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In my opinion it wouldn't. It might help for PvP for for the PvE game once you have that 45% to everything then you don't need any more.
[/ QUOTE ]The same as not needing Stamina on a scrapper if you have your build set right. Haven't had Stamina for over 12-18 months now on my Claws/Regen and don't miss it one Iota. Sappers and Carnies are the worse at draining end, but there are ways of defeating them without suffering too much.
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That's quite a misleading affirmation since regens have Quick Recovery which is better than Stamina, but SR's don't have a substitute for Stamina and "might" not need it if they spend zillions on a build, although I wouldn't advise skipping stamina to any scrapper other than regen or WP... actually i wouldn't advise to skip it on either regen or WP, but main point is that telling a SR that Stamina is not required because a regen does not need it is misleading. -
Thanks all ppl, I'll miss you guys too, we'll meet again for sure on further issues or maybe in further MMO games
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That's interesting. Can you give me a couple of examples of IO's that you have trouble buying?
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Please refer to the Merit System Feedback thread and post there your impressions and comments about how good it is, I already have mine and honestly, not in the mood to discuss them with you or anybody else for that matter, thanks. -
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So far Miniblast will be my last 50, at least in EU, see, for me there's no point on playing if I can't set my builds...
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At the risk of being obvious...
Have you considered working the market to get the inf you need for your builds? You should be able to make about 10-20 million inf a day for about 1/2 hour's effort once you're set up.
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I can farm for any amount of influence I need, problem is that nowadays, influence does not guarantee I can purchase what I need. -
Fed up of Sonic stuff, Dark/Dark/Dark is king of defenders, nuff said
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Sure mate, I'll be there for a last fun TF run with my lvl 22 DM/Elec Brute (and only villain too
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I should be home if all goes well around 19:30 - 19:45 GMT -
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tl;dr
Team with a Kinetics toon and purples will go down like greys.
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Yup, Sister Psyche TF on 7 Blasters and a Kin is one of the funniest we've ever done, even funnier than Synapse with 7 Scrappers and a Kin -
Thanks
So far Miniblast will be my last 50, at least in EU, see, for me there's no point on playing if I can't set my builds and with the merits system, my only chance is to try the US servers and try joining a regular TF speeding team, renewed my sub there for a month to see how it goes, if I manage to hoard enough merits to sustain a build, I'll prolly keep playing there until TOR comes out.
Pity never got the grip of Miniblast, I mean, having a blaster at lvl 50 and not having all debt badges, I am sure I've done something wrong... -
Hehe
Actually I had same figures on my second DM/SR, so I changed his build, instead of Maneuvers/Tactics went for Dark Consumption/Focused Accuracy and dropped his defenses to 50% Ranged/AoE and 47% Melee, so far is enough. Was tempted to review his build because I'm not happy with the new FA and going back to Tactics could be better (I think Tactics is still +ToHit) but I am bored of reviewing builds every new issue. -
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There's also the misconception that setting your difficulty to "Invincible" is just... better. Pff to that, I say! It's all just a false economy. Fighting higher mobs just means slower XPPM, and a far higher ratio of deaths, which further slows XPPM due to debt...
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I'm tired of arguing that on skype. Some people even think that, if the mission owner has got Invincible reputation and you don't, you'll get less XP bonus upon mish completion. Amazing how people who have been playing for years are totally deaf to some basic facts, it's easier to blame everyone else upon team wipes.
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The popular and delightful misconceptions people hold to be true in MMOs really would make an excellent book. It might even be amusing for a game developer to start incorporating some of these ideas into games so that you do get more XP while wearing a red shirt, or while the moon is full, or when the mob is standing in a river, or...
The really funny thing is that, even when a developer posts something explaining why some popular myth is rubbish, you still get people arguing until they're blue in the face about it.
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Heh, I've even heard on Skype that slotting a Numina Heal/Rchg in Health is much better than a Heal/End because the rchg component makes the green bar recharge faster, or advicing to slot Brawl with Accuracy so Sand of Mu hits more often...
What amazes me the most is the predisposition of lots of people to ask for advice... only expecting to hear what they want to hear in confirmation, while quickly dismissing any reply which is not the expected one.
Heh, gonna try the red shirt one, who knows who might bite
Edit: Oh, Shadowe, everybody knows that water doesn't reduce Shadowhunter's regeneration, it actually makes a yellow stain appear in the water and he's too embarrassed to keep fighting properly -
No need to apoligize, forums are for people to post. You're right about Fiery Aura, I'd slot it with 2xAcc, 2xEndrdx and 2xdmg, it's a good power where to invest in slots, but i wouldn't worry about taking Blazing Aura yet, I usually take it after level 35 or so, depending on the secondary.
In this case, if you want all the dual blades combos you are going to need all attacks, leaving you with a very tight build, that's why I'd concentrate on Sweep and Weaken combos to help your survivability.
I'll try putting the build I'd use at your level when I get home since I don't have Mid's at the office. -
Pretty much what Wilf said, your power choices are not bad at all at your current lvl, just a few bits and pieces to polish.
If you are going to respec, follow always the two golden rules:
1.- Take Travel Power as soon as available (lvl 14)
2.- Take Stamina as soon as available (lvl 20)
The slotting I'd take is the one I mentioned on previous post, as for the power choices, I'd add Fighting Pool (at least tough) to round up your Smashing/Lethal Resistance and Acrobatics for knockback protection. Regarding Dual Blades, I would concentrate in getting the Weaken and Sweep combos which should add to your survivability (can't remember which attacks are required for them) and as Wilfred said, attacks are to be slotted with whatever slots are left after focusing on the defensive side. -
What do you mean Plasma Shield doesn't help you? It gives you resistance to a lot of dmg types.
Afraid since Mid's Hero Designer appeared I can't see builds without it, but it seems to me you took too many attacks too early for a tanker while forgot about your resistances. Bear in mind that tankers are not the best damage dealers (and in my humble opinion, they're not even supposed to deal damage but hey ho).
I'd slot Resistance toggles (Plasma Shield and Fire Shield) with 2xendrdx and 3xdmgres enhancements, Healing Flames is your main survivability tool, so 3xrchg and 3xheal enhancements there.
You'll also need some form of Knockback protection, being Acrobatics from Leaping Pool the most obvious way, For Acrobatics usually is enough to slot it with a couple endrdx enhancements.
If your blue bar burns down quickly, I'd slot Consume with 2xacc, 3xrchg and 1xendmod enhancements.
For added smashing/lethal resistance, Fighting Pool (Tough) is highly recomended.
Bear in mind that, from lvl 1 - 12 you can only equip Training Origin enhancements, which are very weak, from lvl 12 to lvl 22 you can equip Dual Origin enhancements, which give double % than Training Origin, and after lvl 22 you can equip Single Origin Enhancements which give double % than Dual Origin Ones. Enhancements can be equipped up to -3 lvls of the enhancement level (at lvl 22 you can equip lvl 25 Single Origins) and their effectivity decreases while you gain lvls and outlevel them. there are also Invention Origin enhancements which grant a fixed bonus no matter if you outlevel them or not.
Check paragonwiki.com for information about enhancement types, levels etc... -
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There's also the misconception that setting your difficulty to "Invincible" is just... better. Pff to that, I say! It's all just a false economy. Fighting higher mobs just means slower XPPM, and a far higher ratio of deaths, which further slows XPPM due to debt...
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I'm tired of arguing that on skype. Some people even think that, if the mission owner has got Invincible reputation and you don't, you'll get less XP bonus upon mish completion. Amazing how people who have been playing for years are totally deaf to some basic facts, it's easier to blame everyone else upon team wipes. -
Gratz mate!!
Whoa, Massicius got a scrapper to 50, gonna log and tell him "I told you scrappers were fun" -
I'd skip Crippling Axe Kick and get hasten at 24 and would get Combat Jumping at 49.
As per Medicine Pool, no idea of the defence numbers in shields, but if you are under Soft Cap, it would be prolly a good option. -
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It's a good move if you have them. I'll still get the Impervium armors on my DA toons, but might consider HOs for others.
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As HO's shouldn't be much affected by Merits (you can't purchase them through merits if I am not wrong), they're now even better option for min/maxed builds, unless all people who rolled an HO before were doing it to avoid the crappy Pool C option and now instead of an HO they go for the Merits instead, but given the usefulness of HO's, I doubt everyone will do so. -
Grats to Cynic on getting Iskra to 50, his second blaster and 12th lvl 50.
Well done mate, keep'em coming -
Probably "Corrupter", at the end of the day almost everyone spells Corrupter instead of Corruptor ingame.
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Hmmm actually Kat/DA sounds very interesting. I think Kat/Inv is great but one of the major Katana downsides is lack of secondary effects which DA would cover to an extent.
Afraid Numina Unique, Miracle Unique, Performance Shifter chance for +end are extremely desirable for any DA.- -
This build was supposed to be pre I13, not gonna happen now with merits.
Basically the HO's were Cynic's advice, same resistance and save a lot of slots for other powers, helps a lot on Fiery Armor and Invuln chars, my other option was Titanium Coating for the +HP but needed an additional slot per res toggle to par with same resistance/endrdx than with HO's, although the third could be just a dmg res IO since the endrdx on the 3rd is close to nothing and save around 75 mill inf (heh, sets and HO's on Mid's are for free).
Will check the Touch of the Nictus but I doubt I'll be tweaking my DM scrappers any further, hard enough to get a char full with sets for tweaking it every issue.
Went for Mako's to squeeze a bit more ranged def so it helps against psi damage which is mainly ranged, plus the two (one and a half) self heals used to keep this tank going, at least until lvl 32. -
This is the build I had planned for my Fire/DM, hope it gives OP some ideas:
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Oladahn: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 1: Shadow Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(3), HO:Ribo(7)
Level 4: Healing Flames -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/Rchg:40(9), Mrcl-Heal/EndRdx/Rchg:40(11)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 8: Consume -- Sciroc-Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(15), Efficacy-EndMod/Acc/Rchg:50(17), Efficacy-Acc/Rchg:50(17), Efficacy-EndMod/Acc:50(37), Sciroc-Dmg/Rchg:50(37)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Taunt/Rng:50(40)
Level 12: Plasma Shield -- HO:Ribo(A), HO:Ribo(13), HO:Ribo(13), S'fstPrt-ResDam/Def+:30(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Numna-Heal/EndRdx:50(40), RgnTis-Regen+:30(43)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(46)
Level 22: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(23), KBDist-I:50(23)
Level 24: Siphon Life -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(27), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(31)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- HO:Ribo(A), HO:Ribo(29), HO:Ribo(29)
Level 30: Touch of Fear -- Abys-Acc/Rchg:50(A), Abys-Acc/EndRdx:50(31), Abys-Acc/Fear/Rchg:50(45), N'mare-Acc/Fear/Rchg:50(45), DarkWD-ToHitDeb/Rchg:50(45), DarkWD-Rchg/EndRdx:50(46)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Shadow Maul -- Sciroc-Acc/Rchg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36), C'ngBlow-Acc/Rchg:50(37), Sciroc-Dmg/Rchg:50(43)
Level 38: Burn -- Sciroc-Dmg/Rchg:50(A), M'Strk-Dmg/Rchg:50(39), C'ngBlow-Dmg/Rchg:50(39)
Level 41: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(42), S'dpty-EndRdx:40(42), S'dpty-Def/EndRdx/Rchg:40(42), S'dpty-Def:40(43)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48)
Level 49: Energy Torrent -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(50), Det'tn-Dmg/Rchg:50(50), Posi-Acc/Dmg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]10,5% Defense(Ranged)[*]10,5% Defense(AoE)[*]5% Enhancement(RechargeTime)[*]2,75% Enhancement(Terrorized)[*]21% Enhancement(Accuracy)[*]5% FlySpeed[*]337,3 HP (18%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 6,6%[*]MezResist(Sleep) 1,65%[*]MezResist(Terrorized) 2,75%[*]4% (0,07 End/sec) Recovery[*]90% (7,04 HP/sec) Regeneration[*]1,88% Resistance(Energy)[*]6,25% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Scirocco's Dervish[u]
(Blazing Aura)<ul type="square">[*] 10% (0,78 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Mako's Bite[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Numina's Convalescence[u]
(Healing Flames)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 35,1 HP (1,88%) HitPoints[/list][u]Miracle[u]
(Healing Flames)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 35,1 HP (1,88%) HitPoints[/list][u]Scirocco's Dervish[u]
(Consume)<ul type="square">[*] 10% (0,78 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 21,1 HP (1,13%) HitPoints[*] 1,5% (0,03 End/sec) Recovery[*] 10% (0,78 HP/sec) Regeneration[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2,75%[*] 10% (0,78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Plasma Shield)<ul type="square">[*] 3% Defense(All)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 35,1 HP (1,88%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35,1 HP (1,88%) HitPoints[/list][u]Mako's Bite[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Glimpse of the Abyss[u]
(Touch of Fear)<ul type="square">[*] 2,75% Enhancement(Terrorized)[*] 35,1 HP (1,88%) HitPoints[/list][u]Dark Watcher's Despair[u]
(Touch of Fear)<ul type="square">[*] 28,1 HP (1,5%) HitPoints[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] 10% (0,78 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] 4% (0,31 HP/sec) Regeneration[*] 14,1 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1,25% Defense(AoE)[/list][u]Devastation[u]
(Laser Beam Eyes)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 42,2 HP (2,25%) HitPoints[/list][u]Detonation[u]
(Energy Torrent)<ul type="square">[*] MezResist(Sleep) 1,65%[*] 1,88% Resistance(Energy)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I've been playing a katana/invuln since I3 and still find it a great combination. It might not be the best for PvP but then what do I know about PvP?
Guide in my sig if you want to have a look.
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Yup, Kat/Inv is great, didn't mention it because I saw OP has already 2 Katana scrappers.