Mr_Jaytastic

Legend
  • Posts

    95
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    ...yet another unkept promise.

    The Devs haven't said boo about getting Community Representatives for Archetypes other than Stalkers. Oh, and before you mention that _Castle_ picked up the Defender issues--he dumped them a few weeks later.

    [/ QUOTE ]

    I did? Funny, I still read them every day.

    Oh, and I'm going to look at Blasters now that I've gone through the consolidated Defenders bug list. You guys got one?

    [/ QUOTE ]


    I got one. Where are our redone secondaries we've been hearing about for many many months?
  2. [ QUOTE ]
    This change affects targeted based powers, but not targeted summoned entities or built devices or traps

    [/ QUOTE ]

    Does this include tornado and lightning storm?

    Like others have said, a list would be great.
  3. [ QUOTE ]
    We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).

    [/ QUOTE ]

    After all these months, I'll be able to buff blizzard with buildup and aim????

    *cries*
  4. [ QUOTE ]
    [ QUOTE ]
    3 +4 bosses in issue 4 without recon and 1slot integration. forgive me if I don't accept that at face value.

    once again, another person singling out regen for stuff that many, many people could do.

    [/ QUOTE ]

    I don't accept that BS at any value. He's either grossly exaggerating or outright lying. Probably both.

    [/ QUOTE ]

    Yes, Im lying about this. Someone says something that the scrapper min/maxer's dont agree with, so he's lying. Thats borderline cocky and arrogant. Oh Im saying before the nerfs, with six slotted ih it would take a mass of very high bosses to feel challenged to the point of death. Whenever my life would get really low and I didnt have a cab, I would just run away, watch my life regen super fast, then come back. That process takes a couple seconds.

    And my post was a response about how uber regen used to be...I never said anything about what other heroes that could do this and more because...my post wasnt about that. It was only about regen. Would it make you feel better if I did talk about other heroes? Here ya go.

    Heroes that were stronger than regen before I5/I6
    Burn tanks.
    Trollers (except mind) with kin, rad, or storm.

    Feel better that im not "singling out regen"?


    Saying someone is probably lying is pretty low. So much for all the respect I had for you in helping me make my bs/regen. You can disagree with someone without having to lower yourself to insults, EvilGeko. You flame the person saying he thought regen was too powerful, then you flame the guy backing him up.

    The Scrapper boards sure are friendly.
  5. [ QUOTE ]
    [ QUOTE ]
    The Entire Thread

    [/ QUOTE ]
    I guess some people enjoyed Easy Mode(TM). Personally, I did not.

    My MA/Regen Scrapper got boring as hell around level 37, when I had all his defenses and attacks pretty much maxed out. I stopped playing /Regen and made some alts. And while the low levels were full of a lot more newbies, they were also a lot more intense.

    Obviously, some people don't like "intense". Some people like to turn on a few powers and strut through a mission with +4 mobs without ever dropping below 80% HP. That just wasn't for me. I like to live on the edge. That used to be what Scrapping was all about...

    [/ QUOTE ]

    Ok, I agree with this post, instead of all the other flamers.

    Remember how people used to think scrappers were CoH on easy mode? With my regen back in I3-I4, it was. It wasnt that much fun unless I was fighting three +4 bosses. And that was without reconstruction, and only one heal slot in integration, and one slot in fast healing. I find regen much more fun now...and even then I still think its very very powerful. Just today I was on a team with two /da's and one /invuln and they were dancing with death very often while i was doing fine. And yes, I was fighting +4s and +5s. Not hitting alot, but definately able to survive without much worry.

    And Im not crazy about turning off your powers to make the game more fun. Powers are what make the game fun. I remember doing a mission pre I-4 and someone asked a controller to stop using his AoE hold because it was way too easy. I thought...is the power too strong, or the game too easy?

    Regen feels like a true super hero to me now...very powerful, but can be challenged from time to time. Not god mode like it used to be. I know some people enjoyed god mode, but I didnt...thats why I cancelled my account. And I came back because its challenging again (to an extent)
  6. For any future Ice/Fire blasters (bless their heart)...

    My guide off my sig.
  7. [ QUOTE ]
    Of course it all makes perfect sense when trying to balance PvP for CoH and CoV, but that is a seperate issue

    [/ QUOTE ]

    <looks back and forth on a hall, all by himself>

    "Seperate issues, right? Nobody believes me? Wait, dont leave!

    ...





    Hello? Anybody there? Bueller?"
  8. [ QUOTE ]
    What a rad/dark defender isn't?

    A blaster. Blasters are weak sissies that hit harder and some have nice AE attacks. Rad/Dark defenders are light on the AE, but we aren't half the sissies that blasters are. Blasters get hit once and they run away like they've had a limb hacked off. Rad/Dark defenders can play footsie with Freakshow tankers without panicing, but blasters can take out a pack of minions like nobody's business. Beating up minions by the dozen isn't what makes a hero a superheo. Beating up bosses is.


    [/ QUOTE ]

    Absolutely no need to put down another AT in your guide. No need for name calling either...very immature. And for the record, I can kill bosses very fast as a blaster.
  9. Can we please get a red name on here? It seems most blasters like the idea, but not the way it currents works. Many Blasters find it useless, and the visual cues seem to be off and subtle at best. General suggestions being definace kicking in earlier and acc buff of some kind.
  10. I'll try to paraphrase my earlier thoughts:

    1. I would never try to use this past lvl 10. Death can come so quick the higher lvl you go, its just not worth the bonus. Even with the debt decease and whatnot.

    2. I can barely tell when it kicks in. Even watching the bar, it seems slow and in the heat of battle I won't look at it. Maybe a brighter color, the screen might shake, maybe the word "DEFIANCE" above our heads with the size scaling with the damage...something fun and cool so everybody knows we are being defiant.

    3. I think 40% is too low. It needs to kick in sooner, even if the buff is low. Again, the buff isnt worth the debt.

    4. The thing about criticals is that they get it no matter how much life, no matter ranged or melee...they get an awesome damage bonus, sometimes with no risk. I don't want blaster criticals, but the whole risk vs reward the way its set up for blasters is not equal to scrappers.

    5. It is a cool idea, but it won't be appreciated or used in the mid to high game. Its just not worth it, with 40% to zero happening sooooooo quick. Please help this, because I want to like this so much.
  11. Mr_Jaytastic

    Blaster role

    [ QUOTE ]
    1. Notice how fire has the higest damage AoE attacks?


    [/ QUOTE ]

    This may appeal to me if I was a fire TANKER. Otherwise...you have the general opinion that its the worst of the sets.
  12. Mr_Jaytastic

    Blaster role

    [ QUOTE ]
    The best thing about the fire secondary is that it's easily replaced by pools and APP's.

    [/ QUOTE ]

    The best thing and maybe the only thing...outside of themes
  13. Mr_Jaytastic

    Blaster Damage

    At least the idea that scrappers are more powerful than blasters has crept into Statesman's head. We've know this for awhile and arena really brought the idea home (go on disagree all you ice/nrg)
  14. Mr_Jaytastic

    Blaster role

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I honestly don't know why it isn't:

    Controller: Control/Buff
    Defender: Buff/Ranged
    Blaster: Ranged/Control

    [/ QUOTE ]

    Because ranged/control is flipping overpowered.

    At the moment its ranged/utility, with some sets being utilized better.

    [/ QUOTE ]

    ranged utility?
    BWAHAHAHAHAHAHAHAHAHAHAHAHAHA...."wheeze" HAHAHAHAHAHAHAHAHAHAHAHAHA....

    What utility? two sets have it. the rest are crud.

    [/ QUOTE ]

    Fire has..

    Single Target Immob: good damage, short range, fast recharge.
    Build up: +Acc, +DMG
    Consume: AoE, +end
    Burn: Short loc based AoE, fear(hey, it keeps things out of melee!)

    Devices has

    Single Target Immob: -fly, -rchg, fast recharge
    Caltrops: Good slow, and FR type fear
    Taser: Disorient
    Targeting Drone: +acc
    Smoke Gren: -acc, -visibility
    Cloaking Dev: +stealth(invis strength), +def
    Trip Mine: Triggered Knockback

    Energy has

    Single Target Knockback
    Build up: See above
    Conserve Power: halves cost of all powers
    Power Boost: Double power secondary effects
    Boost Rage: Doubles range
    4 Single target disorients(TF, Bonesmasher, Energy Punch, Stun) of varying effectiveness

    Elec has

    Single target immob: decent damage, fast recharge, good -end
    2 single target sleeps(havok punch/charged brawl) of varying effectiveness
    Lightning Field: PBAoE -endurance
    Build up
    Lightning Clap: PBAoE knockdown, disorient
    Thunderstrike: Disorient, knockback
    Power Sink: PBAoE auto hit -end, self +end
    Shocking Grasp: single target hold

    Ice has

    Single target immob: Good damage, fast rchg, -spd,-rchg
    Chilling Embrace: PBAoE -spd, -rchg
    Build Up
    Ice Patch: PbAoE knockdown
    Shiver: cone, -rchg,-spd
    Freezing Touch: single target Hold
    Frozen Aura: PBAoE sleep.

    All 5 secondaries have utility, some have more than others, some have less, some work better with some builds (Frozen Aura works much better with the ice primary and doing single target damage only than it does with fire primary for instance[method is AoE Sleep group, then hold bosses with ice primary holds and ice secondary holds, then go to town, one minion at a time, while continueing to hold bosses or enemies missed by sleep, re-appling AoE sleep as nessesary])

    There is utility in each of the sets, you just choose to ignore it.

    [/ QUOTE ]

    I'd like to point out two things...

    1. Notice how fire was the shortest?

    2. Come on about burn. It's near worthless without taunt (or a hold and infinite patience)
  15. Mr_Jaytastic

    Blaster role

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation.

    [/ QUOTE ]

    If "by some" you mean the vast majority, then I would say I agree with you.

    [/ QUOTE ]

    Well +1 isn't "vast". 3 bad, 2 good. At worst. Otherwise, the majority turns around, and it is equally "vast".

    [/ QUOTE ]

    I think he means the vast majority of the PLAYERS, not the POWER SETS.

    Now I have to be concerned about Statesman's original quote. I mean, I love Fire Manipulation, I use it myself. But I know for a fact that I don't need Combustion, Fire Sword Circle AND Blazing Aura. I'm not going to take all of them. I'm not even going to take ANY of them.

    Assuming I'm not in any way unusual in that, and that the datamining backs me up on that, in that the majority of people playing Blasters are taking less than 50% of the powers in their Secondary, then how the heck can Statesman look at that and say it's just a "perception"?

    [/ QUOTE ]

    Correct Jade. The vast majority of players
  16. Mr_Jaytastic

    Blaster role

    [ QUOTE ]
    I went away from the computer to check on some CoV stuff and *wham* I received 5 or so PM's asking "what is the Blaster's role?"

    Answer - Ranged damage. Now, the issue is more specifically - what does a Blaster do that a Scrapper can't already do? Or, even worse, is a Scrapper inherently "stronger" than a Blaster. We want each Archetype to have a well defined role, and part of our Scrapper testing is aimed directly at this.

    Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.

    [/ QUOTE ]


    [ QUOTE ]
    it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation.

    [/ QUOTE ]

    If "by some" you mean the vast majority, then I would say I agree with you.
  17. [ QUOTE ]
    Mandatory class: Controller.

    [/ QUOTE ]

    Hardly.

    I just did it with two scrappers, three blasters and three blasters. Let it be known, however, that one of the defenders was dark/dark, and I am a ice/fire blaster (though I threw down a hold maybe ten times the whole trial)
  18. [ QUOTE ]
    - Don't think about Combustion take Fire Sword Circle instead way better.

    [/ QUOTE ]


    Amen.
  19. [ QUOTE ]
    However as an experienced player of Blaster i will tell you Erratic that despite the your onpaper logic, you are wrong. It is very important for Blasters to be among the highest levels in the group or Sked up there for two very important reasons.

    #1 Is survival

    [/ QUOTE ]

    Agreed. If youre a blaster and you arent familar with running, I need to shake your hand.

    [ QUOTE ]
    #2 Is Performance. The Blaster is an offensive AT moreso then any other AT. That means the greater the level difference, the lower his damage and accuracy becomes.

    [/ QUOTE ]

    Agreed.

    We do get the raw deal in a certain way. I have a lvl 28 invul. tanker how comes along with me (lvl 31 ice/fire) and he and i will split up to do missions faster. He keeps the pace without a sk and barely taking damage, while youll see me dipping into yellow every now and then. If the roles were reversed and I was three lvls under, I would be toast.

    Good points, well done.

    Ice Blasters own.