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I just published my own new arc this evening.
It is #113886.
I would appreciate anyone who wants to play and send me some feedback. On mission three, I tried something a bit risky I think. You just have to play through it and there is a legit reason for it. This is very story driven, should be easy to solo with most builds. Just 1 boss at the end.
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Ran this with a pair of 39 Bot/* MMs on the base difficulty, so I didn't get any real idea of the challenge. It didn't look like there were any big difficulty spikes, though, which is nice.
I've enjoyed looking through this thread at your reviews. I don't have any arc to review (yet!) but I felt like checking out yours, since you're doing a great job reviewing others.
I'm afraid I rushed a bit on your arc because a thunderstorm popped up during the first mission, so I may have missed some details. I sent you in-game feedback, too, but I can be a little more descriptive here.
Mission 1: I liked the intriguing intro text, with the Freaks asking for me by name but nobody really knows why. I was thinking the Freaks holding hostages should say something when they see me, to give the mission a little more life. Do Freaks care about inf? I thought they were mostly interested in hard cash, as opposed to the reputation-based system of inf. Also, I feel that my character is worth far more than that. It's insulting! If you want players to be possibly insulted (or complimented if they're low-level), you could leave the cash value in, otherwise you may want to not name an actual value.
Mission 2: Nice, fun group. Is there a reason behind their masks and the number 7? I'd be interested in finding out, will keep an eye out for it.
Mission 3: Interesting, but mostly frustrating. Freaks normally aren't suicidal, either. Maybe you could change it to having a custom, non-freak boss at the end who springs the trap once you defeat him?
Mission 4: Why are Arachnos in steel airing the tape? Went around and mopped up the objectives, it went well.
Mission 5: I feel bad for the bad guy. I never did figure out why his group is called the M-7. Ghosted to the end to clear him out, it's nice to have that option. There was a typo after you finish him off, though I can't recall what the word was.
All in all, your arc told a good story and was fun to play. My feedback may be somewhat critical, but I really did enjoy it. 4 stars, and I could see it being 5 if you polished up the objectives, went over the grammar, and did something else with mission 3. Probably even just addressing two out of three of those concerns would be enough for my tastes. -
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Contrary to popular belief, redraw does not delay attack times. If you attack with an unslung rifle, versus drawing one by attacking, the time taken is the same. Don't hesitate to take powers from your secondary for fear of redraw, it's all in your head.
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I'm curious where people got this idea from. I've done arena tests, and between two side by side computers hitting attack at the same time, the drawn weapon always hit first. It wasn't by terribly much, but it was noticeable. -
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I've never seen these two bits to be true.
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Right now on the Black Market:
Chronal Skips and Rikti Alloys: ~800,000
Deific Weapons: 1,500,00
Empowered Sigils: 750,000
Soul Trapped Gem: 550,000
Pangean Soil: ~3,500,000
Prophecies: ~2,500,000
Diamonds and Magical Conspiracies: 1,000,000
Essence of the Furies: ~2,000,000
Hamidon Goo: ~3,000,000
I expect that things are worse hero-side, where inf is more abundant (driving prices higher) and where magical salvage is less abundant (driving demand higher).
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Look through the list, about half are selling for at or below merchant prices. Alien Blood Sample, Complex Chemical Formula, Enriched Plutonium, Heads Up Display, Holographic Memory, Mutant Genome, Page from the Malleus Mundi, Photonic Weapon, Plasma Capacitor, Source Code. All selling for 3500-5000, tending towards the low end of that range.
Prices seem a little higher V-side, but the general trend is about the same.
In a quick search through the list I couldn't find any uncommon that sold more than 1000 reliably, and most were sub-500. It's easier to merchant any uncommons than it is to auction them. -
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It drops ONLY in SG mode. I know, I've tried.
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That can't be true. I've never played 1 second in SG mode and I have salvage. But I can certainly believe it comes faster
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Agreed, I never play in SG mode, and I have a ton of salvage.
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I'm not in a SG and I have lots of salvage.
It drops only if at least one member of your team is in SG mode. -
Update it with the auto-updater. You may need to go into the options and uncheck the "Use proxy server" option to get it to work.