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SMART developers makes games to make money. If it ain't broke, don't fix it. CoH's success says it's not broken... Gets more broken with each volley of nerfs that force us down 'the vision's' approach, though...
I've seen a number of games wane due to forced visions. We'll see if Cryptic wants to make money or force visions...
-- Xurbax
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But the game is broken. Smoke Grenades were fun for people who built that type. Until they got to a point where they all said "I'm bored this games not a challenge."
Cyrptic fixes Smoke so that it is working the way they wanted it to work from jump and every one crys Nerf. In some cases the same people who were saying the game is boring and not a challenge.
I play Tanks. Tanks have issues that need to be addressed. Part of those issues is the Disparity in level times. If player X can solo to 50 in 100 hours and player Y takes 500 hours thats a big spread.
Now its up to Cryptic as to how they want to address that disparity. In the case of the X/Dev builds the choice in part is to fix smoke and slow down that groups leveling. But the other part of it is to tweak down Tanker Melee end costs which shoudl hopefully cut the time to level for Tankers.
The Devs here seem to be taking a very balanced approch to doing this. Trimming some from the fast, and boasting up some on the slow.
If you want to insist that there is nothing broken when on my Blaster I can blow away Yellow Cons with a Single Shot, while it takes my non Fire Tank 90 seconds to drop the same level mob thats fine you can insist on that. But I play both and I say its broken, Blasters were and are over powered. The game needs more balance then it has.
Phosphorus
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Smartest post in this thread. People most always tend to speak of the game by thier selfish point-of-view. If something gets "fix" and effects say person, they get upset and never really think about WHY it was done. Just that they got nerfed and how dare the Devs try to push thier "vision" on them.
People need to think about of the whole picture, and one of the most important aspects of an online game, besides being fun to play, is its balance. There has to be balance in order to prevent a game becoming out of wack, IE City of AoE/Blasters. It's much easier to bring down an overpowered or broken AT, then it is to bring up the tons of other ATs which in turn opens up even more trouble.
Nerfs happen in online games because they are not single player games where you play it once or twice and then forget about it. There are 1000s and 1000s of other players that don't want to play FOTM heros and want to play on a fair playing field. Wish people would understand that, Devs are not singling out YOU, they are only trying to keep a balance in the game.