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Posts
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If anybody cares, Planescape isnt dead... totally. Theres some hardcore types who have a website devoted to it.
Planewalker
I only know because we've been doing a 3.5 Planescape campaign for the last couple months. -
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Shane Hensley created Deadlands, Weird Wars and Savage Worlds.
Zeb Cook worked on Planescape. Just wanted to clear that up.
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Damn, damn, damn. There goes my fanboy cred.
I did mean Zeb though.
Either one I suppose.
And they arent doing special effects or programming, they are writing the stories and figuring out ways to tweak the missions to make them more like actual superhero adventures.
Which is what I want more of for CoH. -
After CoV ships, is there any possibility of Shane Hensley coming to either revamp or make new content for CoH? I'd love to have the guy who did Planescape coming up with ideas for CoH missions, enemies, etc. Particularly with everything the teamlearned from making CoV, Striga, and Forest.
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I hate the layout of AP. I have ALWAYS leveled my peeps in GC. There is this great park just outside of perez that has lvl 5-6 mobs, including many bosses. I can take my characters there and hit 6 to 8 in an hour or killing greens and blues.
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I did say one other thing - that dropped Enhancements are useful only for what you can sell them for - because everyone purchases their Enhancements at the store (or at least most of them).
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And how hard would that be to fix?
If the drop rate has been set at (to pick a number) 20% chance of training and 10% chance of DO for lvl 25 mobs, why not just divide those by the proportional value of an SO, so instead of having a 30% chance of a Lt. dropping something I dont want, I have a 2.5% chance of a Lt. dropping something that I MIGHT actually want, and if I dont, it averages the same value as all those craptastic DOs and training enchancements I will NEVER USE AT 25. -
Shoulder cat=cool
Shoulder snake=cooler
Shoulder dragon= AWESOME
Staying on the cutting edge of costumes as always. -
Well.. playing a shadow spec priest right now. He's tons more self sufficient than either my dark/energy defender or ill/kinetics controller. And warriors are the weakest class in the game, hands down.
I make no bones about the fact that CoHs developers at least communicate with their player base much better and much more than WoWs.
I actually tried playing both my defender and controller today. Controller was just unbearably weak after empowerment of WoW. Defender was tolerable but still frustrating (even partnered with my wife's scrapper).
Did I mention I'm not playing a paladin or shaman in WoW? I'm playing a priest.
And he's more superheroic than my characters in CoH. -
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if a player wants to do something solo, it should be CHOICE.
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AMEN!
Awesome Statesman, Awesome! Thank you for listening.
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I'm forced to wonder how much of this is due to hemorrhaging players to WoW. I'm sure part of this because CoH was released six months ago and even die-hards are interested in a change of pace. But it also bears mentioning that WoW is MUCH more solo friendly than CoH, even with these changes.
There are no 'support classes' (what a dumb idea) in WoW. I've played every class, and havent found one that couldnt be self sufficient.
And rather than forcing the players to chase after contacts and missions all over the world, you are given missions and can do them when you like, or drop them if you dont want them anymore.
Many of the core mechanics (sidekicking, power menus and solo instanced missions) are far superior to WoWs. But the implementation was driven by an outmoded-EQ style vision where the player was trying to match his play to the Devs vision of forced grouping and missions that are handed down from on high, at an advancement pace that become slower and slower until very few casual players wanted to keep grinding past the 30's.
Even with current changes, why would I want to play a handicapped controller or defender, when I could play a class that has both offense AND defense AND group utility? Why would I want to go back to EQ-style advancement where I could play for 3 or 4 hours and not be 1/4 of the way through a level?
I wonder very much if CoH hasnt come to Jesus far too late.
Their only hope is that Blizzard will continue to screw the pooch in responding to post-ship problems.
For those who think CoV will boost sales, I wouldnt pin your hopes on that. It doesnt ship for six more months, by which time WoW will hopefully have an expansion coming (if Blizzard is smart) and other MMO's will have learned the lessons CoH didnt. -
It was a foregone conclusion it would come out eventually. Otherwise CoV would have been impossible for melee classes.