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Posts
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Joined
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My understanding is that is enhanced damage, not base. Therefore, a Res Debuff has greater impact than a Damage Buff of equal percentage, dependent on enhancements.
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This value matches then unenhanced Defense gained from the Tough Hide passive power in the same power set. The Tanker version remains unchanged, as the values already match properly.
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I'm still chuckling about the mis-use of the word "properly".
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Personally, I hate the word, and try never to use it when talking about the game to players. It carries a very negative stigma that I like to avoid whenever possible.
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Then stop Nerfing.
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It's not the word that's the problem, it's the practice. -
Sorry- that's what I meant but I didn't express it clearly: *do* post on your server forum. When I meant "this" forum I meant the CoH forums in general. Specifying the server forums is a better way of putting it.
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Best advice to new players?
Post on this forum and say you're a new player who would appreciate teaming up with someone experienced who is willing to answer questions and show you the ropes. Let people know what server you're on, and if you're playing CoV/CoH.
I know that I, for one, would be happy to help a new person, at least for a little while. My toons are all on Liberty, but I just can't bring myself to play a villain: I'm just too good at heart. -
Wow, nerfing the weak stuff...interesting....
Look out Trick Arrow! -
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when you first saw Return of the Jedi. your first thought about the Ewoks, was WHAT THE... (had a feeling that Lucas had lost his mind right there)
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Little did you know that Jar-Jar Binks would be coming down the pipeline... -
When your heroes are Elektra Woman and Dyna Girl.
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Nice post. If I were to distill that into a nugget of wisdom to put in a "How do you know you're in a GOOD PUG?" the lesson would be:
Good PUGS practice good communication -
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Last night I got my Ill/Sonic controller on an all controller team and did missions in Perez. Easily the best pick up group I've been in in months. Three levels in two hours with only one team wipe. (result of a huge patroll walking into an already iffy pull.)
Definitely a lot of folks ther I would team with again.
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The first thing you did right was making an Ill/Son Controller!
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First off, let me start by saying: I love the "How to know you're in a PUG" thread. Truly hilarious stuff. Love it, love it, love it....
HOWEVER
In honor of recent groups that I accepted invites to without knowing anyone- and finding the groups to be excellent- I would like to start a thread whose basic premise is:
"Yeah, I accepted an invite to a group where nobody knew each other- and they were really great! I first started to realize we were good when..."
For me, the most fun I had this weekend was with my shiny new blaster (lvl 6 when we started). I put up my LFT flag and ran missions and hunted for a while, then:
(clue #1 this might be a good group): I get a /tell saying a little something about lvl range of group AND (clue #2)
Clue #2: it was a group under level 10 who were hunting in the Sewer Network rather than doing missions in the Hollows
Shortly after joining group, which was a decent mix of blasters, trollers, tanks, etc., we entered sewers. Upon sighting the first group of baddies, leader says:
Clue #3: "Pull"; my ears perked up at this one. Sure enough, the other blaster did a pull and....
-nobody rushed forward to great the incoming mobs
-nobody "held" the mobs where they were until they had disengaged from the main group
-we all hung back in the "kill zone" and ripped apart whatever we pulled into it
It was glorious fun, all the better because...
This was a PUG...and it ruled!
My blaster's just three bubs shy of lvl 10 now....
Anyone- give us your odes to GOOD PUGS! -
Since I'm terrible at remembering people's names in real life- where we only have ONE name to remember, I can't possibly remember someone's forum names, global names, AND the names of their alts. I remember joking to someone that CoH needs a contact management system. I currently have people in my friends list that I don't know why I added- I suspect they haven't play the toon I am familiar with in a while....
In any case, people I know to be nice are:
Ridolfo/Arcane Atonement/Twilight Boy/many other toons
Sam Champion! (think @mcdutch ???)
The Airmen (SG where all member's names begin with Airman- I've played with Phobos, Fuego, and...please don't make me try to remember more)
Gwendolyn Slyth
Penny Sillen (@hirogen)
Black Peril
'Crosshairs
I'm sure there are more, but I can't think of them at the moment... -
That's funny because just two nights ago I was playing with a defender who face-planted twice in five minutes doing the exact same thing. Finally, I convinced him to let my tank pull with Taunt. My health bar gotten beaten to to about half, which was a lot better than face planting. He let me pull for the rest of the mission.
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Agreed- it is not a term I use in-game, but I do use here in the forums. I usually say "bad guys".
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I think something many people, myself included at times, forget is that many CoH/V players are first time MMO players and simply saying Lets Pull doesnt really give any information about what is going to happen.
If you want people to understand you then you need to say things to them in a way that gives them enough information to get your meaning.
Regards, Screwloose.
I am not young enough to know everything.
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I would point out that in my original post I specified that I was referring specifically to when straight-forward explanations don't work. On many occassions, I have explained pulling to people- in much the same words you used here- only to have it apparently go in one ear and out the other. I'm generally patient with people (I explained to one guy who is Quebecois and only had a mediocre grasp of English how to change the chat channed he was speaking on...it took almost 10 minutes for him to understand what I meant by "the tiny buttons above where you enter text"...). I've just found that the humor route seems to really "take"- I've seen people pick up the pulling concept much, much faster by the "I'm bringing takeout!" method than by the "pulling is a process wherein..." route. -
I wanted to start this thread for the simple reason that I haven't seen one devoted specifically for this situation:
Let's say you're in a group and there are one or more players who simply don't know how to play their AT and apparently don't care to learn- even though their actions indirectly lead to team deaths or even wipes. Say you don't want to kick the person for whatever reason: you like their toon, they say lots of funny things, you're trying to keep the rest of the team happy, whatever...
Since I don't schedule my play times (I can't- I share my computer), I quite often do PUGs and have found at least ONE way of manipulating bad players into being...well, better.
Since I would estimate that 95% of COH players apparently do not understand how to do pulls- nor can they extrapolate what a pull entails from the common definition of the word (to draw something towards you), that's the piece I will cover. Too often in the past, I have told people I'll pull, then I pull, and then they immediately rush towards the mobs thereby negating the pull. A not small segment of the gaming population apparently think pulling means to rush into the heart of enemy mobs. Again, I wonder at their ability to interprete the meaning of "pull", but that's neither here nor there.
The handy little tool I have discovered in the past few days is this: humor and fun! Basically, I've said to my team: "Hey guys, wait here! I'm bringing take out!" Generally, they're curious enough to actually do what I say, I go within Taunt range, pull a chunk of mobs and then run back, and my team goes to town on a managable sized group. The difference in actual results I have gotten as opposed to simply trying to explain what the rest of the team should do when a pull happens is extraordinary. I like to keep the joke going- the next group I pull, I'll run back saying "Dinner!". My team responds with smileys and "gee I'm stuffed".
But the important thing is, they don't ruin the pull... -
I did notice that you have resistances in Tanker invulnerability switched around- you have the description for Resist Elements as "7.5 (Energy, Neg Energy)" and the description for Resist Energy as "7.5 (Cold, Fire, Toxic)".
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I can't believe nobody has replied to give you kudos on this. Maybe there's something very wrong with it and I'm too much of an idiot to see that, but to me this is great, the visual format is clear and it is easy to find the info I'm looking for.
Good job and thank you!