Moderated_IRL

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  1. Quote:
    Originally Posted by Megajoule View Post
    Okay, here's one I've been wondering about while running the trials:

    Is it just a coincidence, and a case of model/texture re-use, that all of the IDF Commanders have the same face as Cole? Or are they, in fact, all clones of the Emperor?
    They're super soldiers, so the serum they receive might alter their physical appearance to look like that of Cole's.
  2. With hats, only female body types can use the wings or headband wings options and neither males, females, nor huges can use valkyrie wings with hats.
  3. Tanks, Scrappers, Brutes and Stalkers all get "reliable" (what does that even mean?) ranged attacks in their APPs and PPPs, and some even get ranged attacks in their melee power sets. So, it's already possible to have the combination of melee, range and defense in one AT.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Question: What do you do about the stabbing attacks, specifically Assassin's Blades? The nonsense of stabbing with a mace notwithstanding, what do you do about stabbing with axes? And, if you look at the animations, that's not restricted to just jabbing a barb at the tip of an axe into an enemy, those animations depict thrusting almost the entire length of the blade up to where the hand grips the hilt through the enemy. This means thrusting the entire axe head through an enemy's torso and out the other end.

    Cross-weapon customization is not a good idea. It looks goofy with weapon-specific animations that already exist and it limits the extent of future customization options to only those that work for ALL weapons. Broadsword is already a victim of this, sharing all but one of its animations with Battle Axe and War Mace. This means our characters swing the sword like it's a club, and it also means that Broadsword has not a single thrusting attack, which contrary to what Fantasy games may have convinced you, is a MAJOR part in how swords tended to be used. Yes, we do have a unique stab animation for Stalker Broadsword's Assassin's Sword, and that's a step in the right direction because this animation IS NOT available for Axe and Mace. Nor could it be.

    I've been pushing for Axe Stalkers for some time, which means they'll need their own Assassin's Axe. I can all but guarantee that if that set proliferation were to happen, you will NOT see them reuse the sword stab. On the contrary, I envision them using some kind of draw-back overhead strike aimed either at the enemy's head or neck. As it should be.

    ---

    Weapon power animations should be made to be as close to fitting for the weapon as possible. Generic animations that can be used with all types of weapons just end up not looking good with any type of weapon.
    I'm well aware that stabbing is a major part of sword fighting. I'm also aware that no one actually used weapons like CoH animations depict; however, because of the generic use on the animations, I think it would work fine. If you don't like the weapons: don't use them. There's nothing wrong with more customization.
  5. Quote:
    Originally Posted by CBeet View Post
    I'm all for axes as a part of Dual Blades, since the axe head is bladed so it makes sense anyway..

    But there'd need to be some extra code in place if they added maces/blunt weapons, because (IIRC) the devs have said that they want to keep damage types the same as the visuals, so it's easy to know what to expect just by looking at what's charging at you. Dual Blades are all Lethal damage, AKA slashing/stabbing/shooting, and currently there is no way to change game mechanics by visuals.

    I think it's a little counter-productive, but that's the last I heard on the subject. Sorry, I have no source.
    I forgot that the mace did smashing damage. I personally wouldn't mind if I was dual wielding maces and it did lethal damage, but I can see how that might bother some. Still, dual wielding axes is a step in the right direction, IMO.
  6. I haven't seen a thread about this or anyone even mentioning it, but I think it would be cool if Dual Blades was Dual Weapons. Basically what I mean by that is instead of only being able to choose sword customization for a Dual Blades character, you would be able to also use axe and mace customization.