Street Justice/Energy Aura


Molten_Crusader

 

Posted

So, here is my build for my Stalker. I'm not into PvP so this is a cheap-ish build that I add some purples to later on easily. What do you guys think?


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Deathpunch Dynamo: Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (7) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
Level 8: Sweeping Cross
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
Level 10: Entropy Shield
  • (A) Endurance Reduction IO
Level 12: Build Up
  • (A) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Kinetic Dampening
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Aegis - Resistance
  • (34) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance/Endurance
Level 18: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 20: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Shin Breaker
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance
  • (50) Achilles' Heel - Chance for Res Debuff
Level 28: Energy Drain
  • (A) Empty
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Crushing Uppercut
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Damage/Endurance
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
Level 35: Energize
  • (A) Doctored Wounds - Recharge
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Placate
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (42) Endurance Modification IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Endurance Modification IO
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 49: Recall Friend
  • (A) Recharge Reduction IO
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Endurance Modification IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Posted

Its an intersting build....

Now dont take this post as a YOU NEED TO DO THIS kind of thing.....but more like OPTIONS....


I noticed you took recall friend at 49 which means by that point pretty much eveyrone has the power.
I personaly get recall friend at level 4...so i can use it on any trial or thing i do....the usefulness of being able to go anywhere and teleporting teammates to you is too useful to be avoided....only a warshade could do the same thing....but stalkers have hide right off...thus no one can be stealthed like you at the low exemplar levels and be able to telport anyone to anywhere.....for that reason of being the only archtype capable of that feat i cant ignore it and instead have to flaunt it.

I tend to avoid things like combat jump since i have ninja run...which can be combined with sprint....so i get a larger jump and run speed already....
I noticed you have ninja run as well....so i recommend getting rid of combat jumping and replacing it with a differing power...for the defense slot...hover works well...as does the leadership pool maneuvers.

I also noticed you took focused accuracy....ok its a good power....i suppose....
but if you have taken a leader ship pool power already you could have taken tactics instead....which not only costs less energy to use...but also effects your entire team....increase your sight range and perception radius while still increasing your to hit values just the same as the foccused accuracy....but also tactics gives you a couple of added bonus defenses which in my opinion should never be ignored.

One last thing you can do....if you want to make sure you have no problems with stealth and with say the monsters in eden....as an example....is to slot a Stealth invention origin into one of your sprints....the reason for this is that it will not only stack with hide when toggled on...but also just over come those monsters and their perception....it also lowers perception distance a tad more when you click things...not alot more...but enough that you might notice it if you play by trying to be hidden alot.

I personaly have a different way I play then others so....what i might find useful or non-useful others might think the opposite.

Anything i am suggesting though is based purely on actualy play.

There are a number of places you could alter your enhancements to achieve higher numbers here and there....but since this was supposed to be a semi-inexpensive build then well...you can get to those as you see fit...and probably already know those spots...

Again this is all just suggestions for differing Options....that will still lead tot he same destinatiion just will added a bit more oomph to the end result.