Nethergoat

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  1. threw another half billion on the fire last night.

    I forgot I still need to finish off my ultra expensive ar/dev uberbuild so that's probably all of my reserve I'll burn for now, but Crafticus and the Heroic Flipper will be doing their part to boost our side up the ranks.
  2. the one A-merit I've managed to roll generated roughly 2 million in profit, and I had to craft the only halfway decent recipe to even get that.

    =(
  3. I thought this was going to be about Assassin Striking crazy prices.

    >:e
  4. Quote:
    Originally Posted by DumpleBerry View Post
    Thank goodness I can buy whatever I want on the market.
    Hear, hear!
  5. GRATZ!

    and you're way better than Beetlejuice, I only have to say your name once.
  6. maybe someone oughta join up and see what happens.


    =D
  7. Quote:
    Originally Posted by Chriffer View Post
    Oh. This was a troll thread. I didn't realize that was the intention. My bad. I thought Marketeers laughed at other player's ignorant views after attempting to educate them. I didn't know that had changed to presenting disingenuous, contradicting statements as "facts" and laughing at the ensuing replies.
    Your nonsensical commentary hasn't helped the tone any, so climb down off that high horse.

    R/e laughter and tears, struggle as we may against the tide tragedy inevitably segues into farce.
  8. apropos of nothing.....where the heck is Catwoorg?
  9. Quote:
    Originally Posted by Talen Lee View Post
    Apparently, people file buying things, using those things to make other thing, and then selling that other thing, as flipping. So yeah, we're all flippers unless we're, like all in a job like TV presentation or something.
    LOL

    Talen is on fiyah in this thread.
  10. Quote:
    Originally Posted by Chaos Creator View Post
    I'm online right now.
    >:e
  11. Quote:
    Originally Posted by Misaligned View Post
    Yes, salvage pricing is somewhat important, if you craft every IO for those 94 slots you're going to average about 329 pieces of salvage. If we assume that only 75% of those are not rares (could be a higher % depending on which enhancements) and you "overpay" by 50k for every piece of salvage you're looking at "overpaying" by a total of 12.3 million. Balance that against saving 1 mil on 15 enhancements and you've just saved yourself 3 mil

    In a world where my 'concept' mission-stealthing stalker who purposefully does the bare minimum to complete his missions has 60 million in the kitty at level 34 just from selling drops salvage prices don't matter at all.

    I look for savings where the biggest expenditure is- IO recipes.

    If I can get an LotG recipe for less than 70 million (which I did the other night), that's 30-40 million in savings right there. The bulk of the cost of most builds is concentrated in a few super expensive pieces- that's where to go bargain hunting.

    It's a sort of corollary to Fulmens' rule of thumb that one huge market strike makes up for a bunch of mistakes. What you shave off the prices of genuinely expensive stuff renders your other expenses largely irrelevant.

    Not saying that there isn't money to be saved keeping an eye on salvage, because there is. But if you apply that diligence to what you pay for recipes it renders the cost of salvage irrelevant.
  12. If I were less lazy I'd organize FLIPPER FRIDAYS, where interested marketeers convene on a randomly determined piece of salvage in a team effort to discover its EQUILIBRIUM PRICE.
  13. Quote:
    Originally Posted by Fulmens View Post
    They let us go 2-for-1 on our regular merits by turning them into purple merits for money. That's pretty close to buying merits. And the price is much more reasonable than I would have picked!
    well, except that you need regular merits to start with, which I never have due to limitations imposed by my infrequent play schedule....
  14. Quote:
    Originally Posted by Chriffer View Post
    Raises the Price is true on every single occasion. Lowest List/Raising price is usually not true, or even often true.
    'raising' the price from, say, 20 to 500 creates a minor burden for the purchaser.

    Eliminating the need to pay a hundred K+ during a supply crash provides a benefit for the purchaser.

    Without dev numbers there's no way to know how that plays out, but from my time observing volatile commons price spikes in unflipped goods are relatively frequent and people drop a lot of inf during periods of insufficient supply. When I bought out all the cheap NMIs the other night people were paying 500k-1m each for them, and I didn't do anything except replicate the effect of one impatient badger or crafter looking to fill up their SG's storage bins. Had I been flipping that salvage rather than deleting it the price would never have approached those levels. One player dropping a million on an Ancient Bone balances out a lot of people who paid a few hundred more than they would have otherwise.


    And, of course, the flipper still paid more than anyone else wanted to and sold for less than anyone else wanted to. =)
  15. Quote:
    Originally Posted by runt9 View Post
    I misspoke when I made some of the assumptions I did. You guys ARE having fun by doing this. You're taking your money and trying to accomplish a common goal. I was wrong to assume you wanted to do it to piss people off. I'll admit that. We all are stupid sometimes.
    Frank admissions of being mistaken are so rare on forums that I need to stop for a moment and salute this admirable example of a species I thought was extinct.


    /em salute


    on 88 bidness, I have a couple of avenues I'll be exploring.

    Mach 7 will be my 'funnel' character, burning the 'extra' inf generated by my stable of marketeers.

    I created the Heroic Flipper, who will be generating prestige ONLY by burning inf generated from pure flipping of market goods.

    The Vulture Capitalist is looking for a thematically appropriate niche to work, suggestions welcome.

    I made another guy last night, Crafticus, herald of a planet-eating entity that feeds on salvage. Inspired by the selfless heroics of Paragon's superhero population he has decided to try and thwart the will of his master by turning as much salvage as he can into generic IOs, supporting the heroes of Paragon while subverting his master's orders.
  16. Quote:
    Originally Posted by Coyote_Seven View Post
    The counter argument to that is that the flipper's fun is causing a lot of unfun for the non-flippers. As an example: I'm certain that griefers are having a lot of fun, but their victims are quite likely not!
    Since flippers operate within the rule structure of the game your example is a leaky burlap sack full of fail.
  17. Good stuff, I especially like the bit on the hidden costs of bargain seeking behavior with regards to salvage.


    The only meaningful currency in any MMO is time. I eagerly 'overpay' with the in-game Monopoly Money to save time.

    If you're earning inf in any marginally efficient way, either marketeering or just playing the game and selling drops, you shouldn't even notice prices below a few hundred K.

    Salvage costs specifically are just not worth worrying about.
    If you're slotting stuff, who cares if you overpay by a million or so for your components? What's that, one mission worth of inf at level 50?
    If you're selling stuff, I personally wouldn't bother with a recipe where a million inf was a meaningful expense. If I'm selling them at 20 million , I don't care if the components cost me 5 million or 6, the profit is still worthwhile.

    In my typically hyperbolic way I'd make the flat statement that salvage prices aren't a meaningful expense, and if they are you need to set your sights a little higher. =P
  18. throwing billions of inf on a giant pyre in the middle of the Crazy 88's base is the most fun I've had in years!

    YMMV


    =p
  19. haven't read it yet, but I love the title.
  20. Quote:
    Originally Posted by SwellGuy View Post

    Honestly I wish it were possible to get all flippers to take a month off and watch some real whining on the forums about market prices.
    We could form a union with the farmers, call a general strike then watch the 'casual gamers' go all Mad Max on each other.
  21. Quote:
    Originally Posted by Chriffer View Post
    There are at least two groups of people doing circular arguments around logical fallacies:
    1) "The flipper has the lowest list price" and "The flipper has the highest bid price" -- which is only true in small instances.
    You do not win a bid without offering the highest current price.
    You do not sell an item without having the lowest currently listed price.

    These are foundational pillars of the CoH market and as such a 'general truth'.
  22. Quote:
    Originally Posted by twelfth View Post
    Amen to that. How did we get to 8 pages of debate over this?
    Talen covered it in the quote I stole for my sig. =P


    VVVVVVVV