Maldini's Guide to Base Values for Powers
I can't believe nobody has replied to give you kudos on this. Maybe there's something very wrong with it and I'm too much of an idiot to see that, but to me this is great, the visual format is clear and it is easy to find the info I'm looking for.
Good job and thank you!
Life - a sexually transmitted terminal condition.
I did notice that you have resistances in Tanker invulnerability switched around- you have the description for Resist Elements as "7.5 (Energy, Neg Energy)" and the description for Resist Energy as "7.5 (Cold, Fire, Toxic)".
Life - a sexually transmitted terminal condition.
Ahh that's an easy fix, thanks.
I just updated my charts with Power Pool Numbers, Some Defender/Controller Sets and a couple of Scrapper and Blaster Primary/Secondary Powers.
Once again, if you see any errors, or you know an additional power that could go in the chart, please let me know.
Great chart!
Could you add the % heal for Rooted in the Stone Armor set?
Thanks.
AWESOME utility!!!!!!
It looks really good
Now we just have to wait for you to include the CoV stats
Cheers.
[ QUOTE ]
Great chart!
Could you add the % heal for Rooted in the Stone Armor set?
Thanks.
[/ QUOTE ]
I'll add that in. I got an updated chart with a bunch of defender set values, but I have to upload it and I was running into problems.
Maldini, many thanks for putting this together! It's a great help.
Thanks for your comments.
I got some more data that I have to upload by my website server has been giving me grief lately
BTW, if anyone wants a copy of the Microsoft Word file that contains these charts, please send me a PM with your email address, and I can send those over to you.
Please note that they're not totally complete at this point.
I've only recently come across all this info as I have been researching SG base construction issues. In case it hasn't been said enough ... and even if it has ...
Very, very impressive work! I am very grateful for your efforts. ... thanks!
Random FX
aka Jon Random; Aracknight (Champion)
aka Pandemonia; Daemonica (Victory)
aka Ultra Supreme; Mr. Eos (Infinity)
Steamy Mist (Defender) : 20% Cold/Energy Res, 25% Fire Res.
Steamy Mist (Controller) : 15% Cold/Fire/Energy Res.
O2 Boost : 1.32 scalar, or 17% health of Caster Health for Defenders, 13% for Controllers.
ShadowFall : According to a MrQuizzles post, should be 20% En/Neg/Psi Res.
Sonic Rings (Defender): unslotted 35% to non-psi is the total, 20% in the small bubbles and 15% in the large one.
Sonic Rings (Controller) : 26.25% total, 15% in the small rings and 14.25% in the large one.
I believe PFF has a weighty self-buff for resistance, my guess would be 75% for defenders and 56% for Controllers.
Force Bubble has no buff or debuff, simply a repel effect, and hasn't had one since very early in the game's lifespan.
Technically, all defense and resistance buffs work at 75% effectiveness for Controllers. You may want to add decimals to represent this, particularly in the case of Force Field.
Base Values for Powers
There are a few things that are still missing from this guide. The first are the base values for the various Defender primaries and Controller secondaries. If you have any of these numbers, please post them here.
Also missing from this guide are the new values for both Invincibility and Energy Absorption, which I haven't been able to get a hold of since they changed these two powers.
If you find any errors to the values in these lists, please post them here and provide the correct values.
Thank you in advance.
- Mal