New Dawn

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  1. Quote:
    Originally Posted by Arcanaville View Post
    No, this is me saying when you say you agreed with anything Jack said, that doesn't mean a lot when you don't remember anything he said.

    Saying you think he was almost always right, except you can't remember anything he ever said, is a peculiar assertion in general to make. It has nothing to do with whether you're lying or "guilty" and more to do with the fact that statement has no meaning.
    I remember agreeing with most everything he said. How hard is this to sink in? I do not keep an archive of "exactly" what he said. I do not need to. If you have a problem with what I have said it is upto you to prove otherwise not for me.

    The statement is the truth. People have opinions and that's that. Their opinions can come from private excel sheets and just like not all opinions need to be backed up, not everything that is private needs to be shown.

    You can't prove that I am not telling the truth even though you may like to. Also where you got the thought that I said I made spreadsheets to prove Statemans points is a wonder.

    I had my spreadsheets, I never told you that in this thread, I never made them to prove Statesmans points. All things I have said are true from the time I logged into the forums. What went on before is not on the cards and didn't have to be.

    I don't find you at all justifiable in trying to prove anything against me and until you can find something then you have nothing. I will continue to see that you have nothing no doubt.

    Plus this has been the most childish waste of my time.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Didn't you just tell me that April 2005 was before your time?

    As to "something to prove against you" all I'm asking is that when you say you've made spreadsheets to prove Statesman right, and you basically agree with almost everything he had to say about the game design, to provide an actual example of either. Forget proof regarding when anything happened. Right now I'm just interested to know what, of Jack's many game design pronouncements, do you even agree with today.
    April 2005 is before my time on the forums. Anything before that (Sept 2005) I had not seen. Did I say that I made spreadsheets to prove Statesman right? Don't think I did. I did say that I basically agreed with what he said apart from a couple of things, one with a mathematical error.

    I am innocent to proven guilty and this is not looking like you are proving me guilty at all. I am not going to dig up all of Jacks design announcements when all I have said is that I agreed with most of what he said, this was on the European forums and from the time I discovered them which is fair. It's not upto me to prove anything because I have nothing to prove to myself.

    All in all, what you've thought as inplausible is not inplausible at all.
  3. Quote:
    Originally Posted by Louis_Cipher View Post
    If you having trouble out taunting a brute. I suggest you check your build for taunt, if you are missing it...ummm that might be the reason why.
    Just a little interjection, Tankers with taunt , 6 slotted taunt can have trouble out-aggroing a Brute. Taunt is just piece of a puzzle that is called threat. The Brutes damage on top of its gauntlet, along with it vicinity + auras can all stack to vast amounts of threat which versuses all that on a Tank.
  4. Quote:
    Originally Posted by Arcanaville View Post
    Jack didn't say that much about game balance after your join date. So I don't know what you remember agreeing with, or calculating agreement with. Most of what he said after that point were announcements about what the devs were going to do, less about the theory behind doing it.
    ED happened after my join date. Oh wait that is just my forum join date. Forum join date is basically when I first found out there was a forum. I joined the game in Feb 2005, game was just out in the UK I think. There is atleast one where he got the numbers wrong. Alot went into complaining about ED, problems with Tanking, Statesmans idea of Tanking. All you've got to look at is what happened on the US forums I think. It's too much work for me to try to dig up european forums. It wouldn't surprise me if much has gone. If you want something to prove against me, you can dig it up.

    Statesman posted more on the european forums than anyother Dev. Warwitch though came within 2 posts of it I think. Other Devs one or two if lucky. Warwitch also came over which was nice. Certainly War witch is possibly our fave dev.
  5. Quote:
    Originally Posted by Arcanaville View Post
    Which might have been the first time I actually said Jack was insane. I was a little less level headed back then. A thread discussing this still exists here.
    That is 25th April 2005. I logged into the forums September 2005. That to me may of never been quoted about after my join date on the European Forums. Atleast I don't remember it. I can only go from my join date. What I said was relevent from my join date.
  6. Quote:
    Originally Posted by Arcanaville View Post
    I exchanged pleasantries with him a couple times, but I knew him by reputation more than anything else. There was a strange rumor at one time that we were the same person posting on the two different forums, but honestly Dr. Rock seemed a lot less "animated" than I was back then.
    Don't know what you mean by that exactly but the european forums was a lot less animated than the US. Sometimes problems were ironed out quicker, sometimes slower as they just werent thought of. It's a shame that Dr Rock from Union didnt collab with Mids from Defiant then the builder would of been cooler. Dr Rocks sustainability calculator was moving towards a more complete model. There is and always was more than just relying passively with shields. I had been telling him that. I thought I might go through this bit before looking at what you said Statesman said.
  7. Quote:
    Originally Posted by Zyphoid View Post
    See, I am not even talking about just in the MMO and Video Gaming community. Glad you didn't and don't have an issue with him, just don't expect that view to be shared.

    Then whatever it is you are talking about do you have links to it?
  8. Quote:
    Originally Posted by Zyphoid View Post
    Careful there, Arcanaville has quite the fan following on these boards. There are many who would step in to defend her honor.

    As for Jack, he showed his true colors not only as a developer, but as a person after the CoX IP was sold. I have a lot of hard feelings towards him, and I am not alone in the gaming community. I don't mean just this community either.
    I do play Champions Online and Star Trek Online. I was one of the few without something against him. I didn't find everything people said about him justifiable. I didn't agree with most things people derived from what he said. All this was on the European Forums. The day ED came out I took my Invuln and tanked a +2 Neuron mish for a PuG and wondered what all the commotion was about. Never had a problem adapting.

    I have no reason to be worried.
  9. Quote:
    Originally Posted by Arcanaville View Post
    The calculator was ahead of its time:



    But as to proving yourself, I'm not asking you to prove your existence, I'm asking for some examples of these things Jack said that you agree with. Because he said some very bizarre things at times in a game balance sense.
    Yes it was very nice. I did give it a 2 minute attempt to find something Statesman said but came up with nothing. If you would like to come up with something he said or was quoted on the European forums I might be able to scroll down on it and find me.

    Edit: One other thing, did you know Dr Rock at all? Like on talking terms? Oh and this is more like me proving my existence.

    I tried doing this : http://tomax.cohtitan.com/digest/ind...y=9&european=1

    What you got?
  10. This kind of test possibly won't be conclusive. I did 2 lvl 50s, one a TA/A Defender and one a A/TA Corrupter, built the similarly. Gave them the same arc, and alternately played them, each doing a mission for the first time etc. My conclusion was that it was harder to solo a Defender and since Defenders have been buffed since; that's not a bad conclusion considering:

    1) For each character the missions did differ despite being the same name, setting etc.
    2) I did not try out other Defender/Corrupter combos with the same test.

    If you so much as give different travel powers things differ.

    The tester could be more skilled with a Stalker and certainly as playing a Blaster correctly solo is so much less obvious so I will go with that anyway. Blasters need a team to truly be able to unleash their true power safely it is written.

    A Stalker being able to solo easier than a Blaster would be as expected given the archetype description of a Scrapper talking of which a Stalker closely resembles.

    There will be opportunities to make a Blaster pull out in front of a Stalker solo, but which Blaster versus what Stalker or will the factions that unwittingly produce these opportunities be faced? Will the Blaster be built to make hay with the factions limitations?
  11. Quote:
    Originally Posted by Arcanaville View Post
    Actually, I do realize that: I wouldn't know that much about what happened on the Euro forums, but by about the middle of 2005 I started to get pointers to balance discussions on them, particularly when it involved posting of data. That's how I became familiar with Dr Rock, for example.

    But that just means I wasn't pointed to any of your posts. My prior request still stands. Some examples would be nice, because even if you come from Pluto the statement that you agreed with everything Jack said (about game design) except for a couple minor math errors is still rather astounding.

    Unless they were also sending Jack's posts through Babelfish at the time.
    Dr Rock was a friendly guy ingame and out, he wanted to pass on to me his damage sustainability calculator. I had a different name then, I changed it when coming over. Infact I changed it 3 times. We were allowed to change our names in coming over. Basically if you want to dig up the archives then please do. I tried but they're not always easy to find. I have nothing to prove to myself.
  12. Quote:
    Originally Posted by Arcanaville View Post
    Some examples might be helpful, especially because I'm still having difficulty placing you in the context of those early game balance discussions.
    You might not realize it Arcanaville but some of us came from the European forums with only a European game account. I have difficulty placing you in our discussions but atleast I know why. No I didn't take part of any conversations pre september 2005. I have never said otherwise also he was around quite sometime after I joined the forums and of them I did agree with. People took what he said in one light. I took what he said in another. We argued over this on the European Forums. To not consider the european forums is a bit vacant I think.
  13. Quote:
    Originally Posted by EvilGeko View Post
    I would say to that, that the devs should make their intentions known. For all his faults, Statesman would be pretty open about what he was thinking. And he had a thick enough skin to take it when we excoriated him on his reasoning.

    I still remember the portable game anecdote. Players can only divine what the devs intend from their actions most times. And for me at least, I can't see a consistent balance target in their actions.
    Being flexible with Statesmans statements I agreed with practically everything he had to say. There were a couple of things wrong like a mathematical error but not much.

    I can see a balance target in their actions, the game was more or less balanced to the endurance bar (ball park thinking) not against time itself. Most players balance things against the second. In general I like what's changed so I like the direction things have taken it's just sometimes you can't change anything that is ingrained at the start that's the problem and put out more new content etc.
  14. I followed it but damn that's odd.

    Often people come up with some complex change that involves more graphics etc but all that happens is a simple change. The pets could self destruct without disappearing then simply dps away.

    I am neither for or against as I am still unaware that there actually is a balance problem.
  15. Quote:
    Originally Posted by Border_line View Post
    Oh. Well, all I have run is pick up TFs. I've "tanked" in a few of those. Never had issues before holding aggro, but I'm taking the approach of trying it and see if I ever use it. In any case, I can use the extra End, and didn't need any other powers there anyway.
    You're in melee, the team around you have just taken PBAoE damage, one more PBAoE damage and they could go down, hell if one of them and this could happen builds more threat than you in a moment they could go down. Are they a keystone after which more team members follow? Sometimes the support isn't there to get people back to full between PBAoEs, why should it be? No AT is needed. You can drop back and maintain highest threat until peoples healthbars are looking peachy again. I would sacrifice my own DPS if it means that the teams DPS greater DPS is going to be sustained.
  16. Quote:
    Originally Posted by Border_line View Post
    After the argument I got into in another thread about it, I actually added it to my end-game build for my Claws/SR scrapper as my lvl 50 power. I'm two-slotting it for Max End bonus. That's really the only reason I took it, up until now I've never had any issues pulling aggro, but if several of you are claiming I'm going to need it in iTrials, then I might as well.
    No power should be needed. No AT should be needed. Correct?

    Confront allows me as a player to confirm that other ATs aren't needed.

    Scrappers can probably get their first all Scrapper MoSTF with my Scrapper tanking all the AVs for them. No one has to be defeated. No one has to turn their character into a medic or replace any of that bleep. You don't therefore need any defender, tanker, mastermind, corrupter, dominator, controller, I am just going to list everyother AT. That's how far no other AT is needed. The game was based around SOs, so looking at what anyone does with an incarnate build or fully IO setted build, somethings that most players may not unthinkably even have still is not something I would do.
  17. Quote:
    Originally Posted by DarkSideLeague View Post
    I always thought the point of Scrappers was their namesake.
    Yes but Scrappers fill the role of a Tanker where needed. No AT was meant to be needed. A Scrapper without Confront just doesn't work for me. It means that something I could offer the team should they need it is skipped "needlessly". My builds are tight, but never need dice in the mirror as well tight.
  18. Quote:
    Originally Posted by BrandX View Post
    Hover + Confront

    A tactic that was effective back then as it is today.

    It's just a tactic many don't care to use for various reasons...one of which seems to have been "That doesn't make me feel tough"

    But then, failing the STF was so much better
    I found that tactic when RV was first introduced so that Scrappers could tank GW and Mako together or Black Scorpion or Lord Recluse. With Scirroco it just helped to have someone with -fly. It could be a Peacebringer, Blaster or Trick Archer, whatever. There was no -Range then. It took a specific slotting in SOs. This tactic came out on the forums a whole 3 or 4 years later. Whilst the US forums were "my Icetank can't tank Lord Recluse", the EU forums was quiet for SRs scrappers were tanking Recluse, hell people did it with Divine Avalanche but that's good if you got DA. The point is people knew how to tank Lord Recluse with an Icetank unaided pretty instantly in the EU.

    In those days half a server would need everything in the box as they aligned themselves up for the AVs to do what they liked. I would just facepalm watching Tankers direct cones into everyone. It seemed important that people stood behind a tanker. I used to facepalm alot.

    Also in those days with an SO build a Invuln Tanker could tank Ghost Widow, Mako and Scirroco in melee, unaided, longer than what Stonetanks could last against Ghost Widow alone and by that clear way beyond 10 minutes. I play with things, somethings people find out 3 years later or more have originated from me but this one might stump many for way longer.
  19. I don't know how I missed this post from earlier:

    Quote:
    Originally Posted by firespray View Post
    That you think a little too highly of yourself for being one of the few people in the game that doesn't see a mediocre situational power for what it is.
    Or it could be that you think too highly of yourself that you missed the point of Scrappers.

    Quote:
    Originally Posted by firespray View Post
    Actually, scrappers were not originally designed to be DPS machines like they are now. That role belonged to blasters.
    Scrappers were designed to lead in raw DPS, this means run into mobs and do the most damage without outside buffs. They're more soloable. Blasters if they tried it would have their DPS lowered through getting mezzed. Without CM or such like to act as a Psuedo damage buff (by allowing you to use all your other attacks, you just ain't doing the DPS.

    Quote:
    Originally Posted by firespray View Post
    Again, you're confusing the role of a tank (aggro management and damage sponge) with the role of a scrapper.
    There was a time before CoV when people didn't always have a Tanker in the team. Instead of relying on Brutes they relied on Scrappers to do the role of the Tanker. You can get a Blaster buffed to high heaven to do the role of the Tanker. No AT is needed.

    Quote:
    Originally Posted by firespray View Post
    And confront is useful for soloing the Mender Silos TF how? I question that most scrappers could solo the Mender Silos TF on 54/x8. Even among AV soloers, doing so would be quite a feat due to how difficult Lord Recluse is, and how much harder +4 AVs are than even cons.
    This is where you have shown me your limitation. Why wasn't Lord Recluse defeated? It is within the means of almost any Scrapper to use Lord Recluses limitations against him, use those Heroes you are meant to be saving to help you defeat him, that is what they're for. Now between keeping them Heroes alive and limiting Recluse some power like Confront is a good idea. I will use a Scrapper to tank Lord Recluse on the STF while people beat him up. It's no different. The advantage of Confront on such a mission is you can take them heroes you save with you, have them fight with you and keep aggro off of the team.

    Quote:
    Originally Posted by firespray View Post
    I tried it myself back before the changes to the difficulty settings, and the AVs were 51's I believe. I took out all of them except Lord Recluse, but it took me probably close to 2 hours to do it all.
    I know how hard Jade Spider can be. I question the "how easy to do all of it" it was for you.
  20. Quote:
    Originally Posted by Border_line View Post
    Don't put words into my mouth. I made a suggestion under the premise that I, and many other scrappers, have zero issues with taking aggro by just hitting things.

    It has nothing to do with being "yellow", I'm not the one wanting an easy button to tank something. I ran on a GM hunt group a week ago where I was the tank, or at least I was once the other scrapper would pull aggro and die in two hits. I kept the aggro from everyone else besides that scrapper just by hitting stuff. That's what we do. I have run a good deal of TFs where I was tanking on my scrapper. I have tanked AVs with my scrapper when there was no tank. I have no problems with being attacked, so don't insult me.

    I am fine with staying out of this discussion from here on out, but don't make things up about what I said and call me names. I don't like that.

    What these forums are about you? My comments was about you? I was not putting words into your mouth. Go read other peoples posts, not just here but in the Scrapper section. Clearly one person thought it better to take Placate over Confront.

    You were never refered to.

    I never thought of you.

    Don't flatter yourself.

    What I have dug up that you said:

    Quote:
    Originally Posted by Border_line View Post
    The only change I'd like to see with scrappers is make Confront not be worthless. We aren't tanks, we kill stuff. Make it inflict a Debuff or Fear or give us another attack that might make us not all skip it in every set. Otherwise, the straightforward nature of Scrappers is why I roll them the most.
    You missed the point of Scrappers. They are meant to in someway fill the role of a missing AT maybe with buffs, maybe without. Brutes weren't about in the beginning and I will add Blasters can be buffed to fill the role, well to more of a Scrapper as people would see them to some extent. Given the damage output of Blasters in a team. Given the level of buffage a Blaster can recieve why bother with a Scrapper? For what some of them have, a taunt aura, great for keeping mobs packed for debuffage and AoEs. What's logical is logical.
  21. Quote:
    Originally Posted by Bionic_Flea View Post
    If this is true, I propose that we allow Confront to take the Panacea set, since it is the cure to all ailments.
    I don't know why you are even going "if" I have been saying it since 2006. There were days when for the STF people would "need" a Stonetank, need an empath to stack CMs on that Stonetank, need a pocket Kin for that Stonetank, need a Rad to minus regen, avoid having Scrappers if they were going for an MoSTF. There was never any IF to it, a whole team of Scrappers could of MoSTFed the STF way back then.
  22. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    Not in my book. You see since an occasional death is essential for some to learn. As long as one man stands and clears the room, that is a win. It will teach the rest about the potential of builds in the game. If you only coddle the weak with perfect tanking, they will never learn to stand on thier own.

    Ofcourse I could of stopped them falling, but that doesnt actually help them. Its the old give them a fish or teach them how scenerio. Everyone has to experiance that moment when they are 7 mortals among a gawd and have to learn to aspire to that potential. Failure is rarely even possible in this game. A rare team wipe is very educational, but the chance of getting 8 people on a team these day with less then 3 stand alone power houses is rare imo.
    No a win is where everyone stays alive, you can guarantee much more efficiency that way. No one likes to level slowly. Debt used to do that. People would moan about it, then do something stupid and put it down to something that "happens" and not learn from it at all. A Firetank maybe oblivious to the constant deaths the Blaster in the team keeps having but the Blaster is still up his butt because that Firetank makes him great XP. I am sure there would of been a greater feeling of adrenalin if the Blaster just experienced some being in the red and kept on playing. One thing that stands out is people like to earn good XP they don't do that laying on the floor. Another thing that stands out is that people like to be in that Near Death Experience zone, wondering "How the hell did we survive that?" I have to let aggro astray as a Tanker just so their little healthbars move, they have to have their little on the side battles otherwise it isn't fun. Shooting fish in the barrel isn't fun. Laying on the floor isn't fun. It might be nice if I was lazy but no.
  23. Quote:
    Originally Posted by Zyphoid View Post
    My builds rarely have room for any of the above. Scrapper, Brute, and Stalker builds tend to be really tight, tanks may be too but I don't play those. Shoot, I have come to love IO enhancers because it lets me pull a 3rd slot from hasten. Every time I take Boxing to get to tough and weave it makes me grind my teeth.
    Often these really tight builds are like Cars that needed to have Dice hanging from the mirrors. You can't fit it in but someone else will by removing the Dice. We all generally play different builds. I wouldn't want your builds and you wouldn't want mine. We have different intentions. Powersets, Power pools and so on allow us to define our characters by our own intentions. What we shouldn't be trying to do is define other peoples characters for them.

    My Scrappers will quite happily do whatever a Tanker does basically. I play Tankers mainly, I have that mindset. Other people don't, by the sounds of things they may on a Scrapper have a Stalker mindset and wish to placate all aggro onto the rest of the team who are already in the red or something. Be that last Leg End standing that their n00b mates cheer on.
  24. Quote:
    Originally Posted by Siolfir View Post
    I fail to see a use for Confront when a ranged attack would suffice.
    I don't either. We are not using Confront as part of an attack chain. Ranged attacks can miss, and by missing not attract anything to turn around and hit you instead. In that moment someone else could be defeated. If their important to other peoples survival, then others can follow to give the domino effect. There is a time and a place for every power. It's knowing the time and place. Sure if we stayed on fighting +0s that do not tohit buff, that do not have higher defenses then we can almost guarantee a hit, but there is always a 5% chance to miss. You can't say there isn't. Edit: Just to add the first Scrapper I had confront on has Focus and Shockwave, being a SR has good run speed yet I still found value in Confront for the range on it beats those attacks as well as beating travel, as well as more chance to turn an enemy onto me. People insist they can just stab things and thats it but that just doesn't not happen. I have seen alot of this insistence wind up to be hot air. Scrappers with Auras may do better to keep mobs in the debuff auras and pull long ranged strays back to them too.

    Quote:
    Originally Posted by Siolfir View Post
    And I'd say that my Stalkers have prevented more squishies dying than a Scrapper taunting one thing off of them (Demoralize is funny that way if you actually use AS from hidden status),
    Again this is has a time and a place, usually its survivability you are offering at the start of a fight. It's very good but not good for a win versus other scenarios. There are different ATs and different Powersets within them that tackle different scenarios differently and better than eachother. There is no difference so there is no problem.


    Quote:
    Originally Posted by Siolfir View Post
    and that if the Scrapper with Confront wants to play meatshield they'd be better off on either a Brute or Tanker where they would have a far more meaningful contribution to keeping things packed together and away from the rest of the team as a whole. A single target taunt has some uses, but they're highly limited and situational and on a competent team you won't need it for anything but a set mule.
    Whilst Tankers and Brutes do "hopefully" make better meatshields. They're not always available. I am not one hanging on in a TF till we get a "insert here". I am one for the first come, first served, you'll do, change to your badge toon even if people think its useless type person. We are not meant to have to rely on other ATs or any Powerset we are merely meant to be better off in terms of something or other so this. A competent team could be made up of all the fotm sets, a competent team could be made up with all the fotl sets. What's competent is subjective. There is generally no such thing as a glass half full with me. An incompetent bunch of players can be made competent and nothing has to be failed at all. Some people quit when there are still options available. They have all the so called great powersets but they just can't do whatever it is together. I don't do that. There are many alternatives and failure should never be one. Getting Incarnated and IO setted isn't a must neither for pre incarnate content.

    Quote:
    Originally Posted by Siolfir View Post
    And once again if something is added to Confront that in no way removes any functionality to how it currently works - which is what spawned this whole sidetrack, people wanting debuffs added to it - how does that negatively impact the power?
    Some people are going on about removing the power for something else. Which is yellow, it's like "I don't want to guarantee myself the AVs aggro". Or it's not tactically good like "I don't want to do anything which can raise the survivability or the DPS off of the team". I actually think that the game is not complicated and people continue to demand more and more in their favour just to get through it. It's a bit like Daddy's little Angel wanting a Rolls Royce just to go to the shops or a laptop just to open up a Facebook.

    I do not see it necessary to turn a Stallion into a Unicorn. Lot's of people think Scrappers are fine as they are and find it laughable to need a buff.
  25. Quote:
    Originally Posted by UberGuy View Post
    Oh?



    Hmmm.
    Yes the not caring who takes Confront and not providing selflessness towards selfish builds is fine to me. There is an unwritten context, I care whether or not I take confront for one and can change my mind on anything the next day for another. Or should I? Actually "Let Idiots Die" is a good philosophy. I'll concentrate on those bringing survivability to the team rather than those who only have themselves in mind. That's fair.