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This list amused me greatly.
Quote:6. Warrior
Who: An ex-Green Lantern, transformed into a tattooed musclehead
The DC Comics character Guy Gardner debuted in 1968, and he's spent most of his career as a smart aleck Green Lantern with the heart of gold. But for a few years between the 1990s and 2000s, Gardner discovered that he had a secret extraterrestrial heritage.
This alien DNA transformed him into a generic, roided-out superhero who looked like a heat stroke victim at Burning Man. On the plus side, he did open a bar during this period, a side business not enough crimefighters utilize. -
Great title to get hooked on!
I picked up my copy years after the fact when I got obsessed during the Claremont/Byrne/Austin run. A buddy of mine was liquidating his comics before heading off to college, and as he'd worked at Atlantis Fantasyworld in his youth he had a lot of terrific stuff in amazing condition- the heart of the collection was Avengers 1-300.
He traded it to me in return for a promise to pick up the tab for pizza and movies that summer- needless to say, I came out ahead of that deal. =P
Now, like a lot of middle aged geeks, he's rebuilding his collection & it galls him that I've got a copy and he doesn't. =P -
Quote:I hadn't seen them mentioned here, but I did run across a listing while digging through the market looking for opportunities.I don't know if I mentioned this or not in this thread, Nethergoat, but look at the prices on Maelstrom's Pistol. And you need TWO of those to properly costume out a dual pistols character. . . it's like the old days when people would hang out at Wents and change their wings every 30 seconds to show that they could afford to spend hundreds of millions on them.
It warmed my heart to the price tag on those babies...glad not *everything* in the game is being given away.
Quote:True enough. I just have a run with posi triples stuck in my head, was buy/crafting for 15 mil, putting them up in the mid 30s and over the course of a couple of months didn't sell anything for under 50. Of course anyone that cared about the price wouldn't have been buying the crafted IO since the margin was already fairly obscene.
Got most of them no problem then ran into a speed bump on a couple of Defenses for my bubble machine.
Doubled the 'last 5' on my first bid, no dice.
Went 600k on my next bid, no dice.
Actually paused and thought WTH I can craft these for, like 30k! before coming to my senses and picking them up for a cool million each.
I mean, this is on a character who has a 150m bankroll at level 17 so what do I care? I have 10 minutes to gear up and run a mission while my son's eating breakfast, I'm not going to spend 5 of it messing around crafting a couple of IOs that are "overpriced". -
Quote:That's not exactly what I said, but by all means get worked up over it anyway.I'll let others debate about the effectiveness of the secondary but it seems silly to me to proclaim that every secondary except Ice sucks and that if you are good with other secondaries or enjoy them its because you like to play things that are crap.
I just find that comment distasteful and insulting.
Feel free to sprinkle a handful of IMHO's over my posts in this thread if that helps your indigestion. -
Just a few comments on the two secondaries I'm well versed in-Quote:Web Grenade is alright, Caltrops are fantastic.Devices...
-I'd say Web Grenade, Targeting Drone, Taser (if you buff Blaster's control mod) and Caltrops are fine.
-Smoke Grenade could use some boosts. Make it into a Blinding Powder Clone, except not a cone and probably without the confuse.
-Trip Mine, speed up its animation. Not going to talk about Time Bomb...
-Gun Drone...why is this thing so clunky? Why is it so expensive and take so much time for a pet with a limited duration? Is it equivalent to some of the tier 9s others get?
Targeting Drone's big draw back in the day was allowing you to go crazy slotting damage, which made it great for the binary world of SOs. ED & IOs have seriously eroded its utility. The +per is nice, but.....
Taser stinks, but for an ar/dev like me it's useful for stacking with Beanbag.
Trip Mines are okay for people who don't mind the playstyle they impose. The fact that they don't benefit from Targeting Drone's +acc is shameful.
Smoke Grenade is junk, Time Bomb is junk, Gun Drone is SUPER junk, although it gives a decent bump to Defiance- still not worth the interminable activation time.
Quote:Ice Manipulation...
-One of my favorite secondaries because it gives Blasters what they need, control and mitigation. It doesn't, however, provide a lot of damage, just Frozen Fist, Ice Sword and Freezing Touch.
-Either add more damage or add more utility or add more control.
-Several of the powers animate too slow...Ice Patch, Shiver, Chilling Embrace, Frozen Aura...for doing no damage and having limited utility and control, it's hard to justify their speed of use.
A couple powers could use tweaks, but for the most part it keeps you safe while you lay waste with your primary. -
Quote:Really?Hyperbolic lack of reason, Nether. I expect better from you.
The only thing I'll add is that the suggestions and observations I mentioned are a far far cry from LRN 2 Play.
here's the quote again:
Quote:One of the biggest problems people have with Blaster Secondaries is... they don't use them. Usually because they want to stay at range. And they claim something is wrong with Blasters because either a) they're not benefiting from their secondaries or b) their secondaries force them into range (and they don't seem to be able to handle being in and out of range).
THEY can't "handle" close range.
If it walks like a duck, etc.
In any case blasters need help and people will continue playing other, better engineered ATs in preference until they get it. What shape it takes is irrelevant provided their survivability and playability issues are addressed. -
Quote:'painting the tape' only works when people don't care about the price, otherwise they bid less.Technically it lowers the highest price someone must pay for an item. An awful lot of profit comes from people not being aware of this and continuing to pay the old high price anyway.
Actually I'd say most of the market profits in the game come from people who don't care about how much play money they throw at things. It'd be different if the stuff we buy had any gravity, but it's all just funtime game treats. Or if making inf took any sort of real effort, but it doesn't.
In a game where people hurl fistfuls of Monopoly money at each other because drifts of the stuff line every street with more falling all the time, opportunity abounds. -
It's like he's color blind, but instead of not seeing red he can't see clear statements of fact.
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Quote:Okay, there's just SOME WEIRD REASON people don't like blasters, and it has nothing to do with their secondaries- got it.The aim of the thread is not about revamping the Blaster Secondaries.
The current secondaries were not designed to do what you want them to do.
You can cite that as it meaning that they're no good, but it doesn't make you correct and you likely would be best to not tout it as fact.
Quote:One of the biggest problems people have with Blaster Secondaries is... they don't use them. Usually because they want to stay at range. And they claim something is wrong with Blasters because either a) they're not benefiting from their secondaries or b) their secondaries force them into range (and they don't seem to be able to handle being in and out of range).
What a shock!
=P
Obviously the AT is fine, it's the dum PLAYERS who can't PLAY RIGHT who mess it up!
Carry on. -
Quote:Whenever I refer to 'flipping' it's in the context of a relatively high volume, high turnover item. Usually salvage, but also stuff like inspirations, generic IOs...basically anything where there's enough flow & price variation to make it profitable to recirculate junk.I wasn't aware the conversation was limited to salvage - I've never considered it to be high enough profit to warrant the slots. On the other hand add a mil to every set recipe in a build and you've likely increased the cost by 50-70 mil. You are also unlikely to have taken any benefit from these prices during the 1-50 journey since there's almost no market activity for a good 95%+ of drops below their level caps.
And I've always had great success selling 'off level' IOs- in fact some of my more profitable, low maintinance schemes over the years have involved off-level recipes.
Turnover is slower, but profits are higher- just right for a certain type of character that I don't log in all that often. -
From the "survivability" aspect, which I assumed was the aim of this thread?
Melee attacks, nukes that leave you helpless, damage auras....nothing wrong with them in and of themselves, but they do nothing to upgrade the comparative weakness of a fragile AT with no innate defense against status effects or incoming attacks.
People like what they like, I get it. Every gimp AT over the years has had its devotees who deny anything's wrong with it besides other players who need to LRN 2 PLY or LRN 2 BUILD.
Blasters are in a somewhat different category because they *used* to be much better than they are now, comparatively, so there's still a sizable population around.
But when I scan the crowds in Paragon these days I see plenty of corrupters, plenty of dominators....not that many blasters. -
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Don't forget Enemy Ace!
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Quote:People often enjoy things that aren't very good- I think I mentioned my fondness for my cold dom somewhere back up-thread.Well obviously your opinion will be different but I have enjoyed Energy, Fire, Electric and Mental Manipulation. I havent played Dark and I foumd Devices lacking. I played Ice a long time ago so I dont remember what it was like.
Given the context of this thread, I thought you were claiming there wasn't anything wrong with them.
Quote:So again and with a straight face.. the secondaries are not a problem for me.. -
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Quote:I wonder if people's perspectives get skewed by playstyle, too. If you're the kind of player who scorches up through the levels on new characters, sets them out, then fairly quickly stops playing them and moves on, then you have a much closer ratio of inf spent:inf gained when you compare selling and buying on that alt. On the other if, like me, you mostly play the same handful of characters for years and very rarely respec, then the ratio is vastly weighted in favour of the amount made from selling.
Even just playing more or less straight up, you'll make a relative fortune JUST selling drops. The thread is probably long gone, but for a while I was tracking the earnings of my concept/RP stalker Mope, who was playing through the game 'normally' in a way that pretty much minimized his chance to get drops- stealthing everything possible, avoiding combat other than eliminating absolutely necessary targets, etc.
(actually wait, IT'S STILL THERE! Nice! Looks like he had 50m or so at level 30. That Numina's mentioned eventually sold for 500m sometime during my hiatus, which really throws off his earning curve....but anyway, 50m at level 30 is a nice chunk of change).
Of course teaming (which I don't do much of) would mess things up, both by increasing your leveling speed and 'leeching' your drops (dang teammates!).
Even so, buying 'cheap' stuff like salvage shouldn't be an practical issue, more of a mental one ("OMG THIS COMMON JUNK SHOULDN'T BE SO MUCH, I REFUSE TO PAY!") -
Quote:I deny that any player availing themselves of the market would be unable to afford whatever salvage they wanted at the 'going rate' these days.For those without that ability they're vendors when selling and the embodiment of all that is selfish and evil when buying.
Let's remember that those "ridiculous" prices benefit them when selling.
And there are so very many alternative ways to get your junk now, either by spinning inf out of thin air (I made something over half a billion selling the unwanted ATOs from 30 or so Super Packs) or just buying it more or less directly (tickets, merits, etc).
Quote:I freely admit to holding both viewpoints; including when I'm cursing myself out while trying to buy something on one character that I'm making a profit off on another. -
Quote:A more elegant way of putting my rather clumsy point.It maintains a reliable supply for people that can afford the sale prices by removing the drain caused by people that can't afford the higher floor.
In absolute terms increasing the floor of an item from 5k to 10k while reducing the ceiling from 200k to 150k can be considered an obvious improvement. Looked at as a percentage you've halved the purchasing power of patient people with low incomes while increasing that of impatient rich people by 25%.
And another benefit, ignored by the OMG HIGH PRICES ARE TEH DEBIL crowd: raising the price floor benefits sellers. instead of getting a handful of inf for their junk, or just not bothering to list it at all, they get a decent price. -
Quote:I don't know anyone here who's ever said you can't mess with low supply items- that was, after all, my primary argument for merging the markets. Villains were getting hosed not just by the relative feebleness of their market, but by savvy operators who were using that low supply to jack up already high prices even further.MeanNVicious has, in fact, burnt or caused to be burnt 750 billion inf. He made that inf somehow. His claim is that he's changed the price floor on low-supply objects, so a "buy at 8, sell at 15" item becomes "buy at 20, sell at 35" or whatever his buy point is. Logically, competitors would then come in and buy at 21, sell at 34 and so forth. When he left the niche, it would stay at 20/35 for a while (and as supply went up, it would probably collapse a few weeks later. )
I tried it a couple times, and those were almost the only times I've ever lost money in this market, but that's not exactly proof of impossibility. That was probably back in 2005.
The "ratchet the price up" schemes that I watched, back around then, collapsed under the weight of supply. There's presumably clever ways around that, and apparently they work well enough to make 3/4 of a trillion inf.
My *only* success with "cornering" a common salvage was red side, back in the day with ancient bones. And even there, once people noticed someone was paying a decent price they stopped vendoring or deleting their bones and supply went through the roof. Within a few days of my walking away it was back to its original feast or famine state- very low supply, with people either paying 5 inf for a bone or paying 500k for one.
In a healthy market (i/e blue side, or the merged market) these things tend to take care of themselves & such "manipulations" are short lived. Yeah you can make a ton of inf off them, but the horizon is usually closer than you think.