MrCaptainMan

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  1. Quote:
    Originally Posted by Ramification TM View Post
    Like the story I was going to submit makes Statesman out to be a bit crazy. Why? Because it's a comedy and it's damned funny. Am I going to be totally stomped because it goes against the lore?
    Not by me, that sounds like a 5-star pitch as far as I'm concerned!

    Eco
  2. I think that adding one arc per week to the 'playlist' and having each member of the Club adhere to the 2 per month rule is a good metric for us. It's important that people don't see their posting an arc as being 'in the queue', though, necessarily. I remember from my 'review' thread how queues could build up and maybe folk wil get despondent at waiting.

    I also think that it might be a good idea to perhaps stipulate (and not just request) that members posting comments on arcs provide a suggestion on how to improve any 'least liked' bits encountered. This might encourage a more positive environment.

    I think Necrotech's arc is a great arc to start this project off with, btw. I think it has the potential to be a great, fun, romp through classic elements of CoH lore (and, incidentally, classic tropes of comicbook-dom - arch enemies allying to fight a common threat). Necrotech's asked for suggestions as well as opinions, and I think that there's a wealth of 'expertise' here to delve into.

    Eco
  3. My personal tastes are much more based on immediate fun than getting pedantic about lore or whatever. Mission 2 of Another Nemesis Plot? is a great example. Laz viewed the map cjoice as a negative since it didn't make sense to him that a robot factory should be there. This didn't even cross my mind; rather, I thought stuff like 'Ooh, what's this? I like this, it's nice and self-contained. And look, rubble! Yay! I like rubble!' and so for me, the mission was a success.

    Reflecting back, I still don't really care that it's not massively apt for a robot factory. But if otherts do, there's an incredibly easy way to hand-wave that away:

    Suggestion: Add a patrol to that mission, with dialogue explaining how the robot prototypes malfunctioned and went on a rampage and wrecked the place, burying the passage to the factory floor proper under rubble.



    Eco.
  4. Hiya. Just finished Necrotech's arc.

    here are some comments'thoughts i typed whilst playing, and a brief summary at the end.

    In mission 1, I found the 'and third computer' objective first, which was a little jarring. Maybe you could alter your objectives so that the nav reads ' 3 computer terminals' to access (or something similar), with 'access the last terminal' as the final obkective in that trio. I believe that this is how to do this:

    Set each objective's plural title field as 'terminals to access' and each of their singular objective fields to 'Access the last terminal'. That way, whichever order the terminals are accesseed, the numbers will be correct. The MA will put the right number in front of 'terminals to access' for you.

    That's from memory, if I''m wrong i'm sure sb can put me straight

    Mission 1 was a nice simple clue-collection and hostage rescue, on a linear map. I'm a big fan of nemesis, so the mobs were fine. I'm a little perplexed at the use of an Arachnos map (although it is very briefly 'explained', but no real beefs.


    I particularly liked the contacts rather haughty “Do you like wasting time with the fate of the entire world on the line?” dialogue for revisiting him before the mission is done lol.


    Mission 2 is a Defeat All, it seems, which might suggest a bit of a grind for some, but it's a very small map so not too onerous. However, it might be a good idea to suggest a reason why a total takedown is required this time, since you didn't need one in the previous map.

    The mission itself is quite a compact 2-boss fight (with a clue for more info on nemesis' plot), which took my lvl 50 en/en blaster only a few minutes to complete. Thumbs up for giving a quick mission – I sometimes dread the 'very long' tag if it's 5 massive sprawling multi-level clue-fests

    Mission 3 is going to be on the Giant robot map! Yay! Everybody loves Giant Robots (Right, Clave? )

    Hm, this giant mek man map is from the Striga TF, and the popup turrets in it are active. This adds a bit of extra challenge to the mission, certainly lol.

    ...In fact, its quite a bit harder than I'd like, I'm afraid.

    OK, so I guess this is going to be the Least Favourite Part Of The Arc for me: The turrets.

    After hosping and loading up on lucks etc, I went back in and it was a lot easier, but those turrets are a real pain. And loathe though I am to moan about one of my very favourite maps in the whntire game, I think that upon reflection, this map isn't right for this mission. It's very hard to solo your way up the gantries, with the turrets, the nemesis, and then the various bosses, which in my case spawned together on one occasion. I died three times on this map.

    Mission 4 – Lord Recluse? Yikes! Lol I'm glad you've given me two EB allies for this


    ...ROLF Necrotech Master's giant exposed brain is great!

    The 'Master of Evil' clue is hilarious, I love it.


    Mission 5 is where you've tried to turn the Epic up to 11, it seems, and I don't really think you need to. There's lots of stuff to beat up in successive waves of uber, and I spent most of the mission herding Stateseman and LR around to various objective Ebs and then watching them duke it out. I personally have no problem with this, in fqact I thought it quite neat to see the two arch-enemies teaming up against a commone enemy, but the map has no map and flying aorund the place looking for new spawna got a bit tedious.

    Overall, though, it's a passable enough arc, and with a bit of tidying up it could be much better IMO. TBH, for me, wether or not the specific plot details make perfect sense is irrelevant. This is a Nemesis plot, we're talking about, and what does nemesis do? He twiddles his moustache and makes robot replicas of things for us to beat up.

    What I liked the most: The overall plot, which in itself is actually nice and simple: Nemesis is planning to use improved robot mekmen and Malta titans to invade first the RI then paragon, and the player, States and LR have to team up to stop him. Nothing wrong with that, that's classic comicbook fare. I also liked the first two missions. If the level of simplicity and challenge had risen only a little from these two, i'd have liked the rest a lot more. I also love the Giant Mekman map, and the turrets in it aren't youre fault. Maybe the devs could implement two versions, one without the popup turrets.

    What I liked the least: Mission 3 was a bit of a trawl because of the turrets and/or the spawn placement of the bosses, and Mission 5 was too much in an uncontrolled map. Is the Arachnos Flyer a feature of that map, btw, or did you put it there? If the latter, definitely get rid of it.

    Suggestion: trim the mission 5 objectives a bit, and maybe think about a different map for mission 3, or just have the one boss fight in it.

    4 stars. Hope this helped. I'll PM you with some minor spelling suggestions too.

    Eco.
  5. A bit needlessly picky, Laz, I thought. Not every arc has to be a Booker prize winner, does it? I'm on mission 5, and I've enjoyed it overall. I'll be posting my brief thoughts in a little while, but this MA Club is supposed to be encouraging.

    Eco.
  6. I'm in like Flynn for this! I'm also a bit less free with time than i sued to be, but I can do two arcs a month, no problem.

    I'll get on with that arc in the next few days or so.

    Eco.
  7. It's never happened to me. Am I special?

    Eco.
  8. I duoed all the safeguard missions with an SG-mate, and we didnt reset anything, i don't think, just stealthed thru the intervening radio missions in short order. It was the PI map. After 2 or 3 runs, we had the locations down pat. If you have Fly, it's pretty easy to spot the 'stand-out' mobs (arsonists are carrying torches, gun-deal guys are carrying crates, etc).

    I think it took us 2 or 3 sessions, but I don't remember it being all that toruous.

    Now the PvP kill-badges, however...sheesh. We still don't have those

    Eco.
  9. Are there still badges for HoF and DC?

    Eco.
  10. Server merge...hm. Couldn't we have ALL the servers accessible thru either version of the game? I'd rTher not see the total number of servers dropping.

    And re: adding _NA or _EU to my global - No thanks.

    I'm Welsh. I live in Poland. I play on the NA servers. Get no connection problems nowadays even in Rikti Mothership raids etc. Not moving. OP's attitude blows.

    Eco.
  11. Don't know her, but if she's a CoH player then she's family. Best wishes from Poland for a happy outcome and a strong recovery. Am sending thoughts of Restoration and Resurgence. xxx


    Eco.
  12. Just went to Pocket D 3 (1 &2 full), a pretty big crowd formed. Was dancing along with everyone, and someone asked quite politely if people wouldn't mind turning off their toggles etc as he was getting bad stutter etc, and some tool threw a waterspout on him, laughing in caps with terrible spelling and saying 'I HOP U DC' etc.

    Thoroughly depressing to see crap like that happening. I left.

    Eco.
  13. Quote:
    Originally Posted by Jophiel View Post
    *tap*tap*tap*tap*

    Heeellllooo.... hello? Level five here with 92 days since last played! Hello? Come on! I could at least be picking up Day Job badges! *tap*tap*tap* You there? I'm bloated with patrol experience here. Don't make me wait for Issue 19... Guys? Anyone?...

    Yeah, that's cool. Pick the level 50 again. Jerk.

    ROFL.

    Eco.
  14. I know who put the Bomp in the Bomp-a-Bomp-a-Bomp. It was Posi. However, I heard they're nerfing the Bomp in issue 19.

    Eco.
  15. As it's been nominated for the Player's Choice 2010 Awards, I went in and tweaked the briefing a little to make it more user-friendly and to give a hint of something the plasyers might want to do before they start the timer. I've steered clear of being too obvious in favour of staying hopefully subtle.

    It's a 10-minute timed single mission arc where the player has to reboot a deactivated Citadel by an unusual method. It's been tested manily on a lvl 10 DB/WP scrapper, but I've managed it on total lowbies too.

    Hope those who haven't played it yet enjoy!

    Eco.
  16. Setting the priorities of Skype to Above Normal and CoH to Normal worked, everything's fine now. Thanks for the advice, all.

    Eco.
  17. Hi,

    I'm making an arc in the MA and i want to include one of my SG-mate's toons in it. I vaguely recall that there's a way she can save her toon's costume and then send the file to me via email, but i can't remember exactly how to do this. Can anyone advise?

    Eco.
  18. Quote:
    Originally Posted by THeAEDUDE View Post
    which is what Mrcaptain just said, DOH.
    Well, I said it late May last year, to nRrow it down a bit from 'just'!

    But I vote we both take credit for this brilliant MA technique and dub it 'The AEDUDECaptainman Manouver'!

    Eco

    ps it strikes me that it's possibly obsolete by now rofl. If they've implemented a better method?
  19. I should say that the first time we did it the 'right' way, clearing all and soaking up the atmosphere, and it's a great little mission IMO. We didn't manage to futz all the tjingamummybobs in time, but the waves of how's-yer-fathers that appeared in the second doodad room just added to the gecticness rathercthan being a team-killer. Tge mission seems nicely balanced to me. Good work, devs.

    Eco
  20. Cheers for the link, Venture. And that marriage quote is v funny.

    Eco
  21. Over in the Mission Architect forum, the 2010 Mission Architect player's Choice Awards have just begun! The nomination thread can be found there, so if you know of any great story arcs that are deserving, please drop by and nominate!

    Eco.
  22. Just thought iId post a brief heads up here that the 2010 Mission Architect Player's Choice Awards are now on. Over in the Mission Archiotect forum you can find the nominations thread, so if you know of any great story arcs that you think deserve recognition, fame and glory, please drop by and nominate!

    Eco.
  23. My 50 en/en blaster with stealth on and a trayful of lucks can speed/stealth to the futzers and futz them all and then get to the end boss before the thing runs out. I stopped doing this so fast once I realised that I can get the wossname badge too if I let it run out, though, but it's better coping with the geezers when you're in the last room I find.

    No spoilers there, hopefully

    Eco.
  24. When is the the origins pack available?

    Eco.