MrCaptainMan

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  1. Quote:
    Originally Posted by Feycat View Post
    I assumed they added it since PI doesn't have a train. It lets you out in the other zones' trains, too!

    Keep it!!
    I think the fact that the LRT power exits you at the train station is awful. I'd rather have a random point in the destination zone.

    "I can teleport to any train station in the city!"

    "PI has no station"

    "Oh, right...OK, I can teleport to any train station in the city and to one specific spot neqr this building in PI"

    Eco.
  2. I don't care about the rewards, it's the story and groovy map choice/interesting new mobs I'm interested in.

    Eco
  3. It's a real shame there's an AV in it. When I first arrived and saw H, I was 'omg coool!' and then 5 mins later I was raging angry.

    Which dev wrote this one? It's not bloody Johnny Ambush again is it?

    Eco
  4. Quote:
    Originally Posted by Samuel_Tow View Post

    Seriously, I wish we could put more stuff in the jar than just brains.
    Me too, like:

    Bunch of flowers
    Fish
    Parrot
    Skull
    Bowling Trophy
    Lavalamp

    Snowglobe

    Eco
  5. My think tank toon is called Violetta Italia. She was a cauliflower farmer who fell headfirst into a de-leafing machine and when they pulled her out all that was left was her brsin and eyes.

    Originally I wanted to recolour the brain white and have actually be a cauliflower (Violetta Italia is a breed of cailiflower) but then I discovered we can't recolour the brain, only the tank.

    How about a Lovecraftian Mi-Go captive? They're fond of brains in jars.

    Eco
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Time shouldn't be too bad really solo. You've got the 30% damage bonus from soloing and decent defense from Farsight, two purples will softcap you (so you can ignore the minions entirely and focus on him).

    Can you knock the minions off the floating islands with something like the Nemises Staff?
    Cheers for the advice. I'm not far off lvl 28, maybe if I level I'll have better luck. I'm in the Abyss, there aren't any floating islands.

    Eco
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    The final elite boss didn't strike me as anything special, really. All it took was a medium purple I'd gotten dropped off a level 30 something and a couple of healing inspirations. Granted, I was on a Scrapper, but it's hardly the sturdiest or best Scrapper out there.
    TIme/Ice Defender, lvl 27.

    I could probably whittle him down if he didnt keep rezzing his minions.

    Eco
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    To be fair, the SSA arcs feel more like a perk for VIPs much more so than a meaningful purchase hook for Premium and Free players.
    If I'd paid extra for this, I'd be asking for a refund. Video Games need a paradigm shift in the way they're presented to the consumer IMO. If I bought a book printed in a language I could read and the last chapter was in a language I couldn't, I'd take it back witha "WTF?'. If I wentto see a movie and the last 20 minutes were shown in some spectrum I couldn't see, I'd be able to complain. Pople think if they can't finish a video game, it's the customer's fault not the vendor. It's wrong. Difficulty settings, people. We can scale reward gain, turn off rewards and have everything con grey, then we can ALL experience the story, not just the damn AV-Killers out there.

    Eco
  9. Here's my thoughts on the Sig Arc Part 2:

    It was awesome, until I got to the stupid ****** overpowered EB Zealous One.

    I solo on squishies.

    "Warning, this arc may be really hard and so you might want to team", I get told.

    Thanks a ******** bunch for providing me with bugger-you content again.

    I'm on the lowest difficulty settings, no bosses already.

    Terrible.

    Eco.
  10. Quote:
    Originally Posted by Nox__Fatalis View Post
    The only problem is that there's only one trial till you get to 50.

    The way you queue and the way it's structured and easy to do, and the rewards and xp are all great. They should work on the way regular arcs work, so that exiting one mish takes you to the next, and allow people to join in (if the group leader allows it), and up the XP to be comparable.

    Should also be able to do 3-5 papers in a row like this, by queuing up and running through them, finishing off with a big awesome mayhem mission.

    Until they do this, they should have a couple versions of the DfB trial, still let anyone join them, but have level ranges of SSK'ing based on the level of the group leader, so people can still learn to use their powers (though I think most of us farming these for xp have several 50s and are tired of the regular methods).
    And they could link us in to this system straight from the character creator, so they wouldn't need any actual zones. That would make travel powers less important too, so people woupdn't have to waste choices on Fly or Teleport or other powers that don't give any xp for using them.

    Then they could get rid of the 'City' bit of the game's name.

    Eco
  11. Is it possible to level to 50 just by farming Death From Below?

    Eco
  12. Quote:
    Originally Posted by Gospel_NA View Post
    I think the issue that you're going to run into with this is who is deciding what is a farm and what isn't.

    Why this is an issue is that if it's left up to the player base you will only get an accurate conclusion on what is a farm and what isn't if it is voted upon many many many times. If you see an arc that has 10 votes and 4 say farm and 6 say story, it doesn't really help you. But if one says 495 farm and 200 story. You can start to get a more accurate feel for the truth.

    The fact to be seen here is that not all arcs or even the majority of arcs would be voted upon enough to see a reasonable result for what the arc is.

    Furthermore, what if this person or these group of people label your story as a farm. When you feel it's a story rather than a farm. Then what do you choose to be upset about? The system or the people that didn't agree with you.

    If it's left up to a single person or a small group the situation is a little better in terms that you can get more accurate information when the total base of votes is smaller, but at the sametime one person or a small group can give you more definitively disagreeable results. In other words in the hands of one person a farm or story can be easily mistaken for the other and placed under the wrong tab or at least the tab you feel the arc should have been under.

    There are other issues that can result from this implementation, but I hate getting my posts to the point where people don't want to take the time to read them.

    My suggestion is for a tab to be added to the interface. The authors would decide if their arcs were 'farm' or 'story', not player votes.

    Eco
  13. Hi. First time poster on the Corruptor board, haven't really played corrs before.

    I've made a heroic Beam/Poison corr and thematically, Beam/Poison is great. I thought I'd check out this forum for some ideas of how to choose powers/use her etc, and I've seen lots of 'Poison is crap' comments.

    /Traps might fit the theme, amd she's only lvl 2 as yet so I could reroll her np, but I like the look of Poison.

    I'm nit a great player by any stretch. I solo or duo mostly on lowest dufficulty settings. I don't need to kill AVs or PvP. I've got a few 50s with loads of inf so I can afford to pimp her out if necessary.

    Is it just players who know the ins and outs of numbers etc who notice Poison's shortcomings? If I'm bimbling along just slowly playing for story, will I be ok?

    Eco
  14. Quote:
    Originally Posted by Megajoule View Post
    Mr. Captain Man, I can address at least one of your points from the first page: I suspect the chat spam from people you're supposed to talk to is specifically an attempt to fix one of the biggest complaints people have had when trying to run story content on a team, which is that only the leader/mission owner gets to see most of it. YMMV as to whether this "solution" is any better...

    I got through First Ward mostly okay, mechanically, but then I was playing a (heroic) Brute. Story-wise, there was a point where I would not have been able to continue, not as a hero (and especially not as that specific hero, who basically has a psych lim regarding Seers). My character would have either stormed out, tried to find another option, had a Heroic BSOD and/or fallen to Vengeance.
    Yes, I gathered that about the speech bubbles + 'briefing window' info dumps. If they're going to give us the info in speech bubbles, they shouldn't bother with the briefing windows. But then they wouldn't be able to present us with FIVE windows in a row full of expository blather that sotrely needs editing.

    There's a mission where you're presented with loads of apparitions who explain stuff to you. It's awesome. I loved it, rotating my camera as one by one these spirits spioke their piece. No ambushes, no other window cluttering up the place, just a nice atmospheric sequence. So they CAN do great narrative delivery when it suits them. It's a shame that the other 99% of First Ward is so poor.

    I too reached a point where storywise, my hero was for some bizarre reason agreeing to go slaughter people. I'm not RP-bound enough to abandon it then, but it blew as a story direction.

    Eco.
  15. Quote:
    Originally Posted by Golden Girl View Post
    Her asylum has a very Trial-ish location.

    ...

    There are a few important story threads that are all running towards the asylum now
    I hope they don't make the assault on the Asylum a trial. I think they will, but I hope they don't.

    Eco
  16. Quote:
    Originally Posted by Arilou View Post
    How so? It's what the Furies do, punish oathbreakers. (although they seem to have gone a bit Dionysian in their old age re: Methods)
    I mean it's a rubbish bit of story/background/rationale or whatever. The mobs, they're people, are they? What do they do when they're not bring all vengeful in missions? Freaks, Council, resistance, Sky Raiders, Luddites, skulls, Arachnos, PPD, all these give the impression that they have some sort of 'off-duty lives. Supernatural entities I can imagine just floating around moaning and clanking their chains, even the Vahz have sewers to mill around in. The Carnival of Vengeance get new armor once they're turned? Where do they come from?

    Eco
  17. Quote:
    Originally Posted by Arilou View Post
    Actually it is explained. They don't do it immediately (everyone basically goes "OHSHIT! TALONS OF VENGEANCE!" and tells you to run around stopping them before they actually bother telling YOU what they are)

    Basically the talons are... Something between a cult and and a plague-vector for the Furies. When the Furies decide to punish a world, they'll start infecting people, turning them into Talons. (or Carnival of Vengeance, in this case) basically turning them vengeance-obsessed. This will apparently keep spreading until either the crime is punished, or the entire world
    has turned into psychotic vengeance-seekers. One of the contacts basically mention that the Talons tend to show up to end civilizations.
    Hm. That's what's going on?

    That's rubbish.

    Eco
  18. Quote:
    Originally Posted by Golden Girl View Post
    He acts like one
    He's awful. It's ironic that in another storyline, I'd probably like him. I love the Sky Raider guy in Faultline who acts in a similar way, but his attitude in the FW story jars so much with the rest of it.

    Eco
  19. They don't give a crap about the AE. If its not Incarnate content, it can go jump in a lake.

    Eco
  20. Is this an actusl transparent hjar woth a brain floating in it? Anyone hot pics? How much is the pack? Can I buy the brain in a jar piece separately?

    Eco

    Edit: nvm, I see the pics. That brain in a jar is better than I21.
  21. Wait till you meet Master Midnight. He's "hilarious".

    I think you can envisage the look on my face when I type that.

    Eco.
  22. Quote:
    Originally Posted by Golden Girl View Post
    None of the text about Sorceress Serene involves ambushes
    I don't care.

    Eco
  23. Quote:
    Originally Posted by Golden Girl View Post
    You need to read the text to follow the stories
    I was trying to read the text, but i kept getting distracted by ambushes and dying and text windows appearing at the same time as speech bubbles and "hello hero - blah blah blah now go see vanessa and then come back and then go speak to her again and then come back and ignore the comms we've all given you by now, you've got to physically go there" and by then, I was sick of it all, tbh.

    Eco
  24. Quote:
    Originally Posted by Spectral_Ent View Post
    Actually, the complaint about Katie could probably be resolved in the same complaint as "the ending feels rushed and unconnected." We could have two arcs, 20-24 and 25-29, a "find out about the apparitions" arc that ends on "something's up with the Carnival of War", and then a 25-29 arc that deals with the Talons. Then we could build them up properly and rescue Katie at the end. During the Talons arc she could fall to their anger because of lingering resentment toward you, and then snap out of it (after you beat her up, of course) to hold off part of the army before you go fight Serene.
    Incidentally, I totally agree with venture that the storyline for First Ward is largely awful. The Carnival of Vengeance reveal especially seems like the kind of terrible stuff I was writing for pen n paper RPGs when I was 14.

    I was also extrremely irked to find Diabolique and that chick with the bob (who is she? She just turns up and everyone acts like they know who she is - I thought she was War Witch for a while) in a quite cool cave with the big bird statue, and then I'm sidelined as the two of them and Midnight enjoy themselves in a cut scene, and then because i'm on a squishy i have to just sit at the back whilst Diabolique finishes the arc for me.

    I'm now in Striga, enjoying actually being a hero in missions that are enjoyable, for contacts who aren't wankers.

    Eco.
  25. Quote:
    Originally Posted by Forbin_Project View Post
    As to players that go AFK inside missions, I feel they deserve to get ganked. Missions are supposed to be hostile environments not vacation resorts where thet can park while they take care of real life issues.
    Says who? I've spent over 5 years playing CoH and being able to do a bit of a mission, park my toon, gomake a cuppa or have a cigarette break, come back and continue. I've seen parents commenting on how they like it because if the baby cries they can just retreat to a cleared area and no problem. If my doorbell rings, I can click back thru that elevator and i'm safe. They have taught us that safe and steady and player choice and 'at your own pace' is the design for the majority of the game's life.
    Quote:

    And what exactly happens when you die in the game?
    Blah blah
    Quote:

    Oh that's right, we get some debt that has to be worked off. Big frelling deal. Debt has been so trivialized in this game it's about as useful as rent on bases.

    But that's another opinion and you can feel free to disagree with it.
    I don't give a monkey's about debt, debt just gets me more badges. it's the annoyance factor and the way that ambushes often cause huge disconnects in theme and storyline. When I fight my way through a base and find the Final Glowie, What I want narratively is a clue to read there and then, and either a mision end, or a heads up that I have to fight something else, but just that, a head's up - I don't want the fight to be plonked down at me immeditately before i have the chance to set toggles or whatever. I'd be quite happy for such glowies to trigger patrols or a front-loaded boss to fight. It's not the extension of the mission that's the problem either. it's the lack of control over the situation i object to.

    If I die in that situation, ganked by a mob essentially, and I have to go to the hospital, then the narrative is borked, and frequently in First Ward the mission entries are the contacts themselves, who give you the exact same mission briefings when you go back to them to re-enter the mission. It makes no sense.

    Some have said 'well, just toggle up and inspir before you click the glowie then'. The problem with that is,we don't know at any stage what exactly is going to trigger an ambush, so it's possible I might eat a tray of Lucks and click a glowie only to have nothing happen. I have a similar problem with the bosses that give up half way through for a chat. Since it's likely that Johnny Ambush might think it great fun to force 5 pages of conversation on me and THEN ambush me, I find myself tempted to skim thru the text really quickly so that my inspirs don't run out before I have to fight again.

    I think the main problem is that there's no consistency to the new ambush paradigm, so it's difficult for those who dislike it to forge a consistent strategy for it. Players like to control their game as much as possible, and this situation takes away that control.

    Eco.