Moghedien_EU

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  1. [ QUOTE ]
    Sighs

    If you don't believe either is possible then you need to play some more. It's possible to chase 99% of people down with anything other than a granite tank.

    For reference, my spines/sr scrapper was my best zonal pvp character pre I13.


    [/ QUOTE ]

    No wonder your scrapper was best zonal PvP, since spines is the only set with many ranged attacks for meele toons.

    Spines dont count as meele imao.

  2. [ QUOTE ]
    If anything the movement suppression, in addition to the increased melee base range, makes it easier to get off more attacks in melee.

    [/ QUOTE ]

    2 more feet for meele attacks doesnt change anything.
    7 feet meele attacks dont matter vs 60 feet ranged attacks whiel bunnyhopping around.

    [ QUOTE ]
    Because ranged toons, as a general rule, have lower HP and lower non-def/res based mitigation tools.

    [/ QUOTE ]

    Thats WHY they got ranged attacks.Which are the trade for being squishy.

    [ QUOTE ]
    What? No. Do your research. Also - again, not an issue introduced with I13. Empaths, for example, if played well were always hard to kill. Now, though, they can't spam Healing Aura while running at max speed.

    [/ QUOTE ]

    I played many mmorpg, name ONE where ranged casters have equally high defensive ratings, meele toons have.
    They can heal pretty well the Dr on healing arent that bad considering they take like 40% less damg from attacks now.

    [ QUOTE ]
    Yes because Blaster damage is so [censored] OP right now isn't it?

    [/ QUOTE ]

    Meele damg isnt OP either, they are pretty equal now, still leaving the advantage having ranged attacks to non meele chars.


    [ QUOTE ]
    They also trade survivability for lower damage. This has always been the problem with Melee and, again, was not introduced in Issue 13.

    [/ QUOTE ]

    But brute resists for all damg types was introduced to squishies in I13.

    [ QUOTE ]

    What exactly rolled faces so much that you came and posted this thread? I'd honestly like to know.

    [/ QUOTE ]

    I played Warhammer Online for some time.
    While its more a PvP game than CoX, they lost incredibly many players for the same PvP imbalance.
    PvP in Warhammer was ALL about ranged chars, meele didnt matter at all.
    The travel powers in CoX make it even worse, bunnyhopping, flying, superspeeding, superjumping even widens the gap between meele vs ranged.

    As for the other poster:

    You cant buy webnades in RV.

    And taunt doesnt really help much, lowering the range of ranged attacks to 35 or 25 feet ? Big deal when meele attacks have 7 feet range.

    Bunnyhopping is the main problem in CoX PvP that creates the imbalanced of ranged vs meele.

    Whoever tried to chase and target a bunnyhopping ranged char as a meele char and get more than 1 attack of before the other players is jumping away knows what i mean.

    Before I13 that 1 attack dealt way more damg , now with 40% resists to all PLUS defensive patron shields that one attack you get off once in a blue moon doesnt matter at all for the fight, during which the ranged toon easily shoots you from range while staying out of yours.
  3. [ QUOTE ]
    I think the OP was looking for the "Creative" section of these boards. Otherwise I vote for Hammerfall. At least his post has some base in reality.

    [/ QUOTE ]

    Many meele toon players agree with me btw....

    How do YOU bring down a superspeeding, bunnyhopping blaster or defender as a meeletoon ?

    How do YOU stop them from attacking you while they stay out of your attacks range ?

    Tell me why there is a need to give ranged toons higher resists than meele toons ?

    You DO know ranged toons or healers are squishy in EVERY mmorpg on the market for a reason.

    They trade their ability to deal massive damg from safe range for their squishiness.


    Meele trade their better survivability like higher defenses and higher HP for the fact, that they need to REACH their victims in order to do anything.

    In 13 ranged toons loose their weakness while meele toons weakness is still the same.
  4. There is absolutely no point in playing a meele toon in PvP anymore.

    Ranged toons get Brute resists vs everything while beeing able to shoot from range, while meele chars still cant reach them.

    Rnaged toons became tankermages or even tankermagehealers in PvP, something all good mmorpgs avoid to not [censored] ppl of.

    Why play meele if ranged toons get same resists while being mobile and dealing more damg ?

    Those resists must be removed. If ppl want to deal high damg from range and be mobile all time they need a weakness, which used to be low defenses.
  5. Since Siphon Life damg was buffed a lot for Dark meele, does anybody know if Necro pets Siphon Life was buffed too?

    Would be only fair since the Zombies are [censored], considering the final upgrade only gives them a lousy single target damg attack with a lousy heal, if it was buffed to superior damg too on the other hand it would make Necro worthwhile imo.
  6. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    A good stalker can kill a good blaster with or without emp buffs. If your just dependant on AS then that is your main problem.

    Stalkers can also get super speed and combat jumping so what's your point? They can also phase and a few sets have a self heal so they can also phase and heal to full.

    Thing is though, a stalker can hide and placate so a good proportion of the fight the blaster can't even see his target (plenty of time to recover). If the stalker stays hidden and moving the blaster will never be able to hit you, clear mind or no clear mind.

    It still is possible to kill a blaster on a stalker..... Quite easily.

    [/ QUOTE ]

    You obviously never tried to kill a good blaster as a meele toon.

    AS has a long animation time and the target needs to stand still.
    A good blaster will NEVER stand still but hopp around like crazy or fly.

    For your meele attacks to actually hit you need to get close to the blaster first which is almost impossible if he/she is superspeeding and jumping around.

    The blaster can fire the attacks from range while hopping around, with no need to be close to the target, the meele toon cant.

    There is a reason 95% of all hero PvP players have blasters or spine scrappers cause ranged burst damg is king in PvP not meele damg.
  7. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    I have done and frequently do. If you can't kill a blaster and definitely a troller with a stalker (without TP foe) your doing something wrong. Try practising more

    [/ QUOTE ]

    A stalker cant kill a good blaster, permajump for the win and your lucky if you get 1 AS off in the whole fight.

    Most blaster get clearminded so the stalker has no chance anyway.

    Blaster: Superspeed + cj hopping around eventually the stalker can AS once, blaster jumps away hibernate or Phaseshift or Personalff, heals to full, uses ranged attacks etc etc.
    It was possible to kill blasters as a stalker but only if the stalker used ET with the stun.
  8. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Aye, the reason I dont have a DM brute is the long wait for nothing at 32

    [/ QUOTE ]

    DM gets a huge buff in i13.
    MG is worth taking in i13 and Siphon life gets its damg doubled, making it a very nice attack.
  9. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Once and for all....

    IF THERE REALLY WAS AN "I WIN" BUTTON, YOU'D BE USING IT TOO





    THERE IS NO SUCH THING AS AN "I WIN" BUTTON

    ...except for the special dev's power.


    Also, if it's not their skill, then what is it that makes the best better than others with exactly the same build? Backhanders to the GMs?

    And I'll say it once again, travel powers are the only thing that make CoX PvP fun.

    As for the whole "imbalanced" thing... what's to stop you from making exactly the same or similiar character to "the best" and then beating them if it's 95% AT and they have no skill? I would agree with this argument if people were allowed only one toon per server, but they are not. They are allowed at least 8, which in my opinion leaves room for a couple of PvP toons easily.

    You might want to PvP with your concept toon but I'm afraid just like most things in life, it doesn't work like that and it shouldn't. Certain things are better at certain jobs than others, but this does not make them worse, infact it makes it better. It adds a diversity to this game which allows for people to have multiple versions of the same AT, e.g. an ice blaster and an archery blaster, with an actual point, rather than just having different FX. Ice Blast has better single target damage/activation whereas archery has quite devastating aoe damage (albeit sometimes resisted).
    This diversification is allowed in PvE, I don't get why it shouldn't allowed in PvP.

    I'd hate it if team tactics were reduced to AT rather than powersets, as this would oversimplify team pvp and turn it more in to RPS than I would like.

    But then again most people with arrogant and uninformed views on PvP will ignore these words and simply cry out "OMG X IS OVERPOWERED BUT I WANT TO WIN IT WITH MY AR/TRAPS RP TOON AT LEVEL 12 WITH NO ENHANCEMENTS" because they got hit in the face once by someone who knows what they are doing in a PvP zone.





    imho

    EDIT: [censored] knows I might just be speaking out of my [censored] anyway... it's late.

    [/ QUOTE ]

    Funny you only talked about blasters in your example........

    Funny that Villains dont get blasters, even more funny that you NEED villains to PvP as a blaster.

    PvP should be fun and possible for ALL AT no matter what set combos.

    Well your rude post shows, that your the kind of PvPer most players dont like to PvP at all.

    Get a clue for gods sake, ranged classes that totally dominate PvP are the reason Warhammer online looses customers like crazy.
    Many players left Cox cause PvP was and is a joke, if the new changes can bring some of them back its great.


    Try to kill bunnyhopping blasters or trollers in PvP as a villain meele class and say PvP is balanced for meele AND ranged.
  10. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Once and for all....

    IF THERE REALLY WAS AN "I WIN" BUTTON, YOU'D BE USING IT TOO





    THERE IS NO SUCH THING AS AN "I WIN" BUTTON

    ...except for the special dev's power.


    Also, if it's not their skill, then what is it that makes the best better than others with exactly the same build? Backhanders to the GMs?

    And I'll say it once again, travel powers are the only thing that make CoX PvP fun.

    As for the whole "imbalanced" thing... what's to stop you from making exactly the same or similiar character to "the best" and then beating them if it's 95% AT and they have no skill? I would agree with this argument if people were allowed only one toon per server, but they are not. They are allowed at least 8, which in my opinion leaves room for a couple of PvP toons easily.

    You might want to PvP with your concept toon but I'm afraid just like most things in life, it doesn't work like that and it shouldn't. Certain things are better at certain jobs than others, but this does not make them worse, infact it makes it better. It adds a diversity to this game which allows for people to have multiple versions of the same AT, e.g. an ice blaster and an archery blaster, with an actual point, rather than just having different FX. Ice Blast has better single target damage/activation whereas archery has quite devastating aoe damage (albeit sometimes resisted).
    This diversification is allowed in PvE, I don't get why it shouldn't allowed in PvP.

    I'd hate it if team tactics were reduced to AT rather than powersets, as this would oversimplify team pvp and turn it more in to RPS than I would like.

    But then again most people with arrogant and uninformed views on PvP will ignore these words and simply cry out "OMG X IS OVERPOWERED BUT I WANT TO WIN IT WITH MY AR/TRAPS RP TOON AT LEVEL 12 WITH NO ENHANCEMENTS" because they got hit in the face once by someone who knows what they are doing in a PvP zone.





    imho

    EDIT: [censored] knows I might just be speaking out of my [censored] anyway... it's late.

    [/ QUOTE ]

    Funny you only talked about blasters in your example........

    Funny that Villains dont get blasters, even more funny that you NEED villains to PvP as a blaster.

    PvP should be fun and possible for ALL AT no matter what set combos.

    Well your rude post shows, that your the kind of PvPer most players dont like to PvP at all.

    Get a clue for gods sake, ranged classes that totally dominate PvP are the reason Warhammer online looses customers like crazy.


    Try to kill bunnyhopping blasters or trollers in PvP as a villain meele class and say PvP is balanced for meele AND ranged.
  11. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Yes, and this is the only issue i have with upcoming changes, i will adapt to what ever is thrown at me, but by adding the movement supression i feel it takes away the one unique aspect of CoX PvP and what i personally find so fun about playing it, take away this selling point and i cant help but feel it will ruin it for me.

    EDIT: Of course, my opinion doesnt have any worth in the big scale of things

    [/ QUOTE ]

    PvP is a very small part of the game like 5% of the content.
    Partially taking away that absolutely stupid bunnyhopping superspeeders ONLY in PvP is really not taking away a HUGE part of the game feeling like many ppl say.

    How many ppl do actually PvP ? Maybe 10% at most ?
    How many ppl who PvP are AGAINST movement supression ?
    Exactly....the RANGED ATs, i doubt many meele players cry about the supression.

    PvP was imbalanced to a degree that was gamebreaking, forcing players to get ss AND cj or tp foe to fight ranged ATs, and even with those travelpowers its almost impossible for meele chars to kill blasters hopping around with ss and blasting from a safe range all time.

    The new PvP system might ruin PvP for some ppl who love to be the "Kings of PvP" and claim its their skill why they are so good in PvP.

    Atm its 95% AT and set that let you win and not skill.

    Taking away the IWIN button for certain AT and combos might be hard for some players, but if they cant see that those changes are FAIR for ALL ATs and combos, i am more than happy those egoists leave the game cause of I13.

    And if those "skilled" players disagree and still think its skill, the new changes shouldnt bother them anyway... since skilled players adapt and will win anyways.
  12. If you can only run the same TF or Trial ONCE every 24 hours and get merrits for it, its gonna be totally unfair and gamebreaking for villains.

    Heroes got like 2 times the trials and taskforces villains get , so heroes will be in a HUGE advantage getting merrits.

    Villains cooldown on tf and trials must be cut in half to 12 h to get merrits in order to balance things.
  13. Its impossible to give the graveknights orders , whatever you do , drag the commands from pet window to hotbar or make macros or keybinds, it always tells you : Unknown command

    All other pets do fine just the Graveknights are bugged.

    Pls fix this asap it makes playing Necro a horror.
  14. Its impossible to give the graveknights orders , whatever you do , drag the commands from pet window to hotbar or make macros or keybinds, it always tells you : Unknown command

    All other pets do fine just the Graveknights are bugged.

    Pls fix this asap it makes playing Necro a horror.
  15. I got 2 builds, i wonder if the stalker will run low on end without the end recovery from dm:


    Any ideas which one would perform better ?


    Villain Plan by Mids' Villain Designer 1,40
    http://www.cohplanner.com/

    Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch -- Mako-Acc/Dmg/EndRdx/Rchg:53(A), Mako-Dmg/Rchg:53(3), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Acc/Dmg:40(5), T'Death-Dam%:40(5), Mako-Dam%:53(7)
    Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:53(43)
    Level 2: Smite -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(15), T'Death-Dam%:40(17)
    Level 4: Ninja Reflexes -- LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(13), LkGmblr-Def/Rchg:53(13), LkGmblr-Def:53(15)
    Level 6: Boxing -- Acc-I:50(A)
    Level 8: Assassin's Eclipse -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(19), C'ngImp-Dmg/Rchg:53(19), C'ngImp-Dmg/EndRdx/Rchg:53(21), C'ngImp-Acc/Dmg/Rchg:53(21)
    Level 10: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-ToHit/Rchg:50(17), GSFC-ToHit:50(23), GSFC-Build%:50(23)
    Level 12: Danger Sense -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def:40(25), LkGmblr-Def/Rchg:40(25), LkGmblr-Rchg+:53(46), Ksmt-ToHit+:30(46)
    Level 14: Placate -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 16: Kuji-In Rin -- RechRdx-I:50(A)
    Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(45)
    Level 20: Siphon Life -- Acc-I:50(A), Dct'dW-Heal/EndRdx:53(42), Dct'dW-Heal:53(42), Dct'dW-Rchg:53(42), Dct'dW-Heal/Rchg:53(43), Dct'dW-Heal/EndRdx/Rchg:53(43)
    Level 22: Swift -- Run-I:50(A)
    Level 24: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:53(39), Mrcl-Heal:40(40), Numna-Heal:53(40)
    Level 26: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(34), P'Shift-EndMod/Acc:50(37), P'Shift-End%:50(37)
    Level 28: Touch of Fear -- Abys-Acc/Rchg:53(A), Abys-Fear/Rng:53(29), Abys-Acc/EndRdx:53(29), Abys-EndRdx/Fear:53(31), Abys-Acc/Fear/Rchg:53(31)
    Level 30: Kuji-In Sha -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-Heal:53(31), Dct'dW-EndRdx/Rchg:53(33), Dct'dW-Heal/Rchg:53(34), Dct'dW-Rchg:53(34)
    Level 32: Combat Jumping -- LkGmblr-Rchg+:53(A), GftotA-Def/EndRdx:40(33), GftotA-Def:40(33)
    Level 35: Blinding Powder -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(40)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 41: Super Jump -- Jump-I:50(A)
    Level 44: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(45), GftotA-Def/EndRdx/Rchg:40(45), LkGmblr-Rchg+:53(46)
    Level 47: Dark Blast -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(48), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(50)
    Level 49: Kuji-In Retsu -- GftotA-Def/Rchg:40(A), GftotA-EndRdx/Rchg:40(50), LkGmblr-Rchg+:53(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination



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    or


    Villain Plan by Mids' Villain Designer 1,40
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 53[*] (3) Mako's Bite - Damage/Recharge: Level 53[*] (5) Mako's Bite - Chance of Damage(Lethal): Level 53[*] (11) Touch of Death - Accuracy/Damage: Level 40[*] (13) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (15) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (19) Luck of the Gambler - Defense: Level 53[*] (31) Luck of the Gambler - Defense/Endurance: Level 53[*] (40) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 2: Smite <ul type="square">[*] (A) Hecatomb - Accuracy/Recharge: Level 50[*] (3) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (5) Hecatomb - Damage/Recharge: Level 50[*] (11) Hecatomb - Damage/Endurance: Level 50[*] (13) Hecatomb - Chance of Damage(Negative): Level 50[*] (15) Touch of Death - Chance of Damage(Negative): Level 40[/list]Level 4: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (19) Luck of the Gambler - Defense: Level 53[*] (31) Luck of the Gambler - Defense/Endurance: Level 53[*] (40) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 6: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 53[*] (7) Crushing Impact - Damage/Endurance: Level 53[*] (7) Crushing Impact - Damage/Recharge: Level 53[*] (17) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 8: Siphon Life <ul type="square">[*] (A) Accuracy IO: Level 50[*] (9) Doctored Wounds - Heal: Level 53[*] (9) Doctored Wounds - Heal/Endurance: Level 53[*] (17) Doctored Wounds - Endurance/Recharge: Level 53[*] (37) Doctored Wounds - Heal/Recharge: Level 53[*] (50) Doctored Wounds - Heal/Endurance/Recharge: Level 53[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (23) Kismet - Accuracy +6%: Level 30[*] (46) Kismet - Defense/Endurance: Level 30[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 53[*] (39) Miracle - +Recovery: Level 40[*] (39) Regenerative Tissue - +Regeneration: Level 30[*] (43) Miracle - Heal: Level 40[*] (43) Miracle - Heal/Endurance: Level 40[*] (48) Numina's Convalescence - Heal: Level 53[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Recharge: Level 50[*] (43) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[*] (23) Glimpse of the Abyss - Accuracy/Recharge: Level 53[*] (34) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (37) Glimpse of the Abyss - Accuracy/Endurance: Level 53[*] (37) Glimpse of the Abyss - Fear/Range: Level 50[/list]Level 24: Evasion <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (25) Luck of the Gambler - Defense: Level 53[*] (33) Luck of the Gambler - Defense/Endurance: Level 53[*] (42) Luck of the Gambler - Defense/Recharge: Level 53[/list]Level 26: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (27) Efficacy Adaptor - EndMod: Level 50[*] (27) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 28: Soul Drain <ul type="square">[*] (A) Armageddon - Damage/Endurance: Level 50[*] (29) Armageddon - Damage: Level 50[*] (29) Armageddon - Damage/Recharge: Level 50[*] (34) Armageddon - Accuracy/Damage/Recharge: Level 50[*] (36) Armageddon - Accuracy/Recharge: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (31) Steadfast Protection - Resistance/Endurance: Level 30[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[/list]Level 35: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (39) Gift of the Ancients - Defense: Level 40[*] (40) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 41: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (42) Gift of the Ancients - Defense: Level 40[*] (42) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]Level 44: Gloom <ul type="square">[*] (A) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Recharge: Level 50[*] (45) Apocalypse - Damage/Recharge: Level 50[*] (45) Apocalypse - Damage/Endurance: Level 50[*] (46) Apocalypse - Chance of Damage(Negative): Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (48) Gift of the Ancients - Defense: Level 40[*] (48) Gift of the Ancients - Defense/Endurance: Level 40[/list]Level 49: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (50) Gift of the Ancients - Defense: Level 40[*] (50) Gift of the Ancients - Run Speed +7.5%: Level 40[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



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  16. Pl help me decide i am torn between rolling a :

    DM/SR Brute
    DM/NINJ Stalker

    I need input which performs better in teams and solo and if the stalker buff would bring the dm/ninj on par with the brute.
    And if a stalker is able to scrap now or is it still hit and hide ?

    Thx a lot
  17. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    I am saying my opinion about the stuff i have seen í didnt say a word about the powers not shown in the video.

    [/ QUOTE ]

    "In my opinion a brandnew powerset should at least have 70% new unique animations or looks."

    Have we seen most of the new powersets? No.

    [/ QUOTE ]

    The are no brand new powersets. there are existing powersets, previously only available to NPCs, that have now been adapted for use by PCs.

    [/ QUOTE ]

    Well, Shields will be totally new

    [/ QUOTE ]

    True, the secondary looks fun ^^
  18. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Why not wait until it comes out before you start to put them down oh and also pb powers are copied from many powers in hero sets

    [/ QUOTE ]

    Sigh...........
    Will the powers i am dissapointed in change when i12 goes live, most likely not.
    Pb powers all have a unique look.
  19. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Why does this topic even exist?
    How do you know the AT will be "boring" after watching a little promotional trailer about it.
    Why does there even need to be an argument about the *speculation* about the AT.

    I for one am glad they adding VEAT. Were they what i expected? nope. But they look to be intresting with a brand new way to develop your character. (oh noes it's new... it must be bad! i hate new things so much i never change my undies).
    Does some things about them look iffy? Yeah sure, but here's the kicker: I... Have... Not... Played... It... Yet.
    So why get upset about something that might or might not be true?

    So do this before preaching the doom of VEAT.
    1: Wait for Issue 12 to launch.
    2: Make a VEAT or more since there's two types and each can branch two diffrent ways.
    3: Play to at least 35+ so you have some powers earned after brancing.

    Then and only then, might what you post carry more weight than a snowflake in the wind. Cause right now you're pretty much only making yourself look like a whiney little kid who didn't get his lollipop in the color he wanted.

    [/ QUOTE ]

    There is no reason to be rude.
    I never preached Doom, just posted that i am dissapointed they reused same looking animations on nightwidows and fortunatas (all shown in video)
    Never said a thing about crab spiders, how the SoA in general will play or that they will suck and be boring to play.
    Thats not whining, just posting my opinion based on the stuff i have seen, sure there are more powers but they ones i have seen dissapointed me, why do i have to wait till i can play them to say that ?

    I might love them once i play them i might love the powers i have not yet seen but still will be a bit dissapointed about the ones i already know.

    If you like what you have seen, i am happy for you, thats your opinion and thats fine for me
    I am not calling anyone fanboy who loves everything without testing so no reason to call someone whiner for their opinion.
  20. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    I'll just add one thing. Since CoV launch, I've hardly ever bothered to play it, and in fact, in over a year, my highest villain was level 14.

    This weekend, I've been playing CoV a LOT (well, as much as my not feeling well video card would let me), and gotten a villain to 20. I fully intend to have a 50 by the time i12 is released.

    I don't really call that boring; do you? Boring things don't generally inspire people to play a part of the game they've never really enjoyed up 'till now.

    [/ QUOTE ]

    Well boring ATs things might inspire me to play them if they are less boring then the others.
    If you played all ATs and most powersets for a long time all over again, everything new is better simply because its new.
    I will play SoA even if they turn out to suck, simply cause i am bored of all the other toons i played.
  21. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Syracuse if you want to be picky about words:

    In order to lose something you need to have it first, thats how the word is used normally, no matter how you interpret it, and besides you dont have anymore information how that loss than i do.

    Most of the others did understand i was aiming at fortunatas

    [/ QUOTE ]

    You do have access to the specialisation. You just don't take all of them, therefore you lose the others. Don't try pedantic arguments with me, Moggy. I'm well versed in them by this point.

    Oh, and "most of the others" already dismantled your arguments, which lead to you flitting between new ones. Those are the ones which I've called you out on.



    [/ QUOTE ]

    Who started beeing pedantic here ?
    And my arguments havent been dismantled.

    Well its no use to reply to your posts, since all you want is to provoke.
    Your opinion is right and the only one that counts Syry, and you know everything about SoA.

    Hope you dont have to rewrite your bio in wikipedia when things dont turn out they way you seem to know.
  22. Syracuse if you want to be picky about words:

    In order to lose something you need to have it first, thats how the word is used normally, no matter how you interpret it, and besides you dont have anymore information how that loss than i do.

    Most of the others did understand i was aiming at fortunatas
  23. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Moghedien seems to be the kinda person that when given a check for 1 million he will complain it's not two million and that the ink is black and not blue...


    PS. there is only one O in "lose".

    [/ QUOTE ]

    Sry english is not my native language.
    Maybe provoke some friends instead of trolling the forum ?
  24. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Sry but your wrong check the US forum or watch the video again, you DONT get access to all base form attacks, its cleary said in the video for fortunatas.

    [/ QUOTE ]

    I have checked the US forum. When you choose a specialisation, all the abilities you've earned so far are kept. The only ones you "lose" are those from the other specialisation. Care to provide a quote that contradicts this?

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    As for your comments about crab spiders and bane spiders, i never ever said a thing about about their attacks, the whole post is only about fortunatas and nightwidows.

    Sometimes its not enough to read the last 4 posts of a thread to understand what is is about.

    [/ QUOTE ]

    Your original post was about VEATs, only a single line was about the Fortunatas. Maybe you should read your own thread or, even better, understand it.

    Sorry bub, but your complaint is weak either way. You're basing your complaints on something that hasn't been fully revealed.

    [/ QUOTE ]

    In the video they say:

    Fortunatas LOOSING their meele abilities to GAIN access to mind powers.
    That means they loose their blood widow claw attacks or most of them, not hard to understand.

    You cant LOOSE the abilities from other specialisations since THERE ARE NONE.
    You can specialize ONCE.

    Do you have to repeat the word fortunata in every sentece to make clear what your talking about ? No
    My original post was mainly aimed at the nightwidows and fortunatas even if i dared to mention their names only once.
    Mybe the title of the thread was badly choosen, it should have been Nightwidows and fortunatas, but if you read the post it should become clear i mentioned it several times.

  25. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [
    You will, however, get access to all the VEAT attacks within your base class and chosen specialisation. No shapeshifting involved.
    SoA can use all their abilities without having to faff around in forms.


    [/ QUOTE ]

    Sry but your wrong check the US forum or watch the video again, you DONT get access to all base form attacks, its cleary said in the video for fortunatas.

    As for your comments about crab spiders and bane spiders, i never ever said a thing about about their attacks, the whole post is only about fortunatas and nightwidows.

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Bane Spider summons (if summoning something is a "recycled" ability, then every offensive ability is recycled because it does damage).

    [/ QUOTE ]

    Aehm cant see the logic in that argument sry, maybe its not about summoning but about what you summon is new or not ?

    Sometimes its not enough to read the last 4 posts of a thread to understand what is is about.