-
Posts
6709 -
Joined
-
sweet!
-
Quote:the TP to Contact thing is definitely one of my favorite changes.only made it to about page 8 so you may have mentioned this or had it mentioned
but in one of the earlier posts you mentioned how the old perez park (and similar) missions could get stuck in your list since you couldn't drop them , but it might be worthwhile to note you can now hold more then 3 missions at a time
and with the ability to teliport to a contact you have not been introduced to yet can make getting to a new zone even easier , warp to a contact in that zone and while there talk to whatever person your mission was to speak to
Ran part II of the Graves arc, good stuff- full report later.
Here's a screen of Plasma Noir, mentioned earlier:
-
Quote:not weak, just inflexible.Instant killing of people...has now become a terrible power?
Not that I'd have gone that route for a character mind you. But, it doesn't seem weak.
what's he gonna do, ever?
everybody already knows- OMG HE SET THEIR BLOOD ON FIRE!
doesn't give the writer much to work with... -
Quote:Now that's a fun idea.If they played it like the miniseries a few years back, where they're bounty hunters who specialize in bringing in super-villains, it could work. And it would give them a chance to bring in some of the low-level villains who are a fun part of the Marvel Universe, but haven't had much representation in the movies so far.
I could get behind watching them go after more street-level supervillains.
Okay, make that two out of ten I'd check out. -
I can always get behind another reason to take a snipe...
signed! -
Another evening of random gamplay on assorted characters.
One thing I can say for the limitations of Freemium, the lack of slots prevented my alt-itis and general gaming ADD from kicking in too hard.
So last night I did my usual nosing around the market, fussed with a couple of costumes & made a new character with the design parameter of patterned tights only. Nosing around the 'post your best costumes here' thread the other day was, as always, partly inspiring (so much awesome!) and partly depressing (too many options, aieeeeeeeeeee!) so I went back to basics for my heroic dark/dark dominator Plasma Noir. I'll try and remember to post a screen tonight, really happy with how he turned out. I did cheat a *tiny bit* by giving him one of the Celestial floating neck things- it was gonna be a cape, but I was browsing around and it just looked so cool on him....
Finally got around to actually playing the game! and rolled through the first 3/4ths of Bane Spider Reuben's arc with Night Bee.
Great stuff, really fun. Loved all the villains hanging around the warehouse in the first episode, I went around getting all of their dialog before heading through the door to chat with Zukor. This strikes me as a terrific way to go about delivering a wordy/story mission that still has replay value. Replaying Twinshot's stuff I find myself madly clicking through dialog trees to get to the action. Replaying this one, I can just head straight to the guy I need to talk to and ignore all the other villains.
Neatly done.
I'd run this mission before with a brute, I think it was my stone/fire, and the brawl at the end was ROUGH. Went down, had to pop the vet reward rez, burned almost a whole tray of inspirations....a real knock down drag out affair.
With Night Bee, things went *much* smoother- thank you, /traps!
Dropped caltrops, plopped down Acid Mortar then laid into him with my electric zaps while he scurried around. Managed to get his end completely drained after a bit (I have Short Circuit slotted with endmod) and that was all she wrote, aside from having to convert some inspirations to blues so I didn't run out myself.
The next mish was Stomp Arachnos, not particularly good or bad- a throwback to the old days.
Next up was Infiltrate Longbow. Went to the mish, hoppped in...and suddenly I was a cool metallic night widow?
Gotta save this one for my son, who loves "disguises" more than anything else besides flying up to the 'roof' of the map then detoggling and falling all the way back down.
Logged out and hit the sack.
Finished that mish this morning- pretty fun, in spite of my innate distaste for longbow. The ambushes at the end were *perfectly* balanced- tough enough to make me worry, not so tough I faceplanted. Burned all my inspirations, made it out the end with a bit of health left. Very satisfying, and let my son run around the (now empty) map until he'd had his fill of our disguise.
He's always disappointed when we leave a mission and go back to 'normal'....I have a feeling he's going to completely flip out over the Halloween event.
Had to head out for work, intend to finish it up this evening and hopefully finally get around to Graves' arc. -
the more I think about it, the more Adam X deserves the #1 spot on that list.
Setting blood on fire is a power so ridiculous not even the Legion of Superheroes would admit him....he'd be laughed out of the clubhouse by Ferro Lad & Bouncing Boy. -
loved the Ostrander/Truman Grimjack.
That series was the inspiration for my first nom de forum, pre-internet when all we had were individual BBS's we dialed into on our hot **** 1200 baud modems.... -
here's Patton Oswalt, the OMAC of Twitter, the single reason to sign up even if you think you hate Twitter:
Quote:Patton Oswalt @pattonoswalt
Pitching a reality show where I interrupt improv-style "prank" shows and beat the pranksters to ribbons with a chain. Title: HERO -
Quote:I'm such a genius I *just* discovered I've got /vault like two days ago.Or in my case, that's longer that I can go without having to visit the auction house between missions (/vault can be used anywhere!), more stuff that I can dump all at once because I don't want it, and more room to hoard the goodies that I want to keep for my other characters or friends.
=/ -
Quote:geez, what a boring list.
Or maybe just an indictment of Marvel's unimposing stable of female heroes.
She Hulk is the only one I'd be interested in.
I've always liked the Knight & Wing duo, but I'd expect more from a "comic book movie" than a couple of PI's, even if one does have a robot arm... -
-
-
just had to say I love the title of this thread so much I want to marry it.
except that would be bigamy.... -
This thread is even more like a particularly stupid dog interminably chasing its own tail than most, so I'll sum up and sign off.
Regarding character names, embracing the status quo leads has no down side.
Nobody really cares about "taken names". Names are largely a "black box"- other than devs, nobody knows what names belong to what account, active or inactive.
No player, not even the ones screaming about the tyranny of the evil name-squatters, will hurl their toys at the wall and stomp off because they didn't get a first choice name. They'll come up with another name they like and continue playing.
Meanwhile purging names will definitely antagonize returning customers to zero benefit.
And that's a bad idea, however you feel about the rights of inactive vs current accounts.
An invisible, intangible benefit you get no credit for vs. a concrete harm visited on potential future customers is no contest. -
pretty much all of them.
played them to death back when that was our only option aside from street sweeping, never want to see them again.
I haven't even played the low-ish level CoV arcs in a few years, and those are all Oscar nominees penned by Pulitzer Prize winning screenwriters compared to the junk on blue side. -
twitter is freakin' awesome...it's like browsing the web for entertainment gold, only other people do the work for you.
-
-
Quote:I wish the forum had some sort of 'hall of fame' exception for primary reference threads like that one so they could persist through the ages.GameMaster, a poster who had very little presence on this subforum but who was pretty well-known among broader forum regulars are the time as a rather intelligent person came here and pretty much posted a step-by-step breakdown of his experience manipulating prices.
-
Quote:I just returned after a year off.Because you have no proof whatsoever that any of the returning players have been gone for 3+ years...
I personally know people who played at launch, stopped, then came back to check out Mission Architect, however long a gap that was.
Which is more likely, some people who haven't subscribed in many years coming back to check it out for free, or NOBODY EVER coming back after some arbitrary cutoff date?
The statement "nobody will ever come back after 3+ years" is ridiculous, whatever your personal opinion of the validity of individual forum posts.
Quote:what we are discussing is known in the business world as not-customers (which is different than non-customer and vastly different than.. customer).
Quote:Demonizing people's opinions does not validate your opinion...
My position, that some really old accounts will return to the game, is vastly more credible than its opposite.
Quote:Your supposition that Extinct Player will return and be upset over their name loss is a guess...
When guessing, I like to err on the side of not alienating potential customers. Especially when the supposed "benefit" would be completely invisible to current subscribers.
Quote:Put simply: Your current customer is worth way more than the customer who no longer exists (not-customer). Hoping and guessing they may return is fine and dandy, but to dictate business decisions based off these hopes and guesses is business idiocy.
Gamers being how they are, if their names get jacked they'll be pissed.
There goes that potential ongoing revenue stream.
You know who'll be all giddy that they got one of those freed up names?
NOBODY, because they'll never know it belonged to an old account.
Yeah, that's terrific business acumen. -
Quote:Seems self evident- ranged damage.I think you missed the question, Goat.
The question was "What should blaster's role be?" not "How to fix blasters?"
It's pretty much all they do well, unless we're talking some kind of radical re-imagining of the whole AT....at which point you might as well just leave them be and make a new AT. -
what makes a blaster fun for me is effective ranged damage.
I don't get hung up on numbers- every blaster I've ever played did enough damage, that wasn't the problem.
what makes them not fun is spending a substantial % of my playtime stunned, held, on my rear or at the hospital.
The only two blasters who've survived my various server purges and achieved a high level are my ar/dev and my fire/ice, two secondaries that substantially improve said blaster's survivability.
To that end I'd say you can 'fix' the AT by improving their survivability, however that is accomplished. -
-
Quote:Saying something twice doesn't make it true.You want long-term inactive players to be treated better than active players.
You want long-term inactive players to be treated better than active SUBSCRIBERS. That is a good way to lose customers, not gain them.
Next time maybe go for three, it might summon up some validity Beetlejuice-style.
I want all customers treated equally well, whether currently subscribed or not.
Quote:After being allowed to play FOR NOTHING, if any account is still inactive for 3+ years then they aren't coming back.
Quote:They've had 4-6 free weekends and over 9 months to play for free. There comes a point where you write off someone as even a potential customer. If you fail to do so you aren't very good at business.