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So, here is my build for my Stalker. I'm not into PvP so this is a cheap-ish build that I add some purples to later on easily. What do you guys think?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Deathpunch Dynamo: Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Superior Stalker's Guile - Recharge/Chance to Hide
- (7) Superior Stalker's Guile - Accuracy/Damage
- (7) Superior Stalker's Guile - Damage/Recharge
- (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (9) Superior Stalker's Guile - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Recharge Reduction IO
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Aegis - Resistance
- (34) Aegis - Resistance/Endurance/Recharge
- (37) Aegis - Resistance/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
- (A) Force Feedback - Chance for +Recharge
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Force Feedback - Chance for +Recharge
- (A) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Endurance Modification IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Endurance Modification IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Endurance Modification IO
Level 1: Combo Level 2
Level 1: Combo Level 3
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Quote:What would you suggest I toss in Fortitude then? The reason I have Adjusted Targeting in there is for the +5% global recharge rate of course the +7.5% LotG is self explanatory. Red Fortune maybe? For the Def and it also carries a +5% global recharge bonus.The biggest thing that strikes me about this build is the lack of recharge slotting in Recovery Aura - this is one of Empathy's signature buffs along with Fort and AB, and you want it up as often as possible. Speaking of Fortitude, you generally want to prioritize recharge, defense and tohit in that order for Fort since most people take care of their accuracy issues on their own - so I'd recommend more Defense slotting there.
Don't fall into the trap of thinking of yourself as a 'healer' - it's the buffs that are really going to make you an asset especially in the middle to late game (and it's the buffs that are the reason all-Empath teams steamroll through content the way they do). -
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Healing Aura- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (A) Thunderstrike - Damage/Endurance/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Accuracy/Damage
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (13) Adjusted Targeting - Recharge
- (13) Adjusted Targeting - Endurance/Recharge
- (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (15) Adjusted Targeting - To Hit Buff/Recharge
- (17) Adjusted Targeting - To Hit Buff
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Adjusted Targeting - Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod/Recharge
- (19) Performance Shifter - EndMod
- (A) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (23) HamiO:Enzyme Exposure
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Recharge
- (A) Doctored Wounds - Recharge
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal/Endurance
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Performance Shifter - Chance for +End
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (11) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
Level 1: Combo Level 2
Level 1: Combo Level 3
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Yeah, I figured that solo'ing on a healer would be rough but I've been playing long enough that I can call on a few people to farm me up or group with me. I find that people actually DO want to group it's just that most times you can't find the important pieces to make it work.
So, going for recharge I should 5 slot Doctored Wounds on all healing powers, and pick up Fighting and Leadership for LotG? -
Ok, so I'm looking for some ideas as to where to take this character I have in mind. I've never played a Defender before except some "joke" characters before. I've always played melee toons so I really don't know how to build a support/ranged guy.
Pretty much I want a healer, Empathy seemed the most obvious choice, and water blast gave me an idea for a character idea that I finally would like to play around with. What should I slot for? +recharge +defense? Ideas about sets? I've looked at other builds and Doctored Wounds seems like the "go to" set for healing sets.
Thanks for any help that you guys come up with. -
Arc Name: Rise of the Arch-Lich
Arc ID: 38818
Faction: Custom Faction - Scions of Daeligon
Creator Global/Forum Name: @Molten Crusader
Difficulty Level: I designed the VG to be challenging but not impossible. They have a varying power builds but Necromancy as a staple for most of the male characters. I would suggest getting a fully fleshed out group for this arc (as with most AV hunting groups). I'm disappointed that I might have to remove some characters to add more flesh to my story but that is up to you the reviewers to decide. Most people are just farmers in AE and I am having a problem finding a full group to try my arc out with. Input about the different difficulty settings would be most appreciated as well as ideas about scaling the power sets' power levels, adding or removing a specific mob, or story ideas.
Synopsis: The basis of this mission arc is: an evil nasty lich dude is stirring and you are sent by a the spirit of a dead mage to stop him.
Estimated time to play: 4 Missions First 3 missions are item collect/boss fight with Daeligon the AV at the end of the 4th set in the giant graveyard.
I would appreciate any input about the VG. The first 4 reviews I got were 4 stars but, the last two had to be really low since I lost a star.
Thank you in advance -
Rise of the Arch-Lich (38818)
The basis of this mission arc is: an evil nasty lich dude is stirring and you are sent by a the spirit of a dead mage to stop him.
The enemies you fight are the Scions of Daeligon (Daeligon being the name of the Lich).
First 3 missions are item collect/boss fight with Daeligon the AV at the end of the 4th set in the giant graveyard.
I would appreciate any input about the VG. The first 4 reviews I got were 4 stars but, the last two had to be really low since I lost a star.
I designed the VG to be challenging but not impossible. They have a varying power builds but Necromancy as a staple for most of the male characters. I would suggest getting a fully fleshed out group for this arc (as with most AV hunting groups). I'm disappointed that I might have to remove some characters to add more flesh to my story but that is up to you the reviewers to decide. Most people are just farmers in AE and I am having a problem finding a full group to try my arc out with. Input about the different difficulty settings would be most appreciated as well as ideas about scaling the power sets' power levels, adding or removing a specific mob, or story ideas. I must admit I wish that txt was "free" as I would come up with a lot more for the arc.
Thank you in advance