieved in less time (without farming that is), but can't see what will they achieve by raising prices on recipes such as Trap of the Hunter (just as an example). No doubt Trap of the Hunter or Pacing of the Turtle may have amazing set bonuses and all that, but I think most people with Immobilize powers will go for a cheaper set rather than paying 10 - 15 mill by a Trap of the Hunter (just my opinion btw).
  3. [ QUOTE ]
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    Can you see many people grinding merits for a, let's say LotG 7.5% for selling it afterwards at a low price?

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    No, people will tend to buy what just want they want for themselves with merits, killing demand for the rare recipes.

    At which point, if you want something to sell, you are better off taking a 25 merit gamble, since the resale value of other pool C/D recipes, like trap of the hunter, will have gone up.

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    So basically we're swapping the recipes with inflated prices in AH?

    Then I hate the system because I'd REALLY love to see after a TF "Yay! A Trap of the Hunter" by someone who really means it.
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    I was just making a post, Nightmare, about something I didnt particularly like. I didnt realise I needed your permission to make sure it is on your okay list!!

    To be honest, I dont know why I bother, as I am getting more than a little fed up with being jumped on by the same bunch of posters every time I post.

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    One person says you're ugly, don't bother, two persons say you're ugly...

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    It was a joke, you're not really hideous, stop bringing it up........ wait...... sorry, think I.... anyway yeah, options are not bad at worst, good at best. Nothing wrong with options

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    Damn you people who have hair for being so unconsiderate with us hair donors...

    *mumbles angrily*
  5. [ QUOTE ]
    At 1st glance, I'd ad the performance shifter chance for +end to stamina.

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    Another one? *Scratches head too*
  6. [ QUOTE ]
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    PRAF, 5 merits is 1.25 millioni inf. And thats with the most conservative estimate (i.e. complete at level 50 and a Miracle+Recovery is 50 million).


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    That's because your calculations are based on current (hyper inflated) prices.

    After issue 13, thier price will come down.

    way way way down.

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    Will just recipe prices go down or the recipe prices AND the recipe supply?

    Can you see many people grinding merits for a, let's say LotG 7.5% for selling it afterwards at a low price?

    Ideally, if all recipe prices dropped in AH, get 25 merits and gamble on a random one wouldn't be a bad idea for SG members / friends who afterwards can trade them among themselves though.
  7. Or isn't that what Nemesis wants to Nemesis thinks... gah, got it wrong... again
  8. The thing for me is that I don't know what the devs are exactly trying to achieve by the merit system overall. Positron's initial announcement mentioned something along the lines of avoiding to grind a huge number of TF's to get a recipe. The way this is going to be implemented, that statement has gone the opposite extreme, you need to do quite a few more TF's to get the desired recipe (or fewer TF's but same amount of hours, time is what I count here since I don't mind doing as many TF's as possible, but I don't have all the time I'd like to have to do so).

    If they wanted to encourage players to do other things than radio missions, Story Arc Merits just for Story Arc owner are not the best solution. If they wanted some kind of help to casual players who can't dedicate two hours for a TF (not that I'd pay monthly for a game if I can't sit at it two hours at least once or twice a week), they have failed miserably since such players who have, let's say 1 hour tops, they could get a rare recipe via Katie Hannon / Hess / Moonfire and now they won't be able to. I also suspect a casual player who can't dedicate time enough to do a TF won't probably be much fussed about the invention system overall.

    If they intended some kind of "soft control" on AH prices for some recipes, there are better solutions, like limiting the time a bid can remain if nobody purchases, or even keeping the system exactly as it is now but grant and additional number of merits per TF, one or two per shorter TF's and up to, let's say ten for longer TF's, so you have your chance at a random recipe and accumulate merits towards your LoTG or Miracle Unique.

    Anyway, the way I see it, implementing merits per Story Arc completion doesn't benefit anyone, specially now that XP will be increased again, while it can annoy lots of people who just don't feel like facing The Envoy of Shadows 3 times for the sake of making an anonymous PuG leader earn merits while they could be gaining XP/Inf on radio missions where you can choose who to fight and where (admittedly, these will be mainly stupid childish people who will get both sides, either the "my team only does my missions" position and the "I don't join your team because we are only doing your missions" on the other end of the stick, but they exist in this game as I witnessed recently, and a single one of them can ruin the fun of many in a team).
  9. [ QUOTE ]
    It won't affect me too much to be honest as I almost exclusively team with SG through the levels and we tend to make a large effort even now to each get the same contacts and do them simultaneously, but just because I can't see it affecting me too much doesn't blind me from the fact that the proposed system simply does not distribute the merit rewards fairly which it should do as a pre-requisite, regardless of how small a reward it will be considered to some.

    [/ QUOTE ]

    This is the main concern afaik, although to some extent the merit system on story arcs seems to be aimed to people actually play the content and not just radio missions, can lead to selfish PuG leaders that only do their story arcs, which for some will be meaningless while for some others won't.

    Don't think it affects us that much here in EU servers since not everything here are radio missions, but people not playing the game content is a problem in US servers, I myself levelled a Claws/WP scrapper to lvl 30 in less than 1 week just with sewer run / PuGing radio mishes.

    The main problem for many teams preferring radio missions instead of Story Arcs so far, was because of the Paragon marathon when to finish a Story Arc you had to go to several zones, while radio missions allowed you to team on same zone, now not only the zone change problem still exists, but also there's the added issue of merits which by some (many) might be perceived as an additional problem.
  10. [ QUOTE ]
    Maybe its a cultural thing and u r just rude because its accepted.

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    You can of course see it that way, doesn't say much about you, or maybe says a lot about you, take your pick, but you are of course entitled to see it how you please.
  11. [ QUOTE ]
    Perhaps if his post had been as well explained as yours then I would not have mistakenly posted.

    Thats fine then, I apologise for being wrong.

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    When your Spanish is as good as my English, complain... plus everyone else seemed to get the point except you.
  12. [ QUOTE ]
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    you don't HAVE to log out "On patrol"

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    You sure about that? The way it reads is that when logged off you are ALWAYS on patrol.

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    The way I read it you are only "On patrol" if you log off where NO OTHER day job is. Thus, if you log off at a Hospital (for example) you are not On Patrol and won't earn double xp.

    I may be wrong. It's known to have happened.

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    That was how it was announced ages ago, later they modified it. Anyway with all the I13 controversial changes, can't see the relevance of a thread complaining about turning a feature on/off tbh.

    Anything optional is good or at least not bad.

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    Please direct me where it says that you are always On Patrol when you log off, even if you do it where a specific Day Job is (e.g. at the Tailor). It would not make a lot of sense thematically...

    Anyway, I think I read it was only double xp toward a single "bulb" of xp, so not such a big thing...

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    Here
  13. [ QUOTE ]
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    Consider that reported.

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    He's reported you Nightmarer.... i have to ask you, are you going to stand for that!?!?

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    There will be of course a before and an after in my life since this, but these are the kind of things that stregthen one's character
  14. [ QUOTE ]
    I was just making a post, Nightmare, about something I didnt particularly like. I didnt realise I needed your permission to make sure it is on your okay list!!

    To be honest, I dont know why I bother, as I am getting more than a little fed up with being jumped on by the same bunch of posters every time I post.

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    One person says you're ugly, don't bother, two persons say you're ugly...
  15. [ QUOTE ]
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    But one thing you forget is that the merit system is a complement to the current system not a replacement, so you can still get recipes from the AH etc.

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    Actually it is a replacement, you won't get random recipes anymore from TF/Trial after I13 goes live so it will replace the way TF and Trial Poole recipes were obtained.

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    Actually, its not a replacement, you can still get recipes in the AH, and if you read the I13 stuff, you will also see that with merits you can still get a random recipe too. This as well as the normal random drops anyway.

    A replacement would indicate that you can only get recipes from the Merit Vendors.

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    As far as I know, the AH recipes from TF/Trial Pools come from people who did TFs or Trials and put them for sale, not from thin air, hence if you don't get more from TFs/Trials, it is a replacement.

    In any case, it is not complementary to existing system since under current system, you get a rare recipe reward upon TF/Trial completion and after I13 you won't.

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    Okay I will make allowances as you obviously havent been playing for long, but you also get recipes at other times while playing, not only from trials and tfs.

    That still stands as far as we know, so therefore it is a complement and NOT a replacement.

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    You + Darwin = Nobel Prize
  16. [ QUOTE ]
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    you don't HAVE to log out "On patrol"

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    You sure about that? The way it reads is that when logged off you are ALWAYS on patrol.

    [/ QUOTE ]

    The way I read it you are only "On patrol" if you log off where NO OTHER day job is. Thus, if you log off at a Hospital (for example) you are not On Patrol and won't earn double xp.

    I may be wrong. It's known to have happened.

    [/ QUOTE ]

    That was how it was announced ages ago, later they modified it. Anyway with all the I13 controversial changes, can't see the relevance of a thread complaining about turning a feature on/off tbh.

    Anything optional is good or at least not bad.
  17. [ QUOTE ]
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    But one thing you forget is that the merit system is a complement to the current system not a replacement, so you can still get recipes from the AH etc.

    [/ QUOTE ]

    Actually it is a replacement, you won't get random recipes anymore from TF/Trial after I13 goes live so it will replace the way TF and Trial Poole recipes were obtained.

    [/ QUOTE ]

    Actually, its not a replacement, you can still get recipes in the AH, and if you read the I13 stuff, you will also see that with merits you can still get a random recipe too. This as well as the normal random drops anyway.

    A replacement would indicate that you can only get recipes from the Merit Vendors.

    [/ QUOTE ]

    As far as I know, the AH recipes from TF/Trial Pools come from people who did TFs or Trials and put them for sale, not from thin air, hence if you don't get more from TFs/Trials, it is a replacement.

    In any case, it is not complementary to existing system since under current system, you get a rare recipe reward upon TF/Trial completion and after I13 you won't.
  18. [ QUOTE ]
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    you don't HAVE to log out "On patrol"

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    You sure about that? The way it reads is that when logged off you are ALWAYS on patrol.

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    Hmmm... I read it that you either log out at a Day Job location where you get progress towards your day job badge and no XP or if you don't get to log out in a Day Job location you log out as 'On Patrol' and get patrol XP. If that's true just log out in one of the Day job locations or even your SG base and that should stop you getting any free XP.

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    Even if you log at a day job location, it is assumed you have still spent some time on patrol so patrol XP is for all no matter where you log.

    Anyway, can't see why turning XP on/off is such a big deal.
  19. [ QUOTE ]
    But one thing you forget is that the merit system is a complement to the current system not a replacement, so you can still get recipes from the AH etc.

    [/ QUOTE ]

    Actually it is a replacement, you won't get random recipes anymore from TF/Trial after I13 goes live so it will replace the way TF and Trial Poole recipes were obtained.
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    Cant see a problem myself, if you dont like what the team's doing, leave it.

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    Welcome to City of Solo Play.

    CoX is until now been really good at encouraging people to play in teams, this change more than any other will reverse that ethic. While some people will be quite good at sharing out whose missions are done I'm betting most PuGs won't.


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    You know... Many many moons ago, before the advent of the Inventions system, people said EXACTLY THE SAME THING about recipes. That it would kill team play and encourage people to be selfish. Well, you know what? That didn't actually happen, did it?

    I do think it would be nice if everyone on the team got a merit for mission completion; but maybe you could have it as a mission parameter? You get a merit for completion, or you get the mission bonus XP...

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    To be honest, teaming has resented since invention system due to the poor team drop rate.-
  21. Tbh, Kat/Inv should breeze through low levels, it's when psi damage starts to show up often at 40+ when you should worry.
  22. Tbh not much to say for an SR scrapper soft capped with +dmg, +regen and +hp lol, maybe just that boxing looks better than kick?

    If you are going to use him for PvP and solo AV's maybe Fire Sword Circle is not needed, but having it will make general PvE nice when you feel like it plus I guess you need the Scirocco bonus to hit soft cap on AoE def (and the +regen and +acc are always handy).
  23. Hmmm, after I13 comes live, suddenly Siphon Life is an interesting power to choose, double damage, pure negative, less recharge and even a bit less endurance, plus of course a mini self heal that can grant you a few seconds until Dark Regeneration is recharged or to pop a green. WHat do you think of this build:

    Hero Plan by Mids' Hero Designer 1,4006
    http://www.cohplanner.com/

    Magnus Ridolph: Level 50 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(37)
    Level 1: Dark Embrace -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx:50(7)
    Level 2: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dam%:50(42), M'Strk-Acc/EndRdx:50(43)
    Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(5), TtmC'tng-EndRdx:50(5), HO:Ribo(7)
    Level 6: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(25)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(11), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResKB:30(36)
    Level 12: Touch of Fear -- HO:Lyso(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx:50(A), C'ngBlow-Acc/Rchg:50(17), Sciroc-Acc/Rchg:50(17), Numna-EndRdx/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(50)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(34), Heal-I:50(46), Mrcl-Rcvry+:40(50)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(27)
    Level 22: Dark Consumption -- P'Shift-EndMod/Rchg:50(A), P'Shift-Acc/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod:50(40), C'ngBlow-Acc/Rchg:50(43)
    Level 24: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(25)
    Level 26: Boxing -- Acc-I:50(A)
    Level 28: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29), Aegis-EndRdx/Rchg:50(36), Aegis-ResDam/EndRdx/Rchg:50(37)
    Level 30: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Dmg/EndRdx:50(37), RechRdx-I:50(48)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
    Level 35: Siphon Life -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
    Level 38: Cloak of Fear -- Acc-I:50(A), Abys-Dam%:50(39), DampS-Rchg/EndRdx:50(40), Abys-Acc/EndRdx:50(40), DampS-ToHitDeb/EndRdx:50(42), N'mare-Acc/EndRdx:50(48)
    Level 41: Torrent -- Acc-I:50(A)
    Level 44: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 47: Tenebrous Tentacles -- HO:Lyso(A), HO:Endo(48)
    Level 49: Oppressive Gloom -- HO:Endo(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4,58% Defense(Fire)[*]4,58% Defense(Cold)[*]5,5% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]13% Defense(Ranged)[*]12,4% Defense(AoE)[*]32% Enhancement(Accuracy)[*]2,75% Enhancement(Terrorized)[*]14% FlySpeed[*]140,6 HP (10,5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 8,8%[*]MezResist(Sleep) 6,6%[*]6% (0,1 End/sec) Recovery[*]44% (2,46 HP/sec) Regeneration[*]6,25% Resistance(Negative)[*]19% RunSpeed[*]2,5% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Mako's Bite[u]
    (Smite)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Titanium Coating[u]
    (Dark Embrace)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Scirocco's Dervish[u]
    (Death Shroud)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Titanium Coating[u]
    (Murky Cloud)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Titanium Coating[u]
    (Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Steadfast Protection[u]
    (Obsidian Shield)<ul type="square">[*] 1,5% (0,03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
    (Dark Regeneration)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Performance Shifter[u]
    (Dark Consumption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[/list][u]Aegis[u]
    (Tough)<ul type="square">[*] 5% RunSpeed[*] 1,58% Defense(Fire,Cold)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE)[/list][u]Scirocco's Dervish[u]
    (Soul Drain)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Mako's Bite[u]
    (Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Crushing Impact[u]
    (Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Glimpse of the Abyss[u]
    (Cloak of Fear)<ul type="square">[*] 2,75% Enhancement(Terrorized)[/list][u]Dampened Spirits[u]
    (Cloak of Fear)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Thunderstrike[u]
    (Dark Blast)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged)[/list]


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    |FC04F3B167694B520594F92A91326B31359BB90B50B59C351 8343A7628206B907D0|
    |181558E4F7F954946C216D0BCD49D6053245A4154D7F04E57 7D7007C5AEFAA24EF5|
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    |4E28845F32F28ABF41B|
    |-------------------------------------------------------------------|</pre><hr />
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Tbh I have always been a defender of DM/SR scrappers as best scrappers in game to the point I lvld 2 of them to 50 so I could play one on Union and one on Defiant when I played both servers... until my DM/DA hit the magic 41.

    No scrapper is as fun as a DM/DA/DM scrapper, no Sir.-

    Plus you don't have to worry much about your cossie

    [/ QUOTE ]

    Get back to your Claw/WP and speak not of this again until it's 50

    [/ QUOTE ]

    I'm sure Claws/Wp is fun and all that stuff mate but... DM/DA/DM is above all the funscrapper categories, way above.

    Wait till we get a freespec and I get back my CoF that for some silly reason I still can't explain myself respecced out...

    [/ QUOTE ]

    I'm sure it wasn't my suggestion, what did you put in instead? If it was TT then I guess it might have been my fault

    [/ QUOTE ]

    Nah it was one of my epiphanies, always had TT planned for him, just got annoyed one day at the blue bar...